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R2k
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It will break entire game balance. If u change gen repair into find 21 gen part to power up gates, a lot of perks and items need to be reworked and some killers will be overpowered.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2554549#Comment_2554549
I said unused items... If you use an item, even partially and then die in the match then you should lose it is what I meant in my feedback suggestion. Unused items should not be lost under any circumstance, including dropped items from franklins.
No. It's your choice to bring up items and it doesn't matter if u used them or not if u died. It's what actually makes it interesting to bring items.
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There's no surrender option and if i give up i hide my character and go for tea cup. Once I'm back it's already over.
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Hawkins on both sides. I think it's most balanced map for both sides.
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If u can't prove support guy gifted u 140m there's nothing u can do. So if u have chat logs send them as proof. Otherwise they won't unban u cause it's his word Vs yours.
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Emm.... I'm average player and it took me roughly 30-40h (and i heard some good one climb much faster) to get iri1 with survivor. I'm not proud of myself but I think it won't be healthy if every single players can get iri1 just by launching game. It's a little goal that should encourage people to achieve.
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Try Alt Enter. It can bring u back to full screen.
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U sure Hag is weaker than Huntress?
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2551424#Comment_2551424
Legion might be god like to some 😂 I have gotten complaints before mmr how OP legion is and you cant heal verse him lol
He is still Op. Look at the data and give Nurse 5 blinks buff. Poor Nurse players are underperforming 😈
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Your idea isn't fair for everyone.
Mmr should be more complicated. Something based on points per your game results.
Escape via gates - 10 points
Your overall Bp score more than 20K - additional 5 points
Additional 2 points per every iri badge u get.
System based only on kills and escape is stupid.
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@Mert_MK said:
Nah, if Survivors are unable to bring map offerings then killers shouldn't be able to do so either. Going against a wraith with silent bell and all seeing for example along with a Lery's/Hawkins offering is also boring as ######### to verse.
Disabling them all together would be more fair.
Agree with you. Just remove offerings and rework blood web
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Why u don't mention killers that want to go for 12 hook play and forced to tunnel and camp because game thinks they are trash
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@Artick said:
https://forum.deadbydaylight.com/en/discussion/comment/2552445#Comment_2552445
So it bought you 2 minutes. I don't see the problem. Use these 2 minutes to find and chase survivors or for setup(if you play something like Trapper).
I don't tell u it's a problem. But it's not a perk that pressures swf.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2552445#Comment_2552445
Then congrats you've bought yourself 2 minutes of time to set up, break walls, and start building momentum especially on high mobility killers. If survivors don't touch gens for the first 2 minutes it's done its job just as well as if they've all clustered together and you can chase them off the gen
No since u don't know are they doing gens or intentionally hiding and waiting. U can't just leave everything and go break all the walls. So it's not 2 min.
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@GoodBoyKaru said:
Pop and Corrupt together
Corrupt doesn't work against swf. They just afk 2 min.
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@CashelP14 said:
Think the changes are pretty good.
Not OP so it won't 100% be in the meta but still strong enough that it'll at least shake it up.
I think they will. From current meta perks u need 3 of them (Bt, Ds, Dh) so u have free slot to adjust your playstile.
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It's just a skin. I'm not that type who buys shiny things because they are shiny.
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What if there was addon that prevents u from damaging survivors with your power but rises zombie count by 2?
It won't make him overpowered and gives u numbers.
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@Johnny_XMan said:
Don’t things being reworked take time?
It wasn't reworked. They just changed some numbers. Hatch works same way.
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@Demogorgeouse said:
https://forum.deadbydaylight.com/en/discussion/comment/2550525#Comment_2550525
oh god where did you find this cursed photo
I found it on twitter.
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@WexlerWendigo said:
We need more perks that slow down the killer, as there are already some add ons for slowing survivors down. This would be a good way to make DS more interesting and punish killers, more than a short stub.
How about switching sides and hunt killer like a wild beast?
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2550288#Comment_2550288
If only I had that same experience. He killed himself on first hook when I had him as a teammate.
Everyone has good and bad games, u don't want to judge people based on few game.
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Im impressed. I have 7 times less than yours and still face 3K+ in my games. Should I complain too?
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- CD on Tinkerer will destroy it. It's very bad idea to make Tinkerer inconsistent.
- Basic kick should be buffed but don't touch Pop. I honestly don't want to buff basic kick with 5%, Basic gen regression is way too slow so instead of 5% which won't change anything, higher regression rate so people don't run ruin 24/7 because Pop is not even close strong as Ruin when it's up and u need gens to regress a bit faster than forever.
- I think u missed map issue cause God loop into loop into another loop sometimes is way too strong and gen spawn locations are questionable.
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2550332#Comment_2550332
Uh huh and now that its been data leaked and even by bhvrs own admission it doesn't track skill you still wonder why we wanted transparency. MMR is even less nuanced then the emblem system. I'll be honest I would've taken the jerk off spouting his high number like daddy's credit card if we got a good transparent system.
That's why i always want whole information at once and not in parts. But Op asks only for MMR numbers so I'm assuming we talk about parts.
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@douggie123 said:
When you think about it killers have 4 perks against 16 perks.
It's very weak argument. Killer perks are stronger than survivors. And as others trying to explain u it will be broken and end up 90%+ times with 4K.
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@Ohnoes said:
https://forum.deadbydaylight.com/en/discussion/comment/2550278#Comment_2550278
Fun fact: It doesn't tho.
It does. Now we can discuss balance and don't fight about who has bigger number. If they reveal it without any supporting game data about game results it will end up with a guy who has bigger number [Bad word] everyone that they have no right for opinion cause *git gud*
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Set 2 will be broken and almost unbeatable.
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After hatch mechanic explained killer shouldn't close hatch anymore if he cares about MMR since Hatch escape doesn't count as loss or win to either side. Unless u want to risk for 4K and power up gates so survivor can win too.
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To avoid [Bad words] between good and bad players.
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Mb by killer? I don't think u want survivor slap each other.
Everything else seems fine to me.
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Spirit is going to be nerfed so don't worry. And vs Clown u can time your exhaustion perk and run away.
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@Вальден said:
https://us.v-cdn.net/6030815/uploads/QGJU2EXDX44X/image.png
Салем. Решил вспомнить былое, брошенное где-то с зимы-весны. Начал дня два назад, поиграл на трапере игры две. Но с сегодняшнего утра началось...
Да, я брал красный ранг на килера по старой системе, в прошлом году вроде, после этого забил на ммчики и просто улучшал мех. скил, поскольку свою цель (доказать, что могу достичь 1 ранга) выполнил. И тут назрел вопрос.
ЕСТЬ ЛИ В ИГРЕ СКРЫТЫЙ ММ?
Помнит ли игра, что я раньше был фиол-ред ранг?
Почему я (пыль 2 лвл) играю с красными рангами КАЖДУЮ ИГРУ? По-моему, это не должно так работать. Конечно, я опытный чел (не очень) и более-менее знаю теорию игры, смотрел стримеров раньше, и мои знание не на уровне пыли-голды, но опять же. Я потерял прежний скил, и играю как пыль(
Опять же. Че это такое?
Я не сделал еще два скрина ласт игр, потому что находился в истерическом состоянии. Заливаясь гомерическим смехом, я наблюдал, как мои трапы (на трапере) детектил каждый сурв, как они раскачивали треуг и сбежали. Чудом у них был слабенький чел и он попался на крюк. -1. Представляете, оказывается этот слабый челибос был ЕДИНСТВЕННЫМ в том матче, у кого был не КРАСНЫЙ ранг. Он был голда.... Остальные двое - перворанговые, еще один - 3 ред ранг.
Вторая игра я делал кв на клоуна: закидать банками с метамфетамином. Было бы приятно если бы кого то еще и повесил. И вы не поверите: ни одного. Зато чекнув стату после игры, я был приятно (нет) удивлен, что там опятб же были красные сурвы минимум 3 ранга. Кекв.
На этом скрине, который я додумался таки сделать, три челибоса в пати (походу, уж очень они рвались за друг друга), просто рофлили и подставлялись в мид гейме (3-4 гена), из-за чего и отлетели, ласт люк нашел, но неважно.
Повторю вопрос: это ок, или я просто чего-то не понимаю?
Не суди игры по эмблемкам, они ничего не значит. С тех пор как ты не можешь упасть с ранга то и стараться смысла нет. Сейчас игроки балуются и ерундой занимаются, потому что добиваться нечего.
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Sounds like u messed it up. Nemi based on your description did good.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2550043#Comment_2550043
Oh I know, but wraith really wasn't "a little OP" as they said, the basekit change hurts his lunge so he doesnt get hits and falls into the break pallet simulator instead of more gameplay. (I made another post about this a few days ago, cant remember if you comment on it)
I just wish they would drop this whole kills/escape stuff even with mmr, certainly isnt SKILL BASED match making
I think problem was Wraith had guaranteed hit when he was uncloaking. His speed and lunge was too big. And wallhack wasn't fair to play around. Now u need more skill to get survivor than just hit them any time u want.
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@ThiccBudhha said:
https://forum.deadbydaylight.com/en/discussion/comment/2549961#Comment_2549961
Right? Someone playing half the characters in most pvp games would be considered quite knowledgeable. Most people screaming play like one or two. Rofl.
As a killer main, survivor is hard as hell. No idea how they do it. It is just not my cup of tea. I was made to kill things, not to loop things.
U don't need to be perfect as survivor. Knowing how to waste killer time is more than enough, and if u know how to run for 1 min, it's a win because 3 chases 1 min each = 4-5 gen pop.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2549977#Comment_2549977
Is that confirmed?
(At this point I wouldn’t even be surprised if they take the lowest MMR..)
It's not since mmr is hidden and not going to be revealed. It's just my experience. But in every other game it's always average and I don't think DbD is different.
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@Mooks said:
I guess endgame collapse kills were not specifically discussed. But generally, yeah. That’s a possible way.
also, do we even know how the system matches SWFs with different MMRs, average, maximum, minimum?
Average. So if u have 3 godlike survivors and 1 baby u will match average killer.
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@MrCalac123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2549880#Comment_2549880
DBD is NOT a competitive game nor is it balanced to be competitive. Being frustrated at game imbalance does not mean you aren't trying to have fun. Not every PvP game is hyper competitive, DBD's problem is that even if you try your hardest odds are stacked experienced SWF Survivors with all meta perks and items/addons are probably going to stomp you unless you are really good at Nurse.
Competitive or just playing to have fun, there is very little enjoyment to be found from this.
And it should be competitive. Devs need to push everyone to play as team not like AI survivors who complain about everything because they refuse to be better. Game is already heavily survivor friendly. And then balance killers assuming they are playing against swf. So killer players won't face an unbeatable swf wall.
This is so Bs when someone comes into PvP game and asks other side to be afk while he gets his fun. No, it doesn't work like it and it shouldn't.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/2549685#Comment_2549685
You mighta missed the dev stream, but they said they have plans to rework the way prestiging works to make it alot more fun and rewarding. They also mentioned it again when a question was asked about reducing the grind...so who knows prestiging may actually do something like OP suggested. We really don't know yet.
Remove tier 1-2 perks and all except bonus Bp offerings. Even with Op suggestion bloodweb is still full of garbage just by discount price.
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@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2548392#Comment_2548392
You obviously don't play survivor if you think 3 survivors will escape a face-camping killer.
I had a SWF with 3 survivors, 1 with "Prove Thyself" and 1 with a toolbox. The rando got downed and was taken to the basement. The 3 of us knew immediately when Bubba was doing and continually did gens. Using "Prove Thyself" and 1 Toolbox, with all 3 of us working the same gen and working gens continually, with the rando actually struggling the entire time, the Killer managed to not only face camping the Rando to death, he managed to get a second survivor on the hook and camped them to death.
With pretty much an optimal setup to go against a tactic an 8 year old can pull off, 2 survivors still died. Now imagine if you didn't have a toolbox and Prove Thyself and weren't in an SWF that IMMEDIATELY started working gens. You're almost always going to lose 3 survivors if not 4.
Oh, if u say so. Well i guess you 4 are only survivor players in entire game.
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@Triplehoo said:
Has there ever been challenges that players deemed almost impossible to do? Both on killer and survivor side.
I've been playing this game just over a year, so I don't know what this game has been like in the old days.
Those that encourage me play killer/survivor/perk i don't have or never played. It's simply not worth investing in killer or survivor I'm not going to main, so playing with no perks or buying character is close to impossible and not worth doing.
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@Artemisha said:
Are u guys like me pretty tired of this unfun, boring and toxic metagame?
Are u tired of having a fest of camp tunnel every single game u play on Solo Q and you´d prefer play for fun and chill?
Do u want another mode more focused on interaction between players and chases, and not a race between gen rush and tunnel?? (Or at least, a causal queue)
Ask the satisfaction survey and claim for it!!
I don't see anything personal in killer behaviour. And if killer tunnels me or face camps i consider it's a win cause 3 other players most likely escape.
No. I don't want another mode. But some killer buffs would be very interesting.
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@Zwergz112 said:
A step in the right direction sure but here's my idea, reduce the time for the lunge to .10 seconds and get rid of the All Seeing Blood add-on since its way to OP, make his terror radius able to be heard while cloaked and get rid of his silent bell and bone clapper add-ons. Also have Wealth give a 5 second head start before he chases me since I can't figure out how to run Wraith so I claim he's overpowered and how unfun he is.
Git gud. Wraith is average killer that needed slight tuning. No need to destroy killer.
Come back when u face good hag/nurse/blight/spirit etc players.
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@DelsKibara said:
I just had to make this thread because reading through the forums gives me a headache sometimes.
I probably should not even be browsing this place right now since I am taking a break from DBD, but holy #########, I didn't think the "Us vs Them" mentality could get worse but it has.
I would just like to remind everyone here that you are not fighting in a war, you're playing a VIDEO GAME. You're playing something for fun. You can literally drop this at any time you want.
Survivor main this, Killer main that... It's getting to the point where no one is actually discussing or talking about anything and just parrot the same ######### over and over again. What's the point of a forum?
Flavour of the week seems to be about Dead Hard and Deathslinger. And instead of any actual discussion about how these two aspects of the game can be changed for the better. It's just a shitshow of people fighting. It's so ######### tiring, I legitimately wonder if BHVR should even listen to threads and suggestions in this forum because it's such an unproductive waste of time.
Not to say I'm not guilty of this myself... But I have gotten weary about it. I have some suggestions for the game which I think could make the game so much better. But I do run the risk of running into people who think my suggestions are rooted in me being "biased" as a "Survivor main" or a "Killer main".
Just... Who gives a ######### about that? I just want this game to be fun for both sides, I want to feel like the Killer is a threat in my survivor games, I want to feel like I have to work for my kills as Killer. How is that not an opinion someone can supposedly have without being a main of something?
I play this game casually, I don't want to feel the need to "git gud". If I make suggestions, it's with fun for both sides in mind. But right now the game is so ######### dull and stale that I just want to see something different.
Urgh... Sorry about the rant, but holy ######### this forum can feel like it's two echo chambers fighting each other. It's enough to drive someone nuts.
Mods don't punish similar topic spam. Also we don't have statistics so everyone pretending he is at pro level and knows what to do. Half the comments i would mark as trolling and delete. All this comes from rules being to soft.
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Only issue about Nemi, his zombies are inconsistent. They are either too strong or completely useless.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2547460#Comment_2547460
I think you'll be hard-pressed to find a killer that wants to take the first ~30 seconds of a match off to plant a hex.
They need to make pre game collapse so killers had 1min to set up their totems or traps or whatever else.
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@KateMain86 said:
https://forum.deadbydaylight.com/en/discussion/comment/2546977#Comment_2546977
As I said, I have 1600 hours played in this game. It was alright for maybe the first few hundred hours but at this point I'm just sick of it. The problem I brought up in my OP is receiving a penalty for something you shouldn't when you're technically already eliminated from the match. I'm not in favor of the leaver penalty to begin with. If you don't want to play a match you shouldn't be penalized for leaving it. In this case its receiving the penalty after you've been eliminated all because you didn't wait for a death animation I've seen a million times.
Mr. 1600 if you don't want to play game, don't launch it. No one cares how much hours u have. If u want to throw a game or dc because u are impatient to wait ~8 sec or don't like something, it's your problem. And yes, players should be punished if they dc.
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@xili84 said:
It is hilarious seeing NOED players though. Like... one of my last games I had a demogorgon chase me for 5 gens.... sure it was haddonfield... but still :D I'm a solo and I was just looping his behind for 5 gens. Showed em all corners of the map and every pallet. Why he tunneled me so hard and not went for someone else after 1min, I have no idea. I was the first person he found and he locked onto me and did not let go... I will never understand ppl like this. EVEN if you DO get me with your NOED in the end... I call that match a win for ME. Not a doubt in my mind who won and who lost there :D
With that said, OPs theory is probably correct :D they are extremely bad players who get 1 or 2 kills at the endgame.
Because killers don't want to play haddonfield. And instead of waiting afk untill u all run away, they throw game away to avoid being reported for afk. It was already suggested in other topics.
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@Artemisha said:
https://forum.deadbydaylight.com/en/discussion/comment/2546929#Comment_2546929
This is like touching gloves on boxing. Usually people touch gloves when the fight or round starts in a signal of respect and sportmanship. There are fighters that don't have any ethic or moral code and will try the knockout as the bell sound, knowing that their rival is not going to attack or defense.
I would be ashamed of "winning" like that. Just cheap dirty people see the glory on those "victories".
The point is, what type of competitor u wanna be? I could have a higher MMR if I played selfish on solo Q and my scape rate would be higger if all I'do was gen rush.
But I'm not going to gen rush a killer that is playing fair, neither leave a teammate die on hook. I like to play nice to people in my game (allies and rivals, everybody deserves respect).
U live in a dream world with pinky ponies and unicorns right?
