RaSavage42
RaSavage42
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- RaSavage42
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Comments
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Do you consider this game competitive?
If they did they said it would start as soon as it's implemented... which would suck
The only way to have those stats it too do them yourself
What constitutes a win?
Why would you want to know the survivor you prefer?
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It never left
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@SilentHillOnDvD said:
https://forum.deadbydaylight.com/en/discussion/comment/1726822#Comment_1726822
But then if I run ruin/undying I'm a trash killer using the small po build
I get called trash using Corrupt... BBQ...
Listen... Some players just don't care that there's another person playing the game
Other players are genuine and kind...
Hold on to the positives and laugh at the negativity
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@SilentHillOnDvD said:
I was playing blight today with no gen defense only meme perks I didn't camp or tunnel and chased everyone a decent amount I killed 2 and at the exit gates I got tagged and clicky click like I don't understand what I did to cause that
It's the survivor way of saying "HAHA... we win"
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Why do survivors wait........?
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@HuntersLullaby said:
I played a game of Pyramid head on Hawkings labratory where if I missed my ranged attack the trail sound would continue to play until I put the sword back in to the ground and pulled it out again. (It happened every time I missed)
I don't have the time to check if I can replicate it in a new game today but I might be able to do it tmrw.
Happens everytime you use your power
Laying down Trails
PoTD
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@stvnhthr said:
https://forum.deadbydaylight.com/en/discussion/comment/1725797#Comment_1725797
Something like that. All perks max out at level 3, but what if survivor's unique perks could have a level 4 rare ad-on which only the original survivor could use? So my Nea has self care 3 and would never have access to an add-on for it, but Claudette with this hypothetical add-on could occasionally have self-care level 4 which would give her a unique self-care advantage like one time instant heal or healing at %300 percent speed. By keeping the perks unique to each survivor it would never allow you to have a player with superman like abilities in all areas.
I also had an idea like that...
It will end up being a few survivors being used (and the devs will have to add pick rates and survival rates on all survivors)
I think the best way is to have abilities (like Dwight having Bond- Prove Thyself or Leader) on by default... but can only pick one
Dwight's Abilities:
Bond: Survivors auras are revealed within 10m
Prove Thyself: 5% bonus repair speed while more then one survivor are repairing
Leader: Increases action speed by 3% within 5m
Something like that... also create a stacking effect when the perk and ability are used
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Just make them abilities:
A slight boost to the core attributes that survivors have
Even more they can then be put into roles to match their perks/ abilities
It's too much to go through them all but everyone kinda already knows what to expect
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@Taingaran said:
https://forum.deadbydaylight.com/en/discussion/comment/1725539#Comment_1725539
https://forum.deadbydaylight.com/en/discussion/comment/1725552#Comment_1725552
Points can be awarded after the destruction of the hex or after the match.
That makes sense... Seems everyone in game knows when Ruin goes awarding the points then shouldn't be an issue
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1) Make base perks T3 free (not a lot of saving but... it's a start)
2) Increasing earned BP cap would be nice
3) Increasing the overall BP cap would be nice also
Can't just increase the earn rate without increasing the cap
making things cheaper would make BP last longer but with everything on the webs it still would be boring
Creating an exchange system would be the best option for now....Then see if other things can be done
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Amanda died by gunshot to the neck (SAW 3)
Jill Tuck dies by RBT (SAW 7)
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That's not a bad idea...
But it might give too much information to killers
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It's good on occasion
Just not all the time
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I literally got booted from the game as I loaded on to that Entity forsaken map
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I have tried to blind killers by no luck...
I use them to get other survivors attention...
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A whole chapter or a paragraph?
Chapter:
Ushio & Tora
Paragraph:
Blood-C
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@Moundshroud said:
This would NOT help. If anything it would terrorize you worse. The creepy weirdos who just get their kicks going after weaker prey (you know the types that Smurf or purposely lower their own Ranks on purpose). All you would be doing is holding up a sign that says, easy kills here. They would just "say" they are there for the casual game and proceed to curb stomp you. Sickos who refuse to play in their own fast lane.
It would help... Not in the short term but in the long term... Plus all they need to do it copy/paste this MM to the "Unranked"
Then make a new MM (which I have a few ideas for)
@zippie said:
Just BP no pips. Give people the chance to try out new builds, new tactics, new combinations, obnoxious skins and just mess around without the fear of de-piping. If pipping wasn’t a concern, imagine how much more relaxed some of these games could be. Imagine without a pip hanging over your head how less toxic people would be. There would be a mutual understanding that in a non-ranked match people are going to be playing casually or trying things out. No need to be toxic toward someone if you know they’re probably running a weird build or just being silly.
I know it may reduce the “horror” aspect if you’re not scared of losing a pip, but I think it would deescalate some of the tension I see in these and other forums, and it would almost certainly bring players back who left.
Would be nice
@YaiPa said:
no, it would split the community and people could just go and grief against new players.
The community is leaving in droves... it's time to say "(Bad Word) it"... As for grief against new players (it's already happening)
@Golden_spider said:
1) Splits the playerbase, enjoy having even worse matchmaking because a now hypothetical 50/50 split.
2) Enjoy a higher likelyhood of unbalanced matches because Unranked by definition has nothing to match you with players of similar skill/playtime.
3) KYF exists
1) I would take longer queues to have a match that I can try new things on
2) The MM is kinda like that already
3) Some players don't have 4 friends to play KYF (like me)
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I believe the nest realm to be looked at would be Azerov (autoheaven)
Other then that I have no clue what the devs are planning...
But a few possibilities would be:
Deathslinger
Demogorgon
Clown
Huntress
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Barely....
through sweat...
And luck...
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I've become numb to that stuff.... Which is not good
Like "Wow, you spent that time typing a message I won't even react to"
They spend all that time typing that stuff so don't give it the time to read it
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@TheClownIsKing said:
Surely I’m not the only one.
When you accrue a certain amount of play time, and gain a certain level of experience, there are certain forum topics myself/you just scroll right past because they’re just non issues anymore to you/me. Yeah? Surely?
- DS OP, please nerf.
- NOED OP, please nerf.
- (Insert killer) OP, please nerf.
- (insert killer) is too weak and needs a buff.
- Slugging is toxic.
- Camping is toxic.
- Survivors are toxic.
- Killers are toxic.
- Gen rush.
- SWF is cheating.
- Can’t win without the meta.
- Can’t win playing solo survivor.
- OoO.
- Memento Mori.
- Tunnelling.
- Blendette’s.
- Keys/Hatch.
- and now... Ruin + Undying.
That’s not to say bad luck doesn’t happen, and the above stop ever occasionally being frustrating. Just that you reach a point eventually where very little in this game is that unfair, or doesn’t have reasonable ways of dealing with them.
Defeat occurs in the mind first.
Forgot MM and Ranking
Those are getting to much for me
Also agree with the list... all of them are getting absurd to read the same thing over and over and over...ETC
I my self have a good way to make ranks and MM work... But I say on one thread it comes back 5 minutes later
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IF you do it once or twice I see no problem with it
Anymore then that I'll perceive as BM
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I don't Prestige cause it's a joke....
Slightly higher chance of rare things.... and a bloody cosmetic... it's just not worth it
Then to get everything again is heartbreaking </3
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HAHAHAHAHAAH
I love it
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Take care of yourself
Hopefully you find something you enjoy
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I agree with @SCP_FOR_DBD That would be my idea for Ebony Moires
If they add more to bloodwebs they will lose players and no one will want to level any character due to the seer amount of things on the webs
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@PlzDontStabMe said:
https://forum.deadbydaylight.com/en/discussion/comment/1719308#Comment_1719308
The Dev's idea of rank rewards are lame and half-baked. A one-time reward upon reset, I believe.
What it should really be, is 25/50/75/100% BP generation for Yellow/Green/Purple/Red rank tiers - to encourage staying in your color tier for more BP generation.
Sounds good to me
My post above was things I thought of off the top of my head... always willing to add ot it
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720987#Comment_1720987
Well every one is different 😆
Right... Everyone is different
And it's expressed in the pick rates of all killers
No one is not picked and no one is overused
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He need to lose his quick scope shot (IMO) adding a small penalty to both sides of ADS... longer ADS and longer cooldown for lowering his gun before a basic attack
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A rework to Deep Wounds would be appreciated
I think that's the only thing that sticks out to me
Could be more if I spent more time playing them daily (or whenever I do play
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/1720763#Comment_1720763
Then Otz proved that you can easily get 1 kill on average with traps with certain addons LUL you don't even play your own game. Traps are a stupid mechanic that can kill you without counterplay if you have bad RNG or the killer tries a bit to kill you with it.
But he was trying to get a head pop... plus the survivors he faced played wrong (which is not a knock on Otz)
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@Biggs said:
for me best build is head trap build where survivor has only minute to get rid of it... almost everytime I have 1 kill on trap :)
I had a match where one gen caused two trap to activate and kill...Only one gen was done the entire match... I was using Video Tape and Combat Straps...
The survivors were purple ranked
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@DaKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1721238#Comment_1721238
It just depends on the team. For a team of non-immersed survivors who all spawn in and run to gens to start working, it does little. For immersed teams who are really scared of the killer, it can buy you game-ending amounts of time when paired with other stall perks.
Same with a mixed team. I've had games where I spawn in, run to a gen, start working; and watch my team doing nothing on bond. Then they get downed, my gen gets popped, it was the only gen being worked on; and the game is essentially over from that point forward because the team is in recovery mode the whole time instead of slamming gens like they should be.
I've had matches like that... but without Corrupt being used
I fell back to R20 so... yea
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@oooK3NJ1ooo said:
https://forum.deadbydaylight.com/en/discussion/comment/1721147#Comment_1721147
My favorite build on all killers
Mine too... with a few exceptions
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In my opinion Corrupt Intervention only delays gens by 10-15 seconds at most
Also agree that early gen popping is normal so it's not a big deal to lose a gen or two early... but if three are done it begins to be problem for some killers
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I've been working on Timing
Since I play Pig the most I have almost worked out Timing
What I mean by Timing is:
Gen timing: How long before a Gen gets done compared to the chase and how many survivors are on the Gen
Hook Timing: How long will it take to down and hook a survivor before (or after) a survivor makes it to the hook (or another Gen)
Heal Timing: if two or more survivors are injured how long will it take for them to heal vs. Gen Timing and Hook Timing
Power Timing: When do I use my Power... Where do I go (if it's movement based power)... Who's in my LOS ( for throwables)
DS Timing: Who has it and how long has it been
So when I play another killer I compare everything to the Pig... Sometimes I do good other times I do bad (and get toxic messages)
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@TheClownIsKing said:
Here I come again with my unpopular, controversial opinions.
I actually think the complete opposite. I think MOST (other than the silly extra bp add ons) are seriously under appreciated.
Few have the patience to persist with a lot of add ons to actually milk the advantage from rare, ultra rare, and iridescent add ons.
Iridescent Coin can seem rubbish until you actually come across a Deathslinger that’s mastered using it. (I personally have, and it was an oppressive and hopeless match).
BHVR are getting (mostly) smarter about the design of rare, ultra rare, and iridescent add ons. Rather than them being brainless: just equip and win, they provide an increasing level of advantage or payoff at the expense of either:
- a trade off that needs to be considered
- or an increase in difficulty or skill in order to be rewarded with the add on’s advantage
- or needs to have some deliberate thought into how the killer plays or strategises in order to get use out of the add on.
Another great example is Pyramid Head’s Obsidian Goblet. Undetectable when walking/standing on Rites of Judgement Trails seems weak until some deliberate thought is put into where trails are being pathed, and if the killer is being deliberate about frequently using the trails as a means of travel. It’s an add on that requires that the player actually THINK about how to use it rather than give the player easy, mindless, passive Undetectable without changing how they’d usually play.
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1720997#Comment_1720997
You may think it's controversial but I 100% agree with this. Add-ons shouldn't provide gamebreaking advantages for free, and if they do incredibly buff a killer they should require skill or change of playstyle on the killers part. Plus there are already plenty of addosn which provide insane effects for free atm, just looks t some of freddys stronger add-ons or spirits greens.
I second this...
Before they were just thrown on and play
Now the Devs have put more thought into how each (rare, vary rare and Iri addons work)
So the Devs are going back and making those adjustments along with perks
But honestly I think they should've started with Trapper and Wraith- cause they are the oldest killers and deserve to be updated
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A practice or straight casual mode would be good
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I main Pig as well... She versatile So she has many playstyles...
Here's mine:
First my perks are- Sloppy/ Corrupt Intervention/ BBQ/ Whispers
My Addons- Video tape/ Combat Straps (or Double Sketch/ Crate of Gears/ Tampered Timer)
In match: Find survivors (Activate Whispers) Crouch for a sneaky hit... or stand up and start chase
Down first survivor, Trap, Hook
BBQ for aura ( If shown go to that location... If not then look around the hook then expand search)
Repeat
Also save a Trap for later for extra pressure late game
Dont chase survivors with a Trap on... Natural DS defense
Also @Almo My first kill was a head pop... lol ( Now I have about 40 or so)
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@hillbillyclaudmain69 said:
https://forum.deadbydaylight.com/en/discussion/comment/1717508#Comment_1717508
Id love to only get nurses, billy's and hags so...
For maybe a day...
Learn counters and jukes
But after a week... I don't think I could stand it
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@Xyvielia said:
Hey Awesome forum Lovelys❣️
@ringwinning is often on these discussions, I’m sure some of you have interacted with her before...
Her name is Cat and she’s really super friendly and easy to vibe with!
Everyone plz take a sec an go check her out an give her a follow on
Twitch:
Discord:
𝓢𝓸𝓻𝓬𝓮𝓻𝓮𝓼𝓼 𝓢𝓾𝓹𝓻𝓮𝓶𝓮#7790
She recently started streaming DBD and I kno she will be super happy if you gave her some L💜ve and a follow!
Thank you all for showing Love n being so beautiful☺️
👻🎃Spooktacular Halloween to All❣️
Wow... Thanks
Not one list but two.... I must be doing something right
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1719082#Comment_1719082
This was my first time seeing this lol
At least you saw it :)
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Plague- CI
Clown- Pop
Hag- Ruin
Base- Whispers, NOED
Blight- Undying
Nurse- Stridor
Those are some
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1719649#Comment_1719649
Please no,we don't need more useless garbage in our bloodwebs D:
My point
Thanks.... (:
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@GoodBoyKaru said:
I wish to ammend my list to add a couple people that I forgot (these are in combo with the rest from page 1)
[Yes there are more but they're on the mental list still]
There I am... I made it on The List
worth it
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I misread what you said before... Sorry
@dugman said:
The difference is you still intended to work on gens. Where hiding apparently crosses the line is when that’s all you intend to do the rest of the match.
I read this to mean something it wasn't meant as...
So I made it black and white
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@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1719608#Comment_1719608
https://forum.deadbydaylight.com/en/discussion/comment/1719614#Comment_1719614
Those were my thoughts. I'm wondering, if this is the change, an Ultra Rare add-on would allow you to unlock the hatch. Hopefully only for yourself.
If they did have keys unlock chests then they could in theory have a brown and yellow variant... only those two could open chests
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Nothing new...
I don't have any idea what a secondary objective would be...
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If the Broken Key works like that... but allows for instant unlocks... I wouldn't mind
As for the rest of them no... They'd be useless in that way
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Nurse- Cause the longer I last the better I feel
Doc- My matches against doc are mental (literally and figuratively) running away from Static Blast to see I barely made outside his range... Timing his shocks while vaulting and dropping pallets
Huntress- Dodging hatchets all match to be let down in the end (good times)
Hag... NO just NO... the ones I face are the ones that give Hag a bad name
Pig- I win if I Boop the Snoot before I die