SasukeKun
SasukeKun
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@BlooperReel said:
I don't see why they should.
Old moris were just, get it and go, game ends in like 5 minutes or less
New moris require you to actually put in effort (that or tunnel off hook, sweat for the 4k my dude).
I really praised Pyramid Head's Final Judgement for the same system (not that I get much of a chance to use it since it's situational, not that moris should be.) Overall, I'd say new moris are more balanced and fun to go against. Especially if they've been taunting you all game, then it feels like karma rather than master's rightfully just hand of beatings
you already had to sweat for the 4k, if it isn't eazy for survivors to escape then there's an issue. It needs to be the other way around
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@Kirkylad said:
Yes bring back people dcing in the loading screen when they see a secret offering and if you do get a match watching everyone get tunnelled and killed off first hook. Ahh yes good times.
that has nothing to do with balance, killers in horror movies go after you and kill you. They dont play by a survivor handbook cuz you hate losing
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@3loen said:
https://forum.deadbydaylight.com/en/discussion/comment/1805254#Comment_1805254
"I liked to punish people" I think that's probably the gist of this whole argument tbh. Sure, it wasn't the best change that could have been made but I'm glad they did it. It doesn't always guarantee an easy win, specifically with very good survivors, but it removed a lot of the gameplay on both sides and put an unfair amount of power in the hands of the killer if they decide to play scummy. Regardless of how many kills or points they get.
you need to take a hard look at what power survivors have in their hands as of recently when it comes to SWF and all their perks in unison. It's 4 v 1. By default the killer should have a shadow of power over the survivors
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1902561#Comment_1902561
Oh guest I was crazy when I had three games where I lost 2 kills each cause keys don't need to be nerfed, yeah in high ranks you'll get keys commonly.
I love when they also hide with the keys until you find the hatch and all they gotta do is click
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1902561#Comment_1902561
Oh guest I was crazy when I had three games where I lost 2 kills each cause keys don't need to be nerfed, yeah in high ranks you'll get keys commonly.
Yeah and that's why also the que times for survivor are horrendous, 9 minutes and up because nobody wants to play it cuz it needs a buff
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327
Keys are not a problem and they are not unfair. They are literally a backup plan for when you're out of options or you get enough generators done (remember keys are conditional) and hope you find the hatch with whoever else is still alive before you're found. If you're solo playing good luck getting your team to even see you have a key let alone make it to the hatch with you.
@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/1805327#Comment_1805327
Keys are not a problem and they are not unfair. They are literally a backup plan for when you're out of options or you get enough generators done (remember keys are conditional) and hope you find the hatch with whoever else is still alive before you're found. If you're solo playing good luck getting your team to even see you have a key let alone make it to the hatch with you.
Keys are unfair, you click and escape how is that not unfair? In most stand offs spam clicking makes survs win. You even have a perk that tells you where it is. Not to mention map markers and maps and voicechat. Survivors need a hard kick in the ass to balance this game
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@Retox said:
https://us.v-cdn.net/6030815/uploads/97JOH4BUXMXO/image.jpg
ask me why I tunnel and camp survivors
why would you even put yourself through that lmaooo
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@Retox said:
https://us.v-cdn.net/6030815/uploads/97JOH4BUXMXO/image.jpg
ask me why I tunnel and camp survivors
thats why i mori's them
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1889961#Comment_1889961
No of course I wasn't, and I'm glad I wasn't. It was OP enough when it required 1 hook. You'd quit if DS was still as it used to be after they actually balanced something for once, and original DS was still more balanced than the first nerf of moris.
you're sittin here defending DS still?? Its OP that's it, it was Op then and its op now, the only time it was okay was when they nerfed the timer of the stun
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/212062/revert-the-mori-change-devs
We get it, you have so many hours and ######### but can't get good. Yes moris were a free 4k, not particularly a win but still a 4k.
Now they're nerfed, boohoo. Survivors have keys, which guarantee a max of 2 escapes most of the time. If its 3 or more they would've probably escaped anyways. Yes, keys need a nerf, but not as much of a nerf as moris needed.
You weren't playing when you could get mori'd at the start were you? god help you'd quit lol
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@The_Floof said:
Sooooo,
Today, was playing around as the puppers of terror (Demo). Was playing a match and it was going really good. At least for me, not sure about the rest because... trying to kill them. I killed one of the players fairly early, bad luck and also played really poor with a flash light. Soooo they died. Anyway, the other two I slugged because I was looking for my last BBQ stack. turned out the teammate was not even going to help the two slugged, was going to let them bleed out. I figured he found hatch, but it hit. He wouldn't be able to because not enough Gens were done.
Anyway, caught a glimpse of it. It was fast... Like, sonic fast. It was a blur of grey. Then it happened again. Ran right by while the two slugged who got picked up to run around and get gens done because I honestly felt bad because of the cowardly blur.
After a few Gens got done, the two survivors were always running after something. Couldn't figure out what. The grey blur came back once more but this time. It stopped! It was doing the survivor only well known dance of the survivor life. Butt dance. that is right, they butting up and down and all over the place before zipping off again.
anyway, going to get the point. Had a hacker today, he was using a speed hack and was legit zipping around. I got video proof but sent it to DBD support and Steam so they can bad the butt head. How often to you see cheaters and when you do, which is it most. Survivor or a killer with actual proof and not you think because they did good.
i went against a claud who somehow made her model disappear but i could see the blood trails and hear her cry.
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@gibblywibblywoo said:
No thanks. Don't use moris as I like a challenge and they made solo survivor unwinnable.
Absolutely not even back when i was playing when you'd get downed ONCE and have the threat of being mori'd id still have games where id win and lose. Get better
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1888106#Comment_1888106
I said I go out of my way to not use it? I don't like using it, plain and simple. Except Adrenaline cuz that's the real OP perk, I don't really use second chance perks.
right but other's due and not only that but times 4, all these crazy comparisons i see but even still it's fair in my eyes because its 4 v 1 and you can do great things with voice chat. The escape rate was low before? you just had more people complaining about it
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I just don't understand why pop got nerfed to 45 seconds because it's "too long" or w/e when DS is 60 seconds for a 5 second stun, times 4 if all the survivors run it. They have way too much time to do stuff if we talkin about it lol
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@Hopesfall said:
I've noticed with more regularity since this last patch.. how frequently I am getting blinded by what I can only surmise as ghosts, because literally no one else is on my screen. I'm looking at a wall, and I get blinded. What? Survivors at a 90 degree angle from my face should not be blinding me, period. I can't see them, how is that fair?
Get it out of the game please. If I were able to hit survivors THROUGH walls, it'd be hotfixed immediately. This should not be a thing either.
ive experienced this a few times too, lightborn is my friend now but it shouldnt even happen
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@AnnoyedAtTheGame said:
Survivors get stronger whilst the killer gets weaker. That is all this game is. Buff the moris
for the love of god pls
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@Boss said:
Enduring's minor buff to stun recovery & the removal of Perk stun recovery.
unless you're talking about buffing them? i might be a little confused about the comment, apologies. I read this as "The Removal of Perk Stun recovery"
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forgive me but i am growing tired of devs who seem to not wanna make killer a balanced experience. It's already aggravating enough as it is and taking more away from killer's role is just beating a dead horse imo. I wish there was more devs who actually play killer
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@JohnShark said:
https://forum.deadbydaylight.com/en/discussion/comment/1885557#Comment_1885557
I think moris should be removed and become basekit so when a survivor is on death hook you can more them or hook them again and they die.
id side with that but i liked the idea of a variety of death animations related to that killer, the same one gets boring
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@6yXJI0 said:
Change my mind. This is the most frustrating build i've ever faced.
Can't repair gen, can't find totems, especially on closed maps like Lery's, Hawkins Midwich.
i agree freddy alone is not fun, but those perks allow other killers to be viable, most are weak
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@Boss said:
Enduring's minor buff to stun recovery & the removal of Perk stun recovery.
ew
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1885639#Comment_1885639
BHVR is incompetent, I understand, but DS' need for a rework doesn't come from being OP. Against the best Killers its just mildly annoying at worst, but it's because it's not used for its intended purpose, instead being used as a minute long shield from all attacks. This is a problem, but it's not OP, it's just degenerate.
I can't do anything about that, but Survivors do not need a nerf.
Keys. Do.
But I can't make executive decisions. I agree with the point you're trying to make but you're not making it and I think you're too Killer sided to see things unbiasly. Are Survivors more powerful and easier to play in a group than Killers? Yes. Is it by so much that they can't have any tools at all? NO.
Solo queue is also effected by these changes.
https://forum.deadbydaylight.com/en/discussion/comment/1885649#Comment_1885649
Cool, you're rank 1. I'm rank 2. Devotion 10? Impressive I guess, just shows how much time you've wasted on DBD. You seem to play Legion a lot, from what I'm gathering, and that's a problem. Legion struggles with pressuring gens. I play Blight, and yeah gen speeds are insane sometimes, but most of the time if a gen pops I know why I wasn't there to prevent it, often because I stayed in a chase too long.
There's almost always a reason you lost. You're not perfect, you make mistakes. Figure out what they are in order to improve and be able to combat SWF.
So it needing a nerf doesn't come from being op, but you just explained how it's op and not used primarily what it's intended use is. You sound like you know what the perks do and why they are overpowered but you just don't want a challenge when playing survivor like most i see. Cool im rank 1, i wasted time? That's pretty rude. I feel i spent time on this game since 2016 when there was 3 killers and im passionate about balanced gameplay. Why do you think survivor ques are so long? nobody wants to play killer, clean your eyes
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1885638#Comment_1885638
Survivor doesn't need a nerf. Keys do. Must I repeat myself further?
Yes a sweaty 4 man SWF can be oppressive to some, but they are beatable. It's something called pressure and game sense.
Here's how you beat a 4 man: Focus on keeping them off of generators at the beginning of the game, downing the first survivor is important, but decreasing gen progress is even moreso. Hook your first Survivor and then hook another as fast as you physically can, while still keeping them off of gens (if the 5th one has not yet been completed). Slug when it is a good idea, slugging is a very powerful ability you have and if you do it properly Unbreakable shouldn't be too much of an issue, seeing as you usually slug 2 people close together who you can both quickly down.
i dont need a lesson, i have other posts showing my rank, my devotion and i am one of those people who unfortunately deals with these groups that you prob haven't reached yet
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1885554#Comment_1885554
They have enough, you mean?
Also we all know stealth is ineffective. If stealth was the only way to win, this game would have died years ago.
Keys are the same as moris in the aspect that they reward you for doing half of your entire job. Getting 3 hooks? Nahhh you only need 1 for a kill. Completing 5 gens? Nahhh you only need to complete 3 for 2 people to escape. But even then, Survivors have to put in more effort in order to get into a situation to use the key, while the Killer does not.
Also, Killers have a lot of tools as well. BBQ is just free BP ontop of an amazing aura reading perk. Ruin is free gen regression for doing your job. Pop is free generator regression, but with a cost of having to cause the regression.
Everyone has OP things in this game, that's how it is. BUT none of it is more op than what the other side has. Just scummy. Keys are scummy, and a bit OP. But moris were also scummy, and VERY op.
also keys got left alone and again in this patch, do did DS and many other OP ass survivor perks.
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1885554#Comment_1885554
They have enough, you mean?
Also we all know stealth is ineffective. If stealth was the only way to win, this game would have died years ago.
Keys are the same as moris in the aspect that they reward you for doing half of your entire job. Getting 3 hooks? Nahhh you only need 1 for a kill. Completing 5 gens? Nahhh you only need to complete 3 for 2 people to escape. But even then, Survivors have to put in more effort in order to get into a situation to use the key, while the Killer does not.
Also, Killers have a lot of tools as well. BBQ is just free BP ontop of an amazing aura reading perk. Ruin is free gen regression for doing your job. Pop is free generator regression, but with a cost of having to cause the regression.
Everyone has OP things in this game, that's how it is. BUT none of it is more op than what the other side has. Just scummy. Keys are scummy, and a bit OP. But moris were also scummy, and VERY op.
I don't agree, you failed to mention many of the other things survivors have in their disposal to constantly run the killer around in voice chat while the other gen rush. The Meta build for survivors needs changing, i don't think you've been up against survivors who are all at rank 1, in voice chat, bring all the forgiving perks x4 and keys and what have you. Don't forget survivors have OOO which takes the stealth away from the killer further. Bills perks allow quick success saves and he even has one that tells you where hatch is. Even if the killer found it first, and you had a key, CLICK and you win. Survivor needs nerf
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@ReverseVelocity said:
https://forum.deadbydaylight.com/en/discussion/comment/1884703#Comment_1884703
Reject Dream Snares
Return to laser beam
https://us.v-cdn.net/6030815/uploads/9JQ88UI0VYQA/oldfreddy-png.png
I hope he comes back when they change him again.
THIS adds a lot of flavor to freddy and i was sad they removed it. Same with michael's stalk music
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@JohnShark said:
For me its the pigs 28 meter terror radius. It worked so well for her play style.
how bout a mori revert to something more fair than what it is
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@Critical_Fish said:
https://forum.deadbydaylight.com/en/discussion/comment/1805238#Comment_1805238
Keys aren't okay either, but moris were worse. Killers have a hard early game, and a mori cuts unfairly to the easiest part of the game for Killers by instantly killing a Survivor.
Keys do not guarantee a free escape for more than 2 Survivors most of the time, but moris are a guaranteed win unless you're actually so trash you can't get 1 hook and tunnel off hook, then capitalize on killing a Survivor before the first gen is done.
Both sides have OP perks, next.
Moral of the story: You're stupid, stop crying about your free win button being made to be helpful, but not broken.
Was I harsh here? Yes. Is it undeserved? Read this crap for yourself.
No it doesn't in this type of game setting you either hide successfully and make it out or die. Survivors have way to many forgiving shortcuts through the match as it is
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@BioX said:
https://forum.deadbydaylight.com/en/discussion/comment/1881790#Comment_1881790
but was this technically not always the case?
yeah but this just increases it to an unfair standpoint. imo
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@BioX said:
im sorry but I have no clue what point you are trying to make....why does the mori nerf suck?
mostly because it gives survivors power over you as killer in the sense that even if you meet the conditions survivors can basically pick and choose whether you get it or not, doesn't matter if they lost either.
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@MasterofSFL said:
https://forum.deadbydaylight.com/en/discussion/220315/heres-why-the-mori-nerf-sucks
You're using an inherently broken offering that takes out half the game and complaining others don't want to play with you?
Butt Y?
broken offering, look at their builds lol and thats a norm and dont require an offering to let you know im running it. It just lets you know to either be a good sport after 2nd hook or a cuck
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@DFP said:
Killers are on strike.
We want better sportsmanship, to be recognized as people too rather than punching bags.
(I wish.)
we need a artist to draw a pic with a sign protesting killers loooll
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@Momentosis said:
https://forum.deadbydaylight.com/en/discussion/comment/1881210#Comment_1881210
why the ######### are you asking me? You think I'd know?
no i'm just saying how crazy that is lol that was alL!
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@Momentosis said:
Just the way it do done be my man.
For me, most of the day, survivor queues are 3-5 minutes and Killer 30s-1 minute. At night, survivor queues because 5-10 minute, and killer 10-30 seconds.
If I'm in a SWF, it becomes 3x worse.
i go back to this and ask how you have a full lobby, and finding 1 killer takes that long and makes it longer if you're in a grp???
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@sulaiman said:
No, they need the killers to taunt. They just dont want the killer to be able to win.
the killer should bea substantial threat, not easily taken over by 4 "defenseless" survivors
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@TragicSolitude said:
https://forum.deadbydaylight.com/en/discussion/comment/1878024#Comment_1878024
I think what many survivors actually want are killer-free matches.
The only time survivors ever seemed happy after a match was when I farmed or meme'd around. Me not playing for real and letting them escape is what they wanted. Anything else, win or lose, and they went off. Messages are turned off, now, but I still get survivors who act like dicks even when I'm pretty much harmless.
Their behavior suggests a lot of survivors don't want killers in their matches. If indeed fewer people are playing killer, then I guess those survivors are getting what they wanted?
killer free matches??? loool that is not this game yo
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@Mandy said:
It's really nice to read the wholesome moments people have. It really makes a change from hearing all the negative 😍
maybe there wouldn't be so much negative if admins or devs heeded to popular posts about issues in the game. Instead of painting over problems with cosmetics and smiles $$
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/1876645#Comment_1876645
Thats it! You solved survivor queues!
Killers just need to git gud...
*facepalm*
how are we supposed to do the event other than stick to killer, unless you wanna wait 10 minutes. Still been trying it with solo and with 4, same
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@Tsulan said:
Simply not enough killers willing to play. Makes you wonder why.
oh trust me there's no wonder, It's obvious people are fed up with how unfair it is
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@EvilClimax said:
Killers are very happy with the state of this game: that's why you have 2019 que times
i mean i enjoy it when i wanna do killer and its instant but my friends most of the time feel the wait time is too long
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@Momentosis said:
Just the way it do done be my man.
For me, most of the day, survivor queues are 3-5 minutes and Killer 30s-1 minute. At night, survivor queues because 5-10 minute, and killer 10-30 seconds.
If I'm in a SWF, it becomes 3x worse.
it shouldn't be like that i feel if you already have a full lobby and just need to find a killer.
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@SurvivorAnxiety said:
hi! i play on pc with crossplay enabled so i don't care what platform you play on! i'm currently red ranks but i'll play with anyone of any rank! i don't play super seriously or take rank seriously, and i like to run meme builds a lot (i really like autodidact dfgdfg). i just wanna have fun with people and play casually!
my discord is mashtyx#6896 :D
oh and i'm lgbt+ so if you're a bigot pls don't reply/add me
i want more friends!
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@Kind_Lemon said:
https://forum.deadbydaylight.com/en/discussion/comment/1843448#Comment_1843448
Dead Hard was designed to be a perk that when a survivor timed it well, a killer would miss an attack that would otherwise hit. The A Lullaby for the Dark chapter had some CRAZY survivor perk ideas in it whose like hadn't been seen before, but Dead Hard wasn't meant to be so crazy as to be a free extra few feet whenever the survivor wanted/needed it. It was designed that way because the invincibility frames for DH are shorter than a max killer's lunge (longer invincibility frames would feel really bad for the killer and requires less precise timing from survivors), and the DbD devs needed a way to make sure that killers couldn't just consistently out-lunge the perk regardless of how precise the survivor's timing was.
The current and past* side effects are/were because of that :/
*dashing forward in the air onto places the killer couldn't reach
i just don't like how it's a 2 for one, gives you a speed boost in a direction and also makes you immune to a hit. You can do great things if you time it correctly. Keep it mind it's not that hard to press a button at the right time, at least imo
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@TheBigBingus said:
The fact that they have, once again, REFUSED to change DS or OoO is ######### outlandish, and yet not even 6 months after release undying got nerfed into the ######### ground just shows that they don't care. They need more survivors to play the game, so they refuse to fix things that killers have been complaining about for years, because they just don't care anymore. Keys are still a thing despite moris being nerfed into literal uselessness, and there is no update on when or IF keys will be changed. Yes, ruin undying was too powerful, I agree with that. but guess what else is powerful? Medkits, DS unbreakable, OoO with SWF teams, gen speeds at the state they are at, map offerings, keys, dead hard, borrowed time, and so much more. I honestly don't care at this point. I've just given up hope that this game will ever be balanced, so I now no longer feel ashamed of playing like a #########, because if I actually play nice and take peoples fun into account, I'm going to lose. Also, this joke of a clown rework and wraith buff is just sad. wraith needed a movement speed buff along with the invisibility, and the "afterpiece antidote" seems incredibly underwhelming and not helpful. the reload speed buff is nice though. I'm sorry for ranting, I just feel like I have lost hope for this game at this point. I love this game, I really do, and seeing it go the route its going makes me so sad.
game is survivor sided and it needs to change!
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@immortalls96 said:
What you meant to say was this only applies to SURVIVOR perks..cause ds unbreakable which was legit unbalanced due to no real counterplay is once again left alone..but you reduced hex undying down to nothing..can't say you arnt biased when making such biased changes..talk about disappointing
where can i link my discussions talking about how this game is very survivor sided. Also how Keys and survivors should be balanced before anything else on killer. It;s a nightmare to play cuz you get bullied, no matter the rank, no matter most things. Survivor's perks and state of play lets you do that now
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@Kadajacs said:
https://forum.deadbydaylight.com/en/discussion/comment/1857402#Comment_1857402
Survivors do have these small metal devices that let them instantly escape from the game. I would say that is on the same level if not higher.
lmao what? so in horror movies you just aren't allowed to die? Mori's are an important part of the game, there needs be more animations for the killers in the game!
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@TheClownIsKing said:
Credit goes to @Altarf for suggesting best use of DMS on Twins: hook The Obsession, then send Victor out on a lap to every gen to get survivors off of them, ignoring survivors until you know every survivor has been found. It works incredibly quick.
I then thought to chuck on Furtive Chase to get more mileage out of DMS.
It’s just beautiful. It’s still a gamble in that you may be unfortunate to not find the Obsession for a significant portion of the match. Just force a DS out of someone where possible or also run Nemesis (I wanted other perks in my build though)
No wasting time kicking gens.
No stressing about using Pop.
No stressing about Hexes being eliminated far too quickly.
Just frequent denial of survivors being able to continue repair progress while you can focus on chases, and hopefully hook the Obsession again.
The Twins take a somewhat not great/mediocre perk and make it AMAZING!!!
ill give it a go :)
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@Hex_UrbanEvasion said:
https://forum.deadbydaylight.com/en/discussion/comment/1849475#Comment_1849475
Have you not played survivor before? People do this all the time. They used to just do it on first hook. Unhooking someone else just so they can die to a mori is a waste of time. It puts you at risk just so the killer can get a creepy murder cutscene. Of course they didn't bother.
What are you using the mori for? Are you using it for the creepy murder cutscene? Are you using it to scare or punish survivors?
which is why this mori change is the dumbest change when it comes to the subject. Now nobody will get mori'd they'd rather just die on hook. So spending blood points on it and all that we can't even enjoy it over some butthurt survivor loser, that time with how it is now, fair and square.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1855936#Comment_1855936
Sure, that's true, but matchmaking is all over the place atm. Still, I see ~68% kill rates at red rank and that definitely doesn't tell me that gen times are too fast. Maybe nerfing moris will make a dent in that, maybe not. Until that number comes down I don't see a need to reduce gen times.
@Mattie_MayhemOG said:
Ruin is a necessity is most high rank games and even then you have to apply constant pressure to get the most out of it. Its the state of the game, plain and simple.
It's the state of the game that survivors are REALLY strong rn yes
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1855382#Comment_1855382
Not a survivor main, but yes, actually, just apply pressure. The gens only fly if the survivors are free to do them. They are not free to do them if you're generating enough pressure. "Just apply pressure" trivializes it a bit because it implies it's something you can just snap your fingers and do, but that doesn't change the fact that it's exactly what you have to do.
sometimes it's not as easy when people do the run around builds and have voice comms