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SAégis

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  • @Gindaen said:

    https://forum.deadbydaylight.com/en/discussion/comment/3059401#Comment_3059401

    Dead Hard was nerfed significantly, so yes, it's 5 nerfed Meta Perks.

    ---

    Significant Buffs to Killer perks

    1. Overcharge - Added 75% - 200% regression speed. (200% is the exact same speed the most used Killer slowdown perk, Hex Ruin, has. Plus, you can't get rid of Overcharge by destroying a hex totem. This is a significant buff). This is definitely a meta perk.
    2. Lethal Pursuer - Already a great perk. 2 extra seconds is a significant buff. This is definitely a meta perk.
    3. Scourge Hook: Gift of Pain - Amazing Buff. This will probably end up being a meta perk.
    4. Thanatophobia - Amazing buff. This will be a meta perk. (But to be honest, this one will probably get nerfed).
    5. Eruption - I've always been a fan of Eruption so maybe I'm biased but this buff will probably put it in meta territory also. (Again, I'm biased and run Eruption alot already)

    Insignificant Buffs to Killer perks

    1. Knock-Out - Not sure why this was buffed, seems like a perk to annoy survivors with.
    2. Coulrophobia - Waste of time Buff
    3. Dark Devotion - It will be something I use once in a while. Really just niche.
    4. Jolt - This could be a nasty buff but I'm not sure (I definitely see potential and have used Jolt before). I'll put it into Insignificant.
    5. Monstrous Shrine - This is like the Saboteur change, seems mostly useless. However, this is a much better buff than the one to Saboteur, which is really a waste of time buff.

    overcharge wasnt and isnt a meta perks.

    gift of pain will be probably meta in some way for sure

    eruption is ok thanatophobia buff is stupid we all wanted a nerf

    all the other one are close to insignificant

  • @White_Owl said:

    The last changes to perks showed a new trend of giving downsides to perks to balance them. Trend which I'm personally not a fan of, for a couple reasons...

    There are (luckily) few older perks which have a downside/debuff, but how many use them? The answer is very few, and the reason is that no one wants to have downsides. Perks in this game have always being designed as power-ups for your character. They might have conditions to activate, but that's it.

    The main problem though it's not in the downside per se, but it's the fact that the vast majority of perks don't have downsides. When it's time to choose between two perks we're naturally inclined to pick the one which has only positive aspects, and that leads to those perks to rarely be seen in matches.

    If perks need some balancing imo that should be done with numeric changes or by adding conditions, not by giving downsides, because that's the best way to never see that perk in a match again.

    yes it should

    at least for survivor considering they have way more

    killer should not be overwhelmingly strong but shouldnt have downside

  • @Peanits said:

    There's one huge point you're missing with the new system: Once you've prestiged for the first time, a character's teachables are instantly unlocked at tier 1 and tiers 2 & 3 can be found in the bloodweb.

    So in this hypothetical scenario where you're starting from scratch and only care about getting all perks on your Oni, you actually don't need to prestige all the others three times. You can prestige once with them and go right back to leveling up your Oni (even giving his Tier 3 perks to every other Killer in the process).

    So the numbers would actually look like this:

    27 * 50 = 1350 (levels to P1 all other Killers)

    (84 * 2) + 39 = 207 (perk tiers to be found on your Oni)

    40 of the bloodwebs will be between levels 40-50 and feature two perks.

    So all in all, you'd need: 1350 + 207 - 40 = 1517 levels, the majority of which are smaller levels and not full sized level 50 ones, to get all the perks on your Oni.

    And should you ever decide that Oni's not your cup of tea anymore and start working on your other Killers, you've only done an extra 57 Bloodwebs, so you haven't wasted a ton of time. The numbers very quickly start to turn in your favor after the first Killer.

    ho yeah 1517 bloodweb is like nothing i guess youll only have it in like what ... 600 hours ? yall devs nned to VALUE your player time and not think that player souls are yours .

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/3016857#Comment_3016857

    WGLF was absolutely trash outside of the BP booster. BBQ & Chili was quite valuable outside the BP booster. Scrap the BP boosters, and only one perk will have a pickrate above 0%.

    wglf trash ???? excuse me ??? chili now isnt valuable you have way better option and reliable way to see aura.

  • and you actually are right i have no idea if behaviour see that coming or not wich seriously doubt they didnt but hey its ONLY one more lie i just feels bad for new player considering HOW BAD grinding will be so much longer

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/3014545#Comment_3014545

    We're very aware of that (we actually mentioned exactly that in the dev update). However, we do not want people to always have one perk slot locked in just for bloodpoints. Your perk choices should be the perks you want to run, not the ones that make the grind manageable. There was very little reason to run other aura reading perks when this one gave both information and doubled your bloodpoints.

    We made sure to pair this with a huge grind reduction and new ways to earn bloodpoints to compensate, but this is ultimately a step that we need to take.

    WHY DIDNT YOU BUFFED IT LIKE WGLF THEN ?????? explain ?

    ho yeah survivor perks can do 10 things at the same time killer have to be so specifics that its not reliable sorry mb

    oh yeah and sorry but the bloodpoint reduction is just a BLATANT lie nothing cost less and prestiging character still VERY long your 75% reduction is 30% AT BEST for player that ALREADY have a lot of hours its infuriating how you didnt think about any of the change yall made

  • @Peanits said:

    Typically there will be another hook nearby that's a little further from the gate. Hooking them there instead will give you more than enough time for you to run out the 5 second Endurance effect as they run for the gate.

    ho yeah sorry forgot other survivor have armored body in this game they will never bodyblock

  • the sleeping pills with sketch mural infinite feral frenzy with pretty much any build it just make legion power be lethal just dont use thana please its secretly op but hey

  • @Shaped said:

    https://forum.deadbydaylight.com/en/discussion/comment/2633846#Comment_2633846

    I play killer too you know. I understand you need more bp because you really need add ons. As a survivor I don't really use or need items.

    I still don't see why is it a problem if survivors get more bp. Some people want to bring items every game, play different characters, try different builds. Not everyone wants to play only one character like yourself.

    Survivors getting more bp doesn't hurt killers unless we are in vs mindset like most of the community.

    because easy mode

  • @akbays35 said:

    I find myself listening to music box covers for songs it helps me calm down, especially when I play killer and the sound it soothing and unobtrusive to the gameplay.

    circus music

  • i was meaning how myers and trapper better than wraith and pinhead is in a what the hell dude ?

  • @ZtarShot said:

    i dont hate nemesis i just hate those players please let him die

    ######### are you saying

  • @Edilibs said:

    This is where i feel the game is at right now.

    https://us.v-cdn.net/6030815/uploads/B3AA8UF7DZHF/image.png

    MYERS ? better than wraith ??? trapper better than him PINHEAD IN A? ######### is this

  • @Foodnt said:

    first of all i dont know how that looks on survivor side.

    This week i started to play huntress a little more than just for dailies. The first few games were a dissaster (but thats normal i dont play her often). but after a while i manage to hit survivors over 15 meters away.

    then i one game someone started to crouch often behind objects, etc. I throw the hatchet it makes the splash sound but no hit.

    the reason was he started crouching in the exact moment my hatchet reached him.

    is this hit validation or something else?

    it is hit validation but you should have hit him the servers basically denied you the hatchet its like doing a ddge basically or having a passive dead hard. is it op? nooooooo just a bit.

  • true thats why its a "waste" for them xD

  • @solidhex said:

    I haven't played killer for a while because since SBMM every game is stressful, in fact i haven't played Dbd much, maybe every 2-3 days for 2 hours, but only survivor with friends. Now i played killer (my main Wraith only) for a whole evening because of the halloween challenges. It was not a fun experience...

    I played him only once after his nerf and thought it's not that much of a change, but now i feel his big lunge was necessary to keep up with all the power creep ranged killers the game got lately. The new boon totems basically counter the hit&run playstyle and chasing with Wraith against good players (i can't see my own rating but everyone had like >1.5k hours) will make you lose the game immediately if you're not running a chase build. The only 3k-4k's i got were on indoor maps or when someone threw (DCing etc.) in the beginning or when i was running best add ons + Ruin + Pop.

    I don't want to run the strongest possible builds every game, one of his main assets was his versatility when it comes to builds, but i feel he is very weak against decent survivors because you can easily counter him. Now people will say "everyone is weak against 4 decent survivors" but i feel that the ranged killer meta can hold up if you know what you're doing (seen from my own survivor experiences), while the m1 killers have a hard time when everyone is sweating. You can just throw every pallet and you won't get punished for it because everyone with a decent SBMM rating will do gens whenever possible.

    yes those 0.25 did him dirty he nedded to have the all seing and silent bell nerfed but instead of that they changed his basekit to make him garbage typical behaviour stuff

  • @vacaman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2630575#Comment_2630575

    Ok ######### it then, buff those perks, make them 300% speed, bigger area, and faster to activate because you are wasting time if you are not doing gens or something like that am i right? I'm tired of people that pretend that the only thing that gives value is m1ing gens nonstop and the rest is just wasting time.

    for beginner being immortal doesnt progress the game so its useless lmao xD

  • @Bennett_They1Them said:

    https://forum.deadbydaylight.com/en/discussion/293899/deadhard-the-3-totem-perks

    I mean, you could just choose not to do that once it gets dull winning without a challenge, right? not judging, but that kind of sounds like the survivor equivalent of facecamping. it feels like a dull free win.

    arent you aware that is like survivor want the game to be ? theey dont want to "play" they want to bully and win not being resisted just being god like unstoppable

  • @BenZ0 said:

    Its the new exhaustion perk that gives you a 2 seconds longer Hit burst.

    I already made myself a own opinion about that perk but I would like to know what the majority thinks about it, let me know!

    she is as good as dead hard if not stronger wich say A LOT

  • @Sluzzy said:

    Every patch brings a killer with little to no counterplay.

    The new killer is an even stronger doctor where nobody but a few elite teams can even possibly survive against her.

    All gameplay mechanics need to be called "killer sided mechanics" instead of being fair. The hatch mechanic is now designed strictly for killers alongside end game collapse.

    Maps becoming more and more killer sided.

    In my recent matches, all Iridescent survivors and an Ash-Level killer is winning.

    When are we going to start getting patches that address the imbalances and bring the power of killers down a few notches?

    maps becoming more kiler sided is the best joke i heard from a long time xD

  • @Jasonisanicefella said:

    There seems to be a trend where when killer are comparable, the female killer usually comes out as the better version

    Nurse better than Blight

    Spirit better than Wraith

    Hag better than Trapper

    Artist better than Pyramid Head

    Huntress better than Slinger/trickster

    Interesting stuff

    i mean thats not a good comparison for all but that true...is it important tho ? no.

  • @Mtom912 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2626481#Comment_2626481

    iron will itself is fine since it has risk reward, it's just dead hard removes the risk of it

    on the original topic even more annoying to verse when people run spine chill + resilience with it and M1 killers can't hit a survivor cause you just medium vault if you get mindgamed

    you have no risk having iron will tf are you talking about

  • @Foodnt said:

    In my opinion the only addon wich needed a nerf was the fang. the rest is completely fine.

    what do you think about the changes

    rng so he is garbage

  • @ShinobuSK said:

    They said on stream they never create Boon perk that will make repair speed faster.

    And now they release 2 slowdown perks casually which means they are aware, yet dont really mind slowdown meta?

    Who knows

    they said a LOT of things they did after so dont worry they will run out of idea of non game breaking boons that make it a soft gen speed dont worry it will happen.

  • @luv2splge1488 said:

    Grim Embrace WILL be nerfed.

    Hex: Pentimento WILL be nerfed.

    Birds of Prey WILL be nerfed.

    Boon: Exponential wont be touched.

    You heard it here first. I am calling it right now. Come back to this thread when it happens.

    geim embrace isnt even good but for the rest i agree they will be nerfed even if they are FAR from god tier but hey killer experience is not something behaviour want killer keep getting huge nerf and nerf

  • @StarLost said:

    I can't think of any other killer that was as much of a fustercluck as Pinhead has been.

    First they removed all his voicing without adding anything to replace it (stealth buff, makes it really easy to hear footsteps and groans, unlike the permanently pizza-eating Demogorgon).

    Then the NFT debacle, meaning that a lot of streamers are deliberately avoiding him to dodge the potential drama.

    He did have one problem addon, the Engineer's Fang. Everyone expected this to get nerfed.

    What I don't think they were expecting was a complete napalming of essentially all his addons, which were good, interesting but far from OP. Fang on the other hand escaped lightly singed. Wat.

    I get that he could be troublesome for solos to deal with, but this definitely rubs me up the wrong way. It feels overboard, and relegates his addons to 'barely any impact at all' tier, letting him join Freddy and Pyramid Head on the 'why bother?' pile.

    I'll probably still play him, as I love him thematically - but wow is this a letdown.

    At least give people a chance to adjust to him before you start chopping.

    i mean... he got nerfed, one of the worst killer in the game got nerfed nothinng more to say.

  • @xEmoGirlxAlexisx said:

    Dead Hard is cleary the most broken Perk in the Game because it gives a 3 heal state

    Whit the Insane Gen Speed and all 4 Survivor using Dead Hard u dont have a Chance as Killer except u are Tunneling

    Dead hard is broken and need to be nerfed or removed from the Game there is no reason a Survivor should need 3 Hits to get Down when Gens CAN be finished in 10 sec

    Dead Hard should only be viable nice in a Match or only reactivate when u got hooked

    And u also should be able to Block Abilitys like Victor whit Dead Hard and BT

    100% true

  • @roman_blaunt said:

    Does anyone know if the developers mentioned when the next Realm Beyond update will be? After updating most of the maps and characters, I really can’t wait for a Haddonfield rework & hopefully it brings a more suspenseful atmosphere.

    realm update isnt rework and just make make more and more terrible to play on so i hope NEVER

  • @Wampa1 said:

    I play survivor and killer about equally.Since the reset and updates have reached red rank survivor and am still on bronze for killer,I play mostly spirit,plague and for fun times Myers.I used to progress pretty evenly but have struggled since reset.It is probably my play before anyone says “get good”.I personally enjoy both experiences but have detected a lot of negativity from both sides but more saying they will quit killer,I personally won’t and it is a great pity on both sides that some really good killers feel like that,thoughts and please be nice.😀

    most of them already stopped or are forced to play like douchbag anyway

  • @ChampagnePapi said:

    For the survivor side getting nearly everything they want they have to be survivor mains. I have never seen a patch with good changes that focus more on the killers ( Not a killer or survivor main btw). I always have this bad feeling every time when the devs release an update its either someone or something getting nerfed to the ground or getting buffed to the point its needs to be nerfed again.

    they just have 0 idea on what they are doing or...no they KNOW but purposly ignore cuz survivor is what give them money.

  • @Toastyy said:

    Boon totems are making killer games absolutely miserable when they’re abused. Circle of healing is absolutely broken, the fact that I can hit someone while carrying a survivor and they be healed up ready to unhook said survivor in a instant. I really hope they go down the road of making boons a limited use like Hex’s, having 3-4 survivors be able to activate a boon totem each and having to snuff out 4 of them wastes so much time and they can just bless it again when they please.

    sorry to bring that to you but... that will never happen even releasing boon on this states show a lot how much they dont care about killer so yeah get ######### i suposes

  • @gendoss said:

    Survivors have gotten nothing but nerfs since the game came out...

    maybe cuz they have and still have million of op broken things ? MAYBE

  • EVERY HEALING THINGS IN THE GAME except herself

  • @Dino7281 said:

    Doctor - longer animation on m2. Too oppressive

    Huntress - limited range

    cannibal - removed 1 stack

    Pig - removed 1 box

    Demogorgon - longer charge time

    Oni - down takes away your power

    Nemesis - Contamination has time duration

    PH - Survivors perks work on cage

    Twins - Victor reduced movement speed

    Trickster - higher recoil, slower knives travel speed

    Cenobite - Less chains

    its a joke... right ?

  • @Frontdoor6 said:

    I've been playing the recent update and i have to say, the Boons seem very strong for survivors. One that lets you heal super fast and another that hides both auras and scratch marks, and with no downside given to the survivors at all. Sure, you can snuff it, but they can just get another back up soon after

    If it was a kind of 'Reward and Risk' kind of thing, that would be fine

    I played a killer match earlier and i lost a survivor because of the scratch mark hiding Boon.

    What do you guys think? Should they be nerfed or changed in any way?

    basically they are op wont have any nerf cuz apparently having a safe zone is fine and healing in 8 seconds while being able to place totem where you want when you want indefinitly is like balanced for survivor dont ask me why they must be new

  • @SoylentPixie said:

    Okay, just completed 10 games using CoH. This is the -honest- review of what actually happens outside of the nuclear 'Everybody's going to come equipped with CoH, Shadow step and maxed medkits' doom train that people seem to be riding.

    Most of the time, the game starts as normal, I don't go looking for a totem because that's a waste at the start of the game unless you spawn right next to one, which happened only once in those ten games. Its also a bad idea to have an audio cue in your area at the start of the match imo. Most of the time I found a totem around the time the second or third gen is done because I'm not going to spend precious time hunting one down when megs back on the hook and another team member is running vaults around the hook with the killer on their butt

    Half the time when I'm injured or i get someone off the hook, the hook or myself are nowhere near the totem and I'm not gonna run across the map to do what i could do with We'll make it or a med kit, or i waste time running to the boon to heal up.

    By the time my boons were found and snuffed, I found myself too busy most of the time, to even bother going to relight it. There were even games where i didn't find a totem, or only found one mid chase and couldn't do jack about it.

    There are going to be teams who will make meme builds to screw with killers, but that's nothing different. And yes, i do advocate for either a cooldown or a 2 use limit per match, but as a solo player....solo survivors just don't have the time to constantly be hunting down totems or relighting them, you aren't always in the position to use them, and I've seen killers doing just fine with them in play.

    The usual meta hasn't disappeared, in fact only one other person in all those games actually had a boon totem.

    The perk could use a limitation, but it has not broken the game.

    the usual meta didnt get away for survivor of course they have like broken perk to begin with its just another one on solo she is not so good in duo strong op on a team and there is no discution about it it doesnt change anything for survivor but for killer she just denied like 3/4 quarter of the killer roster alone

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/290337/circle-of-healing-break-the-#########-game

    If you did the math, CoH is pretty much in line with other healing perks and is in fact less time efficient in a lot of ways.

    For example, "We'll Make It" works infinitely. It works for all your teammates. And it's 8 second Heals compared to 16 second Heals. And you can't break it.

    yes but it doesnt combine 3 perk into one for EVERYONE ONE while bein,g able to create safe zone

  • @Aneurysm said:

    Were you the autohaven wraith that chased the Ace for 10 minutes without switching targets allowing us to take protection hits, go heal up with COH, and then do it again?

    Statistically probably not but he seemed to have a grievance with the perk.

    no

  • @BenihimeWrath said:

    https://forum.deadbydaylight.com/en/discussion/comment/2593136#Comment_2593136

    Well I mean, killers are usually forced to take some sort of gen defense anyway. Its not really any different. As the meta shifts so too does the answer to the meta.

    yeah the meta is shifting right....making survivor having even more power while giving nothing or nerf the killer is meta shifting for sure.

  • @JohnWeak said:

    That game is full of exploits and devs don't fix them...

    For exemple, Blight and Oni only counters are pallets of course but even more small angle turns. Well, on the paper as both have exploits (DPI and unnatural movement exploits) that give them the possibility to do 180 degree turns during their powers...

    Oni exploit :

    https://www.youtube.com/watch?v=G-tA2Zu1UuI

    Blight exploit :

    https://www.youtube.com/watch?v=9sp_0PCdSOo

    At that point, it's pretty much cheating. Finding ways to do things that you shouldn't be able to is called exploiting.

    How on earth cranking up DPI allows 180 degree turns while if you play at normal DPI you can't do it ? There is clearly a problem there. What about console players that are gamepad limited ?

    I'm pretty sure there are other exploits i don't know about but well that's the two i see more and more.

    on oni its mostly fine on blight its just instantly annoying and broken i agree

  • @Jarol said:

    I just watched clips of Dead Hard's Validation Hit and it's a shame on BHVR's part that it's laughing at mains killers.

    First BHVR destroyed Deathslinger and now this, yes, I can say that the Validation Hit has the priority depending on the dedicated servers, how is it possible that when BHVR makes changes, they prioritize the survivors more than the killers.

    Really my anger was reflected for the first time in the Validation Hit of the pallets and now with Dead Hard it is a total Crap, I just saw a Spanish streamer called ReudigRuediger where he played with Trapper and saw that when he hit the survivor, he shot Dead Hard and I did not leave him dying, in fact the killer slowed down, which gives me an absolute rage that every day this game is sinking into ######### and they have to get licenses to continue existing.

    I just hope that Propnight, VHS, Charlie The Legend and some future Leatherface or Michael Myers game by Gun Media will destroy this game alive so you know how a balanced game should be handled well. Not making it worse.

    NE-VER stop asking its been 5 years now stop hoping they care that take them 5 yeah to change NUMBER and just make the hatch for 1 person only, DUDE 5 YEARS it will NEVER happel they need to change too much things and 90 of their player are survivor anyway

  • @BenihimeWrath said:

    Just add some lethality to your perk builds to bypass the ability for them to run off and heal.

    Perks like Make Your Choice, Starstruck, Haunted Ground

    Alternatively you could just apply blindness, theoretically that should obstruct the aura of the boon totem from the survivors vision. (And if it doesn't work that way it probably should.)

    oh yeah forced to take perk to deal with 1 survivor perk when they can have 16 good idea and yeah blindness when they can just see the blue effect on the map or just remember where the totem is

  • @LeonxJiwoon said:

    Hmm its funny cause when survivors complained about noed, the first thing we are told everyday like a child do totems run totem build etc, now we are doing the totems and its a issue. Killers still have way more broken perks to use combine with some adds can still overwhelm survivors.

    thats just stupid to say that survivor are 4 OF COURSE they can find totem eisier its their job killer already doesnt have time they should not be forced to go more out of their main objective to shut down a SINGLE out of 16 PERKS

    but just the fact that you say that killer have more op perk just show everything : |

  • @Beaburd said:

    This perk is fine, you guys are over-reacting.

    Does it give both you and your entire team "We'll Make It" and a version of "Self-Care" that's more powerful than it's ever been in this game's history? Yes.

    Does one person bringing this single perk basically mean you're giving your entire team the equivalent of 8 cumulative perks for one perk slot (SC and WMI for everyone)? Yes.

    Does each of the perks it gives your team for free normally have an activation condition (unhooking) or a downside (reduced healing speed)? Yes.

    And does this perk allow you to bypass these normal perk limitations to create super versions of them for free? Yes.

    But you have to remember it's constrained to totems that take 14 seconds to bless, and that killers can extinguish it freely.

    ---

    Now sure, 14 seconds to effectively give your entire team unconditional access to 8 super perks for one perk slot sounds overpowered, but think about it this way.

    The killer can temporarily disabled that totem if they can find it, by deciding to take their much more valuable time locating and destroying it. Meanwhile the pitiable survivor needs to use a little more of their much less valuable time re-establishing it in the next key location of their choosing.

    ---

    So overall, after thorough evaluation and contemplation, I would have to say this perk is really messed up and gl to you hit and run killers in particular. Sucks to be you.

    Wait, I play Ghostface and Legion... Son of a-

    thats out of the point yes it take time but you denied snowball killer cant injure people anymore 16 second is NOTHING on the survivor side when injured go to the safe zone and done, the killer have to choose you or his gen but even if he follow you and break the totem you can DO IT AGAIN other perk are mostly fine because they doesnt work with everyway possible like either you yourself or other alone not both this perk actually doing that perfectly with 0 negative effect and any restriction



    and at least GF can insta down and legion have deep wound but yeah THAT HURT

  • @Sandt21 said:

    Wouldn't Nurse's calling be a good counter to Circle of healing? When your in the range of their auras, you'll also hear the totem nearby

    it is. if you consider leaving a zone you cant afford to leave at the cost of your gens

    even if its not a counter cuz they can just put it back. and it also doesnt prevent them from using the perks

  • @botrax said:

    https://forum.deadbydaylight.com/en/discussion/290337/circle-of-healing-break-the-#########-game

    Do like me play survivor and wait for the dev to nerf boon perk

    dude survivor is boring and way to easy to find any joy with more than 20 minute of gameplay like not trying to be biased or something but damn its not fun

  • @Mr_K said:

    It did break the game. Now its fixed.

    🙃

    haha so funny

  • @jamally093 said:

    So I don't use flashlights not really good at using them to blind the killer when they pick up a survivor the problem is the timing I know to do it just before the animation ends but it's still hard there so here's something I realized why hasn't there been an add-on to decrease the time it takes to blind the killer.

    i dunno maybe BECAUSE IT WOULD BE BROKEN AF

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