RaSavage42
RaSavage42
About
- Username
- RaSavage42
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Comments
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Thanks for sharing.... It's all interesting
I enjoy actually seeing someone put in the effort to have an opinion and data to back it up
:)
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As already stated... Gens themselves can't be reworked without throwing everything else out the window
All of those perks do something different... with some overlap but nothing too major
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I play solo.... and have as much fun as I can
That's all I want to do
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Sloppy-Corrupt-BBQ-Whispers
I like this more then Ruin-Undying-Tinkerer/Surge
Though I do need to relearn killers (cause I fell like I am missing something)
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Legion is in a rough spot right now
As said above the issues that face them
The devs need to decide if Deep Wounds are good or bad
I think if they make killer applied DW have a shorter time till they bleed out... and survivor applied DW have longer till they bleed out
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And the bug that causes you look up after hooking a survivor
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I try to be as fair as I can... till something happens then all bets are off
I don't use Mories (cause I don't have many and don't get off the bloodwebs unless the entity says so)
i don't use keys cause I know I'll be the target
I do have fun with chases but get to far ahead of myself for it (lol)
I try to guess the perks being used by everyone in the match (my overthinking everything has been good)
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Yea... I know
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@megswifey said:
https://forum.deadbydaylight.com/en/discussion/comment/1768936#Comment_1768936
I like your response but I am so tired that 'PB' instead of 'BP' made me smile because imagine winning jars of peanut butter from the entity for surviving a trial
(Bad Word) Thanks for pointing that out... lol
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@HarlowXRaven said:
I want to do a no perk weekend for killer and survivor it could out an end to the war survivor and killer has and show who has the advantage most likely.
Yea.... I almost done this myself
A perkless weekend might be sooner then expected
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@bm33 said:
I like that they tested this way since console players actually got to participate. Not being able to participate in ptb, especially when it's a change that could be harsher on console than pc, is pretty frustrating. It's nice that for once console is included in the data/feedback.
That's my point.... If they were to do more all players can test it out and even more on consoles
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1768939#Comment_1768939
It increases them though (for survivor at least). PC players play both killer and survivor a somewhat similar amount. Console players almost all play survivor and very little killer.
This has the effect of raising survivor queue times and decreasing killer queue times. I can now find a killer game almost instantly but it will take sometimes 10+ min to find a survivor lobby.
I'm a killer main on Xbox.... so don't say all console players are survivor players
Because of more survivors looking for match with not a lot of killer players (that's why)
Even more so over the weekend... but that'll go back to normal 12+/- hours from now
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You kinda made it general statement...
Personally I can't give tips if I don't know what the other person is looking for
Like what killers do you play?
BBQ is the best BP gain perk
Some killers can get a lot of BP quickly and other aren't as quick
Use every BP gain offering you have... on every killer that has some
Do dailies and rift challenges
Use the shrine of secrets
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My tip..... Play however/ Whomever you want
If you goal is BP then it shouldn't matter how you get it
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There're good console players... Yea it's a little harder with a controller but not like the way you have made it seem
Would you do about it though... rather then disabling Cross-play
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But if they make better changes to benefit all players
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@[Deleted User] said:
I don't care, just give me bloodpoints. Double it or something for killers if you are experimenting on them, ditto for survivors, just don't decentivize people from a role.
Yea... just leave these to small changes
I would like to see DBP for some of them (or line them up so both happen at the same time
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Yea... I feel the same way... Honestly I haven't played
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Sure why not........
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Pig... My go to
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I was just about to give in to temptation... thanks
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A cookie and a glass of milk? come sit down... chat a bit....PLZ
Getting a small clip of a bug is kinda hard in the middle of a match (on consoles... and setups that don't have easy access to highlights)
If someone has reported it then that should be enough to alert the devs to the issue and addressed as soon as they can... but if multiple people are experiencing it and sending in their reports then it might slowdown the fix
I don't send reports cause I think someone else has (maybe the wrong thing to do so I'll take that)
Yea... I also know my "setup" is ideal but it's what I have for the moment (I don't have the finances to make it better)
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Ok so not everyone has the same issues... Good for you... do you want a cookie for it (not getting one from me)
They want data so they can decide on a course of action
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Even with MMR active... the same thing happened
Which is why they locked killer switching... so they get a fairer reading on player skill across multiple killers
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As already stated... It depends on the map and seed
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I would support that kind of change
But BT is a thing and survivors think "oh well I have BT"
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Pig
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Yea... I'm in the middle of burnout so
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@Chinanumawaaan said:
https://forum.deadbydaylight.com/en/discussion/comment/1766614#Comment_1766614
I can assure you that there are still random lag spikes/frame drops on my boss ass PC. For the life of me I will never understand how this has been an issue since I can remember.
Oh... really you too
(Bad Word) man
Then it's not a system thing...
My guess would be a coding issue then
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It would allow the devs to give small changes
And leave the bigger changes to the PTB's
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/1766644#Comment_1766644
I get a bit of something but not as bad as the aforementioned perks.
Yea... same
Sloppy studders my game... same with Thana
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Pig..... BOOP
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@Ghouled_Mojo said:
https://forum.deadbydaylight.com/en/discussion/comment/1766614#Comment_1766614
I’m on console. Lag spikes aren’t an issue with bloodlust so much. Sloppy is worse and sinus Thano.
I get spikes on BL
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@JoeyBob said:
https://forum.deadbydaylight.com/en/discussion/comment/1766627#Comment_1766627
I guess youre right, ruin was changed arbitrarily with 0 experimentation. /s
/s?.... The BL experiment is a live test... the Ruin change wasn't a live test
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1766588#Comment_1766588
Survivor.
Shouldn’t I be able to audibly notice a difference? Just like when the survivors can immediately know when a killer is running Stridor?
I definitely could hear the difference as survivor when using old Technician before the visual/audio gen reworks.
Cannot hear the difference now.
Probably a bug on both sides... but who am I
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WOW... two mentions
First... @JoeyBob No... Ruin was put onto a PTB that wasn't an experiment... they didn't disable it or put the change onto live for a weekend
Second... @chieften333 All console players are waiting
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It's an experiment... as a test to see if BL is needed and also to test the reworked maps
To see if the devs have anything else to fix on maps
And to ease console players frustrations on lag spikes
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Were you playing survivor or killer?
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@TheClownIsKing I know right
@SurpriseSurprise Yea of course... also Surveillance is a soft counter to Technician (if and when sounds work)
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Oh... I just thought.... what about adding Poised
Silent gen repair then no scratch marks when finished
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1766442#Comment_1766442
It totally alleviates a LOT of stress of getting gens done, other than the lost time if a skill check is flubbed.
Plus it takes away the notification the killer gets
so instead of missing then running away you can take a breath and get back to it
I do like it
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I liked it before... Now I might run it if I feel I'm going to miss skillchecks
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Fixated.... like all the time
Sometimes it feels like all survivors are running even though they're not
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Purple
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I run Corrupt... does that count?
And Sloppy.... does that count?
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It's more like pay to grind
Grinding for:
Perks
Items
Addons
Offerings
Survivors
Killers
Shards
BP (to get to the cap over and over again)
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I agree
By locking killers allows better tracking on their end (which means there is a possibility that MMR will be better in the long run)
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It's all good... keep going
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So if it isn't a strat then a survivor hiding arounf the hook isn't a strat either?
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Expanding ranks (allow players to learn the game)
Adjusting pips and scoring (make them easier to understand and more consistent)
Fixing maps (not just the graphics)
Adjust perks and killers (and not to a 2k 2e minimum...)
Those things need to happen before fine tuning the difference between SWF's and solos