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SAégis

SAégis

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SAégis
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  • @Arbmos1998 said:

    Just as an experiment to weed out the amount of players who undeniably rely on this perk so hard to rectify mistakes they make.

    Spirit was nerfed to weed out all the bad Spirits who simply overly abused her kit for free wins (As Survivors say) So I personally believe it's only fair to have an experiment similar to the Bloodlust experiment where it is just completely removes Dead Hard for a week or so.

    What bothers me about Dead Hard is a player can just mindlessly run around a tile while being able to see the Killer and just freely E into pallet drop whenever the Killer gets close and because majority of the pallets in this game are completely safe the Killer has no choice but to break it thus not only has Dead Hard extended a chase but also wastes more of the Killers time.

    I'll use the quote Survivors say "It's very boring and unfun to go against" The fact that Dead Hard wasn't even working correctly (changed now) and was still the most used Survivor Exhaustion just shows you just how dominant the perk actually is.

    Surely because of how the Devs Nerf/Buff Killers based on Over/Underperfoming surely Dead Hard fits in this category along with the rest of the Survivor 2nd chance meta.

    I guarantee if this experiment became a thing you'd see Survivors getting punished for their mistakes more commonly.

    WOW good idea ! unfortunatly tho only killer have the right to get shitted on all day.

  • @DeadByCommunity said:

    6 games in a row as solo Q tryna do archive an just get hard tunnel an camp out the game. Don't wanna win just want points an to play. No one wants to be in a 10 min+ que an sit on hook for 2 min nor does the killer want the game over in 6 min. This needs to change it's not fun going against or even playing because how these strats mess up solo Q

    0 lie detected

  • @EntitySpawn said:

    Like sure, the first game its something new but going down to frenzy hits which have no counter is just boring.

    I'm not one to normally call no counter play on killers, hell I didnt even want spirit nerfed or deathslinger as I know there are things I can do to counter it. However legion frenzy you cant, I dont mind taking the injure but the fact if they double stack addons they can start downing you in a few frenzy hits is stupid.

    You cant use pallets/windows as they vault them, you cant heal because you go straight to mending, you cant mend because you're in a chase. You cant even bait pallets as they just catch up on the next loop.

    I hope these arent staying, legions needs help but this play is just cheap and meh.

    dude 2 purple add on to even make it work and its still one of the weakest killer can you all stop asking for NERF????

  • @ManOMaker said:

    You guys need to realize that the dev team only consists of around 800 people. You may think that’s a lot but if you look at other companies its very small. Activison has 10,000 developers and Blizzard has just under 5,000 working on the hearthstone properties alone.

    I think we need to think about this, if there are let’s say, 50 main problems and 80 bugs for each platform and there are only 800 devs they can hardly split up people to work on each issue. So let’s just be patient and let them fix the issues.

    btw im not talking about bhvr as a whole Im talking about just the dev team that actually cares about their game.

    they have 800 PEOPLE WORKING FOR THEM DUDE.

  • @Sluzzy said:

    Basically since the game was launched, everything has been nerfed from survivor to the point now there is no escape options.

    BHVR has done an outstanding job making survivor a miserable unfun experience unless you are playing SWF and having fun and not caring if you lose or not. Watching some Twitch today because I didn't care whether I played or not, killers are playing in the most unfun ways possible sweating with slugging people at 4-5 gens still up and people DC out of sheer disgust with their lack of hope in the match. It is a testament that people even queue as this role to begin with.

    Survivor has been nerfed way more than killers. It blows my mind how horrible survivors have been nerfed over the years. Dead Hard is about the only meta perk that hasn't been nerfed and the developers have totally refused to fix it while making sure with certain that killer perks work as they are supposed to. Even nerfed a survivor perk before going live and then disabled it in this patch before it went live. Killer perks also are way more oppressive, unfun and never disabled or nerfed. Survivor perks are nerfed when they are deemed unfun, such as decisive strike being nerfed not once or twice but several times. But killer perks such as NOED that are unfun, or Tinkerer/Ruin on Blight are never nerfed. The devs should apologize for this and try to make amends with their community.

    Object of Obsession was totally ruined and nobody uses it now. However, Tinkerer/Ruin/Undying is actually a worse experience to play against and it is still used constantly on Blight and nobody wants to play against it. It still isn't nerfed or reworked to be more fun to play against. The devs should apologize about this.

    Killers cried about Balanced Landing on Haddonfield and it was nerfed. Killers cried about keys and now they are an unuseable item. There is no point in playing survivor now if there is not an opportunity to escape other than finishing all 5 gens. Where is the fun here?

    I could write an entire book more about how survivors have received a real beating in the game, there is no end to survivor nerfs. Solo is totally, totally unplayable.

    I just think survivors deserve a sincere apology for being mistreated and they need to be thanked and appreciated for playing the game. Until BHVR officially apologizes to survivors and promises to improve I will never have any respect.

    all the nerf was deserved

  • @Trwth said:

    Salty killer main here. I've heard this topic numerous times over the years and it seems like nobody can agree on anything. So, in the nature of a similar post I made about having an FoV slider for Killer, I'm asking everyone to tell me what they think about Dead Hard, but ONLY from those who are FOR Dead Hard. I personally am against Dead Hard, so if there's something I'm missing, I would love to be enlightened. So...

    Tell me why you think Dead Hard is fine. Is it balanced, and if so, how?

    Please avoid the Killers vs Survivors comparisons. This is about Dead Hard and nothing else.

    too free no condition 0 counter not fun and is too powerfull actually probably a perk that if erased from the game a lot of real issues are gone.

  • @Nebrios said:

    What's the point of even play the game when ppl started to DC massively after they turned off penalty? When I play killer for example Plague and down first survivor with red puke in first 60sec he just DC and his friend I guess DC too and I'm left in match with two survivors and what I'm supposed to do?? And this scenario repeats again and again and again survivors just do clicky clicky with flashlight and when I'll catch them they DC.. Or when I play survivor I try my best to take agro of killer on me to let my teammates do gens, we have left 2 gens to do and then killer switch agro to someone else, kill him and this guy just dc and then another one dc... What the ######### is the point of even play the game right now!? Some bunch of streamers cried enough on streams and YouTube that they get so many hackers and cant play the game while lying that "hackers problem" is global when the truth is that only content creators constantly get hackers in their lobby just cause some morons want to have fun stream sniping them with hack.. So I see now few streamers are happy cause they can DC every second game when they get hacker and the same time all the rest of the community that they meet hacker once per 10000000 matches has ruined the fun of the game cause almost every game someone DC in first minute, usually more than one person.. I stopped play DBD until they turn it back on cause I dont see any sense of play now..

    thats not true and i rather take that than be taken hostage by hackers.

  • @Sweet_Tour said:

    So just got done with a match that saw me get 3 hooks by endgame. And only at endgame because I fought a cheating nancy. Who was just a little to fast and knew every pallet location on the map and always pre dropped and sat at the pallet to gloat like she was actually good at the game when it was pretty obvious she was cheating, cause last time I checked survivors aren't speed demons.

    But that leads me into my main point, Doctor is so bad at his job because the meta consists of leaving loops and not looping at all. Like he is not good at anything anymore except punishing the survivors that weren't gonna do gens anyways. He really needs some speed to catch up or something to slow them down.

    Doctors base Shock range is 10 FREAKING METERS. And you have to account for slowdown and survivors moving forward so you have to be like 4 meters away from them to hit a base Shock. That's distance to land a shock that doesn't do damage. Think about that I mean Doctor is C Tier for a reason. I don't want game slowdown I want REAL POWER. Like what Nurse has, but not as strong or hard to use.

    (LET ME CLARIFY) I do not use Meta on My killers, No Ruin, no corrupt, No None of that. I use BBQ but that's for BP. I use Frickin Distressing and Lightborn on Doctor. I enjoy playing the game and not being enslaved by the meta.

    the killer isnt weak the survivor are too powerfull and the map unbalanced wich isnt the same does he need a buff ? no. does survivor and map need REAL HUGE NERFS? yes.

  • @JohnWeak said:

    that many survivors feel forced to play some games when it is enabled.

    Everytime a survivor is early camped or tunneled, it's 1 and sometimes even 2 survivors DCing.

    It shows that some behaviors, especially camping/tunneling 1st hook are considered toxic and totally unfun by the survivors.

    Haven't seen one killer DCing for the last days while i have seen at least 20 survivors DC. It means a lot.

    yes thats because survivor are child fr the most part but hey its the killer fault!

  • @ShadowNurseZFX said:

    https://forum.deadbydaylight.com/en/discussion/comment/2583066#Comment_2583066

    i like that idea. but if this happens theyll need to nerf no way out as itll become exploitable

    true true but its way more balanced and easy to do it that way and then change 1million things

  • @UkilledLegion said:

    because last uptade finally made killers into clowns for fun

    killer are just to toys for and when one is a lil bit strong he get nerfed to hell nothing suprising here

  • @TapeKnot said:

    Although the event has only been out for about a day, I would like to know how everyone feels about the Midnight Grove event. What do you like about it? What do you not like? Do you think the pumpkins are a fun gameplay addition? Do you like the new skins and charms? How does this event compare to other Halloween events, both from Dead by Daylight and other games?

    Personally, I like the event but I think it could be a little better. The new menu looks great and the event tome is a really nice addition. The skins look great, and so far the event tome stories are good as well. I also like the pumpkin mechanics, although I think the time it takes to search for and smash one far outweighs the potential reward. Still, I would've liked if the event had some lore significance, like the blight events, and I would rather have had a new main menu theme instead of a reused theme that (in my opinion) doesn't fit as well with the event. But what do you think of the event?

    it was OKAYISH if they didnt like basically completly erase other event for something like that.

  • @Sluzzy said:

    This is so broken it reminds me of machine gun build on killers. How is this available in the game in such a way that survivors are constantly hindered from doing any actions in the game?

    Survivor is already the most steep hill to climb, I don't think this is necessary for a guaranteed victory for the killer.

    I played a few matches where the killer was constantly able to keep the Chain Hunt in action because he was always notified where the box is located.

    Dear BHVR, nobody could do the objective except for the killer.

    OOORRRRR you can pick up the box when he is busy doing something and make him do a decision ....oh wait you are playing survivor you dont know how to learn sorry

  • @ShadowNurseZFX said:

    So the reason I think this is well.... pretty obvious,

    It bypasses a whole element of the game called "the end-game collapse. This shouldn't be a thing as it just doesn't make sense. I don't think I actually need to explain why at all because you should know this. now my way of dealing with this is making the exit gates like ruin. but you don't need ruin. and it regressed at the same speed as gens or something. This has been a problem for far too long and it should not be a thing.

    i completly agree to that OOORRR endgame collapse should begin when the last gen is finished 99 would just avid BW and thats it but it wouldnt be in control of survivor so heh yknow

  • @Punitive said:

    I think it is. This meta perk has saved more lives than the peniciline vaccine itself, lol. Not only dead hard though, but also those perks that grant you a second opportunity with not a big penalisation. Of course, they are necessary, I can't realistically tell you the time I found it as a last resource and saved my life. But this not hide the fact that many of those times in which I used it was because I was the ONE who made the MISTAKE, not the killer. Interestingly, if you compare DH to the other exhaustion perks out there, they clearly work diffferent: live, sprint burst and balance landing are the ones which can reallistically create a gap between chases but these must be triggered anticipately and clarly one of them awards you from playing efficiently: smash hit. In my opinion, this last perk should conserve the benefits of the actual cooldown. In a sum, players should be penalised for their mistakes in game and not be encouraged to use meta perks because they save you again, again and again. This is what encourages a positive core of a balance skill-based game. Though, you played poorly, you get penalised. You play effectivelly, then you are rewarded. No big deals in that. I hope you can understand my point.

    yes it is in the current game dead hard is just wayyyy too powerfull denied it give you a free jail make you get to a loop free escape of a hit invincibility denie completly some killer ect ect ect dead hard IS the most op af constant perk in the game

  • @BlueMeansDeep said:

    https://twitter.com/deadbybhvr/status/1450160150753562624?s=21

    They straight up misled into believing they weren’t a part of this, absolutely abhorrent and unethical behaviour.

    SOMEONE needs to pay for this. Whoever approved this needs sacked, I’m genuinely sickened. Shocker that they announce this the same day as the collab with for honour, almost like they’re trying to hide this!!

    im sorry but what is nft's ? like its supposed to be bad but why i dont get it tks for the answer

  • @humanbeing1704 said:

    At this point it's only maps and flashlights

    med kit are still op af tho sooo yeah dont cry about key they where just frustrating

  • @steponmeadiris said:

    Right now, there are 27 Survivors and 25 Killers.

    Out of the Survivors, 13 are male, and 14 are female. Fair enough.

    When it comes to the Killers, 16 are male, and only 6 are female. (I'm not counting Demogorgon since it has no gender, neither Legion nor Twins since they are multiple people with a 1:1 gender ratio.)

    The last three Killers have been male. Then we got The Twins, technically a duo of both. Before that, we got 5 male Killers (+ the Demogorgon) in a row.

    There are nearly 3 times as many male Killers as there are female ones. I'm not saying it needs to be completely even absolutely all the time, but 16:6 is a HUGE difference. Is it really that difficult for a professional game dev team to design a female character without making her a pretty little murder victim? Are all the Killers gonna keep being some tall (usually) white guy with a mediocre power and a boring backstory? If I wanted to watch women get brutally killed by men, I'd just turn on the news.

    Seriously. If the next chapter turns out to be another male Killer + female Survivor duo, I'm gonna be both disappointed and unsurprised.

    dude...hum like you're not gonna do that here ? omg not enough female omg

    please no, thats cringe af

  • @AJMarchi said:

    The Key and Hatch Nerf was to heavy (Coming from a Killer Main)

    This Key Nerf still needed to happen but now Keys are now Completely Useless without add-ons. As they need both you being the only survivor left and the killer not killing you because you have a Key at the start of a match for the key to possible even do something.

    I have two Suggestions: First Change Keys into Bracelets or Key Chains, and Give Each Rarity of this new Item one Survivor/Killer aura Reading affect with the Items Duration:

    Bracelets/Key Chains Common: Reveal the aura of all Survivor's, Duration 10s, Uncommon: Reveal the aura of all Survivor's, Duration 20s, Rare: Reveal the aura of all Survivor's, Duration 30s, Very Rare: Reveals the Killer's Aura when within a range of 32 meters, Duration 15s, Iridescent: Reveals the Killer's Aura, Duration 15s.

    Add-ons: Increase Duration by 25/50/75/100%, Increase Aura Reading Range by Uncommon 8m and Very Rare 16m, Passive Survivor Aura Reading while carrying Bracelet 32m (Very Rare), Shares Auras with the All other Survivors (Very Rare), Item's Aura are Revealed to Survivor Carrying Bracelet(Very Rare), Bracelet Repairs Itself by 1% Every Second While Inactive.

    Second Charge:

    Hatch will Spawn when the Exit Gates are Powered and a Key will also Spawn Somewhere in the Trail this Key can Open the Hatch (The Key's Aura is Revealed to The Killer).

    no everything in that is a no take a key with add on thats it you can read aura

  • @brother_dude said:

    Who thought it was a good idea to create a map that is essentially a difficult-to-navigate, multi-level maze? I cannot understand what the designers of this map were thinking, or how it was released in it's current form.

    The other multi-level maps are organized in a way where you can figure out how to get to a destination. It's possible to find a flight of stairs or a hole in the floor, and move in the direction of an objective.

    In Raccoon City you see auras that appear close, but navigating to them is a convoluted mess. There are multiple dead ends. There are only a few vault locations, making certain perks almost useless. Are we expected to memorize the floor plan to make this map playable? This map feels like an April Fools joke on the players.

    I suggest the map be removed completely. At least give us an option to removing it from our personal rotation.

    i couldnt agree more worst map to play on she is good....for resident evil.

  • yeah motion blur is really yucky in term of visual no one asked for it and there it is anyway

  • billy is just a shadow of what he used to be sucks to be him

  • same here they are glitched for month now dev ignore it apprently

  • same its like that for a lot of achievement but dev ignore and close topics talking about that apprently sooo dont excpect a patch soon.

  • @Sluzzy said:

    How many counters does a perk need? Since killers didn’t know how to play around the perk it will now have the most ways to disable itself than any other perk in the game.  Pretty much paralyzing the survivor to keep it. As difficult as it is for the survivor to complete objectives this is a huge set back. Most matches there is little hope. Killers have nothing to do but one objective while survivors have to do several and on top of that punished for doing anything where killer perks completely changes the game. Now survivor perks punish for playing the game.

    A perk “Nothing to be afraid of” is really the opposite now. More afraid of losing it and needing it when a spirit phases all the way back and tunnel.  Was it forgotten that being a survivor you should try to heal yourself if you are injured? What benefit is it to have good med kits? It should be fair game to try to heal yourself and not worry with losing a perk. Not to mention trying to help your team. Now Bubba will be stronger in the basement because BT does nothing to him, DS you could maybe unhook someone and have a chance for only one to get out. An unnecessary buff where Bubba didn't need it because there is no counterplay to killers like Bubba.

    It was nerfed way too much to benefit only killers and make their game easier than it already is with nothing added to it to help survivors. Like the least that could have been done was to stop the timer if someone is being chased or slugged on the ground. I thought 1-time use perks should be powerful, not very weak and catering to the other side so much. Undying was a busted perk and it won the killer the game, yet it still got huge counter buffs when it was nerfed. DS is only a 1-time use perk and it can really only be used by a facecamping killer now and that assumes that they don’t slug.  It is ridiculous decisive strike will be so situational and only useable if killer plays a specific way and can still prevent it from being used by slugging.  Lets be sure killers can abuse it. The decisive strike nerfs were rushed and for only to entertain killers.

    dont play it then now you either have to get tunneled or force the killer to tunnel you and its already the most effective way to use the perk so its not that much of a nerf

  • no it doesnt works, weeks later its still blocked ffs

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