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RaSavage42

RaSavage42

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RaSavage42
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  • Like Survivors having to repair a Gen up to the a certain point in order to get any progess on it Or having Boon Totem perks when The Hag was released Let me know
    4 comments 71 views last activity
  • The macro gameplay hasn't changed but the micro gameplay has changed The macro: Chase, Hooking, Gens, Looping, Unhooking and Healing The Micro: Tunneling (on both sides) Camping Slugging Of course perks effect this too but this isn't a discussion about perks
    1 comments 51 views last activity
  • What would you change, or add to the game Perks: Maps: Killers: Killer powers: Killer addons: Items: Item addons: Mechanics: Base Game: FYI... I add in mine after some others chime in
    15 comments 191 views last activity
  • I feel the need to start a discussion on this... and I will try to explain everything 1) Crawl spaces would be a tunnel from point A to point B... maybe a chest could be in it 2) Unlockable space would be completing X amount of Gens (I really don't know if that can be balanced see point 3) 3) Those Unlockable space(s) could contain a specific Gen that can be completed to unlock the hatch 4) A
    16 comments 271 views last activity
  • Like 4 Survivors and a Killer against another 4 Survivors and a Killer One group will start on one side of the map and the other will start on the other side Yes Maps will have to change Perks will also have to be changed (for better or worse) Also that the 4 Survivors don't hear the Killers heartbeat and Chase music that they are working with The first team that either kills the other team
    12 comments 242 views last activity
  • Like everything else has sound but as soon as I boot up the game there's no sound... no music... nothing
    0 comments 31 views last activity
  • That BHVR doesn't like Gen regression... back when the game started there was no Gen regression (no Gen kicking) Now Old old Ruin... it effected the skillchecks and offered more regression Pop... Hooking a Survivor and kicking a Gen within 45 (30) seconds offers a big % of Gen regression Now put them together... for a time And then Ruin & Undying... dead within 3-4 months Then Call Of Br
    14 comments 431 views last activity
  • When the real problems are deeper then that Base Gen regression is quite laughable at this point and that's why so many Killers use 4 slowdown perks Maps: Gen spawns, Totem spawns, Loop spawns... are too much to bear for certain Killers and perks Gens being 90 charges (seconds at base) leans to heavily into the Killers side... but when Survivors use Gen speed perks and Items it becomes ~40 sec
    21 comments 521 views last activity
  • 0 comments 21 views last activity
  • So I wanted to experiment with the base game VS full loadouts So gather 4 friends... go into KYF Pick who's on each side... maybe pick a Map Then remove all perks, Items, addons and offerings... play the match Winners... Survivors whom escape and Killers whom get a 4K don't get anything Losers... Survivors whom died and Killers that get a 3K or less Survivors: 0H- can't chose anything 1H-
    0 comments 42 views last activity
  • With what's happening I want more people to give me their version of positives and negatives with increasing base Gen regression For me: Positives: Less Gen regression perks being used- cause Killers now will bring 4 Gen regression perks with the intention to slow the game down so they can get that 4K Less camping and tunneling- cause giving Killers more to do is more beneficial then punishin
    2 comments 61 views last activity
  • So how about making Skillchecks work like Autodidact... just a thought
    2 comments 31 views last activity
  • I didn't like the fact that they made BT basekit but also why it happened Also the fact that this game was made for perks (for better or worse)... and the devs need to see all of the perks they have made so they can avoid making similar perks This game has gotten to the point that they changed MM (even implemented MMR) but haven't done to much on maps and actual basekit changes that would make
    27 comments 531 views last activity
  • So what I gather is that some people are saying that Tunneling at 5 Gens is bad right... And I agree with that And other people are saying that Gens shouldn't be done within the first minute of the match... I also agree with that With that being said I just have to ask what can be done to make it better Like: 1) Reverting the Gen change and increasing base Gen regression... cause that would (
    14 comments 182 views last activity
  • By doing this we can lessen the BP grind... here's some examples Offerings Trade in 4 Brown offerings and get a Yellow BP offering Trade in 4 Yellow BP offerings to get a Green BP offering Trade in 4 Green BP offerings (different) to get a BPS Or one of each to get either a Escape cake or Survivor Pudding (Yellow) or 2 of each of the Browns Or do the same thing as above ^^^ to get an Enve
    1 comments 1 views last activity
  • With this BL experiment... I got to thinking that we need more of these experiments for live testing
    14 comments 141 views last activity
  • First I won't get into much on my lore (cause that's a lot of thinking and typing to do) but I do want to see what happens.... it will be long cause I don't want to type a wall of text Also this is my attempt at something new... so please bare with me Name: Gill (Survivor), The Savage (Killer) Story/ Lore: Gill was a normal guy... lived a average life But it all changed after he graduated hi
    1 comments 11 views last activity
  • So I'm on a short vacation from the game (personal reasons) And I thought that if/when I do come back if people wouldn't mind a coach (IDK what else to call it) to help those who find themselves stuck in whatever So I leave it to you... Would you all care if I did this I would still play normal but put more focus on helping others more then myself
    2 comments 41 views last activity
  • The MM system is simple to solve but might be hard to code: 1) Expand the ranks- more players means there should be a more accurate way to get everyone into a fair rank ( also would make ranks justifiable: insert witty comment about ranks here) 2) Separate the ranks- 20-1 with different colors was outdated 2 years ago so make it 10-1 in each color ( also could look into 20-1 for brown and yello
    1 comments 12 views last activity
  • I have posted something similar awhile back but I have been slacking (hahahaha) So what I am looking for are: How long till you: Find the first survivor/ start first chase Get your first hit/ down/ hook Have the first gen done Then: Number of hits/ downs/ hooks/ gens completed The build you used Map played on Also let me say that survivors players can do this too... Just answer with wha
    10 comments 91 views last activity
  • I played two games where I would get the survivor to a hook and press the button but nothing happens Anyone else? Oh and I play on Xbox
    2 comments 52 views last activity
  • If perks tiers gave you an option to chose from three effects... and some examples I came up with Predator: 1) Tighter scratch marks 2) Scratch marks last longer 3) Scratch marks are more directional ( scratch marks indicate the direction the survivor was facing ) Brutal Strength: 1) Break action speed increase 2) Breaking pallets takes 1 kick 3) Breaking gens would apply an increased
    29 comments 282 views last activity
  • Which DLC would you all like to see an expansion on (like a new killer or survivor even a map or perks)
    13 comments 111 views last activity
  • Perks like: DS, Unbreakable, Spine Chill, Iron Will, Self Care, Sprint Burst and Dead Hard (survivors) BBQ, Ruin, Corrupt, Pop, Sloppy, Whispers, and M&A (killers) Were disabled, what would your builds be? EDIT: (killer)- Thrilling Tremors, Huntress Lullaby, Gearhead, and Discordance (survivor)- Kindred, Lithe, We'll Make It, and Empathy/Bond
    29 comments 141 views last activity
  • Have the boxes activate just like the traps All boxes activate for 2 1/2 minutes after a gen is completed It fits the movies she's based on and is a buff to her basekit without changing it drastically If the traps activate when a gen is completed then so should the boxes to get them off Plus there's a timer on the boxes to begin with and they can display a countdown so survivors don't have to
    24 comments 301 views last activity
  • ragsavage42 on Twitch... VoD's up on Youtube soon after stream is over Youtube channel is RaSavage42
    3 comments 31 views last activity
  • 1) For both sides 2) Perks not builds (cause then yea there's a few) 3) it shouldn't matter the color or number of the ppl using them... ppl use perks differently 4) don't base it off of end game screens... see point 3 5) If someone could make a tierlist that goes like: "meta" useful situational outlier "#########" (just for S and G) I'll try to start it off.... Survivor I feel it's: D
    28 comments 162 views last activity
  • So I recently had an idea for a different way to "play the game" as a SWF I'm going to list all that I can think of with perks in mind (teachables for the most part) Why not have a "role" for survivors: Healer- Stronger healing for team and more efficient self healing Mechanic- the "Gen rusher" repair efficiency is increased while working with a teammate but increased speed while working alon
    4 comments 41 views last activity
  • Just going to throw this out there, I don't know how I'm going to do it but I want to try I figured I'd express my thoughts and opinions in video format rather then just typing Any thoughts
    11 comments 111 views last activity
  • I've come up with a list of stats that I would like others to gather along with me: Killer and Build Map Offerings BP Earned BBQ Earned Match Time (General) Gens Completed Number of Hooks Survivors Escaped Survivor Items Total Survivor BP Earned
    1 comments 41 views last activity
  • So I see a lot of ppl make tier lists based on their own onpinions... I appreciate the work they have done but I want to make one with a lot of different variables in place Killers and survivors with no perks/items/addons Killers on all maps Killers and survivors with beginningers builds with items but no addons Then killers and survivors with "meta builds with both no item or addons and wit
    5 comments 51 views last activity
  • First off I don't have all of the survivors unlocked Secondly I don't have all available perks unlocked yet So I want to gather thoughts on playing survivors with their own perks and how would you set them up?
    6 comments 51 views last activity
  • I currently only have one survivor at level 50... Feng Min Then it goes: David King: 24 Claudette: 21 Dwight, Meg, Tapp: 20 Laurie: 16 Jake, Nea,Bill, Quentin,and Jeff: 10 Ace: 5 Kate, and Adam: 1 Any suggestions?
    11 comments 121 views last activity
  • Any comments, concerns and interesting interactions are welcome
    0 comments 31 views last activity
  • For killers is it kills or hooks? For survivors is it escape or number of gens / heals/ unhooks/ saves Only speaking on an individual level Me playing killer... it's hooks (at least bbq stacks) Me playing survivor... its at least 1 Gen (from start to finish) and at least 1-2 unhooks
    76 comments 1,181 views last activity
  • I don't want to type out lore for the characters (it'll be way to long) so hopefully the perks can describe the basic jist of it A survivor whos perks reflect a more lone wolf type Perk 1: All for me, working on a Gen solo grants bigger skillcheck zones (5%, 10%, 15%) Perk 2: Stay away, faster action speed but less progression on great skillchecks if another survivor in within (12, 16, 20) met
    7 comments 51 views last activity
  • I'll wait for the new "hidden mmr" to come out but I think expanding ranks should also be implemented Keeping the color types the same but ranking should be from 10 (or 20) to 1 and not allowing low ranks to play with high ranks (cause I believe that has something to do with new players not enjoying there time in games, sorry to anybody who does like that challenge but let's face the fact that
    0 comments 11 views last activity
  • I'm looking at: Overcharged, Rancor, Poised, and Dead Hard
    4 comments 81 views last activity
  • I like seeing a pre game lobby ready up in 10 seconds I don't like seeing Insidious 3peat on bloodwebs
    4 comments 31 views last activity
  • I want to know what problems are in the game. I also want to know a fix for said problems Don't talk about a problem if you don't have any suggestions on fixing it Maps: Gen placement in particular... I feel as if the random map generations are stale at best placing 4 man Gens on the ends of the map need to happen less often My fix is too have 1-2 man gens on the edges of the map and have 3-4
    0 comments 11 views last activity
  • I want to see and show my level on the killer/survivor I'm play as/with/against We all know rank doesn't mean much anymore so why/why not do this also
    4 comments 101 views last activity
  • What if skillchecks were effected by what status the survivor is in Exhausted: no great skillchecks zone will appear until recovered Hindered: causes smaller great skillcheck zones until recovered Hemorrhage: skillchecks would appear red (like with ruin) Blindness: face difficult skillchecks Mangled: great skillcheck zone will appear in the middle of the skillchecks Broken: great skillcheck
    31 comments 373 views last activity
  • Hey everyone I want to know any adjustments you would suggest... I would like to keep the changes within reason (small adjustments would be appreciated so if the devs do see this they can have an idea of where we (the community) see the game (and where it can go) I would like to see adjustments to: The Pigs add-ons (they seem irrelevant right now, also I have ideas for those changes... but fee
    1 comments 22 views last activity
  • Why are there more rare add-ons then common add-ons? 2 ultra rare, 4 very rare, 5 rare, 5 uncommon and 4 common Why do certain add-ons have an effect that no other add-on have? Like the interlocking razor add-on for the Pig is the only add-on that increases the penalty of missing skillchecks, but there're two that increase the odds of triggering skillchecks. Why not add more add-ons to the game
    5 comments 72 views last activity