RaSavage42
RaSavage42
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- RaSavage42
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2K
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As someone who tries to make content... I don't know what I look for
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Everyone has a different meaning to "winning", "losing", "tying", "a draw"
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You get'em
Go you!
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I use Sloppy as well
For survivor... Lithe
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On
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Thought I'd bring it up again
@brokedownpalace said:
https://forum.deadbydaylight.com/en/discussion/comment/1749698#Comment_1749698
OP literally says keys should be removed in their first post.
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So neither should Keys?
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Then the surrender button should be available for both sides
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If only... if only
Both sides would agree on Ebony Mories are powerful
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Then maybe you can blame your teammates... not the killer
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Devotion 2, Level 93, 797+ hours
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I don't have thousands of hours on Pig (400-500) but she doesn't need M&A, Enduring and Spirit Fury on to make her good
I run: Sloppy, Corrupt, BBQ and Whispers and do just fine
I also have a fair amount of head pops without Tampered Timer/Crate of gears/ Jigsaw Sketch
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I think Brutal Strength could use another effect... like bonus regression on gens... breaking pallets with one kick
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Microsoft also needs to approve any additions to a game (which is why games aren't as optimized as they could be)
And I do agree that consoles need a PTB
I would love to test the new stuff before it goes live (even more so since crossplay... cause consoles are farther behind learning the new killer and perk builds)
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I'm the same way... a lot of small mistakes and small adjustments
I do also play almost all of the killers... but mainly: Pig, Hag, Spirit and Huntress (the rest aren't played all that often and I don't play Bubba and Freddie)
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Slowly but surly
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1744435#Comment_1744435
A dev earlier today said they were looking at fixing the two issues of lockers because hard counters to victor and survivors just hanging onto victor instead of getting him off.
Ok... Thanks
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@Crowman said:
https://forum.deadbydaylight.com/en/discussion/comment/1743672#Comment_1743672
Blight's PTB was also an old build and many of the issues he had on the ptb were already fixed for release. If PTB Blight was release Blight he would be awful.
But have the devs came out to say that it's the same situation yet? Honest question
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Were they small mistakes or big mistakes
Did recovering from them take a small change or a big change (not sure what I'm trying to say here)
Also good for you playing different killers (:
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Good luck
Or how'd it go?
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I do like the lore they come up with...
I also would like to write more lore (either more about their past, their first trail, or a bit of both)
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I struggle as him and against him... cause I have little to no experience Playing him or going against him
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Base regression is .25
Ruin regression is .50 (at tier 3)
@NomiNomad said:
https://forum.deadbydaylight.com/en/discussion/comment/1743883#Comment_1743883
I've said this before, I'll say it again - I feel like a lot of the "genrush" problems would be at least somewhat solved if base regression was worth it. The fact that survivors can just tap a gen to stop it regressing is a huge problem, at least imo. I'm not saying it needs to be Ruin levels, but it needs to be more.
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Big sis and Little bro
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I actually liked to see rank in lobby
And if they added the killers rank above the ready button
Honestly ranks are bugged and should be removed /s
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I even streamed some of my matches... and put them on youtube
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It's a test build....
Learning the killer (on both sides) should happen
Then taking the new perks and trying them out on all killers
There really hasn't been time to test everything
And yes if something major happens then by all means tell everyone you can about it
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@Cornpopers_Evan said:
https://forum.deadbydaylight.com/en/discussion/comment/1740897#Comment_1740897
Yeah, I remember that but I REALLY think if they add a license chapter for chapter 19 or 20, I most certainly think it’s going to come with a new map with possibly a overhaul of one of the realms with just one or two map variations. That’s just my thoughts though.
Oh defiantly
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They want to get all maps on the same "playing field" before they add new maps
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We're just going to see more band-aid type fixes for the hatch... EGC was a good fix to one problem but now the playerbase knows how to go about skipping EGC and still getting kills/escapes
My solution would be to start EGC as soon as the last gen is completed and have 3 minutes to open the gates and leave or get the final kills
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I have had games like that on Demo as well
And PH
I'm not good with either of them... and survivors grind the salt on it...
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@Awakey said:
https://forum.deadbydaylight.com/en/discussion/comment/1739750#Comment_1739750
Once again, not me.
He's streaming to 600 people at the time of this comment.
This isn't a viewership contest.
He is good... seen some of his stuff
But he plays his way... I play my way (we have a difference of playstyles... and it's not box camping)
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She's good...
She can get the upper hand easily but can lose it just as easily
She is versatile enough to allow multiple builds and playstyles
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How have you narrowed it down to just PC players?
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Amanda Young
Legion (Susie's bunny suit)
Huntress
Hag
Spirit
Clown
(The others not as much... Haven't played Freddie for 5-6 months, Bubba I played one match after his re-work)
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Some Survivors will continue to run "sweaty builds"
Some killers will continue to run "sweaty builds"
Some survivors will run new builds to "practice"
Some killer will run new builds to "practice"
The biggest reason to have a casual mode is so players can play the game without worrying about rank or MM... But having a casual mode isn't enough at this point
Maybe disabling ranks (for now) and re-making the ranking and MM system
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I have my build on Feng Min
Don't play the others that much cause getting the perk I want is hard
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It's a decision that BHVR can't control
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I haven't cause I play on Xbox
But I tried to start Streaming and making my own content (and can't even do that well)
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I run:
Bond-SB-Kindred-Spine Chill
Kindred and Spine Chill are staples at this point (for Me)
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Yellow Bunny (Susie)
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Solo
Unless I get an invite to a party (Xbox)
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@Hamburgerlar said:
What you meant to say it was like a professional NBA player versus the Harlem Globetrotters.
With so many tricks to allow for a comeback, that NBA player found a hard counter.
Good... at least someone had something to say about the analogy being used
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Feel the same way
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So that's what's happening....
It's happened to me a couple of times before ( Like last week)
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If they can get everyone then yea... the snowball potential is there
But miss a FF attack then it's pretty punishing... unless you can recover... and even then the potential is lost
And perks are a biger deal with them cause of their power
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I'd put Kindred ahead of Bond... but that's just me
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The DS "abuse" has ended for the most part... Or learn Pig then come back (cause her power "counters" DS in a way not many killers can)... I don't see players doing whatever to force DS (I also don't go for someone I've hooked before... but sometimes it can be hard)
Head On has been a meme perk a few months after The Plague launched... also it's kinda hard to "abuse" Head On (IMO)
DH kinda needs to be used to get that last lil' bit of distance to a pallet or window... cause lag among other things
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@Golden_spider said:
The only stupid realm is Springwood which is just Badham Preschool but a different layout 5 times. (we needed 5 "different" versions of the same structures why?)
Cause they don't design the maps they just plug in numbers and let the numbers be the Entity (RNG)
I mean... they do design structures (buildings, walls... ETC) but the numbers.... the numbers man