Idea for Nemesis (zombies)
Hello everyone!
I think we can all agree that the Nemesis zombies on some maps don't add much value. Some maps are just so big that 2 zombies just don't really add anything.
I know they can be really annoying at times and push survivors off the gens, but that's exactly what I love about them. Some maps like the red forest maps or the RPD map are just way too big for 2 zombies.
What I think is a good idea is that the amount of zombies that spawn in the trail depends on the map you are playing on.
I'm curious what others think of this idea!
Comments
What if there was addon that prevents u from damaging survivors with your power but rises zombie count by 2?
It won't make him overpowered and gives u numbers.
Zombies are already to slow dumb and even sometimes straight out useless (stuck on places or just wandering aimlessly), increasing the amount depending on the map wouldnt break the game in any way, but would actually make them much more usefull.
Big maps 5/6 zombies ingame all the time
Medium maps 4
Small maps 3
That would make them slightly more usefull i belive, at least as a good zombie squead numbers should be what they have in their favor
The devs have already said that anymore than two zombies causes performance issues in the game
Oh, i didn't know that.
But i can't believe there is nothing they can do about that. At least i hope they can make it work.
Apparently Zombies are resource intensive and anymore than two can mess with the game's performance on older hardware. Can Unreal as an engine handle more? Yes, but DBD sometimes feels like it is held together with hopes dreams and bailing wire. So running 3-6 addition AI while handling whatever killers and survivors are doing would wreck a lot of people who are playing on older console and pc hardware.