R2k
R2k
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Farm as much BP as u can and once it's end game don't escape and don't kill.
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@Pulsar said:
I couldn't blame them. Higher MMR is basically just the antithesis of fun.
That being said, I've encountered approximately 0 AFK players since the Anniversary Event.
Please avoid using high MMR when none knows his exact MMR. Based on forum topics almost everyone thinks he is godlike player.
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@GannTM said:
https://forum.deadbydaylight.com/en/discussion/comment/2606126#Comment_2606126
That might make them significantly worse tbh. Maybe one time uses on that specific totem could be alright.
It will make them balanced. Currently u can abuse it and farm Altruism. With my change u need to think twice before setting up boons.
Game should be skill vs skill, not perk vs killer.
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Boons needs to be one time use only. That's only change i want.
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Every single day there's a new topic about DH. How do u think is it fine?
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Without any salt - git gud. U can't expect easy games if u play few times a year.
And don't come into games with mindset where u have to win 100% of your games. It doesn't happen. Sometimes u just lose and it's completely fine.
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I reread it 5 times and still don't understand do u want to talk about balancing, about people complaining or about way of playing.
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Solos are fine cause of average stupidity and lack of teamwork. SWF are strong.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2604932#Comment_2604932
To be fair, a monkey could do what he did. Bubba needs to be reworked because no skill is needed for his "instant" down.
If your team did smart it was only 1K, 2K at best. And u don't need to be Bubba to 1K. But if u suicide on killer, it's only survivors fault. So again, blame yourself and your teammates for 200IQ gameplay.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2604883#Comment_2604883
All it takes is one solo player to not know. Gens are also too slow to get them done before one person is camped to death. He still gets 2 kills which is not fair.
U mean if your teammate is stupid it's unfair? That's great logic u have. Do we need to nerf everything so even monkey can play it?
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It's casual sided and it's not only because they are majority, but because they are loud.
But if we talk about skills levels then it's:
Noob level - killer sided. It's not so hard to beat noobs because they struggle to run more than 10-20sec and usually suicide on u.
Average - 50/50. It's when survivors are not that good yet, but u feel they pressure gens.
Experienced - survivor sided. It's when gens fly away and u pray to get 2k because every single survivor knows what to do.
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Once MMR hit and adjusted survivor players (for me it was great experience cause my escape rate skyrocket), everyone finally realized how strong survivors are, and it showed that most killers can't handle them anymore by playing fair, so to win, tunneling and camping become main strat almost for every killer, especially for weak ones.
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I think they both are useless. First one is too inconsistent and second one will be cleansed in 30 sec.
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I will remember your words when survivors start to complain. Ty for your advice.
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Don't ask for free DC, ask for surrender vote. It's healthier.
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Devs don't track perk win condition. U won't prove it's broken just because u think it is. That's why everyone runs BT,DS, DH etc. on one side and Ruin, Undying, Pop etc. on other side. U need something better, for example, video with big win streak to prove how strong it is.
For every strong players there are bunch on noobs who will prove it's completely fine cause they lose often.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2604824#Comment_2604824
So you are condoning that this is fair?
I said survivors who played on 1st picture aren't very smart. If u all suicide on killer because altruism at all cost, then it's fair. Don't blame killer for playing dumb.
If i was in this game. I would trade u the moment i see Bubba is camping and it would be minimum 1 man escape.
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Imagine being so bad to be beaten by camping Bubba. Do gens = gg wp ez.
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I'm not sure how stupid killer perk is, but survivor one is broken. I will bring hook distance offering every single game and u won't kill me no matter how hard u try unless u have mori.
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Good with iri addon and meh without it. I rly don't like killers who are dependent on their add-ons and near to trash level without them.
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Yes, fine.
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Hag, Oni, Blight, Nurse, Spirit, Huntress are still better. Not sure about others.
Plague is probably bottom A at her best.
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Play more and u will figure out totem spawn locations. It's not so hard to clean totem when u 70% sure where it is. That's why I think hex perks suck. Expirienced players find them fast.
If somehow devs fix it I wish it was 1 min prep time so killer could set up his totems before match starts. But I'm afraid cheaters will switch to killers and hide totems in places u can't get.
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/comment/2601233#Comment_2601233
The devs cannot balance this game around both solo and SWF.
What they need to do is adjust the MMR of SWFs so they face stronger killers (other games do this already, like a 1.2x MMR for a 2man, a 1.4 for a 3man and a 1.7x for a 4man). This would mean that solo queue players will have a larger pool of killers to draw on at their MMR.
Getting more people to play killer regularly would have the same effect.
Nerfing good addons has the opposite effect.
Remember - if you are getting put up against sweaty killers, chances are that you need to play less sweaty yourself if you don't want it to continue.
I save my strong addons for potential SWF groups usually. The only time I'll drop them on a bunch of randoms is if I recognize one as someone who BMed me in another game.
Also: don't use fallacy terms when you don't fully understand them. It's just...cringe. A comparison isn't whataboutism.
There are only few high skill killers in the game. Swf que time would be hours if u adjust in your way.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2601215#Comment_2601215
They didn't nerf it enough, it's still a free insta down leaving no chance to survivors.
It's free only if u stand still. And she has only 1 hatchet. Blame yourself not the killer.
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Don't use survivor and strong in same sentence. They will immediately bring any bs to distract you from nerfing Dh and it doesn't matter if every single lobby has 3-4 Dh users.
It's totally not busted.
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They balance game around kills. And since 2 kills can be achieved by 2 hooks, everything seems fine to them. Also gens are too fast so u need to kill someone in first 2-3 gens if u want to get more than 2k.
That's why everyone is tunneling and camps at some point. Going for 12 hook play most of the time is suicide.
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@Tostapane said:
Did you ban people who use stretched resolution? I did a report a week ago regarding a streamer who was using it (this violation fall under the exploit category: Exploit bugs, errors in design, or undocumented features to gain access to what otherwise would not be available or to obtain a competitive advantage) with both screenshots (he admitted to use it) and video of the match, but he's still streaming like nothing happened...
It's not bannable and not considered as cheating while it gives advantages. Same goes to brightness adjustments and other similar things.
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@Nathan13 said:
https://forum.deadbydaylight.com/en/discussion/comment/2599718#Comment_2599718
I don't wanna have to afk cause that's sooooo boring.
Then avoid killing at any cost. Go for 8 hooks and leave them alone once u achieve it.
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Play game, get some kills, afk next one. repeat. It will tank your mmr so u can have chill with survivors.
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@shalo said:
https://us.v-cdn.net/6030815/uploads/DE6MPSWGM97V/totem.jpg
Good spot on an indoor reworked map.
U won't find it until u go for gens. Wait a bit...
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I will give u an example:
-gg nice game
-btw old lady plays better than u/ btw animals....
U know if by some reason u want to tell another guy how good he is, there's no chat filter players can't overcome.
And if u want to avoid toxicity by any means, better don't leave your cave and block the exit.
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Maps don't need MMR, they need rework and *god loop* shouldn't be in game anymore.
Currently survivors can escape by abusing god loops and it's stupid. Butcher maps in a way so only good survivor can run away by not doing a single mistake and not by running into broken area.
@ThiccBudhha said:
I prefer we just redo how maps are selected. The offering system is archaic, and it would have been back in 2016 too.
We need map pool like in Sc2. It works great.
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@Sluzzy said:
Something desperately needs to be done about tunneling. At least 8 out 10 matches a person simply tunneled out of the match. I can't imagine the devs ignoring this much longer because it is totally unfun. Either decisive strike needs to be massively buffed so killers are discouraged from it or a builtin mechanic to prevent it.
Or entitled survivors start playing killers and stop complaining about things they don't understand.
Majority of complaints comes from *I see it as unfun. I don't care why it happened, nerf it*
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Pips and Bp. While u technically *win* by 2-4k it doesn't feels like win if u are around 15k BP and +0/+1 pip.
Because playing around hidden number for me is stupid. I want reward i can see and feel earned.
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@fogdonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/2597061#Comment_2597061
So even in cheaterworld this game is survivor sided XD
When u can insta repair all gens in like 20 sec not a single killer can handle it. By time he figures out who is cheater u will escape 😂
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It's like in western movies the one who goes first.
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Make stackable dodge penalty like in LoL and this forum would sink from tears.
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Gens speeds are fine until survivors bring toolboxes. It takes around 2.5-3m to repair all 5 gens with swf players and fastest possible I could get is 15sec to repair first gen with little help and toolboxes.
Gen regression speed is Bs and needs to be buffed too. I don't know exact numbers but it feels 50% of basic repair speed while it should be 150% so it was worth kicking a gen in case u don't run Pop.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2592015#Comment_2592015
Kind of yes, pretty much so that the perk works as it should and should prevent the times when you're "exhausted on the ground" even though your perk worked, but the killers ping was higher.
Forgive me, but this is stupid. Before changes I could lunge into DH and hit survivor because he mistimed it and i knew lunge after DH animation beats it. Now it doesn't matter what i do, survivor gets away cause it works as pallet hit validation. Game always chooses survivor. Nah, thx for game but it's enough for me. Good luck!
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@Wedeguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2594428#Comment_2594428
Idk about dead hard, I agree that these perks that you've mentioned are highly respeceted by killers as i played killer as well(I'm done with this game 2 days ago) but if you remove DS/BT this game will be dead pretty fast.
I don't want to remove them. I want to point out there are so strong perks that are expected as base kit. Because if u don't respect them u risk to lose and u lose just by respecting it if survivor don't have them.
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There can be comprise/ solution on both sides if we discuss it with people who play both sides and not afraid to nerf both sides. But usually it's survivor mains blaming killer mains and wise versa without trying to understand how things work. As u do it here for example.
And Dh is not fine at all. If u think it's Ok, then play without it and compare results. Even if u play without it, it's so strong that every single killer thinks u have it and gives u time to use it and only then stabs u.
Same goes with Ds and Bt.
I have played multiple games with 0 perks and it was quite surprising experience because I could trick killer into thinking i have certain perk and he let me go cause of it. If only he knew....
Survivors currently are strong as Nurse players. They have everything to destroy lower tier killers and it pisses people who don't play Nurse. So my apologies, but crying won't stop no matter how hard u want to shut them up.
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/2594359#Comment_2594359
Why would you want to 99 sprint burst on a gen? You 99 during a chase so you can use it twice in one chase. Once off the gen and once during after you've 99d it. Dead hard can be used once youve already been caught with an m1/2 which means you're already in a 3s proximity to the killer.
U want to tell me killer can't catch u while u walk for 40 sec during chase? Nice fairytale.
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@Jangles said:
https://forum.deadbydaylight.com/en/discussion/comment/2594332#Comment_2594332
This is so wrong. I don't use an exhaustion perk but if I do, its sprint burst. Which is 10x better and stronger than dead hard. It can be used mid chase, 99d, can be used in any health state and gives you a 3s head start off the hook.
It's not stronger. If u time it then u are walking and if u walk u don't repair gens. If you want to time it on 99 then again u don't repair gens or do anything helpful. U are running in circles and trying to get killer attention.
So please stop this BS about how sprint is better.
DH doesn't have downsides. U can run as much as u want, repair or do whatever you want and still won't be exhausted. Just by picking Dh u already win time.
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@Nicholas said:
https://forum.deadbydaylight.com/en/discussion/comment/2593143#Comment_2593143
You didn't even address my point, which manages your initial one. Now you're just repeating the same issue. Yes, it's fair that the server is rejecting your hit vs. DH. Just because YOU see something on your zero-latency client doesn't mean it is prevailing. Another player sees something different, so rather than let either side determine the outcome, the server will decide in this narrow circumstance. Otherwise, your hits are still handled on the Killer's end, aka what you see is what happens, and it doesn't matter what happens on the survivors' screen.
I'm happy game is balanced around potato PC users and ######### connection. Ty for explaining.
Also I'm happy DbD is only online game that does something so stupid.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/2594199#Comment_2594199
I mean, while it is true that most Killers are boosted, it is not that hard to get the Mindset that it was not meant to hit due to Dead Hard and just move on. DH is still the strongest when used for Distance (a thing people complained about, but now they dont complain about anymore, they complain about it working properly... ). And many DHs, which will be used to dodge a Hit will get validated, but do exactly nothing, since those are often bad Dead Hards which will extend the chase by 1 second.
And it's even easier to move on another game. I guess I'm going back to league. Don't want to play DbD after 200IQ changes.
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@ukenicky said:
Killers are allowed to bring good add-ons. Survivors should also be allowed to bring good items/add-ons. While I will admit that certain add-ons are extremely problematic (needle and styptic) I can't get behind some people saying that medkits need everything about them gutted.
Tldr: I would be fine with certain add-ons being nerfed but not medkit base stats / gutting them. Healing is already an optional side objective that keeps survivors off of gens for a bit. It sounds like some people just want that to take longer? Use Sloppy Butcher or Mangled effects.
And u win on whole game when u are full hp cause it's difficult to find u when u are healed. Medkits have more pluses than cons.
@latinfla4 said:
An extra health state is huge in this game especially on a good looper.
When I play survivor, i know run,predrop pallet, and heal some while mindgaming or waiting for them to break the pallet has become normal.
One good chase with nothing to show for it on the killer side is detrimental while gens are getting done.
When circle of healing gets brought back it will be even more powerful with a good setup.
Thoughts?
Brown Medkits are fine and as long as every other medkit is one time use only it's fine. Problem starts when u pick addons.
If u pick purple/yellow medkit, u don't need your teammates for entire game so they can sit on gens and don't waste time healing u. That win=win for both of u. I don't see any cons on using medkits better than brown.
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Only possible flying killer without being broken is mix of Oni+Huntress+wings. What I mean is once killer gathered enough energy he can fly for a while but can only fire with limited ammo so he needs to reload and can't m1 with additional downside that he can't be faster than 120%. And once his power goes off he is basic m1 killer.
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@Raptorietz said:
I don't exactly get it as how it works, it's been around 2 months already.
I am survivor main, 97% of my matches are all survivors, I get killers of my rank, who are doing ok, and I have a fair amount of 50% escape/dieing so I can't complain.
When I pick a killer, a role I don't have perks in, have literally below 3% gameplay, I play killers one-two times in a month, never succeed to get more than 1 hooks, don't even have meta perks and I am literally always being matched vs survivors who are golden/red ranks, who just tryhard so much that you will simply tell they are not even close to your level of playing when I am basically a huge noob with never progressing up in ranking system, but somehow I am being matched against survivors who are literally impossible to be killed.
How does this sh*t mmr work? All I see is that it literally doesn't work.
U can't say they tryhard when u are so inexperienced killer. It's more like u are so weak that average survivor beats u and since it's easy to play survivor u think they are sweating.