R2k
R2k
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Don't tunnel, slug. Tunneling doesn't stop survivors from gen rush, while slugging distracts very well. Like get down, hook, wait till someone saves him, get down 2nd player and slug 1st in case he has Ds.
Do it in circles and hope for the best. There's no way 2 players can 5 gen u fast enough.
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@GoodBoyKaru said:
Genuine question. Are you sure you're facing the GodSquad SWFs and getting nothing but the worst, or could it be you? Like if it's every single game this late into MMR then it's pretty doubtful you're getting the Tournament Sweat Squads™ every day.
U don't need tournament level team to gen rush. Only requirement for good swf is to be efficient.
Let's say it takes u 10sec to find someone, u down him after 40sec chase, u hook him in 10 sec. It's almost 3 gens for a single down.
Buts let's be real, most of the time u don't find someone so fast and spend some time for hide and seek play while survivors track u and move accordingly. It's 3 gen on 1st down.
And if they take toolboxes or/and speed perks u can half the time survivors need.
My fastest gen was repaired in 15 sec. Fastest game i saw players made was around 3 min mark. Killer just went afk after 4 gen pop in 2+ min.
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628679#Comment_2628679
escape rate doesn‘t mean being good 😭😭 I don‘t want to get matched with people who escape and do absolutely nothing for the team….This Mmr ######### sucks dude…
Your definition of good is wrong if u don't escape. That's how the game works. If you are great looper u most likely escape a lot, if u are efficient u most likely escape a lot.
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@Gplays2000 said:
https://forum.deadbydaylight.com/en/discussion/comment/2628650#Comment_2628650
I know mate :) The matchmaking system is completely broken…I just played killer to get the halloween cosmetic. Now I‘m back to survivor…But solo is pain too only swf is fun…
If your kill rate is higher than 50% which even ape can get, u get better survivors. More u kill, faster u get better survivors.
As for solo it depends on how bad u are. While some survivors complain their teammates are bad, others say they have around 70-80% escape rate.
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@[Deleted User] said:
On what? Did something happen?
Probably this - Not a single killer liked previous boons. So as response BHVR introduced even more new boons.
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Some killers avoid swf, so if swf group is avoided multiple times for killer like u it will be instant. It's not about BHVR doing something crazy.
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@Bennett_They1Them said:
https://forum.deadbydaylight.com/en/discussion/293899/deadhard-the-3-totem-perks
I mean, you could just choose not to do that once it gets dull winning without a challenge, right? not judging, but that kind of sounds like the survivor equivalent of facecamping. it feels like a dull free win.
U mean he should give killer a handicap and make him feel he has a chance? Just why? If u crush someone, do it to the end. Don't step into trolling.
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U can easily balance them by removing *game changer* part. No a single Perk/Addon should be game changer. They should be slight adjustment to your playstyle.
Currently if we turn off DS, DH, BT, Corrupt, Ruin and other meta perks off, game will die immediately. Like imagine killer or survivor are not required to respect anything, what would happen?
Those perks all needs to be reworked into baseline and loose their *game changer* value. And others less valuable perks should be made as slight adjustment to your play style here and there.
U are never going to have balance when perks and addons define game outcome.
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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/2627837#Comment_2627837
It is absolutely a buff. If you're denying that, you should do some research on what buff means.
U should do research what code fix means before acting so arrogant and stupid. Nothing numerical changed about DH. Your Dash distance and I-frames are still same. They just changed the code so it was based on server side not killer player.
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@zedalert said:
I can tell I've played all of the 4vs1 (or 5+vs1) survival games and know what lobby looks like in them, but only in Dead by Daylight survivors are completely blind to the killer account before the match starts.
It's ok survivors don't see what killer has been chosen by the player. It's ok, the game hides killer's perks and add-ons until the end of the game, but to be honest for me it's completely useless, since you need only 1-2 minute from the start of the match to determine all of the perks killer is using if you're playing in a team.
But why did you decide to hide the killer account/nickname? It's not fair for others, the killer can fully examine you before the match (and leave the lobby without penalty of course), or be very toxic to you because in the previous match you've survived or played like a pro. For example, for the last few weeks I see half of the killers have VACs and ingame bans, and they fully deserve it since they were playing very toxic and suspected hacking during the match.
I'm not asking you why your Easy Anti-Cheat engine blind to private cheats everyone can obtain for a few bucks. I'm not asking you why your support is so slow to respond and your ingame reporting system looks like it's not working. I'm asking you why you are not letting us be a second shield against these players? If I see a player with a fresh account, 30 hours of DbD and 100% of achievements I don't want to play with him. If I see a player with a VAC/ingame ban I don't want to play with him. If I see a player with a good Steam account and 2000 hours of DbD I want to play with him since it's a true challenge.
U can easily abuse and BM killer player just by checking his profile. U can't do same with survivor cause it's 4v1 game. If u worry some killers dodge lobby, it's most probably they see swf and avoid it. Currently it's much better that if u were able to see killer name/profile.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2626959#Comment_2626959
If one killer is so bad people would rather leave the game and even take the penalty - maybe the problem is in the killer and not in survivors reacting to them? Imagine making a killer so annoying people don't want to play the game because of them, and then just banning people for not wishing to play against an annoying and unfair killer. Basically every game design screw up can be "fixed" by forcing players to play with it instead of acknowledging the mistake and fixing it. DC penalty is the laziest tool to cover up developers' mistakes.
Imagine being so casual that any tiny bit of stress and u already want to DC. No, I don't understand u here. There's not a single *so bad* killer u can't play around.
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@ShinobuSK said:
https://forum.deadbydaylight.com/en/discussion/comment/2627020#Comment_2627020
A boy named Amanda?
Not everyone reads lore.
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I always though Pig was a boy :D
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@Pulsar said:
If your internet is so unstable that you are being banned that often, don't play.
I don't think it's internet. People just use anything to excuse why they Dc on first hook, why they dc on first down, when they don't like killer, when u bring map offerings... They even DC to not give killer kills on hook.
100500 reasons to dc, but when punishment comes it's always *oh, wait, Spider-Man distracted me*
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Iw is fine perks as long as it doesn't bug during game. When it makes u completely invisible cause sound bugged, it's too strong. When not, it's a fine perk.
Dh is stupidly easy to use and gives big advantage. That's why people joke *press E to win". It should either dash or i frames. Not both.
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I don't want killers to reapply totems or have more dull ones.
Only thing is necessary is to make boons one time use only so it's power varies from how actually good use u give to it. Survivors should stop rely on it and spam all over but instead should think through game and place it when they actually need it. It will be fair skillcap perk that shows how actually good u are, and won't be abused as it is now.
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Killers are the same. Nothing major changed. M1 slow killers suck, others have better results.
My kill rate is still somewhere around 60% on my last 30 games. Yeah games results look inconsistent like 4k/4k/0k/3k etc... But overall it all depends on map choice and if there is good swf or not.
What actually bothers me is kills are more important than hooks so a lot of killers don't play to learn and just camp to secure 1k and then complain.
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@DbDCasual said:
I actually don't want the game "balanced". At least from a competitive standpoint. This is what I want from both roles...
Survivor: I want to enjoy a tense and dramatic game where I legit fear for the safety of my character. I'm looking for a horror exprience from the experience of a victim. The killer being near me should send chills up my spine. Surviving should be exilerating and satisfying.
Killer: I want to feel like a predator. Hunting, stalking, killing. Survivors should know that any interaction with me could result in the end of their game.
Both Roles: You should have a sense of accomplishment regardless of what role you play. You currently get this quite a bit as survivor(there's almost nothing you do that can be undone). The experience should be fulfilling regardless of you escaping, dying, or getting X kills.
This isn't a competitive game and it shouldn't pretend to be. It should be fun and scary and tense. Right now it's not really any of those things.
U clearly don't understand PvP meaning and what is competition.
Every single PvP game is competitive. Even if it's 8 years old children playing football. They compete to kick goal and win.
DbD is not on eSports level, But players compete against each other for escape/kills. It's not interesting if u remove kills escapes and push everyone to farm which will remove competitive element. I don't want brain-dead games with Bp farming.
Solo vs bots is not competitive. Vs People it's always competitive. If u want to play as potato, u still compete but on very very very low level.
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@Myla said:
https://forum.deadbydaylight.com/en/discussion/comment/2621220#Comment_2621220
It's very rare to 4K too fast nowadays it's not a regular occurrence like any of what I listed lol then again I don't play snowball killers though. As for 0K I disagree at least in my experience. I consider myself a competent killer and it's easy to secure a ruthless and maybe merciless killer and only time I would lose badly is against a navy seal SWF and that's like 1 out of 10 matches in my experience Most games are just randoms with maybe two friends there and you could win those matches just fine with experience at least I don't find these 4 man SWF a normal occurrence like people are suggesting in the forums.
I tested this out when the new grading system and sbmm came out. It took me ages to reach Red rank as a survivor with lots of dud matches there where I didn't get single pip with things I mentioned. Then jumped to killer and reached Red ranks fast in comparison because like I said you rely a lot on your skills and experience then maybe get stomped once every 10 matches but that's about it.
It's also why I stopped caring about climbing to red ranks as a Survivor it was hellish experience of grinding just for spare change(300k BP?) in fact made several topics about it because I was so frustrated.
It took me 30 hours to reach rank1 solo. While its much slower for me to reach rank1 as killer.
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@Myla said:
It's not easy to rank Survivor you could be a Good survivor but You could get screwed by your teammates, Get tunneled or the game ends too quickly so you only get a safety pip. Ranking up as a killer relies on your skills and it should be easy enough to snag a ruthless killer.
With that I said I genuinely think Survivor is more fun because they have completely different mind set. As a killer your head is in the game 100% there is no rest. You have to think of every single happening in the game constantly and so you're in a competitive mindset. As a Survivor you can make the mistakes all you want since there's three other people there to pick you up and you don't have to keep tracks things. You can just leisurely listen to music and alt tab whenever you get hooked. You're in a relaxed state of mind so you get less frustrated by losing as opposed to a killer having put their all into the match so you would get more frustrated when you lose.
It's difficult to rank up as killer too. If u 4K too fast u don't get pips. U 0K, again no pips. And finding something in between is difficult.
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I find it more fun to play killer and more chill to play survivor.
Survivor gets boring very fast especially when you play in swf. It ends up playing like swat squad slaming gens.
As for killers it's more interesting cause u have decent games not sticking to m1 gens.
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I think we need to nerf Pig to rise your escape rate to 80%.
I played yesterday mb 10 games and died only in games when someone DC early on. I rly want to ban those people. Don't like game - don't launch it. If i discount games with Dc, i escaped every game.
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@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/2619699#Comment_2619699
I would think camping and tunneling at 5 gens is more pathetic than wanting to leave the damn game but each to their own
It's a legit strat. While DC stabs your teammates and leaves them 3v1 on 5 games that ends with 3-4K. If u care only about yourself - play killer.
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I run Corrupt, Tinkerer, BBQ, Thana. It's an OK build to get BP and decent games. Yeah, after boons came up I stick to Plague too.
BBQ is only downside but I don't have many killers and perks so there nothing currently to replace it.
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Kills are not so important as hooks. It's very boring when u can't hook and forced to tunnel/camp. Like game with 10 hook is much interesting for both sides than game with 2.
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BBQ
SWF
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617932#Comment_2617932
You're talking about a very specific situation (closing the hatch while knowing where the last survivor is). Even if you find the hatch, most of the time you still haven't found the last survivor, at least from my experience. You're being way too generous on this less than 1 minute timing, unless it's a really small map it usually takes way longer than that to find it, especially now that nobody knows where it will spawn.
With the change I propose it would just waste 2 minutes at max no matter the match, instead of the potential 5+ we have now.
I don't know about way longer. From my experience it is very easy to find one. Just go opposite direction and based on killer TR u know where he checked for hatch
Like my last game it took me like 20-30sec to find it on Azarov. I even drop a pallet and started vaulting to get killer attention to show him hatch. Sad he killed me for this 🤦♂️
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617922#Comment_2617922
A lot of maps have insanely good gate spawns (indoor maps, swamp, red forest) and unless the killer has Whispers or No Way Out it's an easy escape. They could even make a change so gates never spawn in direct line of sight to each other.
Even if you hide the entire EGC duration, that's only 2 minutes, way better than the time we waste now.
It's not better. Currently it's very rare u find someone this sneaky cause players usually search for hatch. So it takes u less than 1 min to decide who is going to win.
In your example survivors most likely waste your 2 min while going for cup of tea or something else while u search them.
I don't think it's healthy change.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617909#Comment_2617909
It doesn't change much from what we have now. The killer has way more advantages in finding the hatch than you (moves faster, can still down you before you find it), it would just take way less time, and everybody could move on faster to the next game.
Currently u can set up yourself. U can try to find items, look for gates, hide or go for hatch with killer.
Without it, Killer doesn't get distracted and immediately secures gates. Unless I want to end game fast there's no point in coming out so I would waste your time even more.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617903#Comment_2617903
I kill your other teammate and the gates are instantly powered. Depending on their spawns you can still easily get a clutch escape.
And if I'm unlucky i can keep afk cause result is same.
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617896#Comment_2617896
I play both sides. Again, I don't want the last survivor to have no chance of escaping. I just want either the hatch or the gates mechanic removed because it's too time consuming, one of them can still stay.
U remove one of them and survivors won't play against u.
Let's make an example. Random map. U killed survivor on 4 gen, killed another one on 3 gen. Two remaining survivors know they can't escape and can't repair 3 gens. Now u remove hatch as a mechanic. Why should I play the game after u 2K my teammates?
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@Labrac said:
https://forum.deadbydaylight.com/en/discussion/comment/2617861#Comment_2617861
As I said, killing the third survivor should just power the gates instantly. That or closing the hatch should instantly sacrifice the last survivor. I just find it obnoxious that we need TWO mechanics for the last survivor, not because I desperately need the 4k, but because it's too time consuming.
Try to play survivor. Once u get few games where someone Dc or suicide early on u will understand how boring it is and hatch is only thing that stops u from immediately suicide on killer or afk whole game.
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@stvnhthr said:
Along with this I am curious why when a survivor dcs the killer gets abandoned bonus points, but when the killer dcs the survivors get hit with a banned timed penalty and lose there points for the match. Seems a bit like a double standard.
Today I've had two killers dc, both times we were running multiple bloody streamers and cakes. I also got 20 minutes of banned play and I estimate just today I lost around 150,000 points. This happens all the time. The grind is hard enough, but to steal players points away from them seems so egregious. In both cases it did not seem like a rage quit as it was mid-game. I did have one rage quit as the four of us were running out the door which was a pretty clear form of abusive play.
U don't get Dc ban for killer Dc. U get it only if u DC yourself.
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Mb u can explain me why were u so obsessed with MMR?
Nothing changed for me. Sometimes I win, sometimes I don't. My build is made for me having fun, not for survivors.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2617854#Comment_2617854
the hatch was is here to end the match. If there was one survivor left with gens to repair they probably would just hide forever.
I never saw someone this crazy 😂
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@Labrac said:
Better than before but imo the hatch still should be deleted. I still don't know why the last survivor needs not only one but TWO chances of escaping (hatch and gates). Sometimes it's incredible annoying when a game lasts like 12 minutes and 5 of them are just searching for hatch + patrolling gates. Killing the third survivor should instantly power the gates and that's it.
So they don't give up after u 1k someone on 3-4 gens. Like what's the point to play if u understand u won't repair gen and it's a loss game?
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Not a single one.
I avoid days when patch goes on live servers cause it's buggy mess full of DC, crashes, etc. And outside of it my game doesn't crash.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2617777#Comment_2617777
Even their reworked maps are still totally unbalanced lol.
I mean they have broken maps, they redo them because they are broken and when remade they are still broken... omg
U still can make something like Map Pool from Sc2. Where u have 12 maps and can ban 4 of them. That would help a lot. And map offerings should go away.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2617739#Comment_2617739
Not at all.
Game should be balanced around good killer vs good survivors and the results should end up with 2k on average in this configuration. It's not the case. Having 4k easily is as boring as having 0k because you cannot do anything.
What is fun in a video game is to have a challenge on both sides where both sides can win. Mistakes should be the reason why you loose. Today it's not the case, you can have a perfect killer game and still loose as the game design prevents you for winning.
Survivors have pretty much nothing to do to get easy wins. Start of the trial, spread, sit on a gen, pre-drop pallets to hold a chase for 1 minute+.
Game is already won.
Then first step should be map fix. Most maps are terrible for one side or another or both.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2617729#Comment_2617729
4 suicides and 1 DC from my side. One in 7 games basically. Too many? You never suicide or just "throw the game" in any way?
And again, I don't consider hatches as true escapes, since it's just luck and they don't give MMR, that's why I stated them separately. If we ignore hatches, the escape rate is 25%.
I never suicide myself on hook unless I'm sure survivor needs it for hatch. Even chilling on hook for whole minute helps other to get their things and I'm very high about teamplay. And only time i DC was when game crash. Mb i throw time to time cause i played bad, but no, I'm not a player like u.
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@JohnWeak said:
https://forum.deadbydaylight.com/en/discussion/comment/2617724#Comment_2617724
https://us.v-cdn.net/6030815/uploads/V9XS0PCNJOXD/image.png
Just "finished that game". Blight main killer, 1000+ hours on Blight, couldn't do anything he RQ.
Ye game is totally impossible to play.
I cannot play more than 2 killer games as it is totally disengaging and the gameplay is garbage. I cannot do anything with all the killers i liked to play : Demo, PH, Ceno, Blight, Twins, Huntress... well pretty much all killers so what is the point playing while i don't stand a chance ?
Plague is in an okay state atm, playing with her allows some map control and mindgame is a must have. But i cannot play Plague for hours...
Most of the killers problems comes from expecting win every single time. I agree there are weak killers and yeah it sucks when game ends with 0 hooks, but u miss that right after it u get games with 2-4K easy kills and suddenly it's totally fine and not the reason to complain.
And i don't watch streamers who RQ. It's like showing everyone that u care only for 4K and complain once u don't get it.
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It's great. Survivors don't abuse it and don't trade 1 survivor anymore to 3 man escape. And even more they now play around gens and not rat wintrading each other.
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There are many Suicides and DC on your side and the way u choose to describe situation shows u are very tilting person. And u know, tiltilng people are usually very far away from their best performance and u still get 50% escape rate.
I don't see anything to complain about. Not to mention my escape rate is higher than yours.
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It's not just it is dead. It's at certain point your killer pick is dead and if there are 4 decent survivors who want to gen rush, even if u tunnel they can 5gen in 3-4min. It doesn't matter do you play fair or not.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2617611#Comment_2617611
This is kind of "opinion" I was not asking, especially not from a killer main who has never played soloQ in his life and has no idea what this thread is about.
I've stated clearly about the "hatch game": if two survivors remain with some gens left, it's nearly impossible for both of them to escape. It's either 4k or 3k with a hatch. If I happen to be the one who is not downed, of course I'll go for the hatch.
Some killers who have no idea what is happening the whole game say "i was hiding the whole game", even though I was doing gens the whole game and only was hiding when the last survivor was downed. "You were just hiding all game" is an obvious lie you tell yourself as a killer who often happens to cooperate with troll sandbaggers selling their teammates in order to justify his position. Because the rule states "working with the opposing team", so theoretically the killer can be banned for this too.
U are [bad word] if you dismiss opinion by picking up killer, survivor main.
As i said there are multiple ifs. It's not bannable in your situations.
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None of them.
1) If hatch player were running whole game and tried to carry as much as he can while u afk wait until he dies. I would let him go too if I manage to find u. It's not offence, it's players respect. Better one goes away.
2) Same as above.
3) I never saw survivors BM each other in game. It usually happens in after game chat. I can't imagine what u did to piss 2 players in a game.
4) Same as above. If i find out u are hiding in a locker whole game while your teammates die here and there. It's not offence to show killer a guy who is wintrading his teammates. It's not fair/fun to play 3v1.
There are many many IFS about it. U can't just say oh wait they are premade and play together.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2613380#Comment_2613380
Solo Q needs a buff.
I don't feel like I need a buff when I go solo. And I'm not even best survivor. Being efficient is more than enough to escape majority of trials.
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@DoomedMind said:
https://forum.deadbydaylight.com/en/discussion/comment/2616516#Comment_2616516
I mean, saying "Dbd is a comp game" is the same as saying "Doom Eternal multiplayer is a comp game".
But sure, DbD is a comp game, so well balanced for it.
There's difference between competitive and eSports. Dbd is competitive cause players play against each other. They mb don't take it seriously but they compete to find out who is better.
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@Kebek said:
Chaning anything about bubba won't help though, people who play like this will just move to the next best killer at camping. They'll play hard camping basement trapper, 99ed Myers, Oni and just simple use his power once hooked which has multidown too, etc ect.
The question should be why do player feel the need to play like this. Are they just venting after bad game before or is overall game balance pushing them to play like this if they don't want to be crushed under gen speed and bad map design etc.
Don't blame the balance. Even before MMR and other stuff there were face campers. They won't start suddenly play for 12 hook when they can [Bad word] and use it as excuse.
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This makes no sense. If u play 1 survivor only, u would do it when there will be Meg/Bill etc pick meta.