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Smuk

Smuk

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Smuk
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  • @Marigoria said:

    Europe servers would be hell with all the russian players who cant speak english.

    Do you really have to spread your negativity on every post that is made in this forum?

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2654085#Comment_2654085

    You also can't rely on voice chat for balancing a game, when not everyone speaks the same language.

    Europe for example has many languages and we connect to the same servers, so are unable to understand each other.

    No matter the language barrier, heal, come, go, help is common word everybody underastand.

    After all its proximity chat, so we are talking on 10m distance, not like SWF

    offtopic:

    Today I tried some builds with nurse, and I had nurse calling in thr game. Was chasing on top floor, below guy started to heal, as i charged blink, he was informed and start to run.

    Global chat is broken, proximity is different story

  • Thats the community yes.


    Its much simpler and better method than emotes.

    Some prefer to speak, other dont. DJ can be muted. But basic comms as lets do gen, heal me, ill go help that guy is not a game breaker. Not as using discord chat

  • bbq and corrupt. Imho.

    If people play hide and seek then be the cat.

    Patrol gens, do not patrol in same circle, use the element of suprise. If regression have been stopped; well, they can’t be far away from that gen.

    Stealthy in ruins/gym, sitting in bush, lockers or less likely he ran away.

  • Nurse

    1 blink token, m/s increased to 4.2 m/s

  • @CaulDrohn said:

    Could be a bug that the healing is not aborted. But it was for me the last time it happened to me.

    There could have been other CoH boons still in range.

    Yeah it wasnt. As the boon was in killer shack corner. So I made kind of investigation before making an asumption

  • I played slinger for few days straight. Perk wise you need snowballed save best for the last, as otherwise the chases take 1 year. wipe of blood, reload, aim, reel, slap…

    With current state of game, no, he is not a great pick for sweaty games

  • yep. The new meta is. The game is shorter then the endgame :)

  • Boons work through floors. In RPD, The game maps…

    14 seconds on blessing to allow whole team to heal vs spending x minutes to find + 2-3s to snuff it. just so another boon is blessed.

    once boon is blesed on side without gens why would killer search it there for again x minutes….

    butcher is useless, wounding multiple survivors is useless…

    And as with gen rushing you know its game over, thats why people tend to face camp and tunnel

  • same time as pressing m1 - transition to lunge. in rush alone you cant flick as do sharp turns

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650170#Comment_2650170

    You wont get swf every game. Also not all swf are super coordinated and go for bodyblocks.

    You get one down, hook that one. What is the issue there?

    I havent been seeing much CoH in my matches at all. And if people are always running to the side where the boon is to heal, it becomes as much as a time waster as self care.

    Like I said, you wont see that many people using dead hard correctly. Sure, you'll see some, and dead hard gives them an advantage, like a perk is supposed to do, that's why people use perks.

    Im red 1 as killer. My matches are more or less SWF. As I check or you can see by skins/names.

    Those matches are always grouped for body blocked for doors, or crouching under a hook. So its not always that simple.

    Also if you are lucky enough to fast pickup, they always wait around with flashlights for you to pick. so either you have to slap them to go away, but yet other is awaiting for the revive. Being able to revive ur self to 80% or how much…we know where this goes.

    I honestly even recently started to use the offering to reject map offerings, as i am sick of constantly same maps. indoors, badham, yamamoto or we is the jungle called etc

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650151#Comment_2650151

    Congrats, you are tunneling someone who is being useless by not doing gens and just blessing a totem. Do you also tunnel self care users?

    Everybody, tea baggers and clicky clicky are even faced camped. And love the after game chat where all the toxicity how you suck and how he was on 1 year dbd break.

    If you are covering your eyes that perk voip, boons and the game duration is normal, then enjoy the queues. Other then than that we have nothing to discuss

  • @Marigoria said:

    https://forum.deadbydaylight.com/en/discussion/comment/2650143#Comment_2650143

    If all these people creating clutter on the forums focused more on playing the game than complaining a lot of these nerfs people ask for wouldn't be a thing.

    A funny thing I've also noticed is how the same people claim that all killers quit the game, yet they're here wanting changes for a game they supposedly don't play anymore.

    All the things you mentioned are non issues.

    Flashlights: look at a wall, rock, whatever else is near you. Use lightborn.

    Bodyblocking survivors: Hit them and they will go down.

    Keys: Already were nerfed, I havent seen one in the last 100 matches.

    Adrenaline: Only works if they are still alive at the end of the game, and they have to be injured. If they arent in a chase or injured it's useless.

    Dead Hard: Once you know someone has dead hard it's easily to counter. Sure, some good survivors use it correctly, but if you're complaining about flashlights I honestly don't think you are at a level survivors know how to use it properly.

    SWF and body blocks. 1st goes away, 2nd goes away, the you loose grasp :)

    Before ur out od stun, everybody is healed #CoH

    DH is easily baited, I agree. But the use of getting faster to window vault into new loop with new predropped pallets…meh :)

  • with BT? As mentioned before. Unhooked knows he is invincible, so it comes to body blocking / protective hits.


    Tunneling is only viable strat if the killer wants to prolong / gain advantage. Once you start to do fairplay its always gen rush.

    If you know tunnel the boon spammer, jackpot

  • DH - smaller dash

    BT - Once per survivor in trial. Cooldown between unhooks

    DS - Harder skill check

    Boons - Delete them or change mechanic and effects. You should think twice before setting one rather then listening to thundestorm through whole match.

    IW - Less moaning, more grunting, still detectable or as a skill for X seconds

  • @BabuDweet said:

    god forbid people wanna play with their mates,

    yeah it's pretty unbalanced but maybe don't take the game serious enough then? and don't get bothered by stupid bm lol

    And the 5th guy killer should cry in a corner becouse the game

    is in massive favor to survivors, mostly with comms and now even with the boons.

    Saying that swf uses comes only to have chit chat with friends and there is not a word on on he is this side, do gens on that side i see as a BS.

    If you so enjoy the game that 1 chase = 1 gen at least, endgame is 5minutes after start, where biggest challange or struggle is great skill check then lol honestly.

    Playing as killer or survivor,

    i am just really thinking, if developers are low MMR in their own game, or there were some happy cookies involved when they came to idea with boons.

    Not to mention, that boons dont have elevantion limit is so much more bizzare.

    Butcher is useless, wounding survivors to gain time as they have to heal is useless…being a killer most of the games feels as being a scary prop.

    The survivors queue are long with a normal reason. Soon enough they will have to implement AI killer as nobody else wont be bothered being stressed and pissed as the game offers you no joy at all

  • ill stick with title. Why? In SWF, hexes are gone in seconds. soloQ is either coincidence or once they figure out that they cant stop gen regress.

    I play like 90:10 killer:survivor but I still laugh how broken is boon as survivor

    I challenge killer to get slapped, run around for evades. and the if its indoor map as the game, it doesnt matter which floor as long as its boon radius, easy heal and repeat mocking killer. survivors should be nerfed, perks side and gen progress slower or harder.

    In SWF I meet is either:

    I do optimal 2 hooks in least ampunt of time = at least 1 gen is done.

    hooking = waste of time, especially with insta unhook and BT

    Last time I managed to down all 4. I was like yeah GG, lets end game with hooking. hooked first, second, picked 3rd which used DS and one guy had perk that allows you to unhook urself (nit that familiar with perks and names)

    They unhooked and revived the rest.

    So I was back on the start of the start (okay, challange acceptes) but yet i expected DS, so was thinking…i can semi afk and slug them out, therefore should be a win.

    tldr: in current state, it is hard to get upperhand as killer and somehow slowdown pace on gens

    tunneling is nasty but effective tactic to slowdown pace of survivors. i personally look at wounded = priority in chases. so as it happens that after hooking, you dont do 20 steps away and unhook is done, well…ill tunnel you as its easier to end chase

  • @[Deleted User] said:

    I think it would be boring. This game is killer sided when there's no perks involved.

    look at the turn tables

  • @Jago said:

    What a nice idea.

    for a boon

  • Or becouse of perks…bbq lethal pursuer, pops

  • there will also be boon slippery, chance to get out of grasp by 500%

  • Survivors should be nerfed. Best thing is to nerf all killers and add boon: heal over time

  • Or just go Nemesis and stomp them all. Slap them and those predropped pallets with tenticles; crush them with fists. and sometimes in loops, pray for zombie to be useful 😂 Been body blocked (even transporting cargo to the hook) more times then getting helpful slap

  • The worst part of SWF is just the coordination with gen rushes.

    It is so efficient that 1-2 gens pop out faster then the loading time is

    Hooking is honestly time consuming. Another gen will progress or be popped till you do the hook. Loop of slugging

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2646264#Comment_2646264

    It's 6 meters when not in chase and 18 meters in chase i think

    Isnt 6m by default? and then reduce quite some with dead rabbit and MAA?

  • There is a youtube video (sorry i am lame to fetch url) of d3ad plays, using monitor and abuse, dead rabbit and vanity mirror.

    Almost 0 terror radius + wall hack from stalk. Poor survivors had no idea whats going on until they have been stabbed lol

  • premade perks, voip. all the suddenly 1 is chased the rest are on same gen other side of the map. protection hits and body blocking.

    if killer see its lost cause of chase and head on other side, suddenly all gen poppers are aware and go other way or wait in loxker or whatever.

    And then there are boons where wounding others is useless, hooking is more or less waste of gen, and tunneling is only possibity to reduce advantage of swf.

    So as I see “killer is bad if he doesnt win against swf” i assume ur that toxic boy with strobe and tbags on exit gates

  • Do the developers actually read and gain any knowledge/feedback from forums. or is just a discussion and rant for community

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2643700#Comment_2643700

    "True. But if nobody wants to play against SWFs, that probably indicates that SWFs just have too much of an advantage."

    Eh. Most Killers are just super-sensitive when they lose. Especially when they win more than they lose. And SWF is the scapegoat for them.

    Said Killers will probably have a joy if they can decide to play against Solos only, just to suck against those as well.

    So you are okay with having it place? Perks and tactics, sure im okay with that. But abusing voip seems okay?

    Then lets make it at least even and killer can constantly see survivors aura 🤷‍♂️

  • I agree here. I havent ment that 4K should be an easy achievment. but that everything is so well coordinated. 1 with strobe, having a backup, while to are doing gens/boons. And as if you make a decision to stop the chase and search for the others, before you show them back, gen guys are already informed that you are heading their way.

    There is no suprise element or nothing. Only thing you can hope is that they do a mistake.


    It is just so many factors that swf gets you outplayed. Maybe you manage 6 hooks and all 4 escape. It happens, but then again; prolonging endgame to last second, waiting for some teabags, a last chance of strobing + a pinch of toxicity in summary chat. Love it :)

    Im not butthurt from tbagging, but i feel sad for people doing them

    Some swfs are actually nice. When I had a killer on his worst map. And as they saw that i really struggle, at the endgame they either wanted me to hook some and as i declined for fairnppay, they decided to wait with me in a trial that timer expired. respect to those

  • The swf should not be a thing anyway. yes, i see the idea. but its only has pros for survivor.

    I dont see any amusement at this point honestly.

    The odds of winning are much lower against swf. And to play killer only against sweats as i said; to be completely exhausted from trying to achieve that 4K? no thanks. It makes alot of sense why people are avoiding to play killer

  • Lately Im facing only tryhard swf. I honestly after few matches feel exhausted and loosing focus. As genuinely its hard to find some casual lobby

  • on the UI, where you see gen count, next to it hatch appears (when available)

  • Boons are broken, hexes are really useless in most games. especially coh and how fast they can heal. I dont even see the point of wounding others, constant swf (those that do not have iq of warm water). Everything is coordinated. Gens popping on other side of the map and yes there is always that wingman waiting with flashlight or to take protection hit.

    All pallet predrops makes my feet hurt.

    There should be an addition tick for match search. INCLUDE SWF? if yes, add extra BP for stress and frustration

    I am sick of SWF, boon totems and which ever approved this game mechanic deserves to be sacrificed to entity. AND FOR THE LAST 3 DAYS ALL I GET IS FRIKKING THEATRE, GAME, RPD. FCKING 1000000 PALLETS AND SURVIVOR WHO SHOULD BE AFRAID IS DOING PARKOUR THROUGH WINDOWS LIKE HE IS ON WORLD COMPETITION FFS

    I started this game month ago, kinda main game I play, but I am already being sick and tired of the games.

  • CoH really has huge %.

    also I dont like that boons has infinity Y scale.

    in other words, boon is in 2nd floor and it applies its effect into the ground floor

  • Or wound 4 survivors, chase one, before you manage to hook him, the rest is insta healed #CoH.

    We adapt aswell. Whats the point of playing something and stressing out as a killer you hardly ever get an advantange or clutches. Tunneling or going for wounded survivor is an obvious thing these days, or else chasing one is a perfect for gen rush.

    As long as game in a favor of survivors, we will have to play dirty aswell

  • Today Ive met sweaty swf where in the end game they again started all to bodyblock doors and hook.

    As long as this is legit, please do not rabble how blight is being abused

  • Thank you all. Maybe one thing that bothers me (yes, i know that its more complex and dependant).

    But once you start to slide, do you rotate camera to steer, or once after hug tech is performed, you just sit back and relax.

    As I try to look more into the wall, to kinda keep tight direction and not to drift away, therefore I think I have most issues with conquering the technique.


    ps: I know that practice makes it perfect. But here I am trying to solve all mysteries and trying to learn it with the right approach. Im not expecting to be in godmode after 20 hours of blight

  • @OhEtsu said:

    https://forum.deadbydaylight.com/en/discussion/comment/2639722#Comment_2639722

    That's debatable. If you've learned console Nurse, Blight will be really easy on controller. I was actually able to get his adept on PS4 the day he came out because I main Nurse and their mechanics are very similar.

    To the OP, play Nurse for a little while, and watch guides for her as well. It'll help you pick up Blight faster. You'll notice that top tier Nurse and Blight players basically play the exact same way. So if you mastered the basics of Nurse, you'll have mastered all that Blight can do without techs after a few matches to get used to the collision.

    I have played a lot of nurse aswell. Even prestieged her lol

    Only killers I have skipped is ghost face and legion.

    I dont struggle with blight on lets say “proper way” by playing pinball and hitting them. I am only struggling around loops where I could get a hit due to slide.

    So basically, I am trying to get advanced gameplay

  • @DatFastBoi said:

    https://forum.deadbydaylight.com/en/discussion/294890/my-blight-issue

    Hi, pc blight main here. The key here is to look down before you rush while performing a hug tech. It’ll help you perform it correctly, which will be useful on maps like rpd and such. I’m sure you’ll get better overtime ! Be sure to record your improvements ! Also, try your best to hug tech even if it means you’re throwing. Getting good is more important than winning. Don’t stop grinding until you’re happy with yourself. One last thing, you can do pretty much everything a pc blight can do, it’ll just be slower because “controller moment” but yk how it is. Good luck <3

    Hello :)

    Okay, I need to clarify things as

    When I look down, like all the way camera allows, i still sometimes do slam.

    Using hug tech, if im too close to the wall, the rush option dissapears, so i assume it is all in the timing?

    How do I achieve to actually slide and look at “normal” direction

    Also I find large boulder/hill top as something that should be great starter point, but yet I either end up slamming into boulder or I drift away from the hug.

    I know that I practice, so I dont mind winning or loosing, yet I do win quite majority of the games.

    Also I play pure vanilla without addons, so I also am quite rewarded with BP

    Some matches people figure out what Im doing, so I dont hang them, they revive and I guess they can practice their parkour aswell 😂

  • bump, i was asking for an advice not a debate than the thread will get modded

  • They apperantly improved controller blight. So I think its my knowledge worse then actual controller blight.

    I dont know why is now “exploit” blight the main topic here. For me biggest exploit, or should we say, the best perk in game is SWF with voip.

    Last match I have been bullied by all those tactical setups of flashlights and with the exploit, whete all of them stacked like a flock below hook so I had 0% chance to actually perfork a hook. U slap one, but 3?? And when tiny Feng bodyblocks doors so you cant chase? I think that in those 100 hours I have, seen more survivor exploits which seems more harsh then one blight slide :)


    saloon dawg where hanging platform is. Someone used deadhard on top of the cart, healed up and then started to Tbag me :)

    Yes im trying to practice in those few minutes I have a chance off, as I said, I always slide few meters and then somehow slam. while gameplay of others seems as they staring right into the wall

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