DH + IW is a disgusting combo I’ll never run

In my opinion this combo will give you such an advantage in chase that it’s unfair. You have Iron Will to eliminate a tracking element and give you a loop advantage where there’s no good fov of the survivor. And Dead Hard eliminates a potential mistake of yours or allows you to reach another loop you wouldn’t otherwise. Personal opinion and I’ll run them, but never together.

Comments

  • Both perks are in need of changes in my opinion. Hell, I'd even argue that both of them could use an activation requirement other than simply getting injured.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    I think that maybe dead hard should make you broken, and no-mither should help counterbalance that fact.

  • @WishIcouldmain said:

    In my opinion this combo will give you such an advantage in chase that it’s unfair. You have Iron Will to eliminate a tracking element and give you a loop advantage where there’s no good fov of the survivor. And Dead Hard eliminates a potential mistake of yours or allows you to reach another loop you wouldn’t otherwise. Personal opinion and I’ll run them, but never together.

    I'm okay with IW. It's a strong perk, but I don't think it's too nuts.

    Dead Hard is ridiculous. It was a meta perk before the 'fix' (see: buff) and now it also has the additional bonus of glitching out certain killer powers and giving misleading information with false hits.

    It felt like it was balanced around it's quirks, and probably needs some adjusting now.

    I'm sure BHVR will nerf Pinhead to fix it.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    IW might be fine but DH is the big issue here.

  • Iron will is the big problem.

  • I don't want iron will nerfed its one of the only way to stealth in this game.

  • Sprint Burst, Lithe, Balanced, and Dead Hard should all require a safe unhook in order to activate them for use. That would take away their use in the first chase which would allow the killer to build pressure earlier and slow the game down. Iron Will just needs to do something else entirely because the devs clearly don't know how to program it properly. Survivors using it don't breathe, you can't hear footsteps cause of the blaring chase music, and I'm pretty sure it's causing all of the sound bugs in the game like the no noise on the ground. It's insanely unfun to go against and it destroys Spirit. Nerf that ######### into the ground. It's amazing how many survivors are hard carried by DH, IW & comms

  • Controversial opinion: both perks are fine.

    Keep calm and carry on

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    What is the risk with IW?

  • With the new survivor sided hit validation, Dead Hard also lets you ignore a blatant hit you get for your missed timing. So not only it fixes your mistakes in looping, it now also fixes your mistakes in timing of the perk itself!

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626802#Comment_2626802

    with iron will it allows you to play different, path uniquely, break away from loops, stealth mid chase which has the potential to reward you with a longer chase, but has the risk of you going down a lot earlier if it doesn't work compared to if you just ran a tile normally, doing that with dead hard removes the risk because if it doesn't work you just dead hard for distance to something

    Its not all that risky if you wait tell they try to mind game and take off boom they don't even know you left at all. IW is really strong if you can lose los but the fact that it's an equip and it just works. It a powerful perk without any requirement or downside

  • I agree. And I will continue to use it every game because why not? Its too good not to use

  • Iw is fine perks as long as it doesn't bug during game. When it makes u completely invisible cause sound bugged, it's too strong. When not, it's a fine perk.

    Dh is stupidly easy to use and gives big advantage. That's why people joke *press E to win". It should either dash or i frames. Not both.

  • Maybe something like when you're exhausted, Iron Will is not effective... so your character is literally out of breath and their breathing returns to 100% volume

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626873#Comment_2626873

    iron will itself is definitely a powerful perk, just not a major problem by itself, there is still survivor vs killer interaction that both sides can do something about, killer can do many things to minimise how much distance a survivor get's from breaking away, or even down them because of them breaking away, zoning survivor away from other tiles, paying attention to footsteps depending on distance between players, and even if a survivor get's a massive amount of distance because the killer does a really big mindgame, that is the risk/reward of doing a really big mindgame, the potential of getting a down, or giving a survivor a lot of distance

    Your example of breaking away is also only a part of what iron will allows, there is still other things with risk of going down such as when used to path uniquely in tiles

    I get what you mean my point is more you can run IW and not change your playstyle and get plenty of value with no risk or draw back. The only killer its a huge problem for is spirit any other killer its just annoying to play against

  • if you play on console iw might hard to track with pad controlling and 30fps

    but on pc only dh is op because buffed its user and give a middle finger agans its most favored hit detection

  • @ukenicky said:

    Controversial opinion: both perks are fine.

    Keep calm and carry on

    Controversial but one that many share. Certainly I have no issue with either when I play killer.

    Both are strong, but we can say the same thing about Ruin/Tinkerer.

  • iron will is something to complain about? maybe for spirit but really, just follow scratch marks and blood pools and a lil bit of your brain cells

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    i wouldnt say iron will has a risk at all. if you play injured the whole game, that's your playstyle, not a downside of running iron will. iron will is just a straight benefit and removes one of the downsides of being injured entirely and has the added effect of removing breathing all together.

  • @dallasmedicbag said:

    iron will is something to complain about? maybe for spirit but really, just follow scratch marks and blood pools and a lil bit of your brain cells

    For some folks it is VERY hard to do that apparently. I.E. They are horrible at tracking.

  • @dallasmedicbag said:

    iron will is something to complain about? maybe for spirit but really, just follow scratch marks and blood pools and a lil bit of your brain cells

    If they’re at a certain point like the window at shack and they stand still because the killer can’t hear them and they have the third person it’s in their advantage especially with how hard tracking scratches or foot steps are on certain maps

  • They are fine. Just bait dead hard and look for the blood pools.

  • @dallasmedicbag said:

    iron will is something to complain about? maybe for spirit but really, just follow scratch marks and blood pools and a lil bit of your brain cells

    Just have x ray vision to track scratches and blood through walls 4head

  • @throwaway79465468797 said:

    Maybe something like when you're exhausted, Iron Will is not effective... so your character is literally out of breath and their breathing returns to 100% volume

    Not the real life comparison that doesn't exist in DbD.

    @WishIcouldmain said:

    In my opinion this combo will give you such an advantage in chase that it’s unfair. You have Iron Will to eliminate a tracking element and give you a loop advantage where there’s no good fov of the survivor. And Dead Hard eliminates a potential mistake of yours or allows you to reach another loop you wouldn’t otherwise. Personal opinion and I’ll run them, but never together.

    Of course you don't use that combo.

    Empathy to fellow killer mains.

    But you use Ruin, Pop, Corrupt, Tinkerer or Ruin, Undying, Corrupt, Tinkerer. No shame there.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    you have no risk having iron will tf are you talking about

  • We should at least get breathing sounds on IW for stridor to proc. A perk shouldn’t cancel another one.

  • Yeah, I kind of wish they’d tweak Iron Will to reduce sounds by 95% instead of 100%, mainly because of it’s interaction with Stridor. By reducing them 100% Iron Will is completely negating Stridor, which seems odd. (You’d think Stridor would at least make it easier to hear someone with Iron Will compared to normal, but it’s no difference because of that 100% reduction).

  • Follow the blood injured survivors leave behind :) There are worst things to complain about than iron will

  • They should swap no mither's noise reduction with iron will's. It's ridiculous to me that no mither doesn't give 100% noise reduction considering just how much of a risk it is to run. As for iron will, it's just too strong.

  • He probably thinks it’s a risk because you have to be injured for it to activate. 🤣 SMH.

  • @ThanksForDaily said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626923#Comment_2626923

    Not the real life comparison that doesn't exist in DbD.

    https://forum.deadbydaylight.com/en/discussion/293663/dh-iw-is-a-disgusting-combo-i-ll-never-run

    Of course you don't use that combo.

    Empathy to fellow killer mains.

    But you use Ruin, Pop, Corrupt, Tinkerer or Ruin, Undying, Corrupt, Tinkerer. No shame there.

    It should exist.. it would make it counterintuitive to run exhaust perks and Iron Will together. This would make builds more unique, as they should be.