SasukeKun
SasukeKun
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/comment/2357727#Comment_2357727
I haven't tested it because I don' t own legendary skins for Cheryl, but doesn't she have her own icons for Lisa etc as well?
Nevertheless having a universal prestige layer for all characters would be so great. Same goes for the anniversary crowns. I would like to use them on cosmetics I like.
Only Chris and Claire are the first two to have their own voices i think
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@LapisInfernalis said:
https://forum.deadbydaylight.com/en/discussion/265617/claire-chris-should-get-prestige-too
I would support this since they also have their own UI icon during the match.
Same goes for all the other legendary skins.
Although I think a simpler solution would be to make the prestige blood just an added layer so you can use it on other cosmetics.
Well just specifically Claire and Chris i think are different from Cheryl. I wouldn't mind seeing it myself but im just saying it makes more sense with the Resident Evil characters because like you said they have their own UI icon, Voice, they just share perks cuz personally i wanted Claire over Jill.
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@Razorbeam said:
https://forum.deadbydaylight.com/en/discussion/comment/2354157#Comment_2354157
I know Capcom are very strict but if they authorized the skins we have now then simply soaking them in blood shouldn't be an issue, it's when you start making your own outfits for them they can be difficult.
Konami said BHVR has creative permission i keep reading
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@GannTM said:
I would love that. I have Claire (technically Jill) at P3 but she doesn’t get a bloody skin :(
Yes, i feel like all Legendary Skins that are unique characters should be able to get them that would be awesome, i don't mind if they share perks
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@MyersIsPantless said:
so your getting angry at survivors for hiding away from YOU because they are unable to do their gens for 2 minutes? i dont see a problem with hiding away from gens when their unable to be touched waiting for them to be touchable. and holding the game hostage is like sitting at 1 gen as 1 survivor doing NOTHING and just sitting in like a corner of the map.
I'm getting angry at people who purposely don't do gens when theres no courrupt
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@Orion said:
If you're being held hostage, just open up any recording software, record it for a while, then report them and send the video to the mods.
dude side note, 20k posts holy #########
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@Orion said:
If you're being held hostage, just open up any recording software, record it for a while, then report them and send the video to the mods.
is there like an official person you email it to?
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2353852#Comment_2353852
Classic DBD forums of resorting to insults when someone discredits what you say. Maybe if you had 1 of 100,000 tracking perks, this wouldn’t be an issue.
what's classic is how know it alls like you, don't heed others opinions lmao
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@Zokenay said:
I mean it really isnt holding the game hostage, it would be different if they stayed like that until you found them without doing gens.
They decided to take it slow to remove your advantage with CI
The first part is what i run into not just waiting out a perk, thats fine and not what this post is centered around
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2353837#Comment_2353837
Your struggle of survivors outplaying a perk you can take off at anytime? Oh, must be sooo hard for you.
If you used your eyes and read my post you'd see its not just about corrupt you moron
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@StardustSpeedway said:
Waiting out corrupt is the smartest play. You won't get any value out of it and now are stuck with 3 perks for the remainder of the trial.
RIght, but im not talking about just waiting out corrupt and it sounds like an easy excuse to use, taking the game hostage is a reportable offense and infact toxic
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@Archive512 said:
killers, you know who im talking about. clicky click flashlights, dead hard, decisive strike, sprint burst, lithe, the whole nine yards. it wasnt too bad until recently, whether its from me hitting green ranks (but still against red ranks, thanks behaviour) or the free to play stuff going on right now, but survivors are hella toxic recently. anyone else getting this?
What's toxic is them not doing gens and just hiding, Taking the game hostage is infact toxic
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@WexlerWendigo said:
Sounds like they’re just playing efficiently waiting out corrupt, nothing wrong here as there’s perks that could’ve helped you find them.
This really doesn’t happen much at all
Oh im so GLAD it hasn't happened to you yet, lets not discredit my struggle
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Let's also not forget Nemesis Add on that Exposes you for 12 seconds is also not enough, we learned that with the Twins, 9/10 times they are out running you in 12 seconds.
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@Pizzaman said:
https://forum.deadbydaylight.com/en/discussion/comment/2335842#Comment_2335842
Why would increasing the number of zombies from 2 to 4 make Nemesis a complex killer? The zombies are not even controlled by Nemesis, they are wandering around autonomously.
And when you say "adding more life to the zombies" to me it just sound like "make them stronger in a certain way" or "make them have more impact on the gameplay". Zombies are already RNG, the game needs less RNG but more skill based gameplay.
Work in a certain way as in work properly for one, yes :)
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@Mringasa said:
If the zombies are stuck, hit them with your tentacle. Free mutation and it only takes like 15 seconds for them to respawn.
Maybe a Rare or Ultra add-on for an extra zombie, but honestly, 2 is more than enough. WIth his move speed and ranged attack, Nemesis is already in a decent spot. 3 or more zombies would make him oppressive AF. If there was another way to destroy them without wasting a pallet, I don't see why more couldn't be base, but as it is now, it's fine imo.
I've had multiple matches where they just glitch between a rock, MID chase or something. Glitching and not working properly doesn't really mesh with being balanced, 2nd like others said there's a lot of add ons that give you literally useless additions that aren't gonna affect crap. I shouldn't have to stop looking for survivors wasting precious time while they gen rush, cuz of a glitch. That's just part of the issue i see with Nemesis, he just needs tweaks but he is pretty solid
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@BlazePyron2 said:
If a match goes on long enough, you can literally not be able to reach tier 3 anymore as myers. This is also an issue I just ran into in a game where tombstone piece took enough energy that I wasn't able to reach tier 3 again because I had fully stalked the 3 remaining survivors.
Why does his mechanic work like this? Deathslinger doesn't run out of gunpowder. Huntress and Trickster don't run out of hatchets. When pig runs out of traps she can still crouch. Ghostface can't run out of stalk.
I understand that you shouldn't be able to stalk the same survivor to get all your power, but the stalk potential of survivors not being stalked should recharge when you're stalking another survivor. I shouldn't be punished and denied my power because I didn't fully stalk someone enough.
I full agree, in order to get his Evil Incarnate achievement you have to be in lowww ranks to have a survivor give you enough stalk
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@Tricksters_30thBlade said:
Make clowns gas a literal Gas. Survivors run tthrough it and get effected for about 3 seconds. I think think there should be an intoxication meter. For each time your in a gas cloud the meter goes up by a forth, when filled up the survivors will start coughing uncontrollably for 20 seconds after the time there meter will go back down to zero. But once your meter hits zero your aura is reveled for 3 seconds.
What do you think?
Anything is more appealing then being forced to listen to screams over and over and over trying to use his power and slow them down.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2336083#Comment_2336083
You think zombies getting stuck on rocks/ trees/ nothing is perfect? Swamp maps and red forest bug them out so often it isn't funny.
yeah i don't know where that reason came from cuz they don't help some matches at all not because of power, it's half because of glitching
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@Dustin said:
Don't add more zombies - Instead increase their movement speed so they cover more ground + can be kited easier and improve pathing so they stop getting stuck.
yeah but adding more would add more presence
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@stvnhthr said:
Why is this map so hard to get? I know initially it was taken off line, but I got it once two days ago in a regular match, but I have not got it again in over thirty matches. I would like to see the odds of getting Raccoon city a bit higher as I would like to learn the map. First play through was confusing, but first times always are.
It's almost a mid chapter patch and we can't even use the add on to bring us to the new map lol, It's enabled on regular ques but the offering is disabled. I know they said there's issues but damn
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@BenZ0 said:
I agree but one thing, Dead dawg saloon is big? #########
for those zombies hell yes
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@BlueFang said:
https://forum.deadbydaylight.com/en/discussion/comment/2336435#Comment_2336435
https://forum.deadbydaylight.com/en/discussion/comment/2335779#Comment_2335779
Have y'all seen how badly the game performs on current gen console? And no matter how bad it is on there, the situation is so much worse for the last gen players for they are in a world of utter suffering and pain. The game even chugs on certain PCs and graphic card brands
I fully believe them when they say anything more than 2 zombies blew the game up because this game is filled to the brim with spaghetti and prayers that the code will hold because BHVR's content release plan really doesn't give the team any time to fix the bugs that pile up with every other update
Back in 2018-2019 there were sound bugs, visual bugs, movement bugs, and all other kinds of horrible stuff that happened every other update sometimes all at once, this game is very unoptimized
What needs to be done at the very least is zombies should have faster movement speeds on big maps and the same or lower speed on small maps. Adjusting the way the addons and base speed are capped is essential
I feel your pain, i feel fortunate to have a PC
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@JPLongstreet said:
While developing Nemmy they had an extra zom zom as an iri add-on. Upon testing it wreaked game performance bad enough to be scrapped and changed.
So we're are back at two.
that can't be??? no way
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@Mandy said:
Thanks for pointing that out @Aven_Fallen I've copied it to here:
https://us.v-cdn.net/6030815/uploads/RS2BZLX9B8U3/zps9msm-5b1-5d.png
Is this specifically talking about the Zombies? If Not id have to say thats a bold faced LIE, because Haddonfield HELL exists and it most definitely impacts killers compared to other maps
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@SHYHERIST said:
Need to be able to point to a zombie spot. Or remove the zombies and strengthen the main force.
nah keep the zombies i love them, they just a little bit of fixin
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@meatisadelicacy said:
No he doesn't. Not every killer is going to be perfect on every map. Not every survivor has perks that work on every map. Dead Hard fails constantly, but I don't use Balanced because it's not good on every map. Should every single map be changed to make that one perk better for me as a survivor? No.
Some are better for certain killers, some are worse. Same with certain survivor perks. I've been bothered by zombies on Red Forest several times. I've been chased of totems, and gens, and totems again, and had to lead zombies away while teammates finished the gen without me. Just because a killer doesn't see the zombies bother survivors, that doesn't mean they aren't.
Thanks for you input but as you said, other people experience different things in their matches. For me, i still feel adding more life to the zombies would make it better, Nemesis could be one of the more complex killers that way which is what id want
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@Aven_Fallen said:
Zombies are fine, they just need some Tweaks to their AI to not get stuck on basically everything.
Also, they are just there to be a minor help, the main task should still be done by the Killer. Having 4 Zombies to help with zoning is too much IMO.
And well, I guess the REAL reason why the Zombies exist is because it is a Resident Evil-Chapter. If Nemesis would be an original Killer with that power, they would not have brought Zombies, I am very sure of that. They are basically an excuse to make it a real RE-Chapter, because Zombies belong to RE.
Have you overlooked the part where without addons you can almost scoot by them with fixated ? Someone should try it, and i think 3-4 wouldn't be oppressive, the maps are huge.
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@Zokenay said:
Its a freaking labyrinth in there, i constantly get lost and run in circles...
I appreciate how faithful it is to the RE version but my god, this map is terrible gameplay wise
I like it the way it is imo, Nothing beats Haddonfield Hell for me and this is so true to the remake capcom prob says no
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@GoobyNugget said:
So, Haddonfield. Ok lets just get to the point.
https://us.v-cdn.net/6030815/uploads/XC29A8O9XZKS/image.png
And yes, before you say anything, Haddonfield is a big problem.
MY LEGS AAAAAA, GoobyNugget.
@Yords said:
This map is hell, for killers.
It needs tweaks ASAP, i love Halloween and the fact that the map exists tho, it's just terribly unbalanced
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@TragicSolitude said:
I'd love to see more than two zombies on the bigger maps.
Unfortunately, the devs said anything more than two zombies would tank the game's performance.
what the ######### kind of what???no way lmao
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@MeltingPenguins said:
If there ever was a map that would have benefitted from breakable walls, it's this one.
Look, I don't know how accurate to RE the map is, but there is a difference between a map you can get used to like Midwich (whatever you think of it) and what we have here. It's huge, it's labyrinthine and the map lasted nearly AN HOUR because we all got hopelessly lost (that's an hour including an unspoken agreement of not playing regularly until we all had a look around the map. but even then we still got lost)
Also, F in chat please for the claudette who ran past the hatch twice because she kept overlooking the narrow doorway and got eaten by the entity
It's almost a replica from the remake of RE:2 and i love it!
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@Arachne said:
After buying trickster playing as him makes me depressed, sad, and frustated. I wanna say why he's so bad first:
-no map/gens pressure
-his power is so damn useless!!!!!! better of as a m1 killer
-being gen rush feels so f+£×,^ horrible
-specific perk dependant (like damn I dont have monitor and abuse or hex ruin)
-he needs to be faster!!!!
Seriously devs need to buff him so he can be playable and fun either make his lacreation (idk if i spell that right) but it's the wounds caused by his knife to be permanent. This way trickster can end chases but quickly follow it up later.
He's getting a buff in the Developer update, but even there i don't agree with some of the changes like, if he charges his power, shouldn't have to have a certain amount of knives, or you should be able to hold the charge to whenever you want.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2326830#Comment_2326830
I just don’t see it. Maybe I’m just picky.
i can see how maybe the eyes could be open more, but those are close up shots and cinematics you're comparing to ingame models of dbd lmao. The person who's actually like ######### is Quentin
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@GannTM said:
https://us.v-cdn.net/6030815/uploads/WBUJGI4PN4SC/bcef6bf8-97ea-43e4-bb7c-fabca484609d.jpeg
Like really BHVR? Claire is supposed to look hot and not look like a zombie. As a fan of Resident Evil that loves Claire a lot, I still bought the skin despite her model in DBD looking like #########. Just look at her model in Resident Evil 2 and compare it to her model in DBD:
https://us.v-cdn.net/6030815/uploads/6J90NXKKYVXY/9401ce93-4040-41e6-ba42-c87c3499f40b.png
https://us.v-cdn.net/6030815/uploads/PS5XN51S4QMB/49aaf2a8-e0ed-4fc0-92ca-b1c68c7fb4fe.jpeg
https://us.v-cdn.net/6030815/uploads/7Y3GBZQBDKS5/50289e66-f182-412f-ac63-d481efd0c1e0.jpeg
There’s a huge difference. I know this is the least of y’all’s priority because of how terribly the game is running right now but please fix her face. Claire doesn’t deserve this!
she looks fine, some pictures they drew don't do her justice but i thought ingame it's pretty good looks like claire
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@GoodBoyKaru said:
Events bring about the worst of both sides because ruining everyone's day is what makes someone, somewhere smile
wow a prophet ;-<
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@Dito175 said:
I love the map mainly because I can navigate it pretty well since every room is the same and I can memorise, hate Lerys though.
same with me, thats part of the reason why i like it, im like "oh i remember from 2 that.."
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2324277#Comment_2324277
He looks like he's been awake for a week straight.
https://us.v-cdn.net/6030815/uploads/8049T15R6UYN/image.png
It does not look like him at all in my opinion.
he does look a little odd but claire in game i thought looks fine, could be a bad picture
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2324285#Comment_2324285
Haddonfield is one of my favorite maps from the start. As a killer I struggled more on asylum and that map always looked ugly to me. I never liked it as a survivor or killer.
It is kinda mostly greyish tones and bleak
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@Shaped said:
https://forum.deadbydaylight.com/en/discussion/comment/2324244#Comment_2324244
He doesn't strike me as a troll from the posts I have seen so he might like those maps even as a killer. Some people are not much into internet and popular opinions.
Haddonfield is tough for the killer but it doesn't look ugly or bad to me.
I think they're difficult in some cases hell yes, but i like that they are in the game. I definitely agree on tweaks to help balance
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@calem said:
Well, you said you like Haddonfield, so I'm taking this post with many grains of salt.
Haddonfield is good in concept and design but i see the flaws with playing on it, doesn't mean a map can't be my favorite. i like it on survivor but killer is bad, same with other maps usually
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2324226#Comment_2324226
It looked like 3/4 satire to me.
no i really do like the map
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@bsloth87 said:
I’ve only been able to play about ten matches all through the day, but every single one has gone the face camping route. That’s not exactly normal ranks 5-7. We will have 4 cakes stacked, and have a face camping killer. Everyone’s base score will be about 12-14k that gets out. There’s no reason y’all killer mains aren’t making well over 100k per match if you just play the same way that got you down to rank 5.
all i get is gen rushing survivors, idk how they expect to get any points
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@TheBus4K said:
https://forum.deadbydaylight.com/en/discussion/comment/2321151#Comment_2321151
Nemesis is a bad killer, if you think otherwise you are a main survivor and / or you haven't played with Nemesis.
He needs buffs, and fixing a bug that is going to cause him to have fewer chances to hit survivors, they are nerfing him.
His whip through windows was what made him strong i thought tho, he can break loops...
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@EntitySpawn said:
Not in terms of frames but just the way it plays, maybe other will learn the map so you dont skip stages on the hook but even still how it plays via loops, gen placements etc. Are damn awful.
i thought the map looks beautiful but i know what you mean about those instances, there isn't much to say other than small tweaks could fix that but overall they have to make the map how CAPCOM wants
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also 3 week playtest with a bonus 2+ weeks to wait on the map we are supposed to be able to play on. If it's not ready don't put it out and excite everyone to disappoint
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@Shaped said:
Yeah for people that game is barely working, they shouldn't demand for it to work. They should just buy the game and don't ever play it.
exactly, if you're selling a product no matter what it is, you're gonna get an honest review.
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@KidDope25 said:
So like I love how they claimed they would focus on the anniversary event and Halloween event and yet this year is exactly the same as last year. I think that’s kinda BS especially since they now claim they will barely do anything for like Christmas and Summer.
ontop of supposed to be excited for it when the new chapter isn't fully up yet
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2313380#Comment_2313380
Ok Nemesis avatar
what does me likeing Nemesis have to do with my opinion ???
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@WexlerWendigo said:
I’m so bored of using this nonsense excuse every time someone is trying to justify playing survivor being easy, or that holding w is toxic. The truth is killers hold w just as much, if not more than survivors.
Most killers simply run after survivors, almost never doing any mind game, other than maybe at shack. If survivors are getting enough distance on you to hold w, they’re either playing bad getting off gens constantly, or you’ve misplayed a chase. In my experience, survivors perform much more mind games in chase compared to killers, so to say most survivors, even at red ranks are w key holders is a complete fabrication of reality. I don’t think we should be calling survivor easy when Spirit, Freddy, Wraith and Bubba are in the game!
survivor is definitely easy