Smuk
Smuk
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- Smuk
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techically speaking.
You can be running strong build just by getting teachables of david - DH and Bills BT.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2755266#Comment_2755266
What if the only thing you can do in that moment is slug to apply pressure. Picking up could throw the whole game in a lot of situations, and take too much time.
you deal with it.
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2754777#Comment_2754777
I have nothing to start. I just replied to your comment because your attitude is horrible
Then enjoy your reads in sluzzy the god nurse discussions, how everything is utterly broken. And make sure to hit that upvote button
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@egg_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2754691#Comment_2754691
I see you questioning survivor's skill all over the forum while crying all over the place about "killer weak" and objecting any complaint (valid or not) without making actual valid counterpoints, so I'll just turn the question around and ask you: will you ever admit that it's most likely a problem in your killer skills? Maybe you're just not that good and want 4ks handed over easily ✨
Lets go eggy. Lets start it :D
Look at sluzzy posts and the one with how broken blight is where in end match they had <10k BP over all.
Where am I crying about killers? Enlighten me? Regarding the DH and its presence in every game with either having to bait it out, or getting at advanced skilled players who use its iframes to soak a hit before vaulting - knowing otherwise would be dead.
I play 3/26 killers, with only reason I know I can compete and get that 4K.
As long 8/10 games I get 4K, have nothing to admit.
But playing more then half of
the roster, its just plain stupid. Dont you agree? Or do you only play as a survivor?
And ps:
I also do play survivor and shockingly I prefer lithe over DH in any such builds, and facing blight is always fun. I know his weaknesses around loops and can assume his next move.
Letting blight start doing mind games and them just hold W is most effective thing you can do.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2754202#Comment_2754202
I've seen the slaughters he has made. I've played against the almighty trio (Ruin, Undying, Tinkerer). Most teams don't stand a chance against him even without that addon, especially when perks are used.
Will you ever admit that its most likely problem in ur survival skills?
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@Puddles said:
https://forum.deadbydaylight.com/en/discussion/304104/why-does-nobody-want-to-nerf-nurse
Because killers like Nurse are exactly what the so called "main killers" in this forum wants.
They want killers that can 4K 75%+ of times and give a hatch once every 10 matches when they feel the survivor deserves it.
Thats the "balance" they want.
Do you read every second topic title? Maybe its just me, but survivors seems to be quite active regarding the nerfs
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2753606#Comment_2753606
Argument? Or just being condescending?
No, your argument is honestly weird argument. Bamboozle is what, forcing into W. Isnt it, more or less?
How about safe loops and DH? Clipping vs killer stucking takes a lot of circles.
You can take a hit and then squeeze every last second to DH into pallet. Now I guess blood favor would be so called -1 health state.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2753587#Comment_2753587
If dead hard is a third health state, would you consider bamboozle a -1 health state? Since it shortens a loop.
You okay?
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2753321#Comment_2753321
There is breathing time but it is tight and weak survivor don't know what to do in that situation.
Let's take a look at the first down in this video and this is a very good Blight.
https://www.youtube.com/watch?v=XXVifQSGaYQ
David could have played that bench
https://us.v-cdn.net/6030815/uploads/G06ARXROHF6T/image.png
and that would have been a difficult structure for a blight to play around with because of the tree and the other surrounding it then you wrap around the unsafe pallet if the Blight misses maybe even the safe pallet who knows. THEN even then there is a pallet in front of him which he could have reached with dead hard but he opted to dead harding through the killer and now he's out in the open
Maps have a lot of mini structures riddled across the map that you could use against Blight not reaching a tile doesn't mean it's over. You just have to make him a miss and be creative.
if W and E dont work = broken
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2753551#Comment_2753551
LOL what?
SB can prevent you from getting a first hit. With DH even if you choose to leave the survivor alone, they have to heal or deal with being one-shot. I don't think you understand how beneficial it is for survivors to be healthy.
You are only choosing to pick on DH because in reality the same or similar complaints can be made about other exhaustion perks. DH is just the one you don't like.
Even if you are in DZ, killer will catch you up pretty much soon. unless its <4.6 m/s
DH and the 3rd health state is obvious reason why everybody takes it. As you know that it will save you as you have F it up.
I personally from all those perks prefer a lithe, and as a killer, i genuinely dont care for DH. From 23 useless killers, I enjoy going as blight and lethal rush past them for a bait.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2753551#Comment_2753551
Dead Hard wont save you in a dead zone, sprint burst will.
getting dead zoned is more or less consequence of ur soloQ comp gamer who likes to drop 20 pallets before going down.
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@Johnny_XMan said:
And yet other exhaustion perks don't require you to be injured before using them.
Only to:
Get in a locker: Head On
Spot the nearest Hill: Balanced Landing
Spot a window: Lithe
Nothing: Sprint Burst
Yeah big requirements there. 😂
Just wait until Sprint Burst becomes more common. You'll realize then what a nightmare it is when you have to deal with 4 survivors getting away without you getting 1 hit. Meanwhile 2 gens pop.
SB does not yield so much distance compared to benefits of DH.
And addition to DH: oh i wont be able to vault withiut a hit. Let me (ab)use iframes so ill soak that hit while standing still and afterward I will continue with vault and looping
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@Hoodied said:
Let me explain Alchemist ring here
Alchem ring is an add-on with no downsides just to be rewarded with a “that cooldown didn’t happen”, add-ons should not do this, especially in Blight’s case where his power is movement speed with an attack within it
Whats the point of addons rather then just giving ups?
Which other addon survivor/killer have downs. Except ones that take something im return for additional bp
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@Tiufal said:
So hitting players now requires skill? Amazing.
yes.
But dont dare to say something about ‘E’
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@Minecraft said:
so you played a few games of killer and you think you are now enlightened and truly understand how the game works.
truth is were a bad survivor first and you're a bad killer now.
whatever side you're playing is the weak one
Seems as you are the almighty. I believe you are also that nea with flashlight who loves to do clicky clicky and tbag. But once sacrificed its OmG yOu ArE sO bAd TuNnElEr GiT gUd
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2753255#Comment_2753255
Nice whataboutism. But at least it shows that you dont have an actual argument against my point.
I already gave you an argument. Learn how to counter blight. If you struggle so much, play and learn blight.
Or upload a game where you go against blight. Im pretty sure there are numerous factor before AR
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2753224#Comment_2753224
Yeah, and if you are doing this and you dont manage to dodge all 4 Lethal Rushes, you have 0 Reward, regardless if you get hit by the first Lethal Rush or the 4th.
If you manage to dodge 3 Lethal Rushes and get hit by the 4th, you at least know that Blight has to refill all Rushes before rushing again. But with Alchemist Ring, he has them back immediatly, regardless how good the Survivor-player was playing.
And as a killer you know that if you will fall for DH, which will prolong a chase to next tile, regarding LT, safe/god pallet it can prolong chase for a possible 1 gen completion.
There are people who can loop blight and there are those who cant. Sure lets nerf blight, but then lets nerf DH and iFrames aswell
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@Shroompy said:
https://forum.deadbydaylight.com/en/discussion/comment/2753183#Comment_2753183
So the Survivors reward is having to play extra cautious? How is that a reward?
Also it rewards the Blight MORE for literally no other risk. In a way its kind of like Old Nurse but slapping on an extra Blink with Fragile Wheeze. You get such a big benefit with literally no downside and it requires more reads from the Survivor.
No. It promotes you to do mind games, to play roullete to miss judge flick side. To use sharp turns to change its bumps logic. To not only use W throw pallet, clip in wall and tbag
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Yes ofcourse. Blight and ar is op becouse i dont know how to counter him.
Lets use same mentality as from one previous discussion
”I watched otz guide on how to. I could not do it. Im pretty sure BHVR silently changed this tech”
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Rather then adding mnk support its much better to add more settings or exactly 2 for a controller.
deadzones and acceleration curve. This is enabled in majority’s of console shooters and it is 10/10 for qol
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OP, i dont know how old you are but it bothers me honestly.
#1 Is called Nosferstu and he is a legend.
#2 This is Vlad the impaler. Also know Vlad Dracul, where it is not refering to anything with vampirism but it is derivative from latin draco. He is known as son of a dragon.
#3 Who the f is this? Maybe Im too old
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/2751336#Comment_2751336
Amazingly enough, Sluzzy is a Nurse main with a few thousand hours in!
Boggles the mind...
Her discussions + nurse main = irony
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It would be best to create this game entirely PVE. AI trapper would play fair all matches and everybody would be happy. Right sluzzy?
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Blight is not OP as long as you dont hold W.
You see him humping car? Hold w as he will slide. Its not a brainer to counter his rushes.
SoloQ is more of a problem of crouch walkers, locker hiders, and those who i have no idea what they do, but definetly not gens.
Pressuring BHVR and get anyhow nerf to tunneling or camping.
Okay with me, but then disabled chance to exploit (body blocks, using same skins, etc). What will you give in a return? Longer time to repair?
I dont tunnel, I try to get 8H before starting sacrifices. What is an outcome? Bad manners on exit gate or getting called tunneler cos its not survivor problem to get sacrificed.
MMR is based on a kills and escapes. Seems a bit clumsy doesnt it? balance on 2K 2E but to climb up you need 3-4K.
Core mechanics is the biggest issue of dbd, yet all fingers point to us vs them
And with soloQ < killer < swf
core mechanics, maps, and BM which lead to “time to sweat”.
Killer fluctuate between mmr ranks. So…one game you dominate and other you get dominated. It is just a cursed limbo.
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bad idea
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2750090#Comment_2750090
This I've also said before: It's not enough to get right on top of them even with the 180° hitbox because they can easily spin in either direction and get out of range before you swing and you cannot react fast enough to flick in their direction, not to even mention the less-than-ideal console fps.
In LilithOmen's videos he clearly has no trouble shoulder flicking and hitting people in the open, and in my own experience it's one of the only things as Blight that I feel is just out of my control unless I try to predict which way they'll spin to pre-turn, but I shouldn't have to just put it down to a 50/50 when I've got the survivor out-positioned and should very easily be able to capitalise on that.
Unless of course they don't spin, or just heavily telegraph their spin, in which case its not an issue.
Maybe it is that I play on new gen and I have 60 or more fps?
I wait for last moment as they decide to choose spin way. I still say its more of an human error rather then controller.
Yday lilith had a lobby where people actually knew how to counter play blight and the wiggling part …he did miss a lot or rushes and showed some respect to the players not playing as headless chicken
Depends if bhvr have unlocked fps
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/comment/2750097#Comment_2750097
Lmao this forum is snowflake central.
The hills have eyes.
Create a discussion regarding issues/hacker pandemic. Nothing to see there.
Create a topic where you have made 100% achievements, BHVR congrats you.
When bubba masks topics were a hot topic, i proposed, that i find it offensive, calling people “poc”. It is racial profiling all non-whites. But seems it is not legit argument
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@tenoresax said:
https://forum.deadbydaylight.com/en/discussion/comment/2749921#Comment_2749921
Controller with 100% is same as mnk
I've said before it's really not and I stand by that, getting hits in the open is substantially harder on controller than MnK.
As long as you are on top of them shoulder flicks are the same.
Yes mnk has a bit wider error tolerance, but its not something that makes mnk godmode compared to controller
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2749947#Comment_2749947
How does veteran gets boosted by being a 3v1?
it is regarding the SWFs and balance around mmr.
If you are in soloQ and have a chance to see his hours. You can dodge the lobby.
There is no proper solution then disabling SWFing with vast difference in MMR.
And yes. I dont underastand half of soloQ. While lockers and crouching is a main thing next to doing gens 10m away from you being on death hook. Beauty of dbd
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In other words. New comer gets boosted, veteran gets boosted (since he is better looper then a killer in chases). Everybody is eventually high mmr.
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@BlighTown said:
https://forum.deadbydaylight.com/en/discussion/comment/2749387#Comment_2749387
######### truth. These devs have no drive in them they need to hire devs that do care and love to code and solve problems.
I see you have became cell inmate aswell. Somebody doesnt like ur tone ?
Dunno how to send DM on this state of the art forum. So lets assume this is a whisper
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bright you mean blight?
No.
Blights dpi has no impact - was updated.
Controller with 100% is same
as mnk blight.
Controller settings make your QoL bad, so its more an issue that controller movement and typical killer stuff is worse then on mnk.
Blight can do maximum of 90.
And 180 is only achieved by summimg angle.
start rush 0 degree.
Hugh tech/scoot slide 90 degree.
Typical flick 90 degree
equals 180
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You cannot prove it. But in a lot of cases it is really fishy.
Especially when on multiple occasions same survivor(s) manage to win DH mind games
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@Dionysus42 said:
https://us.v-cdn.net/6030815/uploads/ER5Q38PLO3FI/toxic2-png.png
As you see, BHVR has officially announced that toxicity doesn't exist in-game and smack talk is just fine. They don't care about your feelings of humiliation or frustration and in fact couldn't care less about how the community makes you feel (unless there's a racial dimension in which case they care deeply about making it a space for everyone).
In other words, stop moaning and enjoy being teabagged, getting told by flashlight macro users that they are trying to give people seizures, and insulted in chat. It's inevitable after all! Nothing BHVR could do :)
Agreed. But add Bubba with claudettes facemask and it suddenly becomes a major problem
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Stridor is her goto perk which is then neglected in most cases with iron will.
No special tricks.
Maximum volume, look at surroundings as scratch marks, you can fairly more help urself with cherry blossom perk (i dont use it tbf) and the experiance. Will survivor run or will he stop.
Practice and mind reading with gamble is what you need
Regarding loops and pallets double back works quite a lot
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2747782#Comment_2747782
Even Otzdarva mentioned this on his Pyramid head guide.
yes. You cant do it. Something has been changed. Legend
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when is it?
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Havent you seen patch notes? nerfs only useful addons. People want to spend them
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Thing is, who ever say “high mmr games are unfun” gets a reply of how do you know that you are in high mmr.
If you do fair play (no tunnel) you will get bad manners at exit gate. And tunneling brihgs salty end game chat
What makes it unfun?
That it is sort of must have CI or lethal otherwise the gens are gone in 5 - game problem, not players
That a lot of maps are horrible and every match is the same -offerings.
That meta perks are just annoying; DH DS IW COH unbreakable.
I dont mind BT it is legit perk, and regarding DS, I dont see it problematic as it is easy counterable.
The best killer buff would be to rework certain maps, especially safe loops should be reduced in size and pointy pixels that can killer stuck.
Running in a circle for 40seconds before dropping pallet, where each second can be lost regarding clipping vs stucking.
DH can be a lot of times baited out, but prolonging the chase for another loop is just boring af.
1 killer mistake can be a turn table. Survivors can afford much more mistakes.
I personally dont care anymore if i get 4K 8 hooks or 0.
Fellow killers might be in same limbo. Map offerings = you know its gonna be bad time. Which leads to fewer kills, mmr drop, can happen few times in a row, or having a bad game.
Dropping mmr means making lower mmr players tough lobbies. And then here again, we loop and loop and nerf clown and twins
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@fcb said:
most 95% of those BP are for stuff that I don't need and will never use. map offerings, boring addons, moris, etc.
it is a shame you have to spent like 400-500K to only get 2 specific addons.
PH?
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@ChiSoxFan11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2745851#Comment_2745851
FWIW, OhTofu actually had done this already before. On his channel, he did a series he called the "Masochism Series", where at Rank 1 (before SBMM) he was playing every killer perkless with no add-ons (unless the killer had an add-on that made their power worse, in which case he used it). He did NOT go AFK to start those matches.
I didn't see his recent undertaking of this "challenge", but I DID see all of his "Masochism" matches. In those, he had some 4K's with the strongest killers, some competitive matches where he secured a kill or two with other killers, and other matches where he got absolutely destroyed by the survivors, which means he did better now than he did then with arguably harder conditions imposed on his play (the 30 seconds AFK is far more punishing than the use of a meme add-on, especially on certain killers).
What made his results different this time around? SBMM not working correctly, playing these matches at different times of the day (his previous attempts were taped matches in the morning and not during a stream), not sweating/camping/tunneling, etc. the first time around (he did say during the series that he found himself concentrating much more than he normally did since it was such a challenge), small sample size that lends itself to inconsistent results -- or something else? I'd be curious if someone would ask him during a stream what he thought the difference was between his matches now and the matches he played then.
ETA: A quick look back at that series and his actual results, which were better than I remember them being (he did call it the Masochism Series, after all, lol), but still not 4K's across the board. His results were pretty strong, but not as good as his recent test -- maybe his time playing those matches helped his performance in his recent attempts?
Totals from his Masochism series (which looked to go up until Twins, so no Trickster, Nemesis, or Pinhead) -- he played two matches as each killer back-to-back, so a total of 44 matches over 22 killers:
13 4K's
15 3K's
9 2K's
3 1K's
4 0K's
64% of matches conclusive victories of 3 or 4K's. 9 "draws", and 16% conclusive losses of 1K or less. He had unlikely results with double 4K's as Clown, of all killers, but had one of his two matches as pre-nerf Spirit end in just a 2K. What does any of this prove? That's subject for discussion, but I thought his prior similar attempt was worth noting.
Majority of streamers do not work 9-5 in the office. They practically make money by streaming. If you have made urself as brand why not?
So something is a natural talent combined with more or less doing shifts on dbd is not comparable with majority of community. Yes, you cannot
make balance around newcomers or so, where majority of games are 1 perk with brown addons on wraith and its 4K in 3minutes.
We could take 10000 killers with same challange and we could se the outcome then.
The problem is as it was said by many, even so called streamer (gods). The sweatier side will always win.
You as a killer against comp team have 0 to nothing chance to win a fair play, and get 8 hooks before sacrificing starts
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But…Where I see a catch.
Killers that you dont or rarely play have by default lower mmr.
So how about a:
Choose your main killer:
Use the same rules for 25-50 games in a row.
In other words be the king of the hill (i mean mmr…) and lets prove that game is killer sided
The game gets survivor sided when SWF brings heavy artillery into the game. Comms, boons, toolboxes with BNPs and the sweaty perks.
DH DS Unbreakable etc…
When 30secs while ur
afk or converted into a chase its almost a miracle if you do get 2-3 hooks without gen popping.
Spawns especially 2x2 on seperate generator is hardest hit
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When otz say…
sucha obsession with him. He lives for dbd, he cant even eat a meal off stream. It made me sad that he literally has a dinner behind pc while showing on youtube some random dbd match just for some privacy.
And now he is a mentor to dbd newbies. Very nice. But it was funny, as he mentored a bubba on face camp
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There are ever comp gamers who in end game decide to DC rather then get hooked, just to prevent a chance if there is blood warden in the trial.
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Mikaela is W gamer
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@Sluzzy said:
Dead Hard already gives a much lesser distance compared to say Lithe or Sprint Burst. So it really already has a huge cost to having the few invulnerability frames that it has. It's a bit more of a skillful perk. The only frustrating thing is watching the survivor scream and then watching them run away. You didn't hit them but felt like it did. They are fixing that in the next patch.
It does nothing against 1-shot killers, leaving survivor with only 3 perks. That's a big downside already. Less distance. Not viable against 1 shot killers.
yes. At that point we complain for nerfs. Especially for blight, tinkerer, ruin, undying, pop, blight.
right sluzzy?
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@BadLooperQ said:
And just look at how people overreacted to me...
I don't understand how people think blight is fair cause from my pov as a console PS4 solo q player:
1- people on console can't do the same gimmicks as PC ones
2- I don't like the character cause I don't think a killer that can run from a side of the map to another in less than 10 seconds just by bumping in walls is fair
3- he's in a state right now that he's become literally a nurse 2.0 without the difficulty of the original, and yet the devs decided to nerf M1 killers...
4- the fact that I'm bad at the game winning like 3/10 games per day and the game puts me against good Blights that make crazy moves in corners is literally a ######### for me... So no, I don't think SBMM works at all, it just forces a artificial 50/50 if you win some and lose some.. and considering I'm playing with randoms things don't work as they should.
So yes, I'm super bad at the game but I like It...so? Am I not supposed to Tell MY opinion on the matter without being targeted by, apparently, "pros" ?
The icing on the cake is the classic : "yadda yadda... Stop playing the game"
1.
I am on console aswell. I play both sides. Gimmicks are doable. Its either ur technique or slow sensitivity
2.
I underastand you prefer to play against classic m1. But its not valid argument
3.
Have you tried to play it?
4.
If SBMM puts in a match with more skilled killer has nothing to do with blight
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@BadLooperQ said:
I feel like people are actually trying to harrass me rather than having an actual conversation...so..
I'm sorry tournament players, I'm bad ok
Look at your original post and what tone it has included.
You cant stand people defending blight.
But I dont underastand why then not deciding to try and play blight. Since it seems to be one of the easiest killer to achieve 4K with broken addons
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@BenZ0 said:
https://forum.deadbydaylight.com/en/discussion/comment/2743966#Comment_2743966
Vigos jornal has nothing to do with gens dafuq?
You also mentioned tinkerer or dafuq?
As long as you feel helpless with BT DH DS IW then its broken
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@BadLooperQ said:
https://forum.deadbydaylight.com/en/discussion/comment/2743980#Comment_2743980
The problem starts when you think SBMM is working
And this the argument on ur standings at blight? huehue
SBMM doesnt work at all! Nerf Blight