R2k
R2k
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Chases are fun when there's no pallets on the map.. It becomes mind games. Pre drop pallet simulator is boring bs.
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@Meg_Survivor said:
I always see the same killers each game, Huntress (85% of the time), wraith, trapper, hillbilly ect....I never see any of the "fun" killers i would say (45-50% hit or miss) like Trickster, Nemesis, Pyramid Head, Blight, Twins, Spirit, Oni, Demo, Nurse, Pin Head (hes okay but not that interesting) It just seems like i see more of the free killers then anything else. I know more new killers are playing the game lately but its so boring going against the same killers everytime.
All your mentioned killers are free and good enough to have fun. Why would you buy others if u don't need them?
I personally play only 2 killers and I don't want anything else.
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Thx no. It was terrible experience and I don't want it back.
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@Devil_hit11 said:
https://forum.deadbydaylight.com/en/discussion/comment/2642625#Comment_2642625
Current legion gameplay doesn't make sense anymore with Circle of healing. The opportunity cost of healing is irrelevant. The power has no lethality(It cannot down survivors in a timely matter). Its only used its information ability, but in order to use this information ability, you must find another survivor to acquire it, but do you really need information if you have already found another survivor?
Another question ask, Whats the difference between Legion hitting the survivor, Running up to them and than M1 them outside of the loop from lesser fatique compare to Legion instant down them out of position?
If fatique for example is supposedly changed from 4->3. What difference does this actually make between the survivor getting to a loop or not? Would it even have any impact on gameplay? If the fatique is removed entirely, than why is not it an instant down at that point?
Current Legion gameplay aims to be an M1 killer with ineffective ability.
The duration add-ons already successfully achieve consistent frenzy chain hits. They are not global but I doubt Legions effectiveness would change even if Legion could successfully land 4 individual feral frenzy chain hits. If anything, This would just add more mending similulator to the survivor without any true potency.
COH has nothing to do with Legion. Legion sucked before boons came out, and now sucks more.
It's a killer that has nothing to 1v1 and that's real problem. Like why would I want to chain hit survivors if i can't down them.
I rly want to see his Fatigue set to 2.5 so with addons it was around 2.0 so there won't be gameplay around push survivors to hit u with pallet*. And his addons rework. I don't see anyone uses Brown addons and his Iri addons are meh compared to how Rng games are.
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Ph final judgement, everything else sucks. Mori should be clean fast and without useless movements. Ph only killer fits this category.
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It's not about it's just a game or not, it's all about no punishment behind it. If you ban all those toxic chat talker their behaviour will improve. Currently game allows acting like dick without any following responsibilities.
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It how it works in every game. It's not game problem u have ######### connection. It's all upon your responsibility to play the game with ######### connection.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2640674#Comment_2640674
The real question is why do killers need to remember so many things? We still don't have individual hook counters (because that supports tunnelling apparently) yet tunneling is at an all-time high still. But having the game remember stuff for you would be too convenient therefore OP.
I don't see Bt timer or any other timer, or hook counter necessary. I don't get it why it's such a huge problem to use memory. Also I don't want to see DbD even more casual and stupid.
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Is it so hard to count till 12? U can't be serious here.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2640651#Comment_2640651
I think custom games can already adjust the map pool directly, can't they?
You are right. Host chooses map everyone is going to play.
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They need to be removed entirely. Currently they are used to abuse advantage on certain maps that sucks on both sides.
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@Pizzasauce said:
I've played a lot of dbd but still consider myself fairly new as I only started the beginning of the Halloween event. With that said I am still learning about game etiquette. Some in game behavior confuses me. What are some dos and don't when it comes to in game politeness?
Don't bother about others. U don't need to satisfy them or do anything as others ask u. Play the game the way u enjoy and ignore everyone else.
Only thing u need to be aware is after-game chat. Don't badword players and it will be fine.
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@GuyFawx said:
If we only had an anticamping hook perk where you automatically swap to another hook on the map if the killer stays near for x amount of seconds
How about shotgun perk. So u can hunt killer and totally switch sides?
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A see a lot of killers promote this gameplay as a result of how strong survivors are, but let's nerf another killer. 🤦♂️
@Thusly_Boned said:
No, they don't deserve it, but it's not necessarily a win. Just earlier I went against a Bubba who face camped his first hook. He got one kill and like 11K points. Probably de-pipped. I wouldn't remotely consider that a win if it were me.
While camping Bubbas are the lowest form of DBD life, that is their prerogative. But you can punish that strategy.
U can't derank. It doesn't matter what u do.
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No. I'm too old to bother about it. If they want boring game, I can always give them, if not, lets play nice or fair or whatever u call it.
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Yes. I'm not going to run on forums to find out if someone likes the game or not. If not everyone but majority streamers and YT content creators have fun playing the game and it's more important for newcomers.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2639246#Comment_2639246
Lol, dont even play blight.
Or hear me out, survivors could stop complaining? We're nerfing everything to the point survivor is too easy. But I guess we are balancing for bad player so sure, I stopped caring when they nerfed all pinhead addons but didnt change the range addons. Should of seen it coming when gf got rework addons to be worse by 1 second
U don't need to be survivor to agree Ring is too strong and needs downside. Only biased killer can't see how overwhelming it is.
@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2639296#Comment_2639296
Alch ring and compound 33 are both fine really
No they not.
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Boon is a waste of time for killer. If u play efficient u don't snuff every single boon cause u don't have time to do it. And u definitely won't have time to place your boon.
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@Mandy said:
All I can tell you is that our team of ACM's are very experienced and know what they're looking for and are very good at this. Nobody is banned without evidence and without being 100% certain of that evidence.
I'm sorry if it was answered but are there any plans on making replays? I don't have so much free space to record my every single game in case i find hacker.
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@Sluzzy said:
Keys are useless now. I don't know why they are even in the game now.
For aura, so weak survivors could use them. Good ones don't need keys, they can loop long enough without it.
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It depends on how much work I had and what are my friends busy with. So my free time is very short and varies from time to time.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/294767/is-this-game-now-broken-beyond-repair
Game is already pretty much dead.
60k players during the evening, 10 minutes queue as a survivor and once you find a killer, it's a noobie.
All good killers have left the boat. It's a matter of a few months now.
This makes no sense. Even if few players left (I don't know any), overall player count is rising. Game is far away from being dead.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2638466#Comment_2638466
https://us.v-cdn.net/6030815/uploads/GAI4TKVF1OT9/screenshot-20211115-100943.png
I don't see any increase here for the last month, do you?
And I mean the graph not the statistic.
And now pay attention on player count November last year and now. Something wrong with this one year graph.
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Why not just make surrender option?
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/2638427#Comment_2638427
Both wrong. The peak for balance as well as player count were this year at the anniversary/ at re chapter release.
From then on killer got some hefty blow and survivor hit validation on two overall interactions. Which indicate a negative trend in the killer survivor strength department.
And the player count is steadily decreasing since then due to several reason for example the NFT and security problems or balance issues with boons, hv and the resent killer nerfs, making those killer less fun to play.
If u check charts, it's actually increasing. Majority like those new changes despite some complain here.
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Anything except Wraith, Trickster and Twins. Those three are very boring to play against.
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@Superyoshiegg said:
Handicapping players because they want to play with their friends in a game that encourages teamwork is not the way to go.
Give the Killer more incentive to play against SWFs, but don't give Survivors less incentive to not play with their friends.
No worries. U can have fun watching your friend being camped and tunneled.
Let's not pretend it's fun to play against swf and killers understand it. Want to play as squad, here u go. Have fun with camper game. U bring me boring game I will make it even more boring.
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@Kurri said:
https://forum.deadbydaylight.com/en/discussion/comment/2637935#Comment_2637935
Have been playing the game recently? There is a hacker in like every game, every second game, and you can't even make a smurf account to get away from them because the hackers that get banned just make new accounts - so their are hackers all over the new player games as well.
Maybe you just didn't notice because you didn't take the time to learn the natural details of everything in the game to catch "subtle hackers".
Didn't found a single hacker so far. Or they were so bad i didn't understood they were hacking.
Tilt should be punished. I don't care how stupid/ego quitter players are. Stackable ban is a good option. And I agree with StarLost, it should end with perma ban.
Stupid excuses like u don't like players/killers/maps etc needs to go. It's not an excuse to betray your teammates and ######### on hook leaving survivors in 3v1 scenario cause u don't like something.
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@Ghoste said:
At this point, I'm pretty sure they've given up on Legion. There's been plenty of forum posts asking for buffs/rework with no response. Personally I've given up hope.
As for Ghostface, they just did an add-on pass which changed.. basically nothing. So they probably think he's fine, which means no changes anytime soon.
Sorry to be a debbie-downer, but it is what it is.
They didn't. They said they will keep an eye and work on both in decent future. U know what it means right? Mb in a year, mb in 10 years...
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@botrax said:
Because if the killer have no anti loop the killer wont sell because the killer will suck against survivor with a half a brain
Most of the content can be achieved for free. It's not selling issue.
I would say m1 killer without any impact on the game would be very boring to play. And that's main problem.
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Can someone explain why Plague is so loud?
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Gen speeds are fine. Toolboxes and perk that boost your repair speed are bad.
If u nerf gen speed, toolboxes will be must have. Better nerf items and perks that make gens fly.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2634955#Comment_2634955
What do you mean every single game wasn't designed with a skill ceiling in mind? Lol you have a lot of awful takes but this is your best one.
Bring me a single game u can't get better at.
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@Myla said:
Doubt they even expected the game to have a skill ceiling in the first place. It was just hide and seek scary game back then...then people found out you could cheese killers with windows then it escalated from there.
Emmm sorry but every single game works like u described. Only dead don't improve with time. I doubt they didn't expect players get better.
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Gameplay itself isn't very fun. And here I'm not going to talk about balance. For example if i compare Lol where i spent thousands of thousands hours, I can't imagine I'm going to reach 1k in Dbd in a year. Gameplay itself isn't very entertaining to push me play over and over. Time to time with big breaks yes, but not every day and not very often.
It's not like something changes in survivors. It's always same perks, different faces.
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SoloQ lack of something more valuable than info. Kindred is base perk and people still avoid use it unless their favourite streamer sais them. And then they complain about fun and sweat. 🤦♂️
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I'm frustrated about some people I see on both sides. It has nothing to do with role.
If I see survivor want to suicide or wintrading I slug them and give others their time. Problem starts when others lack of information and don't understand why i slug, so they die due to altruism. For example my last Hawkins game ended on 5 gens. I slug 2 players who were chasing me, and in the end got 4K cause 2 others was obsessed with altruism and wanted to heal them at all cost.
Same goes when I play survivor. I don't like players who join game to quickly die.
Have nothing against killers.
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@dspaceman20 said:
When you yourself is sacrificed or killed other survivors that are still in the game get a bonus to their healing. Repairing ect speeds and efficiency for a certain duration.
I think it could be interesting and it's fair because the survivor have to be sacrificed to activate.
What do you think?
I would trade u and teammates every single game. Then farm all I want and escape. That's how i feel about it.
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Nurse is fine, I don't think I want to change anything about her.
On other hand I would delete trickster. This is a joke not a killer.
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Just bring a screenshot with your error message so we can check everything.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2632323#Comment_2632323
Do you know how the matchmaking is working ?
If you are a high MMR survivor, the MM is looking for killers around your MMR level. If it doesn't find any killer, it lowers the MMR requirement till it finds an opponent.
If you are a high MMR survivor and if you face lower skill level killer 10 games in a row, it means that the MM doesn't find any opponents to your skill level = there is not enough high MMR killers.
And yesterday evening it's what has happened to me. 10 minutes queue, low skill killers after low skill killers during 3 hours in a row...
Your que time has nothing to do with MMR. My que is instant at midnight and much longer first day half.
And I'm not going to talk about who is high MMR unless u can prove me u are best player in the world and give BHVR data. Opinion is opinion.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2633194#Comment_2633194
I've called it Surge for over 3 years and will continue to call it so until I can forcibly break the habit, take a guess why
I not that stubborn as u are and find it silly, but i was curious what's your problem. Thx.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2633177#Comment_2633177
Getting used to Jolt is going to take me a long time.
Why?
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@WeenieDog said:
https://forum.deadbydaylight.com/en/discussion/comment/2631099#Comment_2631099
Why would any killer willingly go against swfs in casuals where you don't can even grind for rank rewards.
Because u stop caring for win and troll with killer. If game doesn't affect your MMR u are in no rush to escape/kill.
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Almost everyone uses reshading or some sort of brightness adjustment. I'm more curious someone has his game *dark*.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2632259#Comment_2632259
With ten minutes queue times ? i don't think so unfortunately :<
There are maybe more survivors but not enough killers.
Player count has nothing to do with higher mmr killers. He asked why there are so many unskilled killers, I answered.
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There are more players, so more new weak killers. It's not global decrease it's player total count increase.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2631790#Comment_2631790
Not by default. If the 1 on the survivor team is better than the killer player, the killer shouldn't win a chase automatically because their power is so oppressive.
You also can't always play on a team where they all know the game perfectly to have a slight chance at winning.
U don't understand game. Survivors vs Killers is all about time management and not about 1v1. If you make it in a way when single survivor can carry his trash teammates u won't find any killer playing game, cause noone is going to play it when trash survivors become better. And eventually they will. It's how things work. That's why 1v1 should be in killer favour and that's why u have 12 lifes on team instead of 4.
Killer needs to win chases and u need to play around it. Infinite chases as they are on some maps with God like loop shouldn't exist at all and survivors shouldn't abuse broken windows and pallets and then call it fair balance. U don't need to be big brain to hold W.
Currently survivors main issue aren't killer but how it is easy to play survivor and anything that requires tiny bit of thinking is considered broken.
Like compare it to the killer. They have a lot more thing to manage around, and yes they are pissed to be outplayed by hold W mechanic or God loop abuse with following teabags.
I rly wish u grit your teeth and went into 100 killer games challenge. That would help u to understand game better.
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So according to Sluzzy, survivors who can escape trial can be called Gods of Heaven and Earth cause they managed to achieve impossible.
Ty Sluzzy, i feel high now 😇
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For me Mori is way overrated. Only mori i enjoy is PH final judgement. Everything else makes me zzzzzz. I don't get it why there is so many unnecessary movements when u can kill with single strike and move away.