Avatar

SasukeKun

SasukeKun

About

Username
SasukeKun
Joined
Visits
0
Last Active
—

Comments

  • @EvilJoshy said:

    I'm waiting for a survivor main to say

    "Just apply pressure"

    lmaooo

  • @Healthore77992 said:

    And whole community agrees that DS+UB is broken. Let's change that first.

    I'm pretty done playing killer until they balance ######### out, literally every survivor runs that in their build and its chaos trying to put pressure on 4 people doing the same annoying crap

  • @Hannon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1849445#Comment_1849445

    No, it’s not.

    65 ping is good ping and when I play against killer with good connection I don’t get hit through pallets or windows.

    unless you have a ping monitor at all times, it could be you

  • @DontNerf said:

    So I want to start by saying that at this moment kicking a Gen with no regression perks like Overcharge and pop is ABYSMAL its confuses me that kicking a gen pretty much does nothing to it and just a simple tap from a survivor stops its regressions.

    I think kicking a gen by default should have more of an effect, there's a few ways that you could do this,

    1, An 8% regression everytime you kick a Gen by default with out any regression perks.

    2, it applys 200% regression when kicked (like ruins regression but only for that kicked gen)

    3, gens need to be worked on for 10 seconds before the regression goes away, what i mean by this is that a Gen will continue to regression with tapped and needs to be fully worked on for a decent amount of time for its regression to stop apply when not being repaired.

    What do you think of these ideas?

    OR they could make it so survivor wasn't 1-2-3 easy pz. It's weenie hot jr if you have any experience in this game. They shouldn't input these perks if they can just walk up and click and cancel you out of 80 seconds. great right?

  • @AnnoyedAtTheGame said:

    This update to moris was a massive slap in the killers face. Making the suv stronger and the killers weaker.

    Hook a survivor and they die on hook or kill a survivor with mori.

    Waste of a perk slot.

    I've avoided prob atleast 10 mori whilst ranking killers up.

    People complain about q times being so long and you wonder why. Stop asking for killer to br nerfed every update.

    you know what's the bigger thing to complain about? How survivors can gen rush the game in 4 ######### minutes or less but they can't be taken out of the game or killed until a "fair match" ######### is that

  • @Mandy said:

    I agree that Legion needs some minor buffs, but I don't think they're the worst killer by far and I do rather well with them. I'd like to see their fatigue time reduced to 2.5/3s but not really a great deal more than that. I find FF very easy to find other survivors with and do pretty well mind gaming chases, add on wise I tend to run the Julie's & Suzies mixtapes the most as those are the add ons that work best with my style of play.

    Minor buffs? personally that's the first time i've ever heard someone say mixtapes are useful...where? you're telling me you know the timer and can play with that useless deep wound timer? what survivors are you going against? 18?

  • @Hannon said:

    Like, what kind of validation is it?

    look at this and tell me. How hard is to stop awarding people for having bad connections behavior?

    it seriously ruin the experience of playing survivor

    https://youtu.be/BelaPvFI1eE

    https://youtu.be/AiNZaPYW220

    OuTpLaYeD

    just saying that;s definitely your internet connection in most cases, high ping connecting to their servers and the killer sees you one place but for you and may have ran by them already. It's weird but i agree hit validation for what? killers have their own bs

  • @Grandpa_Crack_Pipe said:

    I can't believe this is still going on.

    it will go on because this game's devs need to listen to killers for once

  • @Killing_Time said:

    Haddonfield or Midwich? I personally hate both LOL

    most of the maps need reworking and some of the features are due to poor map design

  • @Crazewtboy said:

    I was out of the loop until yesterday and everyone seems to have stopped playing them by now. Haven't seen not one and I've played 40-50 games. I have heard they are a pain to play against. Is this true? If so, why?

    twins actually is able to put pressure on the sonic clowns (survivors) its amazing

  • @maaadinsomniac said:

    Revert Mori's changes, add Bloodlust 42069, remove BT,..

    Just kiddin', new Mori's are best change so far for last year. And actually it's working on 1st hook when Survivors are send into 2nd phase, I was moried like this many times.

    no it is not by any means, you get more points for hooking why would you kill at that point? It just makes survivors stronger

  • @NITRAS42 said:

    I feel like I see a survivor bring one in at least a third of matches. People trying to use them before they get reworked?

    Or is this just my imagination?

    its the call you're getting that's screaming at the devs from the distance to balance the game

  • @Forsaken_Sins22 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805349#Comment_1805349

    infinites were needed, our perks aren’t that op unless you consider ds. Dead hard is bated by any good killer. Wanna talk about OP y’all’s add one for killers are free buffs, Instadowns like leather face, Moris, bbq&chili, nurses, noed, franklins, doctor as a killer is free W. We have pallets, keys, flashlight l, a select few perks worth a damn. Maybe if you were good you wouldn’t complain. I 4ked with the mori rework. It’s not hard. Killer is easy asf. Free blood points. Rank2 btw at that. Our perks are based off killers tunneling and camping because that’s all killers do anymore.

    it sounds like you don't play killer that much cuz Doctor can get out played because of the detonation of his shock delay just basically benefits with the survivor anyway since in most cases they still get to vault or drop the pallet while screaming, which makes no sense

  • @Lightpkm said:

    https://forum.deadbydaylight.com/en/discussion/212062/revert-the-mori-change-devs

    Old Morris's are broken, new mori's are actually balanced. If you need old moris for free wins then you have a long road to improve on. Good luck.

    pls tell me where i said "i need a mori to win" that wasn't the point of the post

  • @Caleegi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1836672#Comment_1836672

    Lmao jokes on you, I don't use pink keys and I usually play with 1 other friend if any.

    So, back to my statement before, learn how to play the game without wanting to win with no effort.

    @ProveKa said:

    Offerings are arbitrary things in the game and should not affect the game too much.

    theres things that survivor has that are just as ridiculous soooo, like the fact that dead hard creates more distance than just dodging a melee. it's a 2 for 1

  • @Harrington said:

    I'm not sure how to feel about it right now because moris have been rendered basically useless and I don't know if I should spend blood points on them.

    @TragicSolitude said:

    Do you like the animation? That's what moris are for, really: a nifty death animation.

    So, this is probably a killer-specific question. Some killers, like Trapper and Wraith, have really crappy moris, so theirs aren't worth the BP in my opinion. Other killers, like Hag and Spirit, have moris that I enjoy watching, so those could be considered worth the BP.

    thats like saying "Do you like the escape animation of HATCH? :D" gett tfo guy keys and other survivor perks need swappin

  • @Caleegi said:

    No, learn how to play the game without getting a mori as a free pass to win.

    Might as well not play.

    Here lemme translate this to survivor side


    No, learn how to play without taking a pink key and 3 talking teammates to tell you where ######### is as a free pass to win


    Might as well not play.

  • @Sir_Child1234 said:

    does anyone have some Pig builds?

    Update this post with more pls

  • @Boss said:

    DISCLAIMER: Polls are limited to 10 options, so to include all options, they're going to have to share their spots.

    Simple: What Killer as of right when you read this grants you the most kills on average?

    WARNING: Voting is permanent, so no changing your mind afterwards. 😜

    Oh, and i'll be leaving out The Blight, cause that ain't here yet as of creating this poll.

    and you'll notice most of the chase killers are at the bottom because this game is survivor sided

  • @ZtarShot said:

    So, instead of trying to balance out bad map layouts that allow exhaustion perks to be so popular, you want them to be more DETRIMENTAL, i.e. making people play the least optimal playstyle, immersed. You ask, "No I never said that, why?" because you slowed people down, which doesn't make sense from a balancing perspective.

    I don't disagree with a key change, they need to get on that ASAP, but then you try to defend old Moris, which, NO. You're points are both wrong:

    1) Pips don't matter, you'll get survivors around the same level of skill each time unless they're on comms

    2) People get bullied for using keys, too. It's just one person over four.

    The fact that you think one shot makes killer immediately viable shows a lack of playtime, imo low hours = less skill = ranting about "unbalanced" things that are balanced.

    That about covers your entire rant, it basically says instead of survivor sided it should be killer sided.

    P.S. You can't fix comms, there isn't a way.

    i still read this post in confusion, so instead of making it more interactive and "immersed" you'd rather survivors have all these 2nd chance sonics perks and be able to gen rush the killer almost every match to guarantee you have a good time. No thanks

  • killers who are actually a threat and not if you don't LoOp correctly. That's what i want

  • @ukenicky said:

    If exhausted = hindered there wouldn't be much point to using them. Most killers are already faster than survivors so this would make exhaustion perks catch survivors almost always after their use? That just sounds awful. Considering how long exhaustion lasts that is.

    Key changes are on the way and hopefully will tame them down. They should be more about aura reading addons than allowing an entire team to escape hatch.

    i can understand how you see that but to me Exhausted should cause hindered running to some extent. IF they changed it to work in someway different than it is now, maybe exhausted last shorter to give it effect and the perk has a cooldown.

  • @FrostySeal said:

    The game isn't "heavily survivor favored" for the most part the game is actually quite balanced unless you run into a 4 man SWF with a key and map, and those guys are extraordinarily rare and the game shouldn't at all be balanced around them. Your talking as if every single survivor is extremely skilled and will bring OoO and all the 2nd chance perks.

    There are also way more viable killers on the game then just the ones you mentioned, there's Blight, Demo, PHead, in fact technically all the killers in the game are viable so long as you bring strong addons and perks for some of the weaker killers like clown and wraith.

    Point is, the game isn't favored towards any side at all, people will usually just complain because they're either bad at the game or because they ran into a few instances where the game wasn't balanced.

    They do? If you play at Red ranks you're gonna get mostly console low ranks and or carrying higher ranks telling them how to play and what to bring. Regardless of their rank for that matter tbh. Any team with a brain is gonna bring 2nd chance perks, its not uncommon by any means.

    Granted, some people on that topic might be better at different killers compared to others. Though i still feel the killers that rely mostly on chasing rather than map pressure powers or fast navigation are still gonna get the short end of the stick unless you play the forced build because of how survivors exploit all the dumb stuff

    If there's more than a few instances where the game isn't balanced..then that must mean somethings like i said about survivor are not balanced compared to killer. Survivors shouldn't be bullying 4v1 in this game setting

  • @ChurchofPig said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834166#Comment_1834166

    Imagine using Thrill of the Hunt as an example for a perk that's good for locating survivors.

    lmfaoooo Thrill just makes a noise and then that's it, nothing specific

  • @ZtarShot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834387#Comment_1834387

    I'm confused, when exactly did you say anything about sprint burst in your original post? I've reviewed it a couple of times, but I cannot seem to find it? You never mentioned that and I'm accused about the "If you were around for that time back then" line?

    im talking about most all exhausted causing perks in general

  • @Harrington said:

    I'm not sure how to feel about it right now because moris have been rendered basically useless and I don't know if I should spend blood points on them.

    REVERT IT, I WANT MORE DIFFERENT KINDS OF MORI ANIMATIONS FOR KILLERS

  • @ZtarShot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834100#Comment_1834100

    I never said I relied on exhaustion perks. They aren't frequent in my typical builds, but they do appear frequently with other survivors. And, if slowing people down isn't detrimental, then what about the baby megheads who use sprint burst, the perk where you are always exhausted if you're running. Which, happens a lot when you play Dead by Daylight.

    To say pink moris helped low tier killers is an understatement. No matter what, they could easily be abused.

    And the fact that your only counter argument is "You didn't read my post" although I covered everything you mentioned in the post says a lot about YOU.

    like i stated in my post, im talking about if they changed it to where you used to be able to activate sprint burst like dead hard and choose the reward with a setback like exhausted. If you were around for that time back then

  • @APoipleTurtle said:

    I really don't like the idea of Exhausted survivors running slower. That just seems inherently anti-fun in my opinion. However, I actually do like the concept of the Exhausted status being a little bit more than a fancy cooldown for these perks.

    So alternative suggestion: What if survivors had louder breathing while suffering from the Exhaustion status?

    Survivors already breathe a little heavier when they run (and continue to do so for a few seconds after they stop). What if that heavier breathing persisted while they were Exhausted? Their breathing can be an invaluable tracking tool (when it isn't bugged courtesy of Iron Will), so this could slightly increase the risks of using these perks while also giving the killer a little more to work with.

    I'm still thinking of what would happen if hindered and exhausted were the same thing to some degree, i mean there's pallets and you can run fine after exhausted is over before you used to be able ACTIVATE sprint burst. keep that in mind

  • @DrewpyCheekz said:

    https://forum.deadbydaylight.com/en/discussion/comment/1834139#Comment_1834139

    Undying, discordance, thrill of the hunt, all ears, surveillance, iron maiden, bitter murmur, deathbound, bbq, nurses calling, and more.

    literally none of those make you see survivors at "all times" Object obessesion however gives survivor the ability to see the killer as long as they look at you. Another bs

  • @DrewpyCheekz said:

    I am red rank in both survivor and killer, and survivors have been stripped of everything except looping, which is also gradually becoming more inefficient. Killer's have perks that tell you where survivors are at all times when doing anything, and can down people in one hit. At my rank, almost every game ends in 3 or 4 kills. You are just a bad killer.

    So am i, and there isn't much to back up this "see at all times" perks killers have, you must mean Object of Obsession

  • @APoipleTurtle said:

    I really don't like the idea of Exhausted survivors running slower. That just seems inherently anti-fun in my opinion. However, I actually do like the concept of the Exhausted status being a little bit more than a fancy cooldown for these perks.

    So alternative suggestion: What if survivors had louder breathing while suffering from the Exhaustion status?

    Survivors already breathe a little heavier when they run (and continue to do so for a few seconds after they stop). What if that heavier breathing persisted while they were Exhausted? Their breathing can be an invaluable tracking tool (when it isn't bugged courtesy of Iron Will), so this could slightly increase the risks of using these perks while also giving the killer a little more to work with.

    I like that suggestion, almost like a built in strider perk

  • @ZtarShot said:

    So, instead of trying to balance out bad map layouts that allow exhaustion perks to be so popular, you want them to be more DETRIMENTAL, i.e. making people play the least optimal playstyle, immersed. You ask, "No I never said that, why?" because you slowed people down, which doesn't make sense from a balancing perspective.

    I don't disagree with a key change, they need to get on that ASAP, but then you try to defend old Moris, which, NO. You're points are both wrong:

    1) Pips don't matter, you'll get survivors around the same level of skill each time unless they're on comms

    2) People get bullied for using keys, too. It's just one person over four.

    The fact that you think one shot makes killer immediately viable shows a lack of playtime, imo low hours = less skill = ranting about "unbalanced" things that are balanced.

    That about covers your entire rant, it basically says instead of survivor sided it should be killer sided.

    P.S. You can't fix comms, there isn't a way.

    No, i don't feel you completely read my post because i only said atleast pink mori's helped the lower tier killers. If you rely on exhausted perks then i believe that says a lot about how you play. It wouldn't be detrimental either, like i said you'd just be hindered for the time of exhausted or if they tweaked it to something else. Also this is just all opinion

  • @DemonDaddy said:

    Sadly the game is currently balanced around survivors exploiting killer mistakes and not the other way around.

    So really frustrating and things i hope change for a balanced experience

  • @Wesker09 said:

    Please get rid of the penalty so I can dip too, not in the mood to play these games.

    Against a group who are in SWF and spam the spam perks, but those are fine and balanced

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/212062/revert-the-mori-change-devs

    You say they changed it for bad survivors complaining they don't want to die, but your post here sounds like a bad killer who is not able to kill survs without moris.

    I mean, I play both sides equally, and I just can agree with that change. Dude, i used pink moris and, unless there was a very very annoying survivor, i would hook them twice before moriying the survs.

    Playing solo survivor can be a pain in the ass tho if you get bad mates, if you get tunneled camped or whatever.... and a lot of killer (i presume like you) bring moris to kill right away a just unhooked survivor.

    You complain that waiting two hooks before being able to mori someone is bad, but it kills the fun of a survivor pretty fast in a trial.

    Otherwise, use devour hope, but according to me, you look like one of those complaining killers exactly like complaining bad survivors.

    Don't change moris, it is very well balanced like that.

    No because with spam perks like DS, Adrenaline, Dead hard, and #########. It makes survivors too powerful, they need another crutch by the devs

  • @AnnoyedAtTheGame said:

    The moaning survivora who swf get stronger so the killer can get wealer.

    There was nothing wrong with mori. The was hardly any in the game at all.

    Yiu get about 10 mori in trew getting to level 50? So out of day 150 games you will only use mori maybe 10 15 times.

    This game is survivor sided and all thats going to happen is killer aren't gping to bother amymore.

    The killera are wek af already and every updatw they get more nerfs on them.

    Killer nerf after killer nerf after killer nerf is this game.

    image.png

    This is what's going on for most killers vs survivors

  • @Kind_Lemon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1805242#Comment_1805242

    I'm running into issues where I'll bring a mori and have two survivors dead with two survivors incapacitated, and no one's available to mori because they're both in the first hook state. And then I stand on top of their bodies and stare at them. They stare back. And we do that for a while until I make up my mind on how I'm going to get them to farm one another without making myself feel bad so that I can mori one.

    That's the reason I'm not too keen on the change.

    me either, it forces killers to play a certain way, at some points Mori gives less points than hooking overall. I thought they were gonna adjust the scoring at some point

  • @Anara said:

    Im actually a survivor main but sometimes I play killer for fun and for rift challenges.

    When I play killer I play bad, but I dont tunnel or camp or slug and I use fun builds and bad perks. Because I enjoy the game and I dont care to win.

    But half of end game chats there are always survivors complaining about me, insulting me for nothing... tell me horrible things I cant write here.... I always report this kind of players but I still saw end game chats like this.

    Ive never seen a killer fair like me. I know that Im loosing but I still dont camp and ran away from hooks to practice chases and get better.

    Survivors are escaping and still insults me in end game chat. They calling me a tunneler but everyone have been hooked twice...

    I know the most popular opinion is that killers are toxic etc but its wrong survivors players are way more and insults killers for nothing.

    Its very sad because this game is very fun but players are just trash people, sorry to say that...

    I just want to say : Behaviour please do your job and ban players like this from the game. They are very hurtful for free, with no reason. There are games rules but they dont care because they are not banned and still in this game.

    I just start to think that killer is the bad role and whatever your gameplay, kind or toxic, survivors just like to insult killers because they are the bad role.

    they are i hope survivors get nerfed

  • @Kadajacs said:

    How I see it Mori and Keys essentially fill the same purpose. They allow the user to skip their end game and immediately win.

    Killers skip the later hooks, survivors skip the later gens.

    As they are both essentially opposite side of the same coin how is it fair to nerf one and not the other.

    I agree that Mori needed changing and think what they did is not bad. Hopefully they will soon take the bubble wrap of survivors and rework their side. I doubt it though

    i'd like it if they changed around how mori's work all together, if not what it was after 1 hook then maybe somethin else that's not only after 2nd hook.

  • @DaKnight said:

    Because all the gens can be done in 4 minutes, unless the killer is able to create pressure.

    Survivor's objective i think also is just too easy, If i were ti implement something else, id have it stir randomly each trial between what the objective is, Gens, EX., Ex. That would be cool

  • @Grandpa_Crack_Pipe said:

    The difference is that Devour Hope and Rancor treat a mori as an incredibly powerful effect that has to be earned and can be played around before it gets to that point (because being able to remove someone from the game on the spot is, and should be. Someone getting mori'd with 3 or more gens left is more often than not a death sentence for the team). You can even mori someone who hasn't been hooked at all with them!

    And because of that, they feel fair and no one has a problem with them.

    On the other side, you bring one red boi and get the same effect for everyone with no downsides and nothing else in the category has even a hundredth of the same power as it does, so theoretically, there's no reason not to just bring it every time.

    Even disregarding design philosophy in this case, i'm sure you can see the issue.

    Yeah but devour hope isn't as passable, i've done it a few times on different killers but nothing satisfies me more than just a pink mori. Rancor shows where you are and if it's a SWF then your location is shown so what's the point? If the perk is activated they sit by the door or somethin, have i got a rancor kill? like a hand full of times..Still would choose the pink. It brings a challenge

  • Devour Hope can be turned off, and Rancor isn't that strong..It tells the person they gonna die if they go down, the lack of surprise makes it weak. Mori you do too but it effects everyone with the same threat

  • @terumisan said:

    https://forum.deadbydaylight.com/en/discussion/comment/1812861#Comment_1812861

    I don't have time to set up 4 separate 60 second timers while worrying about which gens pop where while also noting which person has which perk in the middle of a chase

    this is what i was talking about if the whole team has it

  • @lucid4444 said:

    If you needed moris to get kills then you've got a long road of improvement ahead of you

    I never needed mori's to get kills, i just was a fan of challenging the survivors and not underwhelming the killers who are supposed to kill you. I don't want the only way to die is to be hooked and it feels like its leaning that way

  • @Seanzu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1812857#Comment_1812857

    I'll take being able to hook everyone first without worrying about DS over downing someone at the start of the game, them dsing, losing them and then finding someone else who also has ds, and downing them, and getting hit by ds etc etc, you used to be able to get hit with ds 4 times before you even got a hook, but i guess counting to 60 or not picking up someone who's just been unhooked is just too hard for some people.

    this is the ######### im talking about, teams who use this tactic are the ones i mori when i bring one.

  • @Yords said:

    They are working on keys next and the mori change was good. It was good because it was completely unfair to immediately take a survivor out of the game. At least keys require them to do gens. For killer, a hook is almost always much easier and faster to get than a generator which makes the mori's stronger than keys.

    Same thing, if they die that quick maybe they need practice and aren't good survivors. And keys are stronger than Mori's now because there's no challenge to find the hatch and just open it back up once you close it so putting pressure on the doors is kinda pointless if there's a key. You can use it for a long ass time to see your team, there's even bills perk that shows you were the hatch is and Maps. I feel a lot of these players underestimate how powerful some surv kits are. Especially with SWF

  • @DbdKillerMain said:

    https://forum.deadbydaylight.com/en/discussion/212062/revert-the-mori-change-devs

    Have you seen the devs play killer?! They don't listen to survivor mains, They ARE survivor mains...

    I'm losing faith their team has any idea what high level play is like for killers. DS is strong asf, especially the fact that you can trigger it by having the killer chase you into a locker. even as a surv idk i never did that, so toxic lol i thought it was a bug at first

  • @Evelyn208 said:

    This thread just proves you are a tunnel off hook killer, not something to be proud of.

    @Grandpa_Crack_Pipe said:

    I literally made an account here because of the overwhelming need I felt to clown on this dude, but I feel like enough's been said.

    So hey, instead? Have an announcement.

    There are people who play this game who genuinely, honestly believe they deserve to be handed wins. That a victory against the other side should not be earned, but given, as much as they may deny this to others, or even themselves. There are survivors who expect the killer to stare at a corner the whole match 'till they have the exit gates open. There are killers, like I suspect this sweet baby bean OP to be, who would only be satisfied if they loaded in to an empty 25x25 foot square with no exits and got to play Mutilate-a-Doll with the survivor players. To these players, they are NEVER in the wrong, the other side is always a grand evil, and they can take endless amounts of pleasure in ruining as much of their experience as they can because the game is "X-sided".

    We call these players "entitled."

    Entitlement is a plague that affects survivor and killer alike. It is, without a doubt, the greatest affliction worming its way through the fetid bloodstreams of the playerbase. It breeds terrible diseases such as Whataboutism (hOw caN yOU neRf mOrIS WithOUT neRfING keYs tOO, BiaSed DevS), Elitism (lol survivor/killer main spotted, count how many times you've seen that in a DbD discussion), toxicity (ggez baby killer LOL), and worst of all..

    A victim complex.

    People who genuinely, earnestly believe that the devs are sided against their playstyle of choice, and deign themselves a "victimized underclass" for their choice of role in a v i d e o g a m e .

    I know you've seen them before. People who clutch their chests and fall to the floor for every minor balance change against their preferred role. I saw someone punch holes in the wall over The Spirit making periodic noises that slightly revealed her location during a phase, almost certainly a (not unwelcome) bug that was decried as the death of The Spirit and the end of Killers in DbD.

    But there's a cure to this plague. Please, don't limit yourself to just one role or another. Use your critical thinking skills. Examine your entitlement a little closer. Be critical of yourself. Exercise some EMPATHY, for godsake-- not everyone on the other side is out to get you and you specifically.

    Thank you.

    Using a mori' doesn't prove anything on how i play i don't think, and "Clowning" on someone who has a different opinion lol relax dude

1 … 17 18 19 20 21 … 32