SpacingLlamas
SpacingLlamas
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/957052#Comment_957052
Ok...I didn't say anything to the contrary.
You were saying he'll be moving faster since he doesn't have to change stances and could get hits easier. I'm saying he still slows down while charging his power so l it "won't be much faster" nor easier to get hits if that makes sense.
@SunderMun said:
Since when is Lery's killer sided????? It CAN be but by no means is it by default; it's simply not a total stomp for survivors since they fixed the window spawns earlier in the year.
I'm only sad they're doing Lery's because we all thought it would be Haddonfield, which is in desperate need of changes while having potential for interesting loops and mindgames with its unique style. I mean, it's literally the map that caused Balanced Landing to be a pointless slot use for survivors.
https://forum.deadbydaylight.com/en/discussion/comment/957052#Comment_957052
Most killers do when charging their powers in fairness; overall it's still much better than previously, imo, and some of the new add-on variations sound to be much more annoying to play against/potentially stronger, imo. Especially the chaining one. We'll see how it goes, though, since we don't have full details ;)
I wasn't trying to say other killers aren't slow down either just it won't necessarily be much easier to get hits after shocking someone
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/957034#Comment_957034
Well it buffed his speed while shocking and he can also go for a hit afterwards faster I hope.
The devs said he will still slow down while charging his shock therapy
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/957003#Comment_957003
Don't forget stance change. Doc will be much better after the rework. Maybe they only change the map if the killer is buffed?
That's really a QOL and not a rework. He still has two separate modes/power you just no longer need to actively change between them anymore
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/956904#Comment_956904
https://forum.deadbydaylight.com/en/discussion/comment/956940#Comment_956940
Nurse only got a cooldown to her ability with the changes, yes it did considerably changed her power tier but it was technically a QoL change more than a rework.
Doctor is getting his Static Field removed, getting a new TR shock ability and most likely more stuff aswell. BHVR said they won't give much detail about it yet. He is also getting his 2 modes combined but I won't defend that as a change, its more of a QoL too.
Also unlike Nurse and like Freddy, Doc changes will have its own mid chapter.
I didn't mention addon changes since both killers are having/had it anyways.
Both his Static field and Static blast are meant to do the same which is increase a person madness with your terror radius. The only difference being one does it passively/over time and the other is a instant new tier of madness (with a cool down added)
And like you said everything else being changed is just QOL (including add-ons since most so far seem to be the same), so not sure how you think this is a rework
And the devs said it themselves in their last livestream, that doctor isn't getting a Freddy level rework. Go back and watch the ending of it talking about doctor. If this doesn't tell you it isn't a rework then I don't know what else I can say to convince you otherwise
And yes I'm agreeing nurse didn't get a full rework, but if doctor isnt getting one either why is that a excuse or reason for his map to get rework but not for Nurse map especially when more people want that map reworked than the Lerys map
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@Thomasthetrain said:
https://forum.deadbydaylight.com/en/discussion/comment/956904#Comment_956904
You're right ,it's not a "full rework", but it can be considered a rework to his base power 🕵️
A rework to his base kit would be a "rework" and even then it's just one aspect of his base kit that stills has the same intention and goal which is to increase a survivor madness with your terror radius (size).
Its more of a change then a rework. But I get what your saying though.
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@DawnMad said:
https://forum.deadbydaylight.com/en/discussion/comment/956825#Comment_956825
Fair point but Nurse didn't really get a rework, her abilities and addons got tweaked. Freddy and Doctor are getting full on reworks.
I can't speak on the behalf of BHVR though, I'm just typing my observations here
Doctor is not getting a full rework. His power will do the exactly same thing just like how nurse power does the same thing. Yes, their base is changed a little but generally their power has the same goal.
Freddy power is nothing like Old Freddy. So Nurse map by your words should've been changed.
@Thomasthetrain said:
Lèry's is not 100% killer sided anyway.
RNG can make it really hard for a killer to catch up to a survivor due to some window spawns.
https://forum.deadbydaylight.com/en/discussion/comment/956825#Comment_956825
It wasn't a full rework like Freddy or The Doctor;they just changed her add-ons.
I agree they should look into Disturbed Ward , tho.
Like I said above, doctor isn't getting a full rework his power will do same thing generally. With slight tweaks like nurse
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/953762#Comment_953762
I don't believe that's how it works.
When the map roll lands on Lery's it would get another roll as to which of the variations you get. I don't think it actually adds all 5 variations to the initial roll which would result in Lery's happening more often.
I'm not entirely sure how it works. But to my knowledge it essentially adds 5 new maps, like for the Preschool as an example.
But I don't know for sure
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Uh I don't wanna go to that map more often. . . I hope it doesn't have 5 variations
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/950796#Comment_950796
next they will decrease snapping out of it time from 12s to 8s.. :D
I'm kinda expecting that to be honest. Or some sort of nerf to madness tier 3
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Hag is my main. My favorite killer besides doctor
D:
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@PistolTimb said:
Yes, it would. Imagine a perma quick and quiet on Lery's. Disgusting to think of.
You would still have scratched marks to be fair and even if you had "dance with me" that would be on cool down for 40s
But I do agree it could be too strong
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@thrawn3054 said:
I love Q&Q. I wish the cool down was less. 10 seconds would be amazing. I wish they'd have added the silent dropping they gave BL to Q&Q instead.
10 seconds might be okay
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/944934#Comment_944934
You can swap the HDD with a SSD. I was noticing that many who upgraded to a SSD had less issues on console. Tho, the keyword is less. There where still some issues going on
I put dbd on my ssd once and a every once in awhile the game would just freeze/lag randomly for no reason when I was playing. And once I switched back it stopped doing it. And only dbd did it
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Miss the switch role button and I play on console. Dipping down to 1fps going to the main menu
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/942920#Comment_942920
you know that gives you a bigger advantage over other players right?You legit completely denied mist aka an ingame offering,and you can see killers red stain twice as big in radius.Doesn't that sound kind of like cheating to you?
The game been out for 3+ years and I'm sure the devs know people do this and haven't done anything to stop it. They obviously dont care about it
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@RandomHyperBeast said:
https://forum.deadbydaylight.com/en/discussion/114985/undetectable
Ya so Spine chill and premonition but never ever use premonition if you have spine chill. Spine chill lights up Everytime the killer looks at you. Premonition has a cool down. Spine chill gives you speed boost when interacting premonition doesn't. Spine chill is easy to tell because progress bars on gens totem and heals move quicker and the perk lights up. Just never use premonition and always use spine chill. It's amazing
Premonition should have no cool down and only light up when your looking in the killer direction. But you won't get any extra benefits like spine chill has.
Or if that's to strong give it a 10 sec cool down instead
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@gantes said:
Spirit remained in her busted state for over a year.
Nurse remained in busted for over 2 years.
No, they're not fast to nerf anything. The only fast nerf they gave for a killer was Oni, and guess what, they also buffed Ghostface extremely fast when he was garbage in the PTB. The devs are getting faster with balance changes in general and that's a good thing.
Gotta drop some facts to see if the echo chamber gets a bit quieter, because oh boy, this ######### gets old fast.
I think fastest nerf may go to old Freddy ;)
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@kate_main said:
Dont wanna insult anyone but devs cant even do matchmaking and framerate right...
I mean, BASIC stuff...
We can only dream about Crossplatform.
There's some truth to that but in a way there already are testing crossplay with the steam and Windows store versions.
Though it's not the same thing as console to console or console to pc, its still is testing it in a way
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@gantes said:
https://forum.deadbydaylight.com/en/discussion/comment/940974#Comment_940974
Doesn't change the fact that there are some disgustingly huge maps in the game and she's the only slow killer who can't do anything about that.
She's strong, yes, but she's probably the most map reliant killer in the game.
To me personally that sounds like a problem with larger maps and not hag herself.
Same goes with huntress and when it comes to larger maps for her or even indoor maps. There's nothing necessarily wrong with huntress herself but instead its the actual map
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Demo has some sound bugs as well. It gets to be very distracting
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Even if they did you wouldn't get a answer you would like or want to hear. I just gave up on nurse and Legion
Pointless to keep talking about them when nothing is going to be done about them
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@SnakeSound222 said:
I’m not sure how I feel about them. His Static Blast currently sounds terrible because of the 60 second cooldown at base. If it stays that bad, then I’d like to have the Static Field back. The removal of Madness 3 causing Exhaustion from a couple of his add-ons makes no sense to me. It should’ve stayed and have the counter-clockwise skill checks become part of his base kit or a different add-on. I do like the removal of Treatment Mode and addition of counter-clockwise skill checks though.
The devs said there’s going to be a post in January that talks about Doctor’s changes. Hopefully it addresses my concerns.
Static field isnt going to come back, became its not "fun" for survivors. It has nothing to do with making the doctor stronger but instead the survivor enjoyment.
Remember they already said they want doctor to be less annoying to face and their not necessarily trying to buff him. Just the small QOL changes, like I expected
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I think it just depends where its coming from. They definitely could do more like that
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Honestly they should've just done the Christmas theme lobby and music when the Curse Legacy chapter came out instead of the Japanese background/lobby for Oni.
They never did that with any other killer before and now you do it, with this chapter release around this time knowing people were likely expecting the Christmas "event"
Seeing as he was released in December/Christmas time and I'm sure everyone would've been happy with that
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@Decarcassor said:
https://forum.deadbydaylight.com/en/discussion/comment/930916#Comment_930916
Doctor is currently a bottom tier killer. He can only go up from there.
I suppose they could always make him worse but he does not have much to lose.
My worry is that the rework might make Doctor less annoying to play as or against but, won't change the core issue of being an M1 killer with no mobility, insta down or stealth. That type of killer is just not good in the current state of the game.
That's all I'm getting from this right now.
Making doctor less annoying to face as survivor and taking away his niche annoying things about him that regardless of strong or weak make him a decent killer.
Top with some small buffs to overlay those nerfs and make it seem like he's getting better but overall being a nerf to his power.
It's the same as the Legion changes this chapter.
Also similar to Pig when they increased her TR to 32m, monitor & abuse/whispers feel necessary if you want to even use her ambush. And for doctor whispers now seems necessary if you want to use his static blast and be guaranteed you will actually get someone
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Even F13 map design and atmosphere was great to me despite their maps having similarities. With the forest areas, lakes, cabins yet they still felt unique.
I never felt like I was playing on the same map even with maps that were just smaller versions of the original maps they were quite unique too.
And F13 having a weathered rain option that really changed the atmosphere. And after their engine upgrade the rain doesn't tank your fps, so it's quite enjoyable
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I totally agree with you.
But I think the way Last Year is overall designed (maps, indoor parts) is due to its game mechanics and how the game is played which allow for there maps to be the way they are and work for them.
While indoor maps for dbd for the most part are usually hated and dont work. But dbd still regardless could have a better atmosphere and better look to the game, similar to its early days.
And not have problems with survivors just turning invisible
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This is perfect
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@TheLastOfFluffs said:
https://forum.deadbydaylight.com/en/discussion/comment/911718#Comment_911718
With which button? On the PS4 they just move a bit as they always do but turning them around doesn't seem to be an option. Maybe I'm just stupid and can't figure it out, I'd appreciate the help :)
Have your cursor over the character body and hold down the X button and then move your cursor left or right
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@LemeTheMeme said:
https://forum.deadbydaylight.com/en/discussion/comment/909904#Comment_909904
I understand the cap, so people don’t just rush new content, but an increase in cap sounds like a step in the right direction!
The funny thing is that people just save up a 1 million points before a chapter anyway. And have shards ready for even extra points.
And people somehow get the characters to p3 in like a week or less, its crazy. I don't think it really makes a different to me
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They'll never do that
They don't want people hacking the game and get like 100million points for example. That's what their reasoning was a few years ago and why it would likely never happen
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Or they should just increase the bloodpoints cap to 2 million
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I hate that map period as any killer.
It's too small
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@28_stabs said:
I love the design, the skin, but their power is weird. Its not lethal, but it has a lot of restrictions. Also, I find only 3/20 addons to be good, the others have no significant impact on my games or they only hurt me.
Examples:
Cold Dirt (Very rare) + Joey's Mix Tape (Rare), two the best addons to decrease the stun after using the powe. That change 4s stun to 3s stun, but survivors still get far far away from me. It doesnt help to get to them before they find another pallet. And the yellow addon reduce it to -0.2s. Is it as quick as the blink of an eye? What for it exist?
Stolen Sketch Book (Rare) + Mural Sketch (uncommon), two the best addons to extend the power time, and they increase it by 2.4s+1.6s= 4s. FF default time is 10s and 4s more can look significant, but no. It didnt help me to hit a survivor that is on the edge of my terror radius. And if survivors are spread all around a map, Im never getting more than 2 hits. Again, the common addon become meaningless, if the other two combined doesnt make a significant impact. + the further survivors are from each other, the less impact mending has.
Susie's Mix Tape (Rare) + Never-Sleep Pills (uncommon), two the best addons to increase the detection range, but why do I need it, if I cant reach other survivors unless they are inside my default terror radius? The common addon become a waste of bp in the bloodweb, too.
Smiley Face Pin (common) - a slugging addon? :D
I didnt care to try Frank's Mix Tape (Very Rare) + Stab Wounds Study (Very Rare), but, if it require to wait 10s+4s stun + being looped to get 2 hits or more, I wouldnt call it good add-ons, too.
The Legion is like a poor version of the Plague.
I dont want to make a new topic, so I would appreciate any tips to improve my Legion playstyle. Right now I use only addons that decrease FF charge time (Scratched Ruler, Etched Ruler), the addon that add broken status (The Legion Pin) and the addon to break pallets (Iridescent Button). You can say that Defaced Smiley Pin is ok (the Mangled status), but a lot of survivors use medkits and it lose its impact. Thats why I exclude it + it doesnt apply to every survivor I hurt with FF. It even more decrease it usefulness.
Duration add-ons to my knowledge no longer stack anymore since the Legion changes (the one before this chapter)
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@DBDfan12 said:
https://forum.deadbydaylight.com/en/discussion/comment/903375#Comment_903375
can you please link the answer . thanks
@SilentSpectre said:
https://forum.deadbydaylight.com/en/discussion/comment/903375#Comment_903375
Where was this answered?
All he said was that there aware of the issue and will be "fixing" it, if that's the answer your looking for
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Definitely get rid of the "complete in a single trial" one's.
Those are frustrating
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Considering they build an entire new rig/skeleton and body animations just for demo; for any monster and weirdly shaped killers, I doubt demo will be the last monster type killer to come to dbd
But like said above, it would still likely be humanoid and not completely be on all fours, six, and etc.
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@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/894486#Comment_894486
What other sweater?!
They mean the other Christmas sweaters coming out, they can now spend on another character instead of Bill since he's is free
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@humanbeing1704 said:
does the tutorial even have mending because whenever I play against obviously new players as legion they die from deep wounds because they don't know what it is
It doesn't have it.
Honestly every killer and new killer that comes out should have there own mini tutorial for new players/survivors, so they know how to face them and there game mechanics if they have any.
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Yes, I kept getting that as well on Xbox. I just gave up on playing survivor
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/892673#Comment_892673
I play DbD on both Xbox and Switch. I think it might be awhile before it comes to the Switch Version but hopefully it’ll be ready on Xbox within a couple months or so.
The switch has had the dedicated servers since its launch.
The switch version requires the servers to run, wouldn't function without them.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/892660#Comment_892660
Having played them on Switch, they're much better than 2 months ago, still not ready for primetime.
I play on xbox, so I wouldn't personally know.
I definitely wouldn't say there's been no improvement, but like you said there not ready for xbox and ps4 yet.
Sucks switch literally has no choice to be stuck with them and PC is being forced to use them for "testing"
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@Star99er said:
Haven’t really heard anything about this. Is there any word on when or if they will be coming to Xbox & PlayStation?
Suppose to come sometime in the fall, though there's be no word of it changing for awhile.
Doesn't seem ready to me, I hope its further delayed
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Pretty meh chapter for me.
Don't care for the killer or the survivor or even the map. Dont like the Legion changes. Dont care for any of the new perks either.
Though playing on Xbox 1X the fps seems to have improved, especially on the main menus and lobby. So that's much appreciated.
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@ASAPTurtle said:
https://forum.deadbydaylight.com/en/discussion/comment/890706#Comment_890706
I literally did not know that.
Yeah they bought the publishing rights from them
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@[Deleted User] said:
Yeah the kindred buff and NOLB buff are outstanding. I’ve pretty much not taken them off my David since the update.
Only sad thing is that kindred doesn’t trump killer stealth anymore.
Easy Insidious buff😈
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/891520#Comment_891520
Actually, it's once the Exit Gates are powered. Nice Try! I love this perk now!
That's good. Definitely would've been garbo if it only activated when an exit gate opened
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@ASAPTurtle said:
I mean, how else are they suppose to push out new content. BHVR Interactive and Starbreeze are big companies that need money to push out updates, customisables, New content, and etc. Without the money they gain the game would be no more.
BHVR and Starbreeze are no longer working on the game together anymore and haven't since January 2018.
It's all just BHVR now
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@TheHourMan said:
https://forum.deadbydaylight.com/en/discussion/comment/890646#Comment_890646
The long one is amazing though. Super underrated.
It is good for specific builds and for memeing, but overall it's not that useful to me

