Avatar

SasukeKun

SasukeKun

About

Username
SasukeKun
Joined
Visits
0
Last Active
—

Comments

  • @WiiFitTrainer said:

    This probably isn't new to a lot of you but I thought I would share my first real night of playing nurse even though I have a lot of hours in the game as whole. So a bit of a rant.

    So with the new tome I figured I would give nurse a try. I havnt really played her at all and thought this would be a good time to pick her up.

    I figured all the complaints about her were overblown. Oh boy was I wrong.

    Blinking is so inconsistent. Sometimes I'll end up a floor above or below me without me looking up or down.

    Sometimes I'll just stop mid blink on a rock. Like #########? I can teleport through entire buildings but not a 3 foot rock?

    Attacking after a blink seems to pull me towards nearby objects A LOT more than with other killers.

    After blinking I sometines can't attack. Before fatigue has activated its like my mouse clicks won't register and I simply eat the fatigue.

    Lunges seem to be incredibly short, but that might just be my inexperience with her.

    Dead hard. Oh man is it depressing to finally land a perfect blink only for dead hard to "lol no hit for u" and restart the chase all over again.

    It's no wonder you hardly ever see nurses anymore. It's way to frustrating. I don't think I'll be picking her up again after her challenges are done.

    @gendoss said:

    It's actually the best time to play nurse right now. The hitboxes are so messed up you can hit a survivor from much farther away. You don't need to be super accurate with your blinks at this moment.

    the only time to play her is exploiting the hit boxes? yeah so you agree they nerfed her to dogshit

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1946518#Comment_1946518

    Like literal reskins of generators? (Time sink just the same but a different appearance?)

    no like doing something else that warrents survivors an escape other than sitting there holding M1 and then looping like a loon

  • @malatruse said:

    I would prefer if they fix the balance of the base game before working on additional modes.

    @onemind said:

    I made a thread about this game mode variation and thought of about alot of this

    new game modes would be very good!

  • @Shirokinukatsukami said:

    https://forum.deadbydaylight.com/en/discussion/227603/i-was-sad-when-they-said-no-new-game-modes

    Problem is a lot of perks work on gens specifically. So a new ame mode needs some thouhgt.

    It would just bring more perks? different perks? who wouldn't want that.

  • @NoOneKnowsNova said:

    I genuinely can't remember the last time that's happened to me.

    bad matchamaking, cuz i do it with my friends to test it. I play both sides

  • @Grandpa_Crack_Pipe said:

    YOU NEED TO LET GO MAN

    THE MORIS ARE GONE

    YOU'VE BEEN IN A COMA FOR 4 YEARS AND YOU'LL NEVER SEE YOUR WIFE AGAIN IF YOU DON'T LET THEM GO

    No mori's need another change to, something more useful and an actual threat

  • @NoOneKnowsNova said:

    Fix the hitboxes and I think we're in the most balanced state we have been in for a while. I personally find gen speeds fine on both sides.

    i don't, you can speed 4 toolboxes with built 2 last

  • @Dingo88 said:

    Survivour mains need to learn to just play game or go try killer. Been reading things on steam and people complaining about iri head on huntress. Stop complaining and grow a pair hiw easy do survivours want the game to be lol it's funny how it's always killer ######### that gets nerfed

    most suck and go right to devs on survivor side

  • @ILoveDemo said:

    Seriously what is going on right now, does anybody know what the reason for the heavy Ds and OoO Nerfs (Not "Change") are?

    And no a "Killer don't like it" dosen't count. If there is not only ONE good reason for that, then they should go back right now.

    I hope they know that the majority of players against the Ds change. Do anyone know what the Devs said about that (the reasons)

    @Sluzzy should we leave the game?

    Thank you for you opinon @Sluzzy I will copy it here so everyone can see it. Hope it's ok for you.

    Sluzzy wrote:

    "When I first heard of the news yesterday and read a picture of the perk description, I immediately thought it was a prank because it was clearly written by a killer main. It was written exactly how killer mains want it. I had to go watch a vod of the stream to confirm it was true because I couldn't believe it was being nerfed yet again and in a way that killer mains precisely want it.

    It is not about how it was nerfed that is important here, it is why it is nerfed. Decisive Strike was not nerfed because of balance reasons. The devs never said the perk was too strong, they strictly talked about the fun factor for specifically one side. It was nerfed because killers didn't like the perk. Killers demand to be totally in charge of their opponent and always oppressing them. DS doesn't win the game by having it equipped, it made the experience playing that side a little more bearable. It was a "fun" perk to use but at the same time a "required" perk to use because despite the rhetoric from the killer side, tunneling is the most effective way to win the game. I know because I play killer as well. If I want to win, I can tunnel someone out of the match and there is nothing that team can do. If it is a SWF team, they'll do anything to help their buddy and then it throws the match. I've seen it from both sides since the game released.

    With deactivation conditions which I've said on this forum numerous times which the devs have chosen to ignore, a killer can stop chase after a survivor has been unhooked and if they find that survivor with nurses calling, THEY ARE TUNNELING. The perk is useless. They can work on the objective and thinking they are safe, the killer can stop chasing and return to THAT SURVIVOR and TUNNEL. The perk is useless again. A ghostface can hide, wait for the unhook, wait for the survivor to heal or touch a gen AND PROCEED TO TUNNEL, the perk is again useless.

    This perk was nerfed for the benefit of one side at the cost of the other side for not balance reasons, but strictly FUN reasons. It has been nerfed at least five times.

    So to answer your question, if you are a survivor main or play solo or duo, then you should definitely quit. This side has been nerfed constantly and consistently for five years with total disregard to mechanics freely given to killer that can make this side miserable to play. Instead of nerfing DS, more perks should be buffed to even discourage its use to help against unfun mechanics. Why couldn't Discordance be buffed instead of nerfing DS? Keep in mind, Infectious Freight on Nurse, Spirit, Oni, Billy are all still a thing, Infectious Freight has never been nerfed, keep in mind it can be abused to cause the survivor side to be miserable. The devs and killers think this perk is healthy, obviously, for the game. An insidious camper can still camp with NOED. A bubba can camp someone in the basement and there is no possible out, a killer recently BUFFED! The devs think this is healthy, obviously.

    For me personally, I can not wait for Back 4 Blood, I've been thinking about that game a lot since it was announced and this nerf has made me even more excited and can't wait. Guess the best part is of B4B? Characters will not constantly be nerfed in that game, it will constantly improve. When you enjoy something in that game, you won't have to worry about something being taken away from you. Especially after you bought it."

    You honestly suck at this game if you think the nerfs are going to hurt it.

  • @gatsby said:

    Appraisal+Plunderer's ;)

    No unbroken bug with that

    i like alot of the chest builds rn tbh

  • @JediWithASniper said:

    I said I was done playing till this is fixed.

    New plan:

    Make survivors suffer by playing killer instead. Sucks to be you guys. Mori city here I come!

    i like this idea!

  • @Zeus said:

    If you genuinely got tunneled then this DS nerf will change nothing for you.

    ^ hello

  • @HuDawg said:

    Had 7 matches where the killer tunneled and face camped me to oblivion now that ds will be nerfed to the ground tunnelers will become much more annoying wasting my entire match. I'm done i quit i'm not playing this game anymore i don't care what happens to this game you won't be seeing me in a lobby anymore

    bye!

  • @RocketPenguin said:

    https://forum.deadbydaylight.com/en/discussion/comment/1930583#Comment_1930583

    The survivor animations also changed gameplay though. The model isnt alligned or something because the hitbox seems off. You get stuck on random crap for no reason a lot more and on top of that the camera was changed too during crouching and being downed.

    As for firing animators yes thats stupid.

    i don't think it effects hits at all for me, it feels the same

  • @DebunkedMonsters said:

    Personally I like the idea of fresh new animations but I do think they feel a bit unpolished and might need a bit more work. I'm always stoked to see devs put animations in for even the minorest of ideas but they have to be good animations.

    I'd go bonkers over differing injure animations based solely on where the killer hit you but if they all look and feel the way the current one does it'd throw me off.

    that's some serious coding but i agree i'd like more unique details

  • @jrinkwater said:

    https://forum.deadbydaylight.com/en/discussion/comment/1930666#Comment_1930666

    Agreed, I do find it in a better direction. I still find them to be lackluster and off... but I welcome them honestly.

    I envisioned more cinematic type of animations like you saw in The last of us 1 or 2. handed they did Motion cap. A lot more detail would just add flavor. More expressions, general animations when crouched or hiding behind a wall. You can get creative

  • @jrinkwater said:

    The injured animation is the only one I don't like at all. it's quite terrible.

    I don't love the job they did on any of the animations but honestly, they are fine. I would even say I kinda like the standing. I do like the crawling/getting up

    anything can be more cinematic, but the newer animations flow with how new gen games animations should be, more fluent and stuff. Even these could be improved but it's definitely better

  • @Yogerman1997 said:

    https://us.v-cdn.net/6030815/uploads/0TT2B1Z7JZPZ/image.png

    i really wish they add this one

    similar to the old one

    but with the new things implemented (character icons, and hook counters)

    i don't like that one imo too similar, these new ones are pretty cool with the pictures!

  • @Antrapace said:

    The devs tried to help but unfortunately it was something that the vast majority of players never wanted to see past the PTB.

    Numerous people used photoshop and other editing software to show what we would have preferred but that was never implemented.

    So PLEASE keep your feedback and wording on this thread polite and civil as I don’t want the mods to have a “reason” to close it.

    Lets get as many different names / imaginary signatures possible and perhaps, just perhaps they may bring out a quick patch to revert the UI to what it once was.

    Thanks

    It's not even that bad? the only thing i would change is the placements and such, for streamers you can adjust but it is kinda overcrowded compared to the other. Even so you can rescale the new UI if you stream. It shows me whos who, the ticks for survivor hooks count. i like it!

  • @narf said:

    https://forum.deadbydaylight.com/en/discussion/comment/1930473#Comment_1930473

    Agree, I totally like the new ones where the survivors stand comfortably upright like they were meeting up in a nice bar to have some Martinis.

    @mirek said:

    and.. now you will see , your killer xD something like motto for the last update? or do you have some other? Maybe: you can test our new movement with the hit, because you will get the hit for sure, we know xDDD stop joking, more seriously, ..hmm.. when the next update? xDDD

    dude they aren't that bad? it has nothing to do with hits lol, i played a few rounds and hits seem fine to me, no pallet stun hits, no teleporting from survivors who go down in a different spot. Pretty solid, i really don't see who would want the old animations back

  • @OnryosTapeRentals said:

    The new animations are absolutely horrible.

    The standing animation is rigid and lifeless; the injured running animation looks more like a waddle and, the new movements make it impossible to 360°.

    360's were ASS good riddance or at least made it harder to do

  • @TheClownIsKing said:

    Stop being afraid of change!

    Fine.

    How about they revert ALL changes and updates! We’ll go back to just Trapper, Wraith, Billy, Dwight, Claudette, Jake, Meg, MacMillan, Coldwind, and Azarov.

    Happy?!

    it's just survivor mains complaining about nonsense, blah blah "i gotta survive every match" blah blah blah

  • @OnryosTapeRentals said:

    The new animations are absolutely horrible.

    The standing animation is rigid and lifeless; the injured running animation looks more like a waddle and, the new movements make it impossible to 360°.

    i didn't like the previous, with the infinite limping like you sat on a stick? the perma crouched stance that looked like everyone was hunchback? no thanks! These are much better!

  • @Merky said:

    Yes, I know the update is coming out tomorrow, yes I know it won't be possible to revert the HUD this update. Thank you I'm not a complete dumbass.

    I just want to ask one final plea to the developers in hopes of something happening which I know is very doubtful. Revert the new HUD... why?

    I know these reasons have been given countless times but what more could it hurt to repeat what's true? The original HUD is good because it's compact. It doesn't obscure your vision, we're all familiar with it, and all the elements don't look out of place. The new HUD is all around the god damn screen. I have to look in the top right to see what survivor states everyone is in, bottom right for perks, top middle for generators, bottom left for my item, top right for scoring actions, right for status effect, bottom right for perks. Why in God's name do I have to go on a ######### scavenger hunt to figure out what's happening in the game when it used to be all there for me to take in. Another thing to note is that the character portraits don't fit in with the rest of the UI. The perk icons go for a much more simplistic design with no color. Honestly, if you're gonna put the character icons in place of the healthy status, injured status, etc you should use the archive/adept icons. Also from what I've seen it's really hard to discern when someone is injured just for a quick glance. I don't want to be staring at the HUD for more than 5 seconds figuring out who is injured. That means I'm not paying attention to my chase or skill checks and so on. Another thing to note about the status indicators is the struggle/bleed out bar. The names are no longer centered to the bar which means it's harder to tell when someone is entering struggle on a hook which makes it hard to decide whether I can make it or not. Now that that's out we can move onto another issue is the colors. I saw that exhaustion was changed from the default color to a dark red. Why? It's dark red on black. In case you haven't figured it out those two colors have a far smaller contrast compared to white and black. Again I don't want to look at the HUD for more than a few seconds to get all the info I need so thanks a lot.

    I find it hard to believe that you guys actually made this and looked at the old HUD and said "This is a vast improvement!" because it isn't the old HUD is damn near perfect. Just add the character icons to the old HUD, do whatever with a hook counter cause I don't really care for that, and bingo you've pretty much perfected the HUD. This HUD no joke makes me want to stop playing this game and that makes me sad since I've been playing this game for over a year and I've loved a lot of my time I've spent on this game. I have like 1,500 hours and I no joke want to stop playing because of the HUD. Also the movement, in my opinion, isn't so great but I can mostly get behind it. The HUD though? No. I refuse to.

    What boggles my mind the most is that you're ignoring our feedback. You realize that if a majority of the playbase dislikes something that you shouldn't continue with it. That's like making a meal for someone who doesn't like the food you cooked and has told you countless times then the next day you make the same god damn food over and over. (Well sorta... that was kinda a bad metaphor or whatever it's called). Nevertheless, I hope that you've understood my point.

    If you're 100% staying in this new HUD then allow us an option to use the old HUD. Like it's already built into the damn game it can't be that hard to just use something that's been in the game since it's literally been introduced. I get that you don't want to throw away all of the hard work that you've spent on the new HUD but if something is objectively bad, then it's bad.

    Sorry, I kinda rambled on there but I had to. I just couldn't contain this frustration that I've had even if many other people have already spoken basically the exact same thing before... thank you and seriously Behaviour, please revert the new HUD.

    Or are you gonna pull a classic BHVR and ignore the community when we say something is bad?

    not before they rework mori's!

  • @MalEducado said:

    1 gamemode it will call casual, with no progresion rank and no rules.

    the other one with rank mode and rules, it could be call, rank mode.

    its easy... ass well, competitive players can play rank mode, an casuals players can play casual mode

    they said in the devs stream they are not looking at other game modes which is sad. It would add way more flavor

  • @Avarice10 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1925920#Comment_1925920

    Brand New Part. They're not really used to the same extent ever since the nerf.Otherwise you'd know what BNP is.

    oh i see now, i just didn't understand the abbreviation. The old brand new part was broken but yeah much more balanced now! I knew what they were!

  • @Avarice10 said:

    Let's make a trade. Killers get the old moris back and survivors get the old BNP back.

    Fair is fair.

    what is BNP again?

  • @Chilli_man2400 said:

    Ruin already got nerfed though it’s fine

    literally anything else would make it worthless even tho it's fairly weak

  • @SasukeKun said:

    https://forum.deadbydaylight.com/en/discussion/224763/ds-nerf-is-great-and-all-but

    nah fam, hatch is fair, they said they already had a thing working on keys. but hatch is fair if it worked something like a chest

    like what if you had to do skill checks and if you missed the key broke or something, trying to open the black lock. Just an idea

  • @danielmaster87 said:

    The glorified participation trophy, hatch, is still in the game. It has the same problem as DS. The survivor gets a 2nd chance from just existing. Do no gens, tbag all game, your chases last single digits of time: none of it matters. You happened to be last, so you get out. And in the race to the hatch, the killer is not favored. The survivor can press a button in its general vicinity and get vacuumed in, and the killer just has to watch. The killer has to orient himself in a specific spot to close the hatch, so even when the survivor and killer reach the hatch at the same time, the survivor gets priority. The only time killer gets priority closing it is when he and the survivor are already right on it as it's about to open. Maybe we should bring back hatch grabbing.

    If what we're trying to do with these nerfs is make the game more skill based, well I think hatch should be next. Replace it with a better endgame mechanic. So many people have had great ideas about a replacement.

    nah fam, hatch is fair, they said they already had a thing working on keys. but hatch is fair if it worked something like a chest

  • @AnnoyedAtTheGame said:

    https://forum.deadbydaylight.com/en/discussion/comment/1912440#Comment_1912440

    I don't understand why the killers just keep getting nerfed why the survivors are just left god like. I think it's about time to nerf some survivor perks.

    they just announced that they are nerfing DS and soon to be Object, so there's a start there. I'm also excited for the new animations!

  • @Mandy said:

    https://us.v-cdn.net/6030815/uploads/985AXDZ4E4UA/crctk9y-5b1-5d.png

    As shown in the recent Q&A stream, we have a proposed rework for Object of Obsession and we really want to hear the Community's Feedback on this.

    Please comment your thoughts, ideas etc onto this thread for us to gain as much information as we can with regard to the above proposal.

    Keep it civil please and be as constructive as possible, otherwise your comments will be removed and your feedback then not heard!

    {disclaimer - remember this is just a proposal for a change, not a guarantee that it will change or will take this form}

    I think this is much better than what it is currently. Timed is better than at all times and when you turn your camera, it kills stealth killers.

  • @albarty123 said:

    Honestly, it was a good idea to nerf nurse and her addons, but she is still extremely powerful.

    1.If you check tournaments Nurse is able to kill a 4 swf squad (each survivors 2k hours+) using voice connection

    2.An extremely experienced Nurse is really such a toxic thing to experience, not only she completely controls the whole map because of her insane mobility, same insane mobility allows her to catch survivors quickly because guess what, she has no counterplay, she ignores pallets, windows, anything that survivors were initially given to run and escape from killers

    3.When i solo q on red ranks nurse is almost an impossible killer to escape from. Those tiny mistakes that can be forgiven if you are playing vs killer with low mobility become disasterous when you are playing against her. And if you get feeding randoms, or ruining survivors then its good game

    4.Here is one thing that makes Nurse extremely strong. For example, if spirit uses her ability to go to the other side of the map, it is set on a cooldown allowing survivors to live for a while. But the nurse does not have this drawback.She can consequently use her power to cross large distances and then immediately keep on chasing

    I would recommend changing her power so that survivors will have some kind of counterplay

    P.S. I would really appreciate people who dont play survivors on purple/red ranks to not comment on this post as i was told Nurse is really not popular in lower ranks

    she is not, she's been nerfed to the ground. get good complaining survivor

  • @ImANiceKiller said:

    Hey folks! I made my first post about how I like to let survivors go a while back. Just wanted to come back to say that survivors treat me like trash no matter how fair I play.

    Thus I have decided to be toxic back. When survivors t bag. Or switch items last second so I can’t pick perks to counter. Or are clearly using voice coms(Not for fun but to sweat and coordinate like crazy) as a 4 man swf (not cheating but incredibly unbalanced) I tunnel and face camp them!

    It feels great. Especially the voice com using swf. They come into the game with 2 flashlights, 2 toolboxes, bond, everyone running decisive and borrowed time, hook sabo for days, t bagging flashlight clicking etc... Then they complain that they got camped. I love reading all the hate filled messages after. I hate this game. The people that play it are trash and they have made me trash.

    survivors need a nerf

  • i feel this, people don't know the killer struggle

  • @BlooperReel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1908908#Comment_1908908

    I really don't think so. Like I've already mentioned, a killer that can't stop loops or force survivors to leave a loop, or decide to continue a futile chase when there are better options is a bad killer. If every survivor is looping you, you're outclassed. This isn't really a case of me going against bad survivors. Do I get them from time to time? Yes. The thing is though, I can force survivors to give up a loop or I stop when it looks like I'm getting outplayed.

    I don't think moris have anything to do with queue times. If that's the case then killers really didn't deserve the rank they achieved. If moris carried you, and you need that high back, bring Devour and/or NoeD. At least with Devour, you can get that oh so precious mori high that you apparently need to succeed.

    No it's not toally about Mori's it's the principle of that and killer getting nerfed over and over while survivor already has perk after perk. Mori was just the one thing that put immense pressure. the outcry of bad survivors won

  • @CornHub said:

    And once Clown is buffed I'm in

    YESSS

  • @Mooks said:

    Well, there was more of those kind of threads when Hex:Ruin got changed.

    so bye and see you soon

    another survivor main with the backhand comment lol

  • @TheeclumsyNinja said:

    I get that at low ranks its strong, but ranks 1-3 its simply a way to help you get some trackion.

    I as a killer do not wanna sweat 2/3 matches against good swf with all their op perks completely untouched for years when the killer finally gets something to help early game at red ranks and its nerfed within 3 months.

    The devs say they want something to help with early game... well you had it but all the bad survivors complained so you nerfed it into the ground immediately.

    If they complain about something as simple as doing totems what the hekk are you ever gonna be able to do to help early game lol

    Devs need to get a back bone, stop babying bad survivors and force them to learn how to loop in a chase.

    and let us have different mori animations for every killer! Im sick of the just plain one! let's surpass Friday the 13th:The game in that aspect

  • @David_Plague said:

    There were 2 killers one was a hillbilly(the main) and the other was Michal Myers(ex survivor\hacker) The other two survivors(my friends) also saw the Myers flying and jumping, they also got into a little killer fight which was funny(third pic). We ended up escaping

    https://us.v-cdn.net/6030815/uploads/Z9DRG6NH5SB5/hacker.png

    https://us.v-cdn.net/6030815/uploads/9Y51JPGSNA8E/hacker-v2.png

    https://us.v-cdn.net/6030815/uploads/BPG2S1UIRQ88/hacker-v3.png

    imagine if this was a mode

  • @BlooperReel said:

    https://forum.deadbydaylight.com/en/discussion/comment/1906764#Comment_1906764

    I don't even see how that's remotely true. I've used ebony moris, you just had to hook them once and it was basically over for them. Rinse and repeat three more times.

    Honestly, with the decreased pallet spawns and inclusions of silly pallets, I could see old moris ending the game real [BAD WORD] fast.

    I really don't see the problem honestly. If you're getting outplayed with an ebony mori, that's not a flaw with the mori, that's a skill difference that places you on the losing side. Moris are moris bud, if you can't 4k with an ebony, that's not the mori being too weak.

    you must be going up against bad players then, i've been ran around and had survivors not get hooked once, it's not impossible. Both ways but i still lean towards survivors are holding way to much power in trials. That's a reason why survivor que's are so long because nobody wants to play killer

  • @ill_Boston_lli said:

    Honestly i play killer. so this is not me being mad or salty about it because I don't care to escape. BUT.... If killer upsets you to the point where you throw he game to face camp a survivor why even play killer? I am just curious. I wouldn't play killer if it upset me that much to the point where I had to try and ruin an experience for someone else. Again this doesn't bother me i actually AM compiling clips of all the face camping killers i pull when playing survivor to put together a compilation of me getting bmd after a mini chase. But seriously why play killer if it upsets you that much?

    survivors have the pressure holding power in their hands most games, killer needs more of an edge, there's a reason nobody or less will play killer. It's not as fair, killer perks that are by no means oppressive get nerfed

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1907492#Comment_1907492

    Nope, with all of the Killers. I stunned a Plague with the 3 second-variant of DS and she did not have Enduring, she was able to catch up ín no time. And being a 4,6m/s-Killer without any form of extra mobility is quite representative. From 3 second stun, around half of it is already gone with the animation, meaning a Survivor will gain around 6 meters of distance during the stun. Which is nothing.

    Even so there's been mass nerfs to killer perks that are by no means oppressive, while survivor keeps getting their hand-held

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1906808#Comment_1906808

    I did not say that Nurses Calling should be nerfed, OP mentioned Nurses Calling and the only change that happened was that the Range was reduced by 4 meters in Patch 1.1.2 (!!) - so if we go back years to look for Killer Nerfs, OP should not ignore the big list of Survivor Nerfs over those years.

    Ah, the "balanced" DS? Was it that DS which did not provide a Stun Time to get any distance at all? Nice to see what some people understand when they talk about "Balanced". So the Perk just has to be useless to be balanced, gotchya.

    with some killers it was harder to get away yes, but overall they still changed it back because of the outcry

  • @Aven_Fallen said:

    Nurses Calling Nerf? I hope you are not talking about the Nerf which happened years ago. If you want to bring up things that got nerfed years ago, look what got nerfed on the Survivor Side.

    And Discordance did not get nerfed at all, it got buffed.

    if anything it needs a buff (Nurses Calling), not much got nerfed on survivor side that is to altering of being totally in survivors hands most games.

    Remember when DS was balanced and then got changed back because survivors cried?

  • @EuphoricBliss35 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1906773#Comment_1906773

    Comment less, play the game more. Self care is too OP now? We’ll make it? Breakout? Lithe? MoM? 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

    It's definitely on the lower threat tier list but bringing it vs not bringing it makes a difference. Well make it is strong because if the whole team or atleast 2 run it, the rate at which they can heal back up is a little overwhelming compared to how i could get there, depending on what killer at the time. Breakout you can mix with MOM and Dead Hard and can be pretty good with teams as well. Lithe is good with Resilience, just a different version of sprint burst

  • @neoplay said:

    In my opinion, Decisive Strike should be removed for higher rank players. That would nearly fix the balance problems in higher ranks.

    ^^^^^

  • @REL1_C said:

    Survivor Meta perks:

    Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) .

    Killer meta perks:

    Ruin (Nerf/buff) , undying (nerfed), bbq & chilli (Gen exploit), Thanatophobia (Nerfed), Pop (nerfed), discordance (Nerfed), nurses calling (slight nerf).

    devs need to stop listening to survivors who are bad at the game. You also forgot Lithe, Metal of Man, Breakout, Self-care, We-ll make it

  • @BlooperReel said:

    I don't see why they should.

    Old moris were just, get it and go, game ends in like 5 minutes or less

    New moris require you to actually put in effort (that or tunnel off hook, sweat for the 4k my dude).

    I really praised Pyramid Head's Final Judgement for the same system (not that I get much of a chance to use it since it's situational, not that moris should be.) Overall, I'd say new moris are more balanced and fun to go against. Especially if they've been taunting you all game, then it feels like karma rather than master's rightfully just hand of beatings

    If you've played in the past this is ez pz mode compared. No but survivors get the crutch because of mass complaints instead of maybe getting some practice. I've brought Mori and Darkest moonlight and had survivors out juke me. Plenty of times even, it's not difficult survivors just cry

1 … 15 16 17 18 19 … 32