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RaSavage42

RaSavage42

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RaSavage42
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  • Ok.... so instead of turning off ranks...

    Expanding ranks:

    Brown: 20-1 ( Gives newer players more time to learn the game... and level up anyone they want)

    Yellow: 20-1 ( Gives players time to adjust to different perks and loadouts... plus learn different killers)

    Green: 10-1 ( Gives players time so solidify their builds and learn more playstyles... starts to be "competitive" here)

    Purple: 10-1 (Gives players the best all around experience and prove themselves)

    Red: 10-1 ( Gives players here the best "competition"... also cannot be match up with or against Purple or less... Including SWF)

    Something like this would help show where player are in terms of skill... plus more data in the long run

    P.S. I gave more ranks to the lower cause I feel that they would need more time... Or it would've been 10-1 for all

  • I'd go...

    But not as in make this change or that change

    But to be there as a tester and explain how I feel on upcoming changes

  • I do agree that Mories are OP right now

    Ebony mories are the main issue...

    I dont hear much on the other two

  • Depends on the topic being discussed

    Cause I do agree on things that need changing but disagree with how people change them

  • Pig wanted boops

  • @Shymare_11 said:

    So I started playing back in August (2020) and I hear of all the ludicrous things about old perks, addons, etc that were changed. Out of curiosity, what were these things? I’m too new to know what to search for. I just want see what was the most broken stuff in the game. Thanks! :)

    Go to the patch notes and read them

    Also watch old DBD videos

    There was a content creator who was doing something like this but quit the game

    I kinda want to make an attempt of my own

  • I think they would be better if the were made to be secret....

    Cause right now it's either moris or spawn locations

    If they made the blueprints secret then there's more to figure out

    I even had a few games where a secret offerings were used... and it's like:

    Survivor- Secret offering-

    Killer- "so someone wants to either spawn far away from me, spawn with someone else or spawn with their team

    Killer- Secret offering-

    Survivors- "So killer brought a mori of some kind or wants us to spawn separated"

  • @JordanMalicious said:

    Iri head is fine as is, even though it takes no skill to literally run up on a survivor until you're literally touching them and 1 hit down them with iri head. It does take skill to hit a long shot, regardless of what add-ons are being used.

    However, infantry belt gives a total of 3 iri heads (I'm sure everyone knows this) which makes it absolutely busted and dog crap to run against.

    Bhvr, please just consider making iri heads 1 hatchet limit a trump to everything else so it cannot go above 1 hatchet even if they wanted to run infantry belt.

    I'm sure I'll get flamed in the comments by some people, but this is how I feel. I see a lot of frustration with this add-on pairing with infantry belt, I'm voicing my frustrations after giving myself time to reflect on my own gameplay. I feel like it needs to be looked at and have something done to it. A range instant down is annoying as is, 3 attempts at a ranged instant down is a bit busted. Pair that with most huntress players I run into just waiting until they are right behind you and the beach ball sized hit boxes of the hatchets, and it just, it's hot garbage.

    I do agree this this...

    Having only 1 hatchet means that a few of the other addons are worth running...

    Reload speed or wind up times

    But I also think that her movement speed should bee increased when she has no hatches... Imagine running Iri head throwing that hatchet at the start of the match to move 4.6m/s until you reload

  • Kindred for survivor- Aura reading on killers who can't get away form the hook and teammates (but I've been running Bond)

    Whispers for killer- Helps me figure out what side of the map I should be at the start of the match (my only issue is it remains on after a survivor is hooked... but I understand why)

  • @itsaconehead said:

    https://forum.deadbydaylight.com/en/discussion/comment/1712705#Comment_1712705

    5 for me too, I can't keep guessing who's who especially against 3/4 of the same character. Sometimes the person I've just hooked runs straight into me so am I supposed to not hit them?

    At this point I'll down that survivor and if DS is active oh well... Guess who's dying now

  • Nea...

    BL... still has uses

    UE... for stealthy players

    Streetwise... item efficiency

  • @Xbob42 said:

    Well, it depends. What do you consider "tunneling"?

    My definition of tunneling is essentially throwing the game to get rid of one person at all costs, eating their DS, attacking their BT, just chasing them relentlessly until they're dead.

    But according to some survivors I've seen, "tunneling" is any time they're attacked at all after they've been hooked, without someone else going on the hook first. And sometimes even if someone else already went on the hook. Even if they're the only person I can find.

    Although, there are a few times I might tunnel intentionally:

    1. You're running OoO and I suspect you're in a SWF, which becomes obvious very quickly
    2. You're being exceptionally obnoxious
    3. I'm losing badly and need a way to immediately and substantially increase my pressure to prevent a total loss and to stall the game, generally at this point your team has several gens done so I know you've already got points and likely a pip so I don't feel quite as bad, but I'd still prefer to avoid it
    4. It's the EGC and I have to choose someone to die, because there's no time to play nice once all the gens are done
    5. I forgot who was recently on the hook and am swinging into a pile of survivors

    Number 5) happens to me a lot... especially if there's more then one of the same survivor being played with similar cosmetics equipped

  • I've been noticing a lot of survivors around the hook

    Or instant saves

    Also only finding the unhooked survivor

  • Had a hit land but then the survivor lagged 6m away

    Had some that I thought got... but didn't

    Had a survivor lag trying to use a key

  • it's the same as @animalmak said... players have developed bad habits that affect other players

  • I would attempt a role system....

    The roles would be:

    Gen Jocky-

    Runner-

    Healer-

    Decoy-

    There're would be more as more survivors and perks are added

    Either a bonus applied to the survivor you chose to play

    OR

    Select a survivor with the bonuses already applied

  • @Pawcelot said:

    If we're not allowed to mention the most obvious things that people would like improved..

    ..I'd probably have the BP offerings remade into something more streamlined. Currently its just a messy cluster-#########. It'd be so much nicer if there was 4-5 tiers of offerings that give bonus BP to everything (like how the Escape Cake / Survivor Pudding works) and 4-5 offerings that give bonus BP to everyone in the trial (like how Bloody Party Streamers work).

    More BP overall and more for everyone.

    I would add to that by saying... a conversion system

    Brown BP offerings= yellow BP offering

    Yellow BP offerings= green BP offerings or pudding/cake

    Green BP offerings= BPS

    also... one of each= evelopes/ Hollowed shell

  • Honestly.... I had an idea similar to this...

    Giving survivors roles:

    Gen Jocky- repair bonuses (speed, skillcheak size and bonus progression, gen auras, reveals killer aura per gen completed)

    Runner- Movement bonuses (Vaulting and pallet/window auras, exhaustion recovery, walk and crouch speed boosts)

    Healer- Healing bonuses (Healing other survivors, unhooking, self care basekit, Injured and dying survivors auras, reveals killer aura per hook)

    Decoy- Protection and Distraction bonuses (Totem reveal within Xm, Diversion and Red Herring basekit, protection hits increase other bonuses {IDK}

    But then there're hybrids... ETC

  • That is a good question.... That sadly I don't have an answer for

  • It's not just the mindset of killer players that need to change it's everyone...

    1) Toxicity- comes in all shapes and sizes but as players of this game we need to realize if and/or when to take a break (rather it be 5 minutes, a day, a week, a month or longer

    2) Feedback- we can express ourselves to the devs (respectably) in a multitude of ways... our issues will be heard and taken into account for future changes (we have to give the devs time to gather everything and make the change they see fit)

    3) Assumptions vs. Intent- this game was made around limited information... yea they added more ways to get it but... anyway us players can't express intent (in game) and can't assume one thing is happening

    4) Player Mindset- is up to the individual as to how they play the game...

  • Skill wise no difference... you can learn and do good on all platforms

    Performance wise PC is better... for obvious reasons

  • If your facing the same people they probably figured you out

  • I only started to care after PH came out it took me about 3 weeks (like a couple hours a day)... I literally reached R1 right before Cross-Play came out (PTB)

    But soon fell out and now in the green ranks with Cross-Play on

    Survivor I wont be trying so...

  • Positivity is always welcome...

    <3

  • And the cycle continues

    As the world turns

  • Or this one...

    Lore: uhhhhhh........... Yea about that:

    Growing up in a small town in an area that is not well known, R. Savage had a "normal" childhood till he lost his father to a car accident when he was five. He then lost his mother to the war (a fictitious one) when he was 10. His brothers and sisters were older then him so they moved on with their lives leaving R. Savage behind.

    When R. Savage graduated high school he found a job at a local market... he preformed his duties the best he could but that didn't last that long. Struggling to find his way he would walk the town by day and dream of all that might have been at night. He tried so hard to find where he belonged in this world, and then a whisper on the wind spoke of a place where he would be needed. The whisper only grew until he found himself in a forest next to a lake. The path was well traveled so he fallowed it to the lake, once he got to the shore the whisper became a voice.

    For the next week he'd go to the lake but never near the water. he'd go there to vent his frustrations on his past and present but never say much about his future. On the 10th anniversary of his mothers passing he went to the lake. Once he got there a thick fog had taken hold, R. Savage couldn't see how close he was to the water until he heard the splashing of his feet. He froze, his breath stopped as he prepared to go in farther. Just then the fog drifted to show his reflection. He stared at his reflection, from the blacked out eyes to the scars that looked as if they came from a car wreck. "Those things were supposed to happen to you"

    Perks:

    Left alone: (being alone has honed your skill when no ones around) Preform repairs 2/3/4% faster when no one is within 30/25/20m of the gen. When working on a gen with another, greater chance of skillchecks and are 10/15/20% smaller

    Under Pressure: (have done good work in the past has lessen the pressure you feel) When inside the TR of the killer for 15/20/30 seconds the next survivor to be put into the dying state shows you the killer's aura and hooks within 15m for 5 seconds

    Live or Let Die: (being shown the truth of life has angered you) If you are the first to die then the remaining survivors are given a 10% repair speed bonus for the next 10/15/20 seconds [the perk icon will show up on the other survivors screens like the syringe] OR If you are the last alive the sound cue of the hatch can be heard from 10m away

    I would've liked to a killer as well but this thread was for survivor so there you go.... hope you enjoyed it

  • I feel the same...

    But I also dont have Xbox gold

  • If you want to be self sufficient then Unbreakable is a perk you can use

    And not wanting to work with your teammates is all on you

    That Oni felt like getting the 4I

    Same as many other survivors who will throw themselves at the hooked survivor to get 4e rather then accepting 1 death

  • The pink syringe and styptic deplete the whole medkit

    Idk how the new serum addon works

  • Huntress Lullaby shouldve been like that from the start

    WGLF does need more love... it's the survivor equivalent to BBQ but heal speed shouldn't be the only thing gained

    Pop was adjusted not nerfed... same with Discordance

  • Clowns weapon is smaller then most taller killers

    Plagues weapon has a chain attached to it

    Doc.... I have no idea

    Most likely server issues

    This is all nit-picky... so take it with a grain of salt

  • @Mister_xD said:

    i dont think any are actually dead.

    though some have come very very close to death, they never actually died.

    Spirit for example was taken in by the entity mere seconds before she would have died, which creates this connection with the spirit world she has where she fades in and out of it all the time.

    Oni also never died, he was beaten and left for dead, but then just disappeared.

    i think you can say that the body of some killers has died (Spirit or Nurse for example), but their brain never did, otherwise they wouldnt be with us today.

    (that was the entire explanation behind us getting Amanda instead of John for the Saw chapter, that the Entity cant abduct dead people)

    Amanda and John died mere minutes apart

  • I had a match where three survivors did boop my snoot... the forth on the other hand... RBT'd and followed

    They all ended up leaving anyway

  • Thanks...

    I like this game so if I can help players figure out this game... that's a win for me now

  • They do... and we should see what they do next

  • In the right hands she's viable

  • It all starts somewhere

    Laugh when they send you that kind of stuff

    Enjoy the nice stuff... The good will out weigh the bad

    You can always come here to vent or get a pat on the back ( or a boop of your snoot)

  • I would like Det. Matthews from SAW 2 and 4

    Agent Strom from SAW 5

    DR. Gordon from them all

    John Kramer (the real Jigsaw... please stand up)

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704476#Comment_1704476

    Yeah let’s just hope we can get a lucky break and this game doesn’t devour our hopes for it to become better

    We can be visionary...But it seems a bit distorted

    Our cries have been tuned by a Huntress Lullaby

    This game maybe on Borrowed Time... but a Decisive Strike can change it

    Just have a Calm Spirit and Mad Grit and We'll Make it

    I lost my Iron Grasp on my train of thought...

    Your Turn

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704448#Comment_1704448

    Currently gta v until Cold War zombies comes out. Sadly I pick the worst games to play as Blizzard, Activision, BHVR, and Rockstar all do the same crap 😂

    I hear you on that....

    I play Overwatch and The Division 2

    Might start playing more R6 Siege (but I'm terrible and so far behind)

    So can I keep going with jokes... I have an Iron Will to force them to work

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704434#Comment_1704434

    Honestly I’m just waiting till my “jokes” get me banned from the forums cuz I’m not afraid to talk about our overlords I don’t play their game anymore anyways 😉

    So sorry but I won’t obey 🤷🏻‍♀️

    All good...

    BTW what other games do you play?

    OR do I need to keep the perk puns going?

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1704348#Comment_1704348

    Love that joke about the pay wall lol even if the sad part it’s not a joke at all 😂😭

    I felt the need to try and keep it lightweighted But I have heavy feet

  • We all got bit by the Entity, the venom is affecting us all

    But the Anti-venom is behind a paywall (sorry... I had to)

    Well I'm on forced vacation... Or I would've suggested finding each other and playing KYF (seems that we aren't toxic...yet)

    @JPLongstreet @RizeAki

    And any others who wanted to... ( One can wish for happy things right?)

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/1703819#Comment_1703819

    That should have worked out also, since the Nea killed the others after they cleared the gates!

    ROFL

    Nea is the reason we're here in the first place

  • @RizeAki

    I also won't be playing much.... Xbox Ultimate expired yesterday

    So maybe I'll take the time to write myself a chapter for the game (me being both killer and survivor... should be fun... right?)

  • @RizeAki said:

    https://forum.deadbydaylight.com/en/discussion/comment/1703824#Comment_1703824

    Hopefully with more people now tired of their bs they either make a change or die very soon. And if it’s the first then yay I can come back to a game I’ve always loved. I’ll always love dbd I just can’t stand how the developers are ruining it with greed. If they don’t change they will die soon especially now that they actually have competition to compete with.

    Well... I hope so as well

    If it takes something major to happen to enlighten the devs then we will make it happen (for better or worse)

    Players will always have a game they love... for me it was Twisted Metal

    Players should also have a backup game or two they can play "on the side"

    As for competition it was inevitable... But now it is the point of no return

    As I said before... Take care of yourself we (I) will be here to welcome you back if/when you feel like coming back

    Good Luck :)

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