SpacingLlamas
SpacingLlamas
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At least for me on the xbox one x the games runs normally okay though lately its been pretty laggy and stuttering. But overall the game is not well optimized
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Its unlikely for the remake Jason to come in the game. The F13 Game devs had tried to get that Jason in their game but was unable to, as those Owners/right holders to that Jason didn't want him in a video game or something like that.
That what's the F13 devs had said and that's a entire game about the F13 franchise so if they couldn't get him I doubt DBD could, unless of course their opinion of that has changed since then.
@Dr_Loomis said:
If we even get the remake Jason, I'll be happy.
I mean we have 2010 Freddy and I hardly notice it isn't the Freddy I know and love.
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@NotDBD said:
Yeah a lot of them are very situational but with all the legal issues around freddy right now, I don't know if we will see a change anytime soon.
Freddy legal problems doesn't stop them from changing Freddy perks or his power.
Only the look of Freddy cant be changed or touched.
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@ThisGuuy83 said:
https://forum.deadbydaylight.com/en/discussion/comment/1285776#Comment_1285776
No. Read the lawsuit in full. If that was the case, then f13 could've put out the Jason x skin and spaceship level. And Jason's hockey mask IS specific, as it's modified with extra holes and a special look. Go to neccas( one of biggest horror model makers) and check about Jason. Research your info before blabbing on about something you clearly don't understand.
https://forum.deadbydaylight.com/en/discussion/comment/1285822#Comment_1285822
They didn't abandon it, they were stopped by court orders once everything was put into the so called "freeze". There not allowed to add ANYTHING to the game because of the lawsuit, so they SOLD it to another company that's huge fans of the franchise and have been making visual and bug improvements ever since. Once the lawsuit is over(time pending) they will release more content.
The Devs of F13 Game did say even when the lawsuit ends they wont add anymore content to the game as you can't leave a project for so long then just come back to it. That's their words
And like you said other devs already deal with the game now for bug updates. Their completely done with the game and made it clear so people wouldn't have high hopes in the future.
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@illusion said:
https://forum.deadbydaylight.com/en/discussion/comment/1286410#Comment_1286410
As I said, DBD doesn't even use the names, so that shouldn't be an issue. Freddy is The Nightmare, Michael Meyers is The Shape, Leatherface is The Cannibal, and so on.
However, the last i heard, the judge ruled that the writer of the original film got the rights to the name "Friday the 13th", but the studio got the rights to the Jason character, and it's the studio that has filed the appeal, to get the name "Friday the 13th" back, not the other way around. I'm also pretty sure that you cannot own a persons name. It's only a problem if you use the name along with a specific likeness and you don't have permission to use them. The Jason in the first movie is not the same as the other Jasons that we have come to associate with the franchise. As long as they get permission from the studio, there shouldn't be an issue.
I believe when he won the first round of the lawsuit, the other side appealed it and then he also sued for the name of Jason. But I could be wrong on that
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@Ghost_Face_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1286410#Comment_1286410
What happened with GhostFace?
Just saying how ghostface has no mention or reference to the scream movies and the same could happen to Jason.
But if you haven't heard Scream 5 movie is supposedly happening and can't wait for it!!!!
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@illusion said:
The lawsuit is over Friday the 13th, not Jason. The guy who wrote the first movie, did not create the Jason character, and has no rights to him. Since DBD tends not to use their actual names anyway, there should be no problem with them getting rights to allow him in the game.
Whether he would be the best option for a new character is debatable. I think we'd be better off with someone/something a little more different from what we already have.
The guy is also suing to own the rights to Jason name as well. So you wouldnt even be able to reference him by name either.
It be ghostface all over again
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@Feiten said:
https://forum.deadbydaylight.com/en/discussion/comment/1271114#Comment_1271114
I mean you can sit and tell me they are different all day long but in the end even in your post the only thing different is the powers. So going off your post 90% of trapper is already jason.
So please again enlighten me. Other then a built in mori, with dbd limits In mind what could Jason's powers be to make him a fun killer and diverse from trapper.
I'll wait.
Also honestly the F13 Game fully represents what Jason is and does, along the F13 franchise as a whole. That person you responded to just described everything Jason does in the F13 Game and DBD will come nowhere close to respecting Jason like that.
It's would be a waste of a license character, would add nothing new or interesting, and they can't out do F13 anyway cause of DBD limitations on creative things/how the game mechanics work.
I love Jason but I dont want him in this game. Also dont want a repeat of Ghostface with no connection to its originally source.
For Ghostface okay that kinda works, but Jason is no random person besides in the 5th movie
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@Diggly said:
Slenderman wouldn't really be licensed, he is public domain. That is how so many people are able to make movies, games, videos based on him.
That was the case for awhile, but now the creator of Slenderman got the rights/license to him and owns him now. So its no longer public domain
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That be a cool killer to get, if it happens
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@Peanits said:
You remembered correctly, that's why it disappeared (and stayed gone). That said though, it does sound interesting to bring it back only for the killer.
Didn't the stalking music only play for survivors when they looked at Myers when he's stalking them? Or am I wrong
Cause if that's the case I dont see why it was never fixed. That doesn't seem like an advantage for survivors or disadvantage for Myers
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Only the mask is. Everything else is original
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livestreams have been pretty worthless to me for almost a year now. at most 3 to 4 questions about serious or interesting things about the game and its problem. I completely skip them now and just come to the forums if anything important comes out of it and once again seems that was the case
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@HollowsGrief said:
The only thing he really needs changed is his UR add ons, they are pretty terrible for UR add ons, but to be fair a lot of killers have really trash UR add ons that need some serious love (Looking at you Iri Family Crest...)
Ultra rares might as well not exist anymore with how trash they are now
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1223649#Comment_1223649
Killers don't have unique matchmaking rules...it'd make sense that matchmaking is the culprit if the victim has the more complex matchmaking mechanics.
Besides, matchmaking isn't the only thing affecting queue times. I also agree that the ranking system and regional disparity can play a huge role. Just not as big a role as matchmaking does.
What do you mean killers dont have unique matchmaking rules?
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I'm not sure for the ps5 but for xbox it should automatically have backwards compatibility regardless of what the devs decided to do
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1222905#Comment_1222905
Dont kniw about the nurse but all that was happening before the servers
https://forum.deadbydaylight.com/en/discussion/comment/1222961#Comment_1222961
Matchmaking has nothing to do with servers. Matchmaking sucks regardless.
Everyone not on xbox has been on dedicated servers for months now. Everyone I think has forgotten what it was like before.
My games both survivor and killer have been much better overall experiences. Whatever they did during the time they disabled them to now has been great. Not being a cheerleader just giving credit where its due. If things change i will be on here talking about it. For now though, great job devs!
Matchmaking does have something do with servers has you can only play with people on the same server.
Depending on the region/area can be less people, also leading to less people in specific ranks = to possible longer queues
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@Waffleyumboy said:
The devs have not released information regarding this problem, but most theorize it is due to faulty matchmaking. The evidence to support this is that the devs are doing a matchmaking rework soon.
I could agree that the matchmaking is at fault (and is the only problem) if there were long queues on both sides but it's not.
Only survivors are getting the long queue times and killers are getting instant matches
To me, there definitely is something else going on
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I agree. Kindred should still trump any stealth abilities like it did before.
This would only be a nerf to stealth killers (and stealth killer perks) who camp hooks since you must be near the hook to be revealed. Which the devs want to encourage killers not to do anyway, so I don't see in harm with it changing
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1194199#Comment_1194199
Deathslinger has crosshairs built into his gun.
Kinda to a degree he does already have crosshairs. I dont think its the same thing has have a exact spot with lines or a dotted circle on screen.
But I could be wrong I only watched people play him, as I don't own the dlc
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@MaxisTheDragon said:
Is there a cloud sync if you play on xbox then get the game through microsoft store?
To my understanding no there isn't. It counts as two different versions of the game
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@[Deleted User] said:
I'd disagree.
Demogorgon is mostly liked when being faced against and to play as, it comes down to personal preference but it has a lot going for it, a jack of all trades. Built in stealth, traversal and a chase ability.
Sure, it's shred could be slightly tweaked and add-ons/perks revised but it's overall a fun Killer.
Agreed, demo is definitely the most fun killer for both sides to me as well.
Deathslinger is annoying to play against to me personally. And the fast quick scopes which are fair I guess, but nothing you can do against them to avoid and I hate that.
And there's people on PC who just use crosshairs like on huntress too, and get an unfair advantage that's not intended
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I'd take old Freddy any day over the new reworked Freddy
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@ItzPixelYT said:
https://www.youtube.com/watch?v=4aXAid3P52k&feature=youtu.be
This is just one of my clips of what i'm talking about with the freezing issue, also getting pulled back towards the window after my animation is complete. Other times i've been frozen are getting hooked, unhooked, getting picked up, sometimes on skillchecks.
Thats happen to me before too. On xbox1 x as well
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Showing breakable walls is completely useless as a survivor.
You cant use breakable walls as a survivor nor is it guaranteed that the killer will even break the wall.
Or breakable walls should be a different color so its not so similar to pallets
But I say just remove them from being shown
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Its not hitboxes its latency
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@FilledPizza said:
I don't think they updated it. Before, in tier I, he would have a 6 meter terror radius. Now, he has Undetectable while in tier I, so he has no TR or Red Stain. In tier II, he has 16 meter TR, and in tier III he has a 32 meter terror radius.
So really it should be changed to 16 meters, in his description
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Careful they'll make those add-ons his ultra rare ones. . .
😅
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I legitimately don't know what the purpose of this perk is
Like what is it exactly suppose to do thats useful
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@Volfawott said:
What are you on about one of the survivors greatest defences pallets are literally his biggest weakness.
Unless it's a super unsafe pallet or you happen to mess up your positioning getting shot at a pallet means nothing to a survivor especially if they're already injured.
As for windows when going up against him learn that after a vault you should always try to at least cut to the right or the left rather than going straight.
Not only does going straight make you easier to hit with the chain itself but it also makes it easier for him to just to drag you back to the window for a smack.
If your preemptively going left or right not only are you harder to hit with the chain but if you do get hit with the chain it's a lot easier for you to when was enough tension with the wall on the chain for a snap before he can actually get you to the window in hit range
I immediately go left or right after vaulting a window and still get hit with the spear.
That doesn't work, least not for me
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@Danu said:
https://forum.deadbydaylight.com/en/discussion/comment/1160432#Comment_1160432
So agree with you on better together, I really really like it and don't have a problem swapping it in for other perks
Exactly. Teammates knowing your on a specific gen is very useful to me
Also seeing everyone when someone gets down is good too
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@trapped_by_daylight said:
https://forum.deadbydaylight.com/en/discussion/comment/1160432#Comment_1160432
I did mention that Surge can only be activated with a basic attack.
I must have missed it
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I agree with all these expect "better together", which I think is a great perk.
Also for "surge" you forgot to include it must be a basic attack, For it to even trigger to make it even worse
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@Okapi said:
https://forum.deadbydaylight.com/en/discussion/comment/1155108#Comment_1155108
Considering no news about legal disputes between the Craven estate and WB/New Line has come out, I'm sure it will get solved soon. This isn't like Jason.
Oh I know, I don't expect it to take years like with F13 situation
Hopefully anyway
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There's seems to be problems with the Nightmare on El street license and different people owning it at the moment. Which is why the Nintendo switch version doesn't have that dlc.
So I wouldn't expect anything Freddy or Quentin related for awhile
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1154107#Comment_1154107
So what I just said still stands. As quoted by you, "Epic Games forced Sony to back off from their anti-crossplay/cross-save policies. Anything is possible nowadays." Epic Games is a much bigger entity than the owners of DBD. It's still a tricky business deal, and the Devs aren't going to hack their way in. I've no doubt it can or will happen, I'm not saying it won't.
Sony/PS4 have launched a crossplay feature months ago for any game or developer to use.
So no it shouldn't be hard for dbd to do it nor should Sony be a problem
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I would love to start having common pool perks again as well.
There's some killer and survivor perks that has came out and are worthy of being a common perk and not a teachable.
Like Oni perk that lets you see window vaults and pallets. Why is that a teachable perk you have to put time and effort into Oni to get it. Makes no sense to me
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Same here. It to me once so far.
I tried to start the game and it kept saying it was taking to long to start. Then eventually it messed up my whole xbox. Couldn't play anything, my UI was all sorts broken.
Had to do a complete reset of my entire xbox
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The host are the dedicated servers. No player is the host with them.
All connections are based upon it
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Xbox name: DJcj13
Thanks, even if I dont win
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It needs to be reversed immediately.
Coming on here just to see the patch notes makes no sense
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@Peasant said:
https://forum.deadbydaylight.com/en/discussion/136156/where-s-the-mmr
What in sam hill is an "mmr"? Seriously though, I have no clue what you're talking about.
The new matchmaking system the devs are working for. Stands for "Matchmaking Rating".
And no @hex_genrush it was never suppose to come in this update to my knowledge
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Me not being surprised for the usual update aftermath
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/135565/cross-progression
It's been mentioned in some surveys and some people believe it's being tested right now 🤷👍
That's crossplay that's supposedly being tested not cross-progression.
Their not the same thing btw
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@AkiTheKitten said:
I don't want to play against PC, no console player wants to be stomped. Unless you can deactivate it, it will never happen
I think crossplay should be for all platforms but PC crossplay only comes into effect for swf.
Crossplay always activated for - Xbox, Ps4, and Switch
But if you play swf and someone in there is on PC you'll only go against PC killers. And PC killers will only face console players if its swf with a PC survivor.
Or you it could always be activated for all players and let players have an option, but that could split the player base a lot.
But personally I would just say to address console main issues first and let everyone have crossplay
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@megdonalds said:
https://forum.deadbydaylight.com/en/discussion/comment/1125870#Comment_1125870
But that wasn't the main reason imo. The main reason why dedicated servers were still introduced although nobody believed to that anymore was the Switch. On Switch there is no P2P possible so they had to do it for profit reasons, another platform means more moneyz.
Exactly why it was added cause of the switch. And devs thought they could get a 2-in-1 and also add it for every other platform and failed miserably
I also believe the devs only decided to optimize the game (mostly for xbox1 & ps4) was because of the switch once again.
As the game before 2018 December Legion update would never have ran or been playable on the switch it was horrific.
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@Facture said:
They have mentioned increasing console sensitivity but no time frame of when it will happen.
They been mentioning it for 1-2 years. At this point it's not happening and it's just lies
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@CrassardStreams said:
https://forum.deadbydaylight.com/en/discussion/comment/1113272#Comment_1113272
It's been said several times Lullaby, Unnerving, etc.. don't interact with jigsaw traps. Infectious Fright does because screaming interrupts actions.
That being said, you're lucky if they don't get it off first box they go to
The RNG is quite unreliable and generally not worth it just ambush everyone at unsafe pallets (or fake it since they'll just abandon loop the second you crouch anyway) and slap traps on ASAP and hope it buys you some time since you have no mobility or map pressure.
Unnerving presence to my knowledge does affect jigsaw boxes.
Its only hex-lullaby that doesn't affect them
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I hate it. Give me the old one back
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1110149#Comment_1110149
Is anyone shocked that they're less useful then they were before?
This... isn't news. The Toolboxes needed a nerf and they provided it in a way that gives them use but as an item not as a game-changing addition.
Jesus Christ, flashlights are still used in this game, and they have short charges. They are also not guaranteed to get flashlight saves...
People still use them.
So can we chill with this "They're useless now" bullshit because it just doesn't stand up to survivor activity. You're still going to bring a toolbox or two into the trial. You'll find ways to make it useful. Just because you can't double your repair speed the whole match doesn't make it useless.
Flashlights always had low charges, not sure what your talking about there. The only thing different is you must actually time your blinds and not just click a button and blind the killer instantly with no thought. Flashlights require skill and are still incredibly useful if you know how to use it. Only people who stop using them are the ones who refuse to learn or hate they aren't op no more.
Toolboxes now no matter what aren't useful in any situation or scenario, once again to me personally.
If you think their fine, good for you I guess
Also thats like saying people will bring in maps or broken keys (green rarity key), and just make them useful lol. No one does that. People barely use them, because nothing can make them good or useful

