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RandomHyperBeast

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  • @PB182 said:

    With ruin being reworked and some people threatening to stop playing because of it, just thought I'd ask if either of these were done would you be more accepting of the rework.

    First off gens don't need to be over but that being said toolboxes Because even a purple only speeds up solo time buy 4 seconds so not even worth bringing

  • @aerafield said:

    With the upcoming Ruin changes it's completely overdue that Decisive Strike will no longer be this annoying crutch that it is right now. I know it's supposed to be an "anti tunneling perk" and I dont mind if I get hit by hit because I immediately chased the unhooked person... but what I do mind hard is if I get hit by it because a survivor did some cocky stuff right in front of my face like repairing a generator a minute after he got unhooked already.

    The changes this perk needs to turn it into a true anti tunnel perk are simple:

    • activation timer from 60 seconds to UNLIMITED
    • DS gets disabled immediately if the unhooked survivor 1) got fully healed, 2) touches a generator, 3) sabotages a hook, 4) cleanses a totem or 5) heals another survivor

    This perk is not an anti tunneling perk atm. It's basically a "you are a god for 1 minute now. enjoy." perk

    Anybody who thinks it still need a nerf is stupid. I play alot killer and it's not op. Also of ruin which is the ultimate crutch perk for killers just got buffed. Why does Ds a regular/slightly crutch per deserve a nerf. Especially such a big one like you suggested. It's not so bad to get stunned and if you see them being cocky. Don't pick them up. Just slug like a good boy. Use your brains. And if your were a decent killer you wouldn't say anything. I'm a rank 12 killer who plays against mostly rank 7-8s because of stupid matching and I win most of the time even when 2-3 have D's. If your not a terrible killer or supper ineficiant then D's isn't a very game changing perk.

  • @Zamblot said:

    https://forum.deadbydaylight.com/en/discussion/comment/963080#Comment_963080

    Thats a really dumb way of looking at things. If the developers have put something in the game that ruins it for all but 1 person then you cant say oh it was just one game. No it happens way to consistently to just move on. I dont have a massive amount of time and i like using my small amounts of time to play dead by daylight every now and then so having a match waste an item and time just to be boring sucks. You play a game to have fun...

    Its been an issue for so long and whilst im not a developer yet i dont think it takes a massive amount of time to change some values but instead they proritise useless changes like balanced landing nerfs ruining it and making it the worst exhaustion perk. It was only broken on poorly designed maps with infinites so what do they do? They take the easy approach. Why they havent got on top of keys and moris is beyond me.

    People make to big of a deal out of getting morried. Ok the killer morried you. You did get downed. And you might say oh my tm8 farmed me off hook. Well you got hooked in the first place. If you have a game with a Mori who cares

  • @ZtarShot said:

    This idea is just like old DS, but stronger. I don't think DS needs a rework as it has already been nerfed. The poor wood shank could be nerfed, but it isn't as strong as it used to be.

    On a side note, I hate it when people say "DS should disable when I hook another survivor because that's not tunneling." Where in the perk does it state "anti-tunneling perk." It just makes me feel weird.

    Haha ya I agree with the entiteled killer part

  • Ya I thought about that it's just that killers probably wouldn't be mad as much at D's if they didn't have to always go against

  • @Souless said:

    For playing a while as a killer i noticed many abilities are just unfun to use and they are on the same lvl irritating as survivor having endless loop around 2 genereators.

    Huntress- Hitboxes on hatchets are rly bad and when u try throw one its slows u down so if u hit that thin air on a side of wall well u getting #########. SO many times almost raged cuz of that hitboxes that i just put huntress ona bench.

    Wraith- For god know why reason whenever u unstealth u stop almost in place, why ? hitting a bell and walking is to hard to put it together right ?

    Spirit- fun ability in theory u have to be godskilled to use it properly and predict player movement like u would play 10k hours as well ppl go invisible for some reason what make u irritaded as ######### when u try look for scratches. And god if u dont play with pro heardset u are done u can forget u will hear anyone.

    Nurse- Same as spirit super unfun ability that punish u for using it unless u spend milions of hours on game and u know exacly what distance u will go.Well if u dont u just jump once and getting stunned and then u hitting uninstal button. ppl have to lvl up nurse for one of best skills in game and i am sure most right now is just feeding her bloodpoints by playing other killers like me, i just couldnt stand this bs.

    Some skills are OK-ish canibal and billy chainsaw's they fine if u dont count that 10h stun after hitting something mid skill, Pig pounce i can understand why that slow part is there.I dont have to much experience in game and thats why i decide to wrote this. Cuz i am new player and if u dont rly care of new player opinion then well as fast i started playing here i can end nothing holding me here especialy clunky unfun mechanics in skills.

    So yes thats couple killers i played recently and how i feel about them if someone have other unfun killers skills to share plz write cuz i dont want step into another landmine.Thank u and i hope some devs see that.

    Sorry but you must be a rather bad killer. Wraith with right perks is one of the the he's killers. Spirit takes a little practice just like nurse but is also pretty good and easy to jewk with. Not to mention in chase you just follow scratch marks while using yamoaka haunting. huntress is annoying with hitbox but not bad killer. Actually pretty good.bdobt ever say canibal is good

  • I understand that. I'm simply saying that by making it an item, killers wouldn't have to go against it as much because as a perk people can use it every game where as with an item they cant always use it if they don't have it

  • Imo most of the killer red and purple addons don't need a change but rather the survivors red and purple addons. All of them are just kinda underwhelming compared to killer addons especially with instaheal nerf the add-ons aren't really that amazing. There is only one purple/red add-on for tool both and it's gear which is good but if you miss skill checks it's over and even if you hit them it works on one gen and that's it. Or flash light red add-on. It's good don't get me wrong, but in grand scheme it doesn't do that much more. Keys have nice purple add-ons to keep you from losing them which I is definitely nice and nothing needed there given how good keys are. But med-kits. Instaheals were not super common but they were necessary. In egc if the killer tunnels your friend and downs them you could heal them 2 health states and let them escape which seems op but compared to killer add-ons not really. I just think survivors need more options to balance out just a little. Like take a killer like Freddy who is already really good. But he also has 4 purple add-ons and 2 red add-ons that's more than map and med-kit combined. Same with all other killers. Not to mention there is an ability for each killer but only 5 survivor items. If your not gonna add more add-ons then at least make more items.

  • @Camophlo said:

    When playing this game I've come to terms that Solo Survivor and Killer (mainly playing lower tier killers) are both frustrating as hell. *Skip middle part if you don't wanna read ranting*

    For a Solo you have to rely on yourself (let's face the facts, you can rarely rely on your teammates ESPECIALLY with the way ranking and matchmaking is f*cked) you almost always have to bring a perk or two to make sure YOU can have a chance to survive/give yourself info like Self Care, Kindred, Bond, Adrenaline or even Decisive. Leaves little to no room for fun quirky builds cause the killer has to try and win their frustrating side. Your teammates will always screw you over by 3 genning your whole team, farming, getting caught too early, afking, dc'ing and the such. And then the killer who could be the 100th Spirit you face in a row, an annoying game stalling build (looking at you Freddy mains you jerks) or the hundreth time you are slugged/tunneled/mori'd off hook that day alone. One ######### up on your part or a careless decision from a teammate costs you your life. It's a horrible experience! It's no wonder people always group up with a team.

    As killer you always have to try cause the survs you get are trying. The SWFs are trying and more times than not, while you play killer you always seem to get the survs that have all these things like toolboxes, Borrowed Time, Keys, Prove Thyself, Decisive, Unbreakable; the list goes on. If you main a low tier killer it will be frustrating unless you're good and have great add-ons (or if the survs are potato.) One ######### up on your part and you lose the whole match. Hell even RNG can ######### you over by how things are placed around the map and the map itself. Main a slow killer? The game gives you the bigger maps like all the corn ones and Yamoka. Playing stealth killers? Maps with rng that cause decent lines of sight to see you from afar. Don't even get me started on how much of an ######### BOTH sides can be. Like come on guys..

    Given all of this which side do you find the most frustrating? Playing and trying to survive as a Solo or playing as killer (more notebly a lower tier one, killers like Spirit, Nurse and Billy have easier times cause of their strength)? I personally can't decide myself. They both aggrivate me to no end yet I still play this game :/

    I have to say both sides. On solo surv, I am always stuck with total potatoes who don't do anything and I die because they just wall hug or do dumb crap. And usually as killer I'll be rank 11 and go against a rank 6 swf so I have to start using "toxic plays" to get kills although I try not to.(even though no play is toxic just saying) and yes I play Freddy because he's a character in the game in hes fun. Don't get mad at me for that. Not to mention I don't play toxic usually and I let last person get hatch

  • @Blueberry said:

    It's way better than you think it is. At the very least it's A tier.

    A highly underrated perk. It's good in general against all killers but just completely hard counters any stealth killers. They rely on getting the jump on you for an initial hit and Spine Chill single handedly makes that never happen.

    Yep exactly. Not to mention with spine chill you'll never let a spirit get a free hit on you and you can do scratch mark jewks

  • @laurelstroodle said:

    https://forum.deadbydaylight.com/en/discussion/comment/956131#Comment_956131

    The only thing that I can consider useful is the increase (that 9%)

    And once again if you have experience on this game you dont need from this perk to counter stealth killers.

    How do I know if the killer is mindgaming with this perk?

    And that vault speed isn't a reason to use it, it is a minimum diference...

    Fast vault: 0.075 seconds (With resilience+spine chill) so it is most likely 0.035 only with spine chill.

    You will barely notice something and with those broken window hitboxes and dedicated server it is just straight trash.

    I'm sorry but spine chill with resilience saves you so much when trying to make it to a window. Not to mention if you are opening and exit gate and the killer starts headed towards you when your close to done. The 9% which is useless according to you is amazing and will save you the game. Not to mention plenty of pro players use it and I know they are better than you because you don't like spine chill. If you pair it with Sprint burst and your say on a gen and it lights up. You know the killer is close so right when they come you sprint away to a loop. And with reseiliance and spine chill(if your hit) you vault windows 18% faster so I don't know what seems bad to you. It's also immposible to hear stealth killers on the other side of a rock when your gen is making loud noises. Go watch spine chill gameplay and you will see how good it is. Also I'm sure your a Rank 17 blendette who doesn't do gens or run the killer but rather opens chests and wall hugs. That's probably why you can hear the killer coming.

  • @[Deleted User] said:

    I've been struggling for last few hours with this. How is this remotely fun to anyone? Low ranks DC and highranks just teabag nonstop and then bully in the end game chat. Is matchmaking system even on?

    https://us.v-cdn.net/6030815/uploads/838/C8PNHYS2BPC3.jpg

    Om my ######### god this happens to me every game. I'm rank 12 killer and keep on going against low purple/ high red ranks and they abuse there power. Occasionally I get one low rank who did nothing, dcd and then they all talk trash

  • @MAV said:

    If your average match is 3-5 minutes as a red rank then you are doing something terribly terribly wrong... If that's a dramatic exaggeration, then what else is an exaggeration?

    I also main survivor... Sometimes I'm unluckily... Very rarely am mori'd... And most matches last over 10 mins if not more...

    I kinda agree with you. If your red ranks ad doing this bad. Drop down some ranks and see how you do. There is no reward to being higher rank:). Because no point playing with killers that are so much better than you that you die without having fun. But I do think survivors need more blood points. Not the same as killers because they divide there tasks to four people rather than one killer but just a little so you can get more than 4 items on the bloodweb.

  • @deadbyhitbox said:

    https://forum.deadbydaylight.com/en/discussion/115530/comparing-dbd-with-fortnite

    Fortnite has far less variables in their game, making it much easier to polish. Also, they're not implementing very large game changes every 3 months. You can't compare Fortnite to DBD.

    Exactly fortnite is just the same thing over and over on the same map with the same structures battles and actions

  • @Hex_Stalk said:

    https://forum.deadbydaylight.com/en/discussion/comment/949128#Comment_949128

    And yet you have done this for killers. We have to adapt whenever we change characters but not survivors, checks out

    Broski that is the point. They have different abilities depending on play style. Do you just want to have no ability and just a shell for perks like survivors? In that case the game would be so survivor sided. It's kinda just 1v1 except one side is 4 perks and the other is 16 perks that can be in 4 different places at once. Sounds a little over powered

  • @PistolTimb said:

    Your title is objectively false. Survivors can feel too powerful at times, but that is due to map design. Strong killers with strong builds can stomp even the sweatiest of swfs.

    This is true. Know how to at killer and be toxic if you have to(I garentee it's probably not actually toxic if your not cheating) whatch: not otzvorza the YouTuber he has a video going against a super effective and efficient 4man multiple times so he make a build with Freddy to defeat them and wins

  • @Jason_cx said:

    Although camping is not bannable, it is still a waste of time and to be honest it just ruins the whole 'merciless killer' vibe. As a killer, I like to hook a survivor, run towards the furthest gen or the gen I can hear close by, damage it or find another survivor running in it's area. If I can't find any survivors and the most recent survivor I hooked was unhooked then I run back to the hook and try to find the survivor that unhooked to give the injured person a chance to escape.

    The only time I will possibly accept camping is if the person was being incredibly toxic to you all game, for example: brings DS, self care, borrowed time and sprint burst, with a purple flashlight and those two addons that make it last for a long time (can't remember the names). If they made you chase them around the whole game and if the endgame collapse has begun and you finally got them then camping is acceptable imo. HOWEVER, I strongly recommend that if a survivor is taking up your time or you see a survivor like this, you find another survivor to chase to reward yourself bloodpoints faster.

    So to answer your question, no as a killer you're supposed to kill them and feel no mercy, but if that survivor was a toxic ######### to you all game then possibly camping is acceptable, but it isn't a wise move.

    Unfortunately in the post-game chat you will come across players who call you bad for getting them killed because they're salty about their loss, it's just entitled survivor mains thinking they have a "reason" to attack the killer after the game. I wouldn't feel angry or bad about it, there are much bigger issues in the real world today and you'll slowly accept that the dbd post-chat is quite common for salty players.

    Haha I like how you think but no play style for survivors or killer is toxic except for purposeful tunneling and abusing infinites(just find a different loop after running the killer on the infinite for a little it really is toxic and no point in ruining the killers fun) anything else besides exploits and hacks is not toxic. Ya sometimes I get mad at a flashlight abuser and decide to face camp them but it's not toxic.

  • @LustForBP said:

    I am curious, I recently made a thread and got attacked because supposedly tunneling is the only effective strategy to counter this “gen-rush”.

    How can gen-rush be considered a toxic survivor method if that’s the objective?

    Example:

    Match starts, 2-3 minutes go by and 3 gens pop. This is supposedly “gen-rushing”. Let’s say the killer spent 2-3 minutes being looped by a strong survivor. Who’s fault is it? Are the survivors toxic for completing gens or is the killer not smart for sticking to the chase?

    ———

    yes, tunneling is an effective strategy in certain situations. But if you tunnel one survivor from the start of the game til they die, and you get 3 gens popped on you, that’s your fault.

    It's not toxic to get rush. The only obj for survs is to complete gens so if they just a little smart and split up to do 3gens in the time it takes to do one then that's on the killer for not stopping them. It's ok if the killer is chasing someone else but they need to know when to leave them if time is passing otherwise tunneling is usless

  • @ZFennecFox said:

    The only time I think Noed is a waste of a perk slot is on a Killer that already has an Insta-down. Billy's chainsaw, Bubba's Chainsaw, Myers (except for scratched mirror), and the like.

    I simply run it on my Freddy because my other perks from the four I use aren't really good haha. It's also handy because I go against like rank 6 and 7s even though I'm a rank 10 so it can be annoying to go against them and I want some kills although my strat is to 3 gen them and I use bloodwarden so I'm toxic

  • @DwightOP said:

    https://forum.deadbydaylight.com/en/discussion/comment/945440#Comment_945440

    Take that back you little ....

    Dwight is love, Dwight is life.

    I agree :) it doesn't matter of the dwight locker camp they are better then all and the face of good in the dark world of dbd

  • You both have great ideas but need tweaking. If ETC were to start at 5th gen completion then gates would have to open faster it's wouldn't be fair to survivors otherwise. I don't think that the killer needs more incentive to put pressure on the gates. EGC is made so survivors have to decide wether or not they can open the gate. If someone is downed they might consider 99ing so that incase someone gets downed in the rescue of surv on hook they don't have pressure to leave. This is why if EGC is activated on 5th gen completion then gates would have to either open automatically otherwise it's to killer sided because they will be on a time crunch not to mention killer often have endgame perks like noed or bloodwarden. I like your idea but it would make bloodwarden and overpowered meta. Endgame is about 2 min I think and bloodwarden 3 closes gates for 60sec so if EGC starts when gens are finished and it take like 18sec to open which won't happen right away and then bloodwarden activates. The survivors have no escape. This will allow killers to play sloppily the entire game and then get one hook when gates are open and get a 4k. Not going to work

  • @johnmwarner said:

    Obviously Ruin has a huge impact right from the start of the game, risk vs reward may not be the best because of how random but it can’t be a permanent effect especially at low ranks.

    NOED is strong once active too so definitely warrants a totem

    Which if the rest really warrant being a totem though?

    Devour hope is huge, but it takes at least 3 hooks to get one shots and 5 to get Mori so you work for it.

    Same with Third seal although you don’t work too hard it’s just a hit, and the effect is strong but is it THAT STRONG?

    Lullaby is kind of fun but I think it is the one that really shouldn’t be a hex just a game long effect

    Bruv haunted grounds is super effective (on certain builds) usually best with other hex perks like ruin or devour. It's a amazing I. Devour tho because they either get exposed right away and they don't go for devour or they get devour then go for ruin it's just really good

  • @CakeDuty said:

    I don't think Gas Heaven is nearly as bad as many other maps. Back when it was Pallet Heaven, yeah it was horrible, but now since the pallet nerf, I find it pretty balanced.

    I completely agree. Not to mention it's not hard to end the loop on the building. Run trapper, nurse, freddy, someone fast, clown, hag, spirit, wraith or huntress. If you don't have any of these then get off the game. And ik Freddy but his snares slow down survivors and if you simply place them in front of a week now he can end this along with any other infinite or other loop. You can also put it on a pallet so if they slam it they slow down or infront of pallet so it's slows down there deadhard. And in gashaven use the great Wall to your advantage. Camp 3 gens while downing anyone who comes close. Then they are as good as dead. Also another great killer for this map and other maps is demogorgan. People's think he's bad but that's cuz they go against bad demogorgan or they are had at playing him

  • @PeenutsButt3r said:

    Can any perk/item detect killers with undetectable status?

    Ya so Spine chill and premonition but never ever use premonition if you have spine chill. Spine chill lights up Everytime the killer looks at you. Premonition has a cool down. Spine chill gives you speed boost when interacting premonition doesn't. Spine chill is easy to tell because progress bars on gens totem and heals move quicker and the perk lights up. Just never use premonition and always use spine chill. It's amazing

  • @Skywclu said:

    https://forum.deadbydaylight.com/en/discussion/114919/i-just-want-to-say-something-to-survivor-mains-who-never-play-killer

    If there was a way to down vote, I would. Ds and Bt are Perks. There is a difference between perks and tactics for someone who's bad at the game.

    That's a flawed logic if I've ever seen one. The game is supposed to be killers kill survivors survive the killers use any means necessary to kill (camping, tunneling) sure it's not nice for survivors but most killers don't because they want to be nice not because it's in the rules. Not to mention survivors use DC without thinking it toxic(I do as well) it's part of the game neither of these are exploits or cheating and devs know about both of them(believe it or not) tunneling is just the same as looping and gen rushing. You both wanna win. So don't think it's toxic because it's not

  • @LemeTheMeme said:

    Title says it all, I am just curious to know. The perk itself takes 32 seconds to heal, WITHOUT other slowdown perks, like Thana, SB, Coulrophobia, etc.

    I just feel like bond is such a better option since it gives more information. Would a buff to SC be too much to ask for? Maybe not by making it meta, but I feel like it needs something.

    Let me know what you guys think!

    Self care is a waste of your precious perk slots. It's selfish and not even good at being selfish. The other sc which is actually good to use is spine chill because well it's pretty self-explanatory but stealth killers are countered as well as all others not to mention if you going for a cheeky heal or gen finish when the killer is near that extra boost can really help

  • @supersonic853 said:

    So the devs said they are trying to move away from perks that directly go against killers and one of the perks is obviously slippery meat so i dont know if that means its getting a rework. But right now im asking doesn't deliverance make slippery meat kinda useless?

    Hey bud. Never use slippery unless you have a specific meme build or a new meta build otherwise deliverance is really good as long as your not hooked first as you won't get to use it. You don't really need it when you have 3-4 group but solo or 2man you might wanna consider it if your a low rank(14-20)

  • @PigMainBigBrain said:

    https://www.youtube.com/watch?v=Nahd-aM3yTE

    It would look like this delicious display of chaos.

    Just as an aside, they would have to rebalance pigs traps for this mode specifically cause uhhh.....you're not gonna have enough time to check 10 boxes LOL

    Yep:) my idea is along these lines 2 killers 2x or so bigger map 8 survivors with 9-10 Jen's but survivors would need 3 chances on hook because it would be to easy to face camp or killers can't come within 10m of each other.

  • @Micheal_Myers said:

    -Myers

    -Pig

    -Hag

    -Plague

    -Legion

    -Demogorgon

    -Wraith

    -Huntress

    [Not counting doctor since hes kinda getting a buff]

    All fairly weak.

    Especially on every map. (Cause bad Map design =/)

    But these characters litterally can get looped for 5 gens because of Gen Speed.

    Myers is slow as a sloth and guess what helps to keep him away? Spine Chill. If you know hes coming you got time to hide. Which is kinda B.S. Ghostface can move close to normal speed while stalking. So why would ANY ONE play Myers if theres now a better version of him?

    Pig used to be able to stall a game using her RBT's because they were a requirement to get off to leave the match or you will die. Now it's like sitting in a ferris wheel knowing that after the game got stopped you dont have to worry because in 30 seconds it will begin AGAIN. (Aka doesn't stall for heck anymore)

    Hag she can be powerful with some builds but her base kit is weak to all hell. And confusing to new players. I barely see hag and when I do they are camping and tunneling to all hell because shes weak. (Just like Leatherface but I dont own him because just no).

    Plague what do I have to say for this one? Vomit is useless until it is corrupted. My first time playing plague I got pissed off because she was freaking terrible. Her power is litterally useless. Heck even now that i played 5 to 10 matches as her she still sucks. Theres not even an indicator that tells you how much sickness a survivor has. Like come on. At least TELL ME SOMETHING WITH THIS TERRIBLE POWER.

    Legion... everyone's been complaining Legion is weak to BHVR and instead of buffs has seen more nerfs than any other killer or survivor perk on the META roster or the roster in general. I litterally dont need to explain this.

    Demogorgon, he in general is weak. His lunge is unpredictable. Yes he can break pallets but he should be able to hurt a close by survivor who slammed the pallet down. His tunneling power needs a TR buff. When he gets out of the tunnel/upside down his terror radius SHOULD be hidden at least for 3 to 2.5 seconds. To catch his prey off guard.

    Wraith, is a tiny bit more viable. But needs his cloak movement speed to be adjusted to make him a tiny bit faster to be able to close loops quicker.

    Huntress, she seriously needs a crosshair or something it is nearly impossible in stressful situations to tell where the heck the center is when 5 gens are being popped after you throw one hatchet.

    These characters (maybe not as much of Huntress) needs BUFFS not nerfs.

    Also devs. If you are gunna nerf Killers. Nerf the survivor perks that will become a META perk after that killer's nerf.

    And that is all I have to say. About feedback.

    This is just a lie. Meyers is viable killer pig has ability sneak up completely plus lung and her traps really slow down the game. Hag can juggle and gain info quickly as well as has a large lunge. Plague does tell you info and either they don't clense and get one hit down or cleanse and you have corrupt. Legion actually kinda does need a small buff but nothing huge. If you learn how to play demogorgan, you can be really good with mind gaming and sneaking up on people(he has an amazing basement build) wraith is annoying to go against. He's not overpowered but he moves quick which allows him to force you to waste pallets or take hits. Huntress just needs hitbox fix. Any half decent huntress will be able to hit targets and down quickly crosshairs would be way overpowered but if your not skilled enough dont play her or measure nthe center.of your monitor/tv and put crosshairs yourself

    Edit: I agree that some maps are super survivor sided like haddon but this doesn't mean that survperks need nerd or killer perks need buff they need to fix maps. One last thing. If you really want to have fun with all your killers use:I'm all ears. Really good. Along with perks like discordance 1(not 3) trust me. Ruin, play with your food. These are all good perks that will make your like as killer earlier

  • @Sonzaishinai said:

    What i wonder if survivors start using spine chill more is if stealth killer are going to drop or if they are going to adept by moonwalking to the gen they go to

    I honestly think all survivors should be running spine chill unless your a 4 or 3 squad then one can be running object because spine chill is super good but not over powered. I doesn't let you know where exactly the killer is but even if they are invisible you can tell there within 32 meters and are looking at you. This allows you to sprint burst away or at least go hide

  • @Jonny said:

    https://forum.deadbydaylight.com/en/discussion/comment/938376#Comment_938376

    And we have the idiot assuming ######### and has never actually seen me play. Here you go: https://youtu.be/O_a46injN3I

    I by no means think I'm a god but I usually carry my team by doing gens AND running the killer for an amount of time where my team could get 5 gens done but decide to do nothing. I also get dumbass teammates 9/10 times.

    Also as stated above, I play mostly killer. And as a KILLER, the game is way too easy. It has been literally over a year since I had all 4 survivors escape from me. I miss the challenge when you were up against good survivors. Sick of garbage players getting their way instead of getting better at the game.

    No the other guy is right your just a bad survivor. Your either low rank so you get faced camped by noon killers so not your fault or your good but worse then killers at your rank.

  • @Seltas0208 said:

    And Where's a killers compensation? What about poor old doctor? Before people say "it stops camping". It's become more : "I'll tush unhooks as the killer terror radius is fading away hence forcing them to camp put of paranoia" / "I don't know how to safely unhook", to be honest deep wound should've been a legion only thing so that borrowed wouldn't spiral out of control.

    But that doesn't matter when's then next legion nerf coming in? Sorry I mean deep wounds nerf. I have popcorn.

    while legion did get a "net buff" deep wounds got gutted faster than a pompous gambler did in a shady back alley within a batman movie

    Bro you must be a really garbage killer I'm sorry but only toxic killers go for the guy who just got unhooked. Just go for the guy unhooking and then 15 sec later get the other guy not to mention now that it's a teachable it's harder to come by. Like I'm sorry but it's not over powered it's just made so you don't tunnel the poor guy just on the hook so of that's what your doing shame on you and also deal with it

  • @lunaticlifter said:

    https://www.youtube.com/watch?v=B17QdQ2db1w

    But i guess it's fine to have maps like this, and when you find survivors with a brain, who know how to abuse them you can't chase anyobody right? :) yeah it doesn't happens everytime, but guess what? it happens more than you think that when i'm playing at grim pantry or ironwork, i chase survivors and their direction is immediately at the infinite..the others maps mentioned in this videos are as just as bad, you don't even need to be good, just smart enough. I'm always all in for the balance, i agree that nurse needed to be tweaked same as spirit.. but then this still exist.. nice job

    I don't know about you guys but when I play killer I don't have a problem with infinites as there not so hard to end and insane asylum just learn how to mind game survivors which can also be said about infinites

    There really isn't a survivor sided map killers just don't know how end loops or decide which survivor to chase.

    Dislcaimer: I do play Freddy alot so that's probably why I'm good at ending loops teehee