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  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2611831#Comment_2611831

    It is not bait. I am just really curious if it would be really that OP. It would force the killer to play nicely:

    Unbreakable = Don't slug for a long time (recovery speed could be nerfed)

    DS = Don't tunnel

    BT = Don't tunnel

    So if the killer plays nice, they won't really notice this.

    Don't use something stupid as tunnel. Most of the time survivor with DS goes down because he knows i can't hook him or he is just stupid. And slugging is only way to punish him.

    BT is fine. I have nothing against it since i don't care about u and your 12 sec cause there is a guy who saved u.

    But if u want it to be base kit, give me Devour Hope, Ruin and BBQ as baseline in return.

  • U give 3 perks for free. How it won't be OP without any downside?

  • It's a waste of time for me so I don't do tomes. If I need BP there are perks and offerings for it. And it's much easier and fun to do it on character u enjoy playing.

    So unless u are perfectionist who can't live without doing tomes, I suggest to ignore them. It's a waste of time.

  • Emmm.... Why do u even want to change slugging? For me it's completely fine. I don't want any changes here.

  • Complaining comes from lack of information. It won't happen as long as MMR, stats, W/L are revealed. Cause once it will be revealed more experienced players would explain weaker ones how wrong they are.

    Currently it's like - Omg, I'm X hours player who knows better than anyone this, this and this is broken so nerf is required.

    Why do u think in other games it doesn't happen? Because none is going to listen Bronze player when it's completely fine among higher levels.

    While we all can agree on some questions, most discussions are all about personal experience and expectations rather statistics.

  • Ok. What's so special about it? It's a monster crow?

  • @Kevinnnny said:

    https://forum.deadbydaylight.com/en/discussion/comment/2611320#Comment_2611320

    The game is designed with two sides. And you want me to pity the rivals huh, while they are ditching on my side? No thanks.

    I ask players to respect each other and don't call names or balance nerfed when u have 0 experience on other side. It's not pity.

  • Don't divide community and fuel war between sides. That's more than enough. Avoid calling people entitled side mains just because they don't share your opinion.

  • Survivor is boring so no. I can't imagine myself playing only survivor.

    It's either i quit game entirely or keep playing both sides.

    If u compare killer vs survivor, survivors require less braincells to win and more u play, more boring it becomes. So eventually i find myself trolling around for entertainment. (It's a perfect role to chill)

    As for killer I do rly enjoy mindgames and that killers require thinking to successfully catch someone, not just m1 as it is for survivor.

  • @JohnWeak said:

    No.

    And when playing survivor, i have noticed a huge skill decrease in the killer population. So from what i can see, it's obvious that the majority of high skilled killers have stopped playing and SBMM working as it is matches my high MMR survivor against lower MMR killers as there are less and less high MMR killers playing.

    Dunno if my experience is shared among the whole high skilled EU community. Last good killers i have played against were True and a well known french streamer, both lost the trial...

    I don't know about french guy, but Tru3 with all his complains about MMR is playing more for fun rather for 4K. If u mute him and watch his game. He is not perfect and don't sweat to win. He is trying to make his games entertaining but problem is his auditory is so huge Ego boys that he has to talk about MMR over and over.

  • @Killer_NPC said:

    Green pin is a must on legion now i wont que the game without it, green pin and frenzy duration..

    I would say Green Face and Iri addon (that breaks pallets) if u are going for 4k and anything else for normal game.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2611184#Comment_2611184

    Same experience with Doctor, Clown and Trapper. Switching to Plague does not mean Legion's problem is magically solved.

    It won't be solved until they buff Legion. COH is too strong but it's not single problem here. Even if COH going to be nerfed, Legion is still [Bad word].

  • Legion by itself is meh. Switch to Plague and have fun.

  • @VikingDragonXii said:

    https://forum.deadbydaylight.com/en/discussion/comment/2609085#Comment_2609085

    Yea that's a great idea.....Killers have been saying how SWF squads have major advantages over Killers how uneven it is and how the fun is sucked right out of the game once a SWF takes the field. But SoloQ survivors wine louder saying SoloQs need buffed because they cant compete with SWFs..... if they buff SoloQs it will make it worse to play Killers and more will go on strike and the wait times will be even worse.

    Mods or Devs if you are reading this forum post please think about the balance for both Survivors and Killers. Don't let DbD go the way of so many other games where the Devs didn't care about the game.

    Or remove killers and make it Swf vs Swf. I would like to see how survivors fight each other when they can't blame killers anymore 🤣😈

  • @Gwinty said:

    I would be all in for more fog on the maps. Especialy different versions of fog: Imagin a more gentle and white morning fog on the corn maps and a creepy dark version on the swap...

    Damn...there are so many possibilities...also those offerings would no longer be a joke.

    Thx no. Swamp is already dark enough i barely see anything with my short killers. Don't make me blind.

  • If u write down your games results on paper u will find out your kill rate is still higher than 50-60%. While matchmaking confuses if u compare one or two games on overall u are on average of 2K or higher.

    Problem is not in matchmaking but in killers itself and how they can handle chases.

    Huntress can end chase in less than 10 sec, but someone like Trapper needs forever.

  • Reshading beats it's up. People without brightness adjustment barely see anything on dark maps while others see whole map as if it's sunny day.

    There's no point in fog now.

  • @ThiccBudhha said:

    https://forum.deadbydaylight.com/en/discussion/comment/2611081#Comment_2611081

    Tinkerer reactivates as it goes above 70% if it regressed. He is complaining that there is no cooldown to Tinkerer activating and that the killer can essentially be permanently undetectable if he keeps proxy camping a generator that is close to completion.

    Damn I'm sleepy. Ty for explaining. I was thinking about Trickster and it's Tinkerer....

  • Can u explain why u even care about high MMR? U don't get any rewards for it and u don't see your actual MMR. What's the point to tryhard for nothing?

  • @ThiccBudhha said:

    At that point, why not just commit to a different gen? Lol. He clearly isn't committing to a chase if he just keeps coming back to kick it whenever you tap it. That benefits you greatly to keep trolling him.

    How did you understood his problem? I think i need translator here.

  • @Thunderfrog said:

    That's kinda where I'm at anymore. Survivors have a LOT going for them right now. Killers tough. I got Iridescent survivor without hardly any effort. I bought Mikaela and just kinda coasted to it between her and Jill. Getting to Iridescent killer with my two favorites, Deathslinger and Twins, was a hell of a lot harder.

    Because survivors is chill role. All u need is m1 gens and run more than 30 sec + bring Kindred. It's more than enough to get +1 every game.

    I took rank1 survivor before mmr without even bringing ds, dh and other meta crap.

    Now it's even easier.

    Can't say same about killer.

  • Today i played 8 games as Plague and I end up with 6 4ks, 1 3k + hatch escape, and one 2k.

    U know after i compared her with m1 killers I kinda understood why camping is so popular among m1 killers and weak killers overall.

    Compared to ranged or top3 others are just too slow on ending chases.

    Let's say you take Legion or Trapper. Both require a lot of time to end single chase, both need a good set-up to snowball. And by time u do it, gens fly away.

    And now take Plague, Huntress or top3 killers. Any of them can end chase quite fast so there's no need in tunneling or camping cause u have all chances to 2K.


    Buff every single killer to match top3 ir be close to it, and camping won't be such a big issue.

  • Ignore them. Why would you even care about how every single survivor feels about your playstile?

    Your job is to kill them and it's not Survivors who should decide how It will happen.

    If survivor complains cause your playstile pushes him to use his braincells, take it as compliment, thank him for game, go next.

  • Because their coding sucks. I'm sorry I'm not a programmer so i will explain as i understood . My friend explained it as they overwrite entire game instead of updating it in sections as every other game does. That's why instead of updating game in 30sec u wait each time for 30min for game to be completely rewrited.

  • @Phasmamain said:

    Seriously you can have your own opinion on this chapter but I personally hate it and I’m tired of it being pushed down my throat.

    Trickster has so far received 3 new full sets of cosmetics. Twins has got 1 and slinger has got 3 unique sets for comparison. Even blight only has 2 non recolours and one is a set.

    Not to mention both trickster and yun Jin have got archive lore way earlier than most characters. Their base lore is already long so I don’t see the need when characters like feng or Adam are in much more need of extra lore.You could say it’s because they are more popular but from my experience neither are that popular even with all of this

    It just seems like BHVR is trying to make a big deal out of an underwhelming chapter and not accept it was a disappointment

    Trickster is more popular than Twins. That's all. U don't invest much in character there's only 1 or 2 players play. Last time I saw Twins was mb in September, Why would they make skins for killer almost none is playing

  • I think current hatch is perfect. There's no need in changes.

  • I think one side mains should be restricted from feedback. Poor children still fighting about whos candies are better.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2609036#Comment_2609036

    Thing is we know nothing is gonna be done about SWF. And my killer matches during the day also seem a little more chill but after dinner hours it's all sweaty matches.

    I just avoid 4 man squads as much as i can. I don't mind going 2+2 because there's bunch of funny things can happen, but 4 man is usually very boring. It's either I 4k them because i find weakling, or end up with 0-2 kills with completely boring game i regret playing. Because it becomes full time hide and seek which is boring.

  • Swf is biggest problem, not gen rush.

    It's day and night when u compare Swf and SoloQ.

    I can get multiple kills against solo almost every game while against Swf with map offerings and coms it feels like it's time to surrender.

    If anything needs to be changed it's swf. 4 man squad shouldn't exist.

  • It's on. I got hit few times today while i heard survivor screaming from my hit.

    What actually bothers me it's when i hit before survivor, he goes down but pallet still hits me. Server doesn't cancel pallet drop.

  • Probably in better state than it was 6 months ago.

  • @Dennis_van_eijk said:

    https://forum.deadbydaylight.com/en/discussion/comment/2608822#Comment_2608822

    I think the wraiths i face wants to have a word with you 😂

    He's pretty easy to go against imo.

    There's only a few times i can't escape against him, and that has mostly to do with me messing up. 😅

    I don't say i can't outplay him. I say something this easy shouldn't exist. :P

  • Legion needs big help.

    As for others they need little bit tuning in numbers and map size rework. Currently maps are either to big or full of loops like Haddonfield.

  • Wraith. I would turn him off.

    It's only killer i don't like to go against and my biggest issue about him is how easy it is to run all over with 150% and find survivors. Like even 8 years old child can manage it and there are no downsides in it.

  • I don't listen ingame music. So no, i don't agree.

    If feels very boring to play DbD as it is so i turn my YT playlist on and play game with my* music.

    With little effort u can make it so u can hear survivors crying/running and still listen your playlist.


    Without music game becomes boring very fast.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2607302#Comment_2607302

    The only people I see complaining about Boons are people who struggle with the game as is. If a full team has boons, that is so much time saved for me as the killer. Hell I've already seen solo queue people complaining about boon teammates lmao. The more you can place them, the more time wasted for the survivors meaning the killer can pressure. It isn't rocket science, it is basic math. I don't care what your winrate is, it isn't hard to have a good winrate if I just bring NOED alone, or camp and hard tunnel, but I do care about your actual skill as killer, and just to be honest if you are struggling hard with boons, it is because you have stuff to learn and improve.

    I don't complain about winning or losing. My only issue about boons is COH. For almost no effort or 14 sec u give almost infinite value for your teammates. And u need only 2 people run it to abuse it's power. It doesn't matter if killer snuffs one of them or kills COH user. U pick 4 toolboxes, pick COH and show middle finger to killer.

    For me it's too strong and i see people who defends it as those who never abused it.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2607177#Comment_2607177

    If they are spamming boons all over the map, that is a lot of time wasted not on gens, if you are losing those matches that is literally a fault of your own and not the boons.

    I can't build space ship and launch it to the moon cause survivors place boon totems. Do u want to discuss it? Cause i never mentioned my winrate.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2607241#Comment_2607241

    Unless you have bad earbuds, you can hear them from 16 meters away. Self-care for a very tiny area. Survivor has to waste a lot of time finding and blessing it for a small area, for the team.

    Hmm... A lot of time? When i play survivor i find 2-3 totems just by randomly running nearby. So no, u don't waste time at all.

    @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2607268#Comment_2607268

    Only slightly better than self-care healing speed. The price is blessing a totem, that seems fair.

    Don't joke like that, it's not funny. U compare 14 sec (blessing) + 16 sec (healing) from boon VS 32 from self-care. And once u set up boon it has infinitive value for your team.

    Unless u suck at math and can't count 2+2 there's no way u don't understand how strong COH is compared to Self-Care.

  • @Sluzzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126

    That wouldn't be fair for how weak they are. They are loud and takes only a second for killer to disable them.

    What do u mean not fair? Killers don't tp on them, it takes some time to find and destroy it. Before that u have enough time to heal anyone and run away.

    Currently it's 1 slot better self-care for entire team. Either make it one time use only or same weak as self-care.

    I'm for one time use only.

  • @SavouryRain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126

    So then you'll go back to complaining that survivors run the same 4 perks

    As if they don't run them now.

  • @Lochnload_exe said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126

    This is constantly suggested but this would just gut them really. It isn't worth the time sink if it gets destroyed in a second.

    It is. It takes 30 sec to heal yourself and any teammate nearby faster than with Self-care which takes 32 sec. And one time use only challenges u to think before using it. Currently survivors are like braindead. They spam boons all over map just to spam.

  • @Nathan13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2607126#Comment_2607126

    I watch TRU and I heard he said he didn’t wanna play killer anymore. That’s sad cause I enjoy watching him play.

    Tru3 wants game to be competetive and skill based, not perks vs perks or whatever other bs. Dbd is not even close to it. If he keeps pushing himself, he will just burn out.

    @Zender said:

    Sitting at 2,300 hours in this game split 65% surv/35% killer I can't quite put my finger on it but the game has changed in the last 3-4 months, and not for the better. Whether you are new or a veteran the games (at least at my MMR which was rank 1 both sides prior to new MMR) are almost all routinely the same:

    1) As surv you only see: nurse, spirit, bubba (with camp), blight, twins, wraith, and about 5% of matches you get the other 18 killers in a mix. (Went hundreds of matches without seeing plague, GF, myers, etc).

    2) Perks have gotten out of hand for both sides, both in numerical amount and functionality. You could probably boil both sides down to the same stale 10-15 perks used 95% of the time.

    3) As survivor, you need to be in a swf on comms or go home. Solo queue is a nightmare of DCs, hackers, hook suiciders, sandbaggers, or just really inefficient gameplay. You know what I mean, you finish with 24K and still died while some johnny rando escapes with 11K or dies with 6K. Sad.

    4) As killer you are highly encouraged to get downs asap, these gens are popping like mad. So you get only the high mobility killers as mentioned in #1 or you have to slug, camp, wait for 2nd stage etc. I see this in almost half my games. When they don't, they lose badly.

    5) Game just feels to have lost that edge of your seat are-we-gonna-pull-this-off feel on both sides. Killers either trounce the survivors in a 4K with 3 gens left or they get absolutely stomped on. Survivors either 4e or 1e, little in between.

    I guess at the end of the day I wrote this to just say that both sides seem super frustrated right now and I can see why. The fun factor has seemed to have been drained from both. Each side is trying so very hard that it becomes more of a grind and much less fun.

    Call to Action for BHVR:

    • New Game Mode(s)
    • Overhaul bloodweb tedium and most perks
    • Aggressively smash game breaking bugs
    • Begin designing DbD 2 to fix broken core mechanics or invest enough in your game to re-write it.

    I don't have any expectations, I'm empty about game. Mb I will be excited when they tune up some weak killers so they all will be on same page, and change maps to be more fun to play, but currently it's like whatever. I don't expect much from a game when content is made faster than balance/bug fixes.

  • @Chilli_man2400 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606480#Comment_2606480

    That’s your problem Huntress is great but don’t expect to win as trapper at high ranks you can only win if you use strong addons

    Honestly u win as Trapper if survivors do something stupid. It's not about addons, it's about how hard they mess up.

  • I'm more curious if DC counts as kill. I find some survivors DC before kill animation happens so do they help me or not?

  • @ObscurityDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606290#Comment_2606290

    Low MMR player dont AFK cause they can have fun

    High MMR player does it way more often because the gameplay there aint fun at all

    My experience disagrees with u. I saw AFK, ragequit and all other stuff even with players less than 40h. Tilt has nothing to do with skill.

  • @Meg_Survivor said:

    Everyone on the forums keeps complaining about boons being too op, Yal just need to deal with it boons are not going to go away just like NOED or Moris are never going away, people hate to see survivors with good perks.

    If i clean Noed u won't set new one. If i put COH whole my team has infinitive medkits in certain area and even if u clean it, i can set new one. So don't compare it with Noed.

  • @Wedeguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606453#Comment_2606453

    No. I want to have variety.

    Fine, this game isn't balanced so u can't beat a strong SWF. but at least I can chill before I go to the next sweaty game that i can't win without being a good nurse or blight or without tunneling.

    It's not about stomping, It's about having variety of games that can go in different ways. now every game's pace is the same as the one before that you actually ask yourself - why do i need to hook all of the survivors one by one? It's dumb.

    U know the recipe. Don't kill survivors and u will fall in MMR and chill as much as u want. Like make goal - 1 game u go for win, 2nd one u let everyone escape. It will freeze your MMR and u won't meet SWF every single game.

  • So u want to stomp noobs instead of playing against players of your level? Wow, I'm not impressed.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606290#Comment_2606290

    It is acceptable to use it in this context because high-skill DBD is universally understood to be very unfun and boring, ergo, it makes sense to avoid it at all costs

    It can be unfun and boring at any level. A single mistake is more than enough to win/ruin game and make it boring.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2606221#Comment_2606221

    Oh come on, not this again. Killers tunnel regardless. Everytime when something on the Killers side is nerfed or when Survivors get something good (which happened exactly once since David King was released before Boons and was MoM) Killers go "Thats why we tunnel" or "Killers will have to tunnel more".

    If you want to tunnel, do so, but dont claim you do it because of Boon-Perks. Killers always tunnel, but stretch themselves a lot to find a justification for it.

    https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126

    This would make them super-weak. You would have to buff their effects to insane levels to justify it. Or, make it that the Killer needs more times to snuff it and can be interrupted. Both does not sound good to me.

    @Topic:

    I totally agree. Shadowstep is also not used anymore from what I have seen, it was only a thing while Circle of Healing was disabled (probably to test out the new mechanic or for the achievement where you have to bless Hexes). Boons are strong, and I have to admit, strong enough to let Survivors change their builds.

    But this is good and I would also not say that they are OP. I dont see them often, but when I see them, I always think that if they are nerfed, this person will just replace it with another Meta-Perk and it would be the same build as always. I also did not have any problem to play against them, the only thing what happened was that I had to cleanse 1 Shadow-Step mid-chase, because it was messing me up. A better Killer probably would not have needed that, but this is the only time where I thought it was a bit annoying.

    The only change somewhat needed is that Boons only affect the Trial on a horizontal basis, not vertically. E.g. if you have a Boon on the upper floor of The Game that only the upper floor benefits from it and not the lower floor. Because their range is technically doubled on multi-floor Maps or it makes it uncomfortable to snuff out for the Killer on Maps like Asylum if you bless a Totem in the Main Building.

    But this is the only thing I would change.

    They currently give u infinite medkits and 4 much stronger self cares in one slot. Only 1 slot per team and so big value.

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