SasukeKun
SasukeKun
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2096246#Comment_2096246
They don't have to completely focus me/my teammate even when someone is trying to take a bodyblock. I'm not talking about tunneling where I work on a gen for 20 seconds only for them to chase me, I'm talking the killer literally focusing on me regardless of the scenario.
Doesn't happen every game, but it does the majority of games.
i dont think the killer supposed to play by these "rules" i'll say lol
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2096170#Comment_2096170
Fun doesn't = Balance for starters, so if that's qoute you're using for balance then that's misinterpreting it.
Second of all, yes the perk was an abused perk, and as a once 50/50 player, it needed a nerf.
Finally, one perk does matter because now almost every killer is tunneling. DS doesn't need to be buffed back but something needs to be done to demote tunneling/promote anti tunneling.
Every killer is tunneling? so they supposed to just not chase you then? as the killer? what? lol
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/2093812#Comment_2093812
I don't know where I said survivor was less balanced after DS nerf but anyways.
"Since the DS nerf, solo survivor has been the least fun I've had in the game since I started." Why would the 1 perk matter in this case? it was an abused piece of trash lol
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@Lord_Tony said:
the game is already stacked in the survivors favor why give them the ability to 99 the gate?
at least let the gate regress like a generator
honestly that sounds balanced, im for it
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@Yords said:
I mean how DARE people play with their friends to have fun It is literally the most toxic thing ever to be put in this game i mean why? like I cant even play the game because the gens get done in under a minute plz omg do something bhvr and get this dealt with asap i literally cannot play agains them fix it
/s
In all seriousness, you can't nerf SWF or just get rid of it. Why? Because there are a LOT of people who play this game exclusively with their friends. It is unfair at times for sure yes, but you can only buff everything else. Deleting SWF would also make the game much more stale than it is right now, and it is pretty stale for a lot of people.
Instead, solo queue, maps, items, perks, and killers need to be changed to make the game more balanced in general.
OR different game modes
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@NoOneKnowsNova said:
I'll start off by saying this is a rant and I just needed to blow off some steam here rather than annoying the person I usually rant to as usual.
Since the DS nerf, solo survivor has been the least fun I've had in the game since I started. I know people will say "Play SWF" or some #########, but unfortunately for me (and fortunate for them) no one wants to swf with me. Not every killer tunnels, but majority of them do. Before the nerf, which was a needed one, I never really needed to run DS. Actual tunneling was a rare occurrence that didn't justify me using the perk and I knew the ######### feeling of getting hit by it when that survivor progressed the game. Now however, even when I use DS, I'm getting people that tunnel the ######### out of all survivors majority of the games. If I DS the killer it doesn't stop them from coming right ######### back at me regardless if the game is at 5 gens or the exit gates are open, regardless if someone is trying to tank a hit or if I'm the only person nearby. I understand it sometimes, but most of the time theres no ######### need to tunnel at all. And even when they do, half of them act like toxic pricks thinking they're amazing for tunneling someone who's now had to include DS in their meme chest build. I really ######### hope they come up with a solution to this #########, because now DS just isn't feared, even when it does come into play. Maybe I'm just getting really ######### unlucky, but I genuinely can't find any enjoyment out of surv anymore.
Rant over, thanks for listening and I'll probably realize I was a stupid ######### for letting this of all things get me pissed later on.
Sorry but survivor is more balanced after ds nerf
, thx
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@Sonzaishinai said:
Apperently changes are on their way.
https://forum.deadbydaylight.com/en/discussion/240512/trickster-changes-on-the-way#latest
NANI <3
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@Jago said:
Apparently, they need data to see how bad he is. Kekw
wtffffffffgf????????????????????????
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@Kanoe said:
As a full Survivor Main I like this change. I mean DS was very abused. Slugging was the best but also a bullshit strat. for killers they missed one hook state. And when I got tunneled I have no time for healing, doing gens or unhooking someone. Dumb plays getting punished.
yeah but you're also missing some of the bs factors survivors posses and can abuse still to this day
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@aknitus said:
https://forum.deadbydaylight.com/en/discussion/comment/2068302#Comment_2068302
You should not compare killer perks with DS. DS is more often used because of those killers who tunnel and camp. Ofcourse tunneling and camping are strategies used by killers at times (even I do it but rarely and when needed), but DS is the only thing that can protect a survivor from being gay-tunneled. Slugging helps both killer and downed survivors in different ways. But the DS nerf - this was not at all needed. Worst ever update. Hell, I can already see a lot of my surv friends leaving this game (other than those who have already left).
And before you come to conclusions, they were no noobs. They were great survivors and killers at red ranks.
what in the ######### is gay-tunneled??? eye,lip,eye
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/238225/everyone-shut-up-about-trickster-being-bad
No.
He is actually a bad killer,
He has More cons than Pros,
Main event shouldn't run out just as soon as you get it,
That's like saying Oni has a limited time to use his power to use his power.
Or Nurse forcing to walk cause she missed the chance to blink,
yeah bro this ^^^
idk what you're thinking making this post, he's absolutely garbage and shouldn't have been released like this. Console peeps especially suffer.
PLus it's worth money
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/2068249#Comment_2068249
I know you said "No killer perk has come close", but remember pre-nerf MoM? Now that was busted, especially when used with DS.
But besides that, I'd argue pre-nerf Ruin might've been the closest contender to that claim. As of current perks it'd probably be Undying until it's nerfed... maybe.
AND NO KILLER PERK HAS ever COME CLOSE to that kind of build. WOW
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/2068274#Comment_2068274
Yes you do need to go on. Please explain how any of those perks are even close to DS in terms of strength.
queen pop off
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@Healthore77992 said:
Perk is still doing what was intended to do from the start lol, stop whining.
literally, couldn't have said it better
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@Spooky13 said:
April Fools :)
Joking aside how does a killer get released like this, using his power is an actual detriment outside of very niche situations. His power is flawed in every single way imaginable it's insane.
- He has slowdown on top of slowdown on top of being a 110% killer.
- Main Event is useless 90% of the time and in about 8% of the times you do use it it ends up being a detriment. Who thought this needed a nerf from PTB to live?????
- The recoil. Oh my ######### god the recoil. As a console player it's almost impossible to hit more than 2 or 3 knives even if survivors are stuck in an animation. Glad to see BHVR still cares about us :)
There's way more issues he has but it's too many to list. Also just wanna point out BHVR's excuse of there being "no good data" on the PTB being actual horse #########. It's a shame they released their April Fools day joke a bit early.
literally must be some kind of joke to scam thousands of people out of 7 bucks to experience this crap killer and strong survs as usual
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@GoobyNugget said:
This is a joke... right? You wanna buff the OP killer? He has 60 knives. He has range, mobility, and even a primary power! A primary power!! Killers should NOT have a power, it'll kill us too fast. Survivors should atleast have 6 health states in order to balance the game.
You are definitely not in low ranks if you think that, or full of sarcasm
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@Masterninja said:
Totally agree with you.
thank you kind one
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@D3spair said:
Hello there, I know that there are a ton of bad criticism post about the new chapter but I just want to convey my feelings.
I was pretty excited last week because the chapter was delayed and was of one the positive ones thinking that it was delayed for lessening the bugs and buffing trickster. And behold this chapter, I'm a rank 1 Killer that knows how to fair against good survivor but I cant win anything with the new killer as every survivor I go against are good at looping, why bother to use the power of the Depipster if its better to be a 110% ms M1 killer. I feel scammed out of 9k shards and this god damn blood web wont give me the perks that I want like Pop, Ruin or Corrupt at giving it nearly 2 million BPs so I just get trials that gens are popping so fast as he has no map pressure!
I was even expecting to main trickster but nah, Ill wait for the next 2 chapters(If I dont quit at that point) like Blight got buffed after 2 chapters and Wraith is finally good now after being in the game since the 2016. Like it will probably take a long time to make Depipster decent imo. Also yay more game breaking bugs like you guys took more time to release this chapter and it still has a number of bugs. Like lunging at a pallet wont stun a killer, Tree stumps has a bug where the killer will get stuck like the hill bug but for killers and Spirit fury and enduring combo is bug too like cant you guys hire Play testers if you feedback from the PTB will just be ignored.
So what do you guys think this chapter? Its like Twins chapter for me but at least I had fun playing them.
hes bad, needs a buff entirely, but looks wise and backstory etc 10/10
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2064978#Comment_2064978
Not true then why is Nurse and spirit still the best how come they haven’t been nerfed. Oni Blight Pyramid head Deathslinger Huntress Freddy all killers that are strong survivors are not invincible. Also The people who work on cosmetics do not develop game design there 2 different people
Spirit isn't a god and neither is Nurse anymore. Nurse WAS indeed nerfed and Spirit was too at one point, they changed things about her, with a quickness at that. You complain about a survivor perk like DS that's CLEARLY abused and op and it took how long??? And you still think they don't try to please survivor mains the most?
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@valvarez4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2064997#Comment_2064997
do you think killers without ruin, pgtw, b&c and tinkerer would have more than 1k? These perks kill more survs than 99% of killers
The only strong killer perk for gens is POP is Corrupt, thats the only thing killers got going on. imo
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@[Deleted User] said:
None of them play high rank from what I have seen. Highest is purple.
PURPLE? NAH they need red to know the true loopers and bs users
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@spiritsLeftball said:
Majority of my matches since the new patch has been shameless hard and soft tunnelling.
A lot of people aren’t running DS anymore and killers already have adapted their play style.
My last couple matches weren’t the healthiest and I see it getting so much more worst.
Just trying to enjoy the game.
@Pulsar said:
Idk why people aren't running DS. It's almost like people only abused it or something.
it's core functionality of discouraging tunneling is still intact.
The issue is that people heard, "DS nerf" and decided the perk was dead.
It's ALMOST like NOW we don't have entitled survivors running around with a full minute of protection. This change was really good, ######### DS and there's still more that are just as bad. No Killer perk imo is stronger than most survivor perks, even, NOED. You can just turn it off, i wish the killer could turn off surv perks
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@RoachesDelight said:
I honestly feel like the newest chapter is just a money grab going after anime and kpop fans. While there's nothing wrong with targeting and marketing to a certain audience, is this really the best they can do? There is sooo much creativity in the anime and kpop world and they somehow come up with this garbage? Trickster is extremely slow, his knives are garbage, main event is garbage and he's essentially the worst killer in the game. ######### is going on at BHVR? Do they live in some alternate dimension where everything is the opposite and when people say they don't like something it appears to them as "yeahhh we love it this is the best thing ever woooo"? Or do they just completely lack any sort of creativity and the ability to take feedback?
I would genuinely love to know what the process and discussion is like when they create new content or go over changes that are going to be implemented into the game. Playing as Trickster is boring, playing against Trickster is boring and watching Trickster gameplay is quite possibly the cure to insomnia. There are children who can come up with more imaginative and entertaining ideas. Maybe in 2024 Trickster will become viable if this game even lasts that much longer.
THE PROCESSS is none of the devs seemingly play killer against real survivors. It's sad, they just want the surv mains to buy all the cosmetics and run around invincible
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@[Deleted User] said:
Gen tapping shouldn't even be a thing in the first place.
@[Deleted User] said:
Gen tapping shouldn't even be a thing in the first place.
This post was made by an angry entitled surv main
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@CaptainRaider said:
His lunge is completely useless. Used to be one of my fav killers but now he’s been nerfed into oblivion. Thx devs 👍
most killers are bad because the devs seemingly want to have more money in their pockets from the invincible survivor mains buying all the cosmetics
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@[Deleted User] said:
I feel like a broken record because ive said this before but im just gonna say the DS nerf was bad because the perk was being treated like a mechanic by both the devs and players, what I mean by this is because of how popular DS was an obsession was virtually guaranteed and so killers where faced with a scenario where tunnelling was then discouraged.
If the use of the perk goes down less games have obsessions more killers have free reign to tunnel and you can see where im going, if the absence of a perk on one of the 4 survivors makes the game less fun maybe some of the features of the perk should be base...…. like making it so there's an obsession every game.
The reason there was so much appeal to the DS nerf to some people was because how with lockers it can be abused (there's no reason for this to not be changed), with unbreakable it actually makes you invincible and because you don't need someone to pick you up so it also denied the killer all the pressure from the hit anyway and its frustrating to be hit by because you could genuinely not be tunnelling but get punished. On another note I believe anyone saying it gives you free gen progress is just bad at the game or jumping a bandwagon that excuse is dumb imo you can slug and if they where really on an unsafe gen for so long then their DS would be running low, slugging is completely a viable and fair way to play the game I don't care what anyone meghead says this is true.
Honestly I would have nerfed the survivor role much more but differently but in a way that would have been much better for the game in my opinion by targeting broken the most broken perks and here's my hot takes on this
Dead hard-Should stun the survivor if the killer doesn't swing and an attack is not dodged so you cant just dead hard to a pallet and drop it (there's a compendium challenge that requires you to dodge attacks so the game must have some way to tell if its used for distance)
Unbreakable-Shouldn't let you pick yourself up
Soul guard-Shouldn't let you pick yourself up
Iron will-Should have a prerequisite look at lucky break and other weak perks trying to fulfil a similar role
Honestly the game is playable without DS and people acting like its not are overreacting but i don't think the nerf was good for the game like everyone is saying. I think this is because killer is the weaker role (of course this is only if both sides are playing their roles effectively) people seem to be happy with any nerfs to the survivor role because they don't trust behaviour to make the right nerfs while at the same time there are so many BS survivor perks that will never get touched, Dead hard was last changed according to the dead by daylights wiki during patch 2.0.0 (not relating to bugs the perk has had related to it, the sky hard) and unbreakable has never actually been nerfed to my knowledge.
Honestly the whole reason im rambling in this post is i just see so much community outrage over a perk that's really a non issue and its not even nerfed in a way which resolves the few issues i see in it (lockers+unbreakable combo) while broken perks are just ignored.
DS NERF was absolutely needed and if you think otherwise u some entitled survivors arguing over a full minute of protection
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@onemind said:
Title
I'll start
Almost everything in ( ) is my suggested fix
1 (this is for the console people) recoil and sway is so much on console and really random
(can this be reduced and consistent)
2 why dose he get slowed when holding knives I can understand when throwing them but why holding them
(He moves at 110 when holding them and the slowest he can go is 100 i dont get why he can go nurse speed)
3 trickster has a mediocre identity power wise
(I still believe 1 bounce should be base)
4 it says main event isn't supposed to slow you down but yet I'm slower than survivors
(This may be a bug if not it shouldn't slow you down)
5 main event still disappears very quickly
( one of these 2
A it's time to be activated lasts 30 instead of what feels like 10.
B it stays until actvated)
[ these changes will definitely make him better and enjoyable to play]
Who agrees?
Trickster gameplay is so garbage, they actually want money for cosmetics, etc
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@Superyoshiegg said:
Unless someone's got a repressed history of trauma involving Korean pop star serial killers breaking into their home at night and murdering them, then I can't really see what flags you say he is setting off.
ikr im confused. I like his power and his look, but he needs a definite buff
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/2062199#Comment_2062199
Nothing officially confirmed yet,but pretty much everyone agrees he's really really weak and needs some serious buffs.
I've luckily had some fun with him with newer players to get a feel of what he COULD be doing.
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@UnentitledBunnyMan said:
I actually saw almo the game designer played as trickster and he said he has 1900 hours game play time. I think he might mostly play as survivor.
tthe videos i've seen i don't know if hes at a low rank for killer..so he wouldn't understand lol
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2062141#Comment_2062141
Yeah, it really does suck that Trickster sucks. I want him to be a good killer, my first couple of matches with him were pretty fun until I started going up against people who knew what to do to counter him. Hopefully the upcoming buffs fix him.
there's buffs coming?
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@Zaytex said:
Nah; if you watch them stream the majority of them use NOED, play horribly and camp, etc.
They're garbage at their own game. They probably balance around rank 20's, which is were Trickster is decent.
it's actually borderlane scam if you ask me, how many posts people bring with advice, suggestions, videos and they still come out with this crap. He LOOKS good and thats it
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@Todgeweiht said:
https://forum.deadbydaylight.com/en/discussion/comment/2062153#Comment_2062153
how is the new survivor good at all? Her best perk is exhaustion based and two time use at best.
It just adds to the pool of power-play perks survivors endless have and get
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@VikingWilson said:
All Kill is the last chapter and time I give Behavior money. My god.
literally same, ######### killer and strong survivors as usual. the devs need to get a clue and learn how overpowered survivor is compared to killer and then design something.
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I don't think the devs ######### play killer whatsoever at any low ranks, I've been giving faith after faith to be let down, they have no idea how to balance out survivors to killers. Might as well give them weapons to end the suffering of endless loops and coms that break stealth ontop of ur weak ability
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@FrostySeal said:
https://forum.deadbydaylight.com/en/discussion/comment/2062052#Comment_2062052
There's so many things that are wrong with him its insane. Against good survivors he gets looped to death, hell even against just decent survivors he gets destroyed quickly. When he uses his knives he slows down a massive amount, slower than survivors which means that they can gain a lot of distance on you, combined with the fact that you need to hit 8 shots on them to injure the survivor you usually end up getting looped for long amounts of time which is a big no no on 110 killers. 110 killers need to have powers that end chases quickly otherwise they get destroyed due to the fact that they can't move as fast as the other killers which means gens will fly.
His other power, main event is also a massive detriment to him. First off, you can't really choose when it activates or not so sometimes you'll end up getting it during a chase when you don't need it or can't use it. Secondly, when you use main event you still move slower than survivors which means on certain loops you literally won't be able to hit them with your main event which causes you to get fatigued and unable to use your knives for a while.
Plus there's nothing he does right now that's better than other killers. You catch survivors in deadzones? Well other killers can capitalize on it way more than he can, like Bubba, Hillbilly, Spirit, etc. Your getting looped by a survivor? Well you could hit the survivor 8 times with your hatchet but Huntress only needs 1 hatchet to injure survivors and Deathslinger has a .15 second wind up time for his shot. He just isn't that special.
He's just Deathslinger/Huntress with a bunch of unnecessary steps.
i fixed my whole post to agree with you
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@Zaytex said:
Smells like sarcasm.
i fixed it for you, smart ass
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/2062038#Comment_2062038
I like his design, but gameplay wise he's ass.
what makes him ass?
(edit): After some speculation and more games, i can safely say i see why people are upset, it is hard with vet players, good luck throwing 80 knifes to down 1 person lol)
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who is sluzzy and can i be their disciple?
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@pigsaag said:
are you serious.
am i the only one who likes him?
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@HellDescent said:
https://forum.deadbydaylight.com/en/discussion/comment/2061571#Comment_2061571
I doubt it. Look at his name
what's wrong with my name?
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@Zaytex said:
Smells like sarcasm.
It wasn't...not everything has to be negative?
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@Ivaldi said:
https://forum.deadbydaylight.com/en/discussion/comment/2029219#Comment_2029219
"I can tell you main survivor" - I main killer and I'm rank 1 in both, but nice try though. I don't tunnel, I don't face camp, I don't mori, I don't slug DS and still manage to sit at Rank 1 Killer without an issue. Difference is, instead of complaining about nerfing everything under the sun I adapt and get better.
Oh okay, so you're the ONLY one who also practices and makes their own opinion then too?
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@Ivaldi said:
/s
I've seen this complaint before "Oh they're just your typical W gamer".
Like what does this even mean?
Survivors can't do gens too quick because gen rush.
Survivors can't unhook too fast because toxic.
Survivors can't bring items because toxic.
Survivors can't hide from the killer because it's holding the game hostage.
Survivors can't use meta perks because too OP. (Nerf DS, Nerf Object, Nerf DH)
Survivors can't bring friends because comms are too OP
And now survivors can't even hold W without getting criticized? "Its too hard to catch them!" Theyaren't even looping you now and you're complaining.
Do you want them to just stand still when you spot them so you can get free hooks? or do you want the Devs to make it like hide and seek?
Killer: 3.. 2..1.. Ready or not here I come!
Killer: FOUND YOU IN THE BUSH!
Survivor: Aww man. I guess i'm out now. Oh well, better luck next round.
gens are still pretty fast if you're all dedicated and still remains a balance issue imo
Hooking someone and then they unhook right as you take a step away is pretty obnixous cuz you kno they running 2nd chance perks
items are fine imo, toolboxes balance is fine, You can 75% a gen with a good toolbox and addons
Survivor Perks are really strong and that's why atleast 2 are getting an overhaul, get over it
Comms is Op to an extent admit or not, but it's part of this game.
I see it as it's very odd that even after getting whacked you can run at full speed non stop, forever....idk.
I can tell you main survivor dude, get in low ranks in killer and feel the pain
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@JediWithASniper said:
https://forum.deadbydaylight.com/en/discussion/comment/1949812#Comment_1949812
When you say hits seem fine, are you playing as a survivor? I’ve been playing both sides, and all the people saying everything looks good from the killer’s side are just flat wrong. It’s grossly wrong on killer side, and egregious on survivor side. It’s not a connection issue, although that makes it even worse.
i think it has some to do with the survivor's connection to the dbd server. could be wrong but i've played both sides too and don't notice it that much
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@AneiTheReaper said:
You do know they didn't change decisive strike yet right? At least from my experience the reason they DCed is probably because of the huge amount of hit box issues. The few games I've tried playing since the update I'm constantly being hit by killers who are dozens of meters behind me. I had a killer hit me through god pallet while they were standing at the other door of killer shack not even 5 minutes ago.
no, it wasn't because of d strike update, and some matches i've done experiments and i think it depends on the connection at the time. Hits seem fine in one game and then another more inaccurate but it's by no means a mess every match.
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@ALostPuppy said:
Wait, you're telling me you don't like being slugged on the ground for 3 minutes, and playing against a killer that can both facecamp and pressure another half of the map at the same time? I couldn't think of a more fun and well-designed killer :)
lemme call the WAHHmbulance for you, salty survivors. It's in survivors favor to begin with. The only edge killers have rn is the hitbox bugs
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@SauceMan said:
For me, they shoot way above Deathslinger, Spirit, Freddy, Doctor, Bubba, etc. when it comes to most unfun boring killers. It's not even to the point they're boring anymore, The Twins are literally just infuriating to go against and it really shows that BHVR doesn't understand some core components of game development.
I've never had less fun playing against a swf alpha squad with 4 full loadouts of second chance perks and items. get good sir
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@Grandpa_Crack_Pipe said:
YOU NEED TO LET GO MAN
THE MORIS ARE GONE
YOU'VE BEEN IN A COMA FOR 4 YEARS AND YOU'LL NEVER SEE YOUR WIFE AGAIN IF YOU DON'T LET THEM GO
I was talking about when you bring a mori, and then survivors dedicate themselves to gens over anything else in the round, they fly on. If that's the case in normal matches without a mori then gens are still to fast. Survivors just don't have that edge depending on if theres a mori or not, even tho it doesnt really make a difference since its just a special last hook now/ e.e
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@danielmaster87 said:
2v8.
actually thinking about it having Michael Myers and Trapper in a match with adjusting perimeters to make it balanced in some way sounds really lit
