Smuk
Smuk
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@hiken said:
i mean is technically right since all blights feel the need to bring alchemist + speed every game or at least double speed wich are basically his best addons otehrwise they feel he is weak (is not) but still... (im just following the meme)
I disagree
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2726658#Comment_2726658
So basically, swing at the side of the loop and drag the weapon hitbox towards the Survivor?
just swing.
It is a tricky to learn to be consistent.
It is the same as shoulder flick.
The idea is to always be right on top of survivor. So you want to go straight into hit rather then lunge + hit.
Lunge will most likely also force the pallet vacuum
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@espooked said:
HOw do you vacuum from survivor side? Asking for a friend~
If I underastand what you mean.
You cant or its not some survivor tech.
Blight lethal rush will always prioritise pallet over survivor, therefore its called pallet vacuum.
In order as a blight to hit survivor rather then pallet, you need to approach/face camera into side rather then into the pallet
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https://youtu.be/jhNbcrPPkek@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2724152#Comment_2724152
I play on PS4 and PC sometimes, maybe its confirmation bias but Blight feels 10000% smoother to play on PC than he does on console.
I'm also pretty positive that due to the fact of console sensitivity being wildly less than mouse sensitivity that a lot of techs are out of a console Blight's grip unless they are done perfectly. Like even trying to do the basic hug tech on console is a huge pain because of how slowly it takes you to look up and down even at 100% console sensitivity.
Can you notice any difference?
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Yes. This is all explained in LilithOmen’s blight guide. Once you master the tutorial and drop on his stream for a few additional lessons, you become blight god with 2 perks or 0 addons
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@BenihimeWrath said:
https://forum.deadbydaylight.com/en/discussion/comment/2724152#Comment_2724152
I play on PS4 and PC sometimes, maybe its confirmation bias but Blight feels 10000% smoother to play on PC than he does on console.
I'm also pretty positive that due to the fact of console sensitivity being wildly less than mouse sensitivity that a lot of techs are out of a console Blight's grip unless they are done perfectly. Like even trying to do the basic hug tech on console is a huge pain because of how slowly it takes you to look up and down even at 100% console sensitivity.
Im blight main console ps5. No issues with anything at all.
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@GoodBoyKaru said:
I feel like I've been blessed because the time I play seems to not be at the time any of the EU hackers are online 🧍
i was suprised aswell. Since I could count “confirmed” hackers with fingers in my dbd career
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@BenihimeWrath said:
If we are talking base kit only. Then nurse for PC hands down, and then probably spirit or artist for console. Blight is strong, but without a mouse he really suffers in his power. Which can be compensated for slightly with high sensitivity on console, but its nowhere near the same.
If we are talking with addons then probably Myers for both, being able to instant kill an entire team by just breathing on their neck like its a romantic evening is pretty OP.
I assume you have not touched console dbd yet.
Blight console is equal to PC. Techs and flicks are equally available.
It is easier to use mouse then controller, since with mouse you use whole arm and on controller only thumb.
controller is only in defect regarding sensitive aim adjustment such as huntress and trickster.
Even that can be mastered.
Could be even easier, if BHVR would decide and improve controller settings such as deadzones and acceleration.
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i watched a stream today.
So SWF with 2k+ vs killer which just completed tutorial.
Oh right, “SBMM could not make it better, so the algorithm created “this” lobby”
totally legit
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@Lenox said:
https://forum.deadbydaylight.com/en/discussion/302306/i-do-not-underastand-balancing-around-2k-2e
I don't fully understand if you're asking something, but I absolutely agree that survivor play can often be a relaxing experience. Lots of ups and downs in one match. While the killer experience is not chill at all and is stressful the entire match. But they have fast queues, unique powers, and more bloodpoints. Pros and cons.
It was just some opening philosophy and opening debate.
As I also wonder, if every killer main would go into “chill mod” how would buffs and nerfs variate between sides.
So technically, the more one side (obvious one) tries to master/do optimal plays, the harder it gets - balancing
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@Tiufal said:
Getting a 2k doesnt need any sweat.
I assume you aswell have reached max mmr and can confirm this without any further discussion?
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@RakimSockem said:
https://forum.deadbydaylight.com/en/discussion/302306/i-do-not-underastand-balancing-around-2k-2e
I'm sorry, but you lost me at "killers have to sweat for a 2k"
What? if you have to sweat for 2 kills, there's no way around saying that you're just REALLY bad at the game. Like really really bad. Playing at my worst and making multiple mistakes, I still leave a game with 2 kills
The only other scenario is that you got put against a team of survivors that are way above your skill level as killer which is totally possible because the MMR system is trash
There are many possibilities.
I can be determined and approach you with the same tone. Please hush baby killer, I am higher mmr than you are. So I am obviously encountering harder teams then you are. Now go play fortnite
For your clarification, I do not tunnel nor camp. I dont focus on that clicky clicky guy who wants me to dance around killer shack or anything else, to redirect my focus from gens. I am more or less doing 3-4K. But then there are those matches where it takes a lot of effort regarding maps/mechanics to get the upper hand
I have no regards turning this discussion into subjective manner of who has what MMR. Maybe I am in top tier or average joe. Until BHVR does not share details on where we are at.
You cannot nor should judge players skill according to some objectively opened thread
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/2721580#Comment_2721580
You see, once you reach the sweaty shores of the MMR system, you don't have the choice to sweat it to get a 4K or play it cool and walk away with a 2K,you have to sweat it to walk away with anything better then a humiliating defeat. If you just play yolo you are lucky if you get a singel hook, often you will be denied practically everything, with bodyblocking and sabotaging shenanigans each and every time. If you don't sweat it, you won't even get a casual hook, and the whole match is on edge. If you sweat it hard and get your 1-2K (NOY easy or chill), maybe even the occasional 3-4K if altruism killed the team in q spectacular blunder, then congratulations and you will stay at this level.
Or you could say "whatever", play yolo and suffer 2-4 games where you get nothing done and de-rank enough that you can have a series of normal games. But steadily you will climb again, until you are back at the top.
This is the reality that many killer mains face and lament, this feeling of getting punished by playing good, because you will then be paired with the smol group of well organized and oppressive survivor swf groups until you lost enough that you are eligible for more normal or solo-q matches.
Unser this light the words from that (I think October or November Dev Stream) sounds so cynical: "something something the skill bades Match Making will ensure that every game will be against someone of your own skill level, improving the quality of every single game. More fun for everyone."
I am writing a book again, here, and I am never sure if someone actually reads all of this ;) But whatever. Most killers don't want to stomp baby survivor groups, and there is nothing wrong with a tooth-and-nails-sweat-match every now and then, but sweat after sweat, all day every day just rapidly drains your killer instinct, and this is when you read it so often that killer mains question themselves "why even boot up the game and bother?" or use colorful descriptions like "I would rather drive toothpicks under my fingernails then play a game tonight".
I really think the best solution would be something like open free game and ranked matches with better monthly rewards if you feel like it.
It is exactly this.
Comparion of sweatiness to achieve BHVR vision of the balanced matches.
I am not frustrated or being tilted when 3 gens are equal to 1-2 hook. Or if I displease an entity.
I am also not enjoying matches where as survivor where 5 gens are done before I even find out which killer is.
So since mmr is evaluated on Kills and Escapes. Which brackets you in two types of boring matches. Easy 4K or easy 4E
The more killers will play with cool mood attitude, the numbers will desire for new wave of buffs and nerfs. And here we are looping in limbo.
But the core of dbd will never be changed.
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@Clevite said:
But doesn't the stress come from your own expectations and win conditions.?
It's wanting that 4k, every game, then failing to get it that brings on a stress reaction.
If we all could really accept any result and enjoy just playing, wouldn't that make the game less stressful?
Firstly, you have made a wrong argument regarding 4K, as I opened discussion around 2K/2E.
But why wouldnt a killer enter with mindset of scoring 4K as compared to SWF to 4E (as they care more for friends rather then soloQ). Human is driven by nature to have goals and expectations - real or virtual life
I dont know which killer would be thinking as “Okay, I will run few miles across map, destroy 20 pallets, cut somebody and
maybe get a hook. - Best game ever.
As it seems to be legacy of BHVR. One side start perma slack = nerfs to the other side.
As apperantly the effort of killer to achieve balanced outcome of the game is always high - sbmm included.
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Myers is much better - addons make it.
You have 2 strong builds, either using iris, stalk to t3 and mori them all.
Or stealthy with wall hack
- Vanity mirror
- Dead Rabbit
- Monitor and Abuse
- Save the best for last
- Corrupt intervention/Brutal strength
- No Way Out
Scare jumps guarantee. They have no idea most time where you are
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They do. They are even active on posts. But it depends, when it comes to sticky issues they tend to look the other side
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@Myla said:
Oh so that's the reason High MMR survivors keeps reacting perfectly to every mind game and even some obscure ones.
yeah.
I honestly really enjoy vanity mirror myers as you can really abuse wall hack in 16m radius. And in tiles with walls (quite common) they mostly mind game themselves.
But its really a lot of survivors, who clearly look down and know ur exact spot due to this beautiful thing.
I doubt it they will fix it. And if BHVR feel sad that they look like amateurs, well…they should
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@galanonim25 said:
https://forum.deadbydaylight.com/en/discussion/comment/2715073#Comment_2715073
I explained myself multiple times, yet u still fail at the understanding. Instead of acting thoughtlessly think for a second. I showed it that pausing for 10 seconds and adding 10 seconds is equal however it's not the same effect. As well as those perks have different requirements. I'm genuinely impressed how so many people end with the wrong conclusion, it's like are trying your best to shame the originator of the idea instead of trying to initiate a discussion with him. It seems the second thing is much harder to execute than I thought.
Yes. Sorry for my bean size brain.
Please explain me the difference between adding or pausing for 10 seconds
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2720010#Comment_2720010
i mean ofc they can but that is the small minority it doesnt change the fact that alch ring is op like im genuinely confused as to what your argument is
That the day will come when people will learn how to counter blight, and alchemist ring wont have any great impact on the chases.
But right…its easier to nerf rather then learn how to mindgame against blight
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2719973#Comment_2719973
i main blight? i have 7k rush hits?
Great! Then apperantly you are godlike and nobody can’t dodge your rush
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@Zachcjjj said:
https://forum.deadbydaylight.com/en/discussion/comment/2719900#Comment_2719900
its by far the strongest addon in the game on one of the already strongest killers
i assume 90% of the time you are shift w
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Blight is just over rated killer.
Alchemist ring is not OP at all. As previous posts say. Prethrow pallet or let him miss rush = tokens have to regen.
1) Playing against blight. If he rushes you in open field, you start to wiggle and try to 360 or swap side he is looking at. At the end that flick depends on mind game roullete.
2) If you try to loop around cars or any smaller loop. It is simple. Once blight starts humping car/going to look down it is clearly in hug techs so he will slide. Instead of standing still and reward him with a hit, take 1-2 meter AWAY from car or loop and he will miss the flick, becouse he expects you to continue clipping
3) Same logic as 2) goes for LT.
4) In most gyms blight loves to thing: Pinball to slap you at window and likes being carpenter to clear out pallets
Pallet vacuum is called for a reason. Blight will always prioritise destroying pallet instead hitting you in mid vault. Therefore he has to have his FOV almost 90 degree vs pallet.
Blighted crow is definetly more broken then alchemist ring.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2718474#Comment_2718474
“How do you know without comms?”
Terror radius and vision.
this is all if, if you are in vicinity yeah :)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2718571#Comment_2718571
That’s not true. Games like red dead and sea of thieves run at 60 FPS on old gen consoles
ill rephrase myself.
Playstation 4 is running on 30 fps.
Sea of thieves is not on ps, so i cannot comment but wish i could play.
if u mean rdr2 its locked to 30 fps.
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@DrBrain said:
As a console player, its very frustrating wanting the devs to make the game better for us. 30 fps lock is rough. Various glitches and bugs. Etc. nobody whos critical or has the devs attention cover dbd console problems so here is hoping Scott sees this and sends us love.
i assume ur using older generation. 30 FPS is locked by system itself, so no matter the game, you will always be on 30fps.
New gen, works as intended on 60fps. Idk as I do not have, but maybe any fellow ps5 user with 120hz monitor/tv can confirm even 120 fps, to which ps5 allows (but i also think that game itself has to allowed it).
But I wouldnt mind honestly to show some love to controller settings and add deazones + acceleration regarding stick tilt, to have smoother aim
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@Aven_Fallen said:
And another "I lost a game, so it must have been an SWF, better head to the Forums ASAP"-Thread.
https://forum.deadbydaylight.com/en/discussion/comment/2718430#Comment_2718430
No, not at all. If you are somewhat decent at the game, you know what to do without anyone telling you what to do. Comms are overrated, especially the usual Comms you will have in casual SWFs.
The bigger advantage of SWF is that you filter out the bad Survivors you might get in Solo-Games.
Please explain me, if you are at main building, and you notice that friend got wounded. So according to your build - you can intervene (hypothetically).
How do you know, that killer is chasing around shack - without comms?
Id like to learn that technique for soloq
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@Steel_Eyed said:
It's not the comms. It's the collection of good players making good plays.
You don't need comms to know situationally when to bodyblock, go for flashlights, do gens, run the killer. The primary reason people like to swf is to reduce the solo queue teammates that mess up the match by making bad plays.
Also, don't forget: it's not a swf if you win the match.
But you technically need comms to know where on map is the situation happening
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2716940#Comment_2716940
Yup! basically everything I ever say is Blight-related.
I probably should've specified I was talking about Blight in particular though.
I only have issues on swamps as blight.
hug tech works almost every map
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@tenoresax said:
Good god there's so many no that I think about it.
Backwater Swamp, Léry's, Coldwind (especially Rotten Fields), Badham, Red Forest, etc etc, basically anything with lots of walls and anything with wonky collision, except slippery maps like Ormond.
Ormond is good.
is this blight related perhaps ?“slipery”
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2716865#Comment_2716865
Yes, both do different things.
Pressumably with a reason
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2716862#Comment_2716862
But tactical. *Wink wink*
Mine are tactical too. They whisper me the best strategy to win.
shame on me then. Guess I wasted money when I bought arctis pro
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@Marigoria said:
I think BT should work if you're the one being unhooked and have it.
No more getting farmed from the hook, and now you actually have control over it.
decisive strike
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@dallasmedicbag said:
https://forum.deadbydaylight.com/en/discussion/comment/2716858#Comment_2716858
marketed by gamers, for gamers
in other words. gaming headphones
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tactical directional headphones? now i am curious about this “tactical” part
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ranks dont matter. It just says how active player ur.
So you can be worst survivor and killer, but if you will spend whole day and night playing dbd, you will eventually get to red 1, get that 250k on 13th and still have same mmr
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trapper - especially easy to catch new comers
wraith - plain and simple
hillbilly - fun to start
huntress - its more m2 based, also gives you some challange
then it depends, do you have base game? dlc killers?
experiement!
with current sbmm and mmr, game cannot guarantee if you will be playing with survivors that have equal hours or +2000 in dbd.
The better youll perform, harder it will be. Or should at least.
Also keep in mind each killer has teachable perks to share across all killers. So…to get some strong builds, youll need quite a lot of grind to do :)…but lets leave this part for another day
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blight: shadowborn, corrupt intervention, scourge hook: resonance, no way out
plague: CI, thanatophobia, infectious fright, scourge hook: resonance
nemesis: ci, save the best for the last, scourge hook: resonance, ruin
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@Chordyceps said:
It's not that I think they won't do it, it's just that I'm skeptical of the idea of it. I played R6S during its Operation Health and, uh, that wasn't exactly a fun time.
i know. but, you cannot deny the afterwards improvement on game ;)
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@Huge_Bush said:
It's not just a health patch to fix stupid issues like how dead hard currently works (it really sucks from a killers perspective) or the many bugs that need to be fixed. The devs need to improve core mechanics and better balance the game without band-aid fixing everything with perks. Maps and loops need to be improved and equally fair for both sides.
New mechanics need to be introduced to keep the game fresh and interesting, which is why the snowmen were fun. It was something new and took away from the monotony of the game. Things like icy floors that cause the character to slide around, mud that slows one down, lava that can damage you if you don't watch where you step, water that you can hide in for short periods of time until your breath runs out and so on should be brought into the game. Solutions to gen rushing and face camping also need to be implemented into the core game as well.
Yes. I am not talking about minor fixes.
But rather then dbd core v2.0;
(new) mechanics, maps and design. Shorter safe loops, dynamic chases, etc.
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@espooked said:
https://forum.deadbydaylight.com/en/discussion/comment/2715668#Comment_2715668
just seen his vod right now, he got 4ks every match with 1-2 gens left and joke (meme) builds. How is that getting his ass kicked
its interesting, that his matches more or less seem to be against survivor.
so i guess sbmm works…
or…a little bit of smashing mmr off stream?
otz is average joe, nothing special
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@Laluzi said:
https://forum.deadbydaylight.com/en/discussion/comment/2714798#Comment_2714798
You're gonna have to explain to me why it's BS if you want me to accept that, because it seems pretty solid to me. Judith's Tombstone, imo, is balanced. It's a very weird addon by modern standards, and I do agree that it doesn't create very fun or engaging games, but the time constraint and potential for outplay is fair. Good survivors will complete gens before Mike gets his T3, or he'll get it so late that only one or two fall while others finish the last gens and get out the gates. Teams with weak links will die, as they do in most games. Tombstone Piece is not balanced. Nothing else in the current game is designed to give you a kill a minute or two into the game; instant moris have been gone for most of DBD's lifetime and it is not normal to be able to one-tap someone out of the game right then and there. Even if you do a basement Bubba game, you've got to wait 2 more minutes to get your kill out of your hook, and survivors can do 3-4 gens in that time. TP Myers just loses his T3 and gets right back to work, no time wasted. The shift from 4 survivors to 3 survivors is absolutely critical in this game. 4 survivors, the killer struggles to keep up with survivor progress. 3 survivors, the survivors struggle to keep up with killer progress and they'll only finish gens if they got enough stuff done in the 4-survivor stage for their combined skill to pull through.
You've played DBD before. If someone dies at 4 gens, the survivors are dead meat. That's Tombstone Piece. That's the addon. That's what it does, and you get another instant kill later if that wasn't good enough. Even with Rancor, if I never saw the survivor before the end... they still had the whole match to play, and it honestly doesn't matter that much if I get a kill at this stage of the game because the survivors don't need that player anymore. I could have just as easily gotten that kill by hooking and facecamping that survivor, which doesn't even have an opportunity cost at this point.
I have no idea what your shack situation is trying to be analogous with, so I can't comment?
Spine Chill's a separate argument. It's annoying - I play enough Wraith to groan at the perk - but it does have three mitigating factors, imo. One is that a skilled survivor will be swiveling constantly unless they confirm the killer is one with a constant TR without any silencing perks, so outside of an indoor map, you'll often be seen coming anyway. Two is that when the survivor doesn't know where you're coming from - more likely on an indoor map - the Spine Chill rush is as liable to take them into you as it is to get them away, so long as you don't always approach from the most obvious angle. Three is that Spine Chill survivors are hella reliant on the perk and don't check their surroundings when it's not lit up, so strafing is very effective for reaching them. (Vanity Mirror isn't as singleminded as Scratched Mirror, either - if there's a survivor that keeps seeing you coming, you can deal with them as easily as any other T2 Myers can. The same situation in perma T1, you're kinda screwed. I do agree that Myers and Ghostface get screwed unusually hard by the perk, because their powers rely on being unnoticed and Ghostface especially can't do anything if the survivor sees him. That's a bad interaction. Dunno if I'd call it incredibly broken, but it counters those two killers too much. It would be a more of a problem if it were more common.)
according to statistics myers is not over performing.
So if myers manages to drop a mori in 1-2 minutes is a whole new problem. But in equal time frame 3gens done is absolutely balanced?
If this addon would be so broken, you would see way more of them in game.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2715112#Comment_2715112
Please enlighten me as the irony in my post. If you’re going to get snarky back it up.
Read previous post again. If you will not get saved by current kinship/unhook w/ bt.
Therefore its problem with your soloQ experience.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2715083#Comment_2715083
I’m aware of that, but it’s ######### that I need to equip a perk just in case I get a jerk that wants to face camp?
Irony.
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@bjorksnas said:
Left behind buff sounds unfun
Plunders buff is fine but it should only be you don't drop the item from franklins on injure but still drop it on down so its a middleground between the two perks
And the luck increase to 60% from slippery meat just sounds unfun, it shouldn't become more consistent and the point of the more attempts with less luck rather than less attempts with higher odds is so luck offerings are more effective so it doesn't need to change
Why adding sucha nerf to franklins.
Slapping somebody with medkit. Another 2nd chance to add?
You have chests aura revealed. Go try ur luck there,
maybe it wont be iri map or key
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@pushkina said:
https://forum.deadbydaylight.com/en/discussion/comment/2714872#Comment_2714872
I've never noticed it before you said it. But out of 8 female killers only 2 have shoes.
never noticed.
2.5 or 1.5? huntress has only 1 flip flop
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no
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2715042#Comment_2715042
Maybe I’m not thinking it through and not seeing the big picture but I don’t see how this will be abused be SWFs. My idea would be the time is paused if the killer is standing at the feet of the hooked survivor and not leaving it. If the killer is just close to the hook, the timer shouldn’t be paused.
yes. There is a perk called kinship.
Survivor A gets hooked. In proximity killer sees how survivor B tries to infiltrate for a rescue mission. Before killer launches toward survivor B he notices that there is also in ninja mode survivor C.
So killer has 2 options, chase B or C.
Or prevent unhook with grab/timer deplete in case of stage 2.
tldr; No.
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@GentlemanFridge said:
https://forum.deadbydaylight.com/en/discussion/comment/2714995#Comment_2714995
What?
I was serious about my post. Pausing the timer for 10 seconds has the exact same result as adding 10 seconds to the timer. That’s literally all I said.
Haha, not you. It is referencing to your quotation of the OP.
since he does not believe that pausing for 10 seconds is not equal to adding 10 seconds to the timer
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plague.
CI thanatophobia infectous fright scourge hook resonance (artist).