Smuk
Smuk
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@BadLooperQ said:
https://forum.deadbydaylight.com/en/discussion/comment/2743970#Comment_2743970
Welcome to the real world where exist people with different skills
This is why BHVR has implemented SBMM.
It will help you find the “balanced” blight for you.
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@BadLooperQ said:
I can't stand how people think blight is fair
I’ll never understand how you are a bad looper :)
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743033#Comment_2743033
If the Blight runs a undetactable perk like Tinkerer, Vigos jornal (make up any of the other stealth perks) there is no way for you to count the bumps if the blight comes to your gen across the map.
Yes IF. Then hide at 70% gen.
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Video is from LilithOmen
Blight main, spicy legend. He has more hours on blight then I in dbd.
Stars were aligned on the spawns and flicks aswell.
Also SBMM seems to so its job perfectly.
Now all pointing fingers how blight and addons are broken.
But Otz for how the game is not survivor sided you worship him
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@StarLost said:
It feels like something was tweaked recently.
Yesterday and today - instant killer queues, but the worst matches I've had in ages.
Just sweaty group after sweaty group, all incredibly BM for some reason - with me struggling to get a kill half the time.
Anyone else see something similar? Before yesterday, matches felt normal. Now...I have no idea what's going on.
Game or two of sweat. Managed 3K, 4K; then i had like 10 matches in a row of baby soloQ. And was confused whats going on…
And then it repeats
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basement boon = broken
Today I had 6x swf with badham offering and boon in basement. We will have to suffer a lot more so the data shows how incredibly broken it gets in a combination :)
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2741617#Comment_2741617
Exactly, I play way more survivor in the past few weeks and every time I encountered a good blight I could easily play around his Alchemists ring, I would even say Blight tag is actually a problem but not the ring. There are addons on Killers that are way worse than the ring tbh.
Iri tag is balanced.
The risk is to do 4 bounces before you go for hit. So once blight reveals iri tag, survivor can expect it and work around it. You just have to count bumps
Some hits you cannot avoid, but I dont see it as broken addon
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@ThanosPAWG said:
https://forum.deadbydaylight.com/en/discussion/comment/2742553#Comment_2742553
They tried to fix a good amount of bugs this mid chapter update and people yelled at Behavior for not having enough content in the update.
I bow them on nurse fixes. But the rest…
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@Advorsus said:
https://forum.deadbydaylight.com/en/discussion/comment/2742500#Comment_2742500
They did Nerf boons though, almost immediately. I can understand taking time though to see how changes are gonna affect gameplay. While I still agree, the healing stacking on COH is still a bit over tuned, the rest of boons are actually fine even when stacked together. I think we'll probably be seeing a few changes to the stacking of COH in the not too distant future.
The thing is though, most of the time they're not running 4 second healing builds. They're running COH with dead hard, unbreakable, BT, iron will, things like that. So the healing is just the natural 16 seconds. Which isn't that horrible.
its indoora maps and badham and such with strong basement totem. That makes it utterly broken. A perk that adds 5th perk and jack or all trades to equip as an item is massive buff.
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sluzzy
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@Sepex said:
I don't know what it's like since I'm on PC but is the lag issue more to do with controller input or just the game stuttering itself?
older gens = stutter
controller = same as on pc. Its optimization (movement, rotation and stuff) as in stone age
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@MandyTalk seeing the issues with boons/ particularly coh, you dont need data raining down the screen as you are in the matrix.
What Cote said, was harsh, especially with the tone and how he said that to not_queen. He deserves to be a meme. And the rephrasing at other stream is as he knew he F up, or somebody above told him to do so. Just so people will forgive and forget
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@Mooks said:
Deadzone settings, sensitivity options for aiming not bound to normal gameplay as well as response curve settings are really needed!
yeah response curve aka acceleration.
I think that much love bhvr could show us
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You can try simple experiement:
Get a map where bones are in killer shack. Bless it with CoH.
survivors and killer only do chases in the area around shack.
How long will it take to get 4 slugs.
Snuffing/reblessing is allowed. Also healing and reviving.
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@kate_best_girl said:
https://forum.deadbydaylight.com/en/discussion/comment/2742233#Comment_2742233
Bruh what this is the first time I've made a thread about COH changes...
Maybe I used bad wording or you have miss interpreted.
ill rephrase
You have at least 50 pages on this forum to read about coh tweaks
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scorpion = slinger
But it would be nice to get a hint for mori FINISH HIM
and once completed FFFFF FATALITY
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@Ghoste said:
JusT DrOp A pAlLet.
jUSt dOnT rUn iN a sTrAigHt LInE
Yeah I feel like the people defending this add-on haven't had to play against it much.
Play blight. Learn it and you will learn what all counters him :)
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yes. You have at least 50 pages on this forum about coh tweaks. Its not the problematic perk, its values are
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@FreshCoal said:
Basekit Blight without using exploits is perfect killer design. Completely denies Holding w and has good map pressure, while also having a good chase power with counterplay and mindgames for both sides.
Remove alchemist ring and make it base kit
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its horrible map. practice and improvise
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@BenZ0 said:
There is counterplay to it, maybe start using your brain instead your hands on the keyboard.
Drop a pallet or dont just run straight after you get hit simple as that. Try to improve and adept instead of crying like a baby if something doesnt goes the way you dont like.
a lot of players still shift w instead wiggle on rush for dodge.
Standing at car/rock pallet knowing they will get hit by hug tech etc.
For me Blight is most satisfying as how easy to rush past them is always a baited DH
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@Labrac said:
I'll just copy and paste a comment I made in another post about this because I'm lazy:
Probably because the addon isn't exactly easy to use. I know people here on the forums like to pretend that using Alchemist Ring is the equivalent of an automatic win, but the addon is only oppressive if you're good at Blight and can hit consistent rushes. If you M1 and then Rush, there's no Alchemist value; if you Rush and then M1, there's no Alchemist value; if you miss the second Rush, there's no Alchemist value.
It isn't the same as things like Nurse double recharge, Huntress extra hatchets or even Marvin's Blood that any player can get value out of. It's not an addon that any Blight player can slap on and win games, you need to actually be good at him. I still remember when Otz tried to prove how oppressive the addon was and only got to use it once because he spent most of the match M1ing, it was quite fun to watch him malding about how the addon still wasn't nerfed while missing more than half of his Rush hits.
Ofc the addon should be toned down a bit (maybe recharge 2 tokens instead of all 5), but I disagree with how people think it's a huge problem. Considering most people who play Blight aren't even that good at him, probably the devs are looking at raw data and decided the addon isn't overperforming 🤷
but most of the people wanting the nerf are those who do easily with 4K basekit only.
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@hillbilly_is_pog said:
https://forum.deadbydaylight.com/en/discussion/comment/2741122#Comment_2741122
no when i play blight i use double speed or 1 speed + 1 recovery. alch ring too easy
Good. Then maybe look into other killere aswell where you have 50+ addons and ask for nerf.
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Dropping a pallet is a good counter. Also not holding W or wall clipping.
Takes a bit more then playing braindead against typical m1.
Maybe try and play him? Or do you do ez 4K with basekit as majority here does
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@Sluzzy said:
Not at all. Every blight uses the killer meta and exploits high mouse DPI settings so there is no counterplay.
come on sluzzy. Have a look at history of change log. He cannot flick above 90 degree.
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As Blight main, it always brings fun and pleasure to play against him and test his limits. I dont care about his perks, its not what makes blight a beast
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I honestly dont expect from BHVR to touch controller settings anymore.
Hell let loose had better controller settings in closed beta. After release in aprox 1-2months they dropped 2 QoL updates which were bigger them game itself.
They also tweaked controller settings so good that it can almost compare as playing with mnk.
And in one thread mandy said sth like that it was mentioned for console improvements to go on QA but it wasnt taken into this midchapter (?). so yeah, “soon”
Console QoL is not a priority:)
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@Laurie268 said:
Why not?
As apperantly you dont “dodge” the attack. It becomes as soul guard
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/comment/2739941#Comment_2739941
To get 2 kills, not a lot of effort at all. When I play killer, I regularly walk away with 2-3 kills with absolutely no tunneling and slugging (just because I play both sides and find those playstyles unfun)
As far as match times, a 5-7 minute match is perfect. It should be an in and out experience imo.
I also agree that spawns need to be worked on because they're predictable, all the survivors typically spawn together which negates the offering that's meant to do that. Spawns should be random but I guess they just want to make it so survivors never spawn near the killer? idk
so ur rarely or not so much getting them comp teams. Who love doing gens asap + brand new part’s
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If the game is supposed to be balanced by 2K and 2E.
Lets say its a fair play tame without tunnel/slug or anything.
How much effort would killer need to input compared to survivors doing loops and gens.
Maps are at the worst, especially regarding SWF comms and splitting around gens. So now you have to decide, will you pressure North part or South part of the map. Loosing which side gens is more important to create tight triangle.
How long are the games plan to last? 5 or 15 min?
As long as survivors spawn directly on gens. As long as killer with optimal play trades 2-3 hooks for 2 gens, I dont see it balanced
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@OpenX said:
https://forum.deadbydaylight.com/en/discussion/comment/2739371#Comment_2739371
It's just an SBMM failure. If this game had great matchmaking like league of legends you would never see these kinds of posts because good survivors can trivially loop 80% of the killer cast and you would never see perkless M1 killers getting anything beyond a 1k.
I couldnt agree more. 1 game I am playing against really good coordinated team. End up with hardly earned 3K.
And then for the rest of the night my SBMM is matching me with survivors who have aprox 100 hours in game. Firstly I thought okay…perhaps smurf accounts? Nope, legitly a players with such hours, who were then complaining in the end chat, how broken SBMM is. I still performed 4K just to raise my MMR believing I will go back into the “balanced” lobbies.
Same match the same, over and over against baby survivors. Running shadowborn and bbq without addons.
tldr; Does SBMM work? I think its in extremely horrible state, working on special events. Hidden MMR …I wonder what could be the reason :wink :wink
I rather get destroyed by SWF rather then being bored and ruining new comers matches
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2738252#Comment_2738252
Yes. This guy here is in the known. Preach his insight as gospel.
Sluzzy is nurse god they say. I belive him all!
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Rageus Quitus but he or she did not dc.
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@Xendritch said:
Probably because the community keeps making threads like this fill of strawmen and false equivalencies and that's when they're not doing conspiracy theories and taking everything the devs say in bad faith.
I agree but also disagree.
Therefore there are so called community managers who supposed to filter out topics and forward the feedback.
but also bhvr is interacting in topics such as i have made it - 100% achievements done. but on actual problems or clarification why they think its OK (eg boons range, multi level effect and healing speed). Not a single word
I assume (hope) they donsend such feedback into development department, but why is this ignored god knows.
SBMM is also never going to work as intended in dbd. It will just have ups and down on particular players mmr. Limbo of 0K and 4K. but that seems quite balance apperantly
And yes, removing bubbas mask wont have a great impact on preventing racism. But then again, calling all non-whites as PoC is racist aswell. But apperantly this is a cute name for hispqnic, africans, etc
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It depends on the match and my mood.
As some people said, if I find a survivor who is really good in loops and chases and it gives me really hard time. I try to communicate with him by letting him struggle out and nods to keep on chases. Sometimes it actually works. Even had a nice 4men SWF where we spent around 30 min praticing killer shack, LT and such. It was amazing and we all enjoyed and added few new tricks to our sleeves.
I changed my mindset to “how much good chases I can get before 5gen pops”.
So overall, idc at all if its 0K or 4K.
But then again, if you see a survivor who manages loop to loop just to predrop pallet or loop me in a killer shack…
It depends of a killer and build. If I see its waste of time then I rather swap focus on gens
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nerf killers and especially blight!!! Also DH needs lower exhaustion
all survivors must be easy iri 1 32K BP per match!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2737334#Comment_2737334
It's not even like the teams I'm playing are objectively good. They aren't.
But I suck. I've been basically getting bodied for 30 games. The games end so quickly that I'm not able to really learn anything about Nurse, much less how to outplay the Survivors I'm going against.
I'm getting maybe 4-5 hooks a game. I'm incredibly frustrated, angry and fed up.
Its always like this.
Even if you are rank 1 with first match on some killer, you will get BMed and saltiness.
Ignore survivors and game itself. Rather think how many chases or blinks you have been successful.
Its also suffer once you start with blight. but…it is most satisfying once ur comfortable
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@Peanits I find the excuse about boons invalid.
Both sides agree that boons, particular coh needs number tweaked.
Yes you added boons as new mechanic to waste time on. More time was wasted by wounding survivors and making them regroup.
Bigger issue than reblessing or anything is, that the boons work as a sphere or cylinder or which ever shape.
Where boons in indoor maps or in as example badham basement create boon radius way to strong.
So going down to basement to destroy boon and head upstairs it looses too much time regarding gens. It will also be blessed in a next minute.
So what is more effective than searching the boons? Tunneling out Mikaela, no more boons and pinch of salt in endgame chat
Tweaking boon range, removal of multi level effect and reducing or removing bonus % to healing would not be harsh but realistic tweak to monitor onward. But leaving it in broken state and brainstorming how to nerf twins addons even more. Is just funny. I dont honestly know which spirit animal represents bhvr
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By the end of the day. Will SBMM actually provide steady matches without fluctuations on either side.
Skill cannot be measured by MMR.
Therefore one match can be 4K and the other 4E. And there will be a limbo
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@MrDardon said:
Or anyone who know and answer to this.
Hello, I wanted to ask the following:
There is an Add-on, Pocket Watch which increases your Chain Blink Window by 13 %.
Does this Add-on allow you blink further since you can charge for longer during the extended Chain Blink Window?
edit: as wrongly read op.
no just extends fatigue window
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@Chocolate_Cosmos said:
This comes from personal experience of course. Maybe you see her offten, but for me she is kinda rare to see. It is strange, because she is still very strong and also she has one OP add-on that tells when you are next to the Survivor while using your power.
But it is also killer instict not aura. So its delayed position reveal… i find aura reading and listening for foot steps much more viable. Since IW completly neglects stridor…its kinda useless to run duration + speed for exchange of loosing scratch marks
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2735459#Comment_2735459
Wow that's crazy so it's pc master race after all :D
Don't know why but it feels weird that consoles delay updates for the players why should I choose a console over a pc at that point
Not really. You have some console exclusives.
I personally have playstation ever since childhood. So I had all 5 generations, and I just love it. I also had gaming PC but I enjoy also sitting on couch with friends or gf and play any local MP games.
Its a personal choice not a definition if you cant afford pc or smth
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@Sonzaishinai said:
https://forum.deadbydaylight.com/en/discussion/comment/2735443#Comment_2735443
I'm not 100% sure but i remember that something like that was a thing
It is.
Each platform has its own approval.
For instance, Hunt:Showdown will always release update on PC first and 2 weeks later on console.
As they do not align timelines with approvals for same release date. And they also dont bother much with console, as they prioritise PC community
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@Fantasy said:
"When someone takes an extended break from the game, their rating does not change. This isn’t ideal since you’re bound to be a little rusty after not playing for a while, and returning to difficult matches is a recipe for a frustrating night. We’re hoping to introduce a mechanic that adjusts your rating(s) when you’ve been gone for a while to ease you back in when you return."
as in quote:
We are hoping to introduce mechanic.
Now, I have lost my hope
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2735416#Comment_2735416
Oke that was what I thought about for example we say no body is using a Legion perk that lowers the bleed timer then u could just up the number and let it run
You will never live in a perfect world where all addons would be used. 1 addon will always be more used than the other. So by nerfing and buffing you have just swapped usage and then you are back on the same.
Changing those numbers cant do anything much. As…timer is stopped in chase.
will it actually make any difference in sec or two, or will it be shorter then the actual mend time. Is this even viable addon. How to change addon to be better but not in the style of check mate.
I dont think that single nerf and buffs on addons will do much change.
Core mechanics, map design need rework.
Safe loops are way to safe. run 5 laps drop a pallet. Now run a longer loop or force pallet break.
Wall clipping survivor vs killer.
Killers aim dressing in lunge gets random aim lock and miss…
Changing the core is what will make a lot more balance rather then perks and addons
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@Starrseed said:
https://forum.deadbydaylight.com/en/discussion/comment/2735405#Comment_2735405
To be fair I might see this to simple that could be true I just thought of other games that put out balance buffs way more frequently
it all depends on a game and how it can have stacking effects.
increase of dmg on m4 from 50 to 60 is much more plain simple
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@AngyKiller said:
Because changing code is not that easy?
Because they have to be sure the changes they make are actually ones they want to make?
its not the code fyi. And I also belive you have not developed single line of code either
Perks and values are all saved in a database which values are then shown to a client.
Then in game they are also being read from database and validated server side so you cannot inject your value eg sprint burst 100000% and be the hacker.
Even with all the cheating around….i wouldnt be suprised
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its not that simple.
Changing values brings a lot of varieties of combination on what will be bad op broken. It then also influences alot of tunning on future development.
But we all can see that they have no idea what they are doing. Each month would be just worst state of game
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But…I wonder,
Did you intentionally search totems or just in case you saw it. As I wonder (objectivly) if the kill ratio would be any different in other case
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2735311#Comment_2735311
3 seconds is the duration of a rush, the chain rush window he's talking about is 1.25
yes thank you :)