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  • @newguy2022 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2560137#Comment_2560137

    I feel bad that this community has made you so miserable that you think people need to spend ONE THOUSAND HOURS playing this game to just make a discussion. Get a grip.

    Your story doesn't fit your result. If u learn how to ride a bicycle u will always ride it even if u take 10 years break. And while u pretend to be good and experienced u stuck at Bronze1. So keep telling stories I prepared popcorn.

  • Eat a cookie or a chocolate, might help a lot.

    I honestly think people with less than 100 comments shouldn't be allowed to create topics in general discussion. It feels like trolling rather than actual 1k hours experienced player feedback who was so good that can't win a single game now.

  • I want to have 2-3 rerolls each day and not single one. And it would be even better if it checks my killer/survivor lvl so i don't get dailies to play character i don't invest in.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559851#Comment_2559851

    https://forum.deadbydaylight.com/en/discussion/comment/2559858#Comment_2559858

    Not the point, both of you.

    Broken said that if someone dies to NOED, it's their own fault. Now they're shifting it onto 'it's the team's fault', but that still doesn't address what I said initially: 'Doing bones' is not the counter to NOED. Doing bones is more likely to make NOED stronger, rather than weaker.

    That is also why I'm picking a fight with NOED and not my teammates: NOED's design is godawful. If it's meant to make survivors do totems, it's currently doing the exact opposite. I run DetHunch, and I'm more likely to get killed by NOED if I cleanse the totems I find.

    Although I think we should drop this and move to a different thread if you guys want to continue arguing, because all of this is not what this topic is supposed to be about.

    There's nothing to argue about. Op states nonsense. If u are bad player, NOED won't help climb high mmr since better survivor will outplay u anyway, unless u face camp with NOED, but it's only 1 kill and not enough to climb. If u are good then there's nothing to talk about.

  • @Rhoska said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559825#Comment_2559825

    The chat is filtered for profanity.

    Its literally impossible for anyone to say something in the chat that would offend you or hurt your feelings.

    As to you wanting someone ELSE to restrict expression and punish for it, on your behalf, thats a very slippery slope, and you ought perhaps why you want to go down it.

    U underestimate people. If u want to offend someone u will find the way. And u can't just filter every single word in dictionary.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559753#Comment_2559753

    So if someone manages 4 totems and then gets killed by NOED, that's their own fault, according to you?

    Then blame your teammates and not Noed or killer. And if u truly clean all 4 totems every single game i doubt u will face NOED more than 1/10 scenarios. But who cares killer is always guilty.

  • @landromat said:

    https://forum.deadbydaylight.com/en/discussion/comment/2559687#Comment_2559687

    i said bad players will suffer a lot because noed gives them more kills than they can usually do That's a fact. Play game more if you disagree.

    Then u are bad if u outrun killer, find him bad and suddenly he hits u with Noed. Play game more if u disagree©

    Again, new player are bad by definition they won't kill u, and even if Noed somehow will give them 1kill it's not enough to climb MMR. So do your homework before going against.

  • Noed won't help bad players to win cause they are bad -_-. And Noed users play the game with 3 perks so they either 4k before it pops or 4 man escape.

    Can u explain where opinion *Noed is perk for bad killers* comes from?

  • Can we all agree that there are dicks that don't care and won't change their behavior unless u ban them multiple times and even then it's doubtful. It's same in every other game and DbD is not an exception here.

    There are people who don't care or don't want to understand why someone failed and take game way too personally. While I agree there also are people who get mad if game was ruined by someone with puppy mindset who Dc'd or suicided on hook because he doesn't like something. This also triggers people.

    To solve this there should be strong punishable system and while someone think society shouldn't be shielded from one side, I think society needs to punish both sides.

    There's no way to solve it unless u punish such a behavior.

  • I enjoy chasing and pick perks that allow me prolong game as long as possible. When i think about end game perks it feels like i give up without even trying while sometimes i rly miss them and wish i had 2 free slots :D

  • Nerf Pinky Finger so when he equips it he has bottle count -2 and in exchange separate his bottles so it was 4/4.

  • @Zozzy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558687#Comment_2558687

    He is only "good" when using an iri addon. Once engineers fang is gone he will be mid tier and unable to compete against "good" survivors. Not the 1%, just average survivors that understand loops and how to hold a button on a gen.

    So when he wins without iri addon it doesn't count right? Pinhead problems reminds me Nemesis. Some players are monsters while another ask for buffs because they don't want to master killer.

  • Medkits are Op and always were. It's not only they heal u faster than your teammates, but they also win time. Instead of searching for teammates and distracting them from gens, u can heal yourself in under 10 sec and keep destroying gens.

    And let's say u need around 30 sec to find teammate and get healed. With medkit u can heal yourself and your teammate can pressure gens for 30 sec. And 30sec on gen is a lot.

  • No. Better rework blood web and take out tier 1/tier 2 perks, map and hook offerings. Even if u give me 1kk Bp every game it doesn't change most of it will be spent on useless things.

  • First of all, body blocking is legit strat and u get points for it so it's not bad behaviour or something.

    Secondary, if it takes u roughly 1.5m+ to find someone and u find them when gen pops, taping shouldn't be in your list of problems.

    I can't even imagine how u play to fail get a single kill during all night. Even meming killers can get kill here and there.

    And again, if u refuse to pick aura addons or gen protection and fail to track survivors there's plenty things u need to practice before running here and asking for changes.

  • I forgot the name but there's a perk that allows you to unhook yourself once per trial. And since every single survivor runs exhaustion perks and almost everyone Ds u have descent chances to run away.

  • All killer needs is to adjust totem spawn locations. It's more than enough to fix hex issues. And if they get cleaned it will be all upon killer player.

  • Those who believe won't change their minds. So there's no point in answering it. U can see this NFTS looks like average level photoshop but how are u going to prove it's not u? They won't share their documents and answer with something like - Guys, we don't know who did it but it not ours... Won't satisfy people.

  • Game goal is to kill/escape. U can't change it. So there's no point to fight about it if you think it's not.

    If a guy afked for whole 20 min, he is [Bad word] but it's his strategy to survive even if you don't accept it.

  • @Squirrel_Thicc said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558732#Comment_2558732

    The only people who still unironically call things gay as an insult are edgy preteens who probably only use "dark humor". I don't take it seriously at all lmao

    No. It's actually adults who stuck in the past. Modern children doesn't care they have different words for it.

    Thinking that every dumb person u meet is obviously child is wrong.

  • And while u are trying to use his experiment in your favor u miss part where he suggests killer addon nerfs. And until experiment ends please don't abuse it's results. Ty for understanding.

  • @Elena said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558470#Comment_2558470

    I've heard of all kinds of hacks, but stopping the EGC? That's new and seriously needs to be looked at.

    As far as i know u can leave the game and it will think u have won it but it doesn't ends for players left. For example killer will be forever stuck in game unless he DCs. Technically it doesn't stop EGC, it breaks the game entirely.

  • My favorite match was few months ago. I was Meg against Huntress and we both had Bill that afked whole game in basement waiting until everyone dies (I saw it with Kindred, he was going into locker every time someone was hooked). Huntress down and hook me and i saw Bill was afked in basement locker once again. It got me so mad that i tried to unhook myself and hit 4% (It felt so awesome that for a moment i felt like I'm MC in a movie). Yes, Huntress down me once again but God Bless this Huntress player! He figured out something is going wrong and he allowed me to wiggle and show where Bill was hiding. So we both came into basement and punished this [multiple Bad Words] coward and then she allowed me to escape with hatch.

    God bless Huntress player! <3

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/2557939#Comment_2557939

    Why play a game if it isn't fun?

    Notice how I didn't say to get rid of slugging.

    I didn't say it isn't fun. But if i want to try catch your teammate then I will slug u and if u played killer u should understand why it's necessary because if i choose to hook u, u most likely give up and it's game over.

    But if u think only about yourself then there's nothing to talk about.

  • @Altarf said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558320#Comment_2558320

    But they're not good when you're looping. They simply don't have enough slowdown to make up for the fact you've been standing still for so long, and they're even easier to snap than usual in a loop because of the walls.

    And u want guaranteed down? It will be too strong.

  • They are not bad, they work exactly as intendent. U slow down survivor enough to cut the distance. Yes it's not strong when u use them miles away, but they are very good when u are close enough or looping.

  • Probably if u go Nurse or Spirit and not worth on anyone else.

  • @Mr_K said:

    She cannot attack until she lands. Your issue is latency.

    Im on 36-45ms when i play the game. It's definitely not latency

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558182#Comment_2558182

    I mean the 4 man i play with i have 13 haddonfield another has 12 another has 20 and another 9. So...54 haddonfields? Considering a killer and survivors map offerings are equal in power theres a high chance at least half of those will hit if say the killer ran their own to counter it.

    And then after 54 Haddonfields u bring another survivor map.... Those who suggest to bring Sacrificial wards probably have billions of them otherwise it's BS.

  • Guys, correct me if I'm wrong but if i want to play random map but face 5 Haddonfield offerings in a row it's my fault? Imho, offerings should exist only in custom games.

  • I'm more afraid of survivor wars about totems than how actually strong boons are. Lets say u want 1K BP or pip points or whatever and u go for totem and there's another guy who wants u to leave and give him totem and u refuse.... It's a WAR!

  • @AbsoluteUnit said:

    https://forum.deadbydaylight.com/en/discussion/comment/2558059#Comment_2558059

    It's not about losing/deranking really, for me it's more about saving up the bloodpoints from the reset so you can have them available on the day the DLC launches.

    https://forum.deadbydaylight.com/en/discussion/comment/2558061#Comment_2558061

    You can definitely acquire that amount of bloodpoints relatively quickly using the methods you mentioned.

    On a different note, I do think that the BP gained from the reset should be increased, so it would feel more rewarding.

    I just think that having those bloodpoints on demand right when the DLC drops really helps.

    At some point u are right but u can set up your main characters during this week. Unless you are going to main witch for years there's no point in leveling her above lvl 40.

  • Waste of time. U can get 40-50K Bp each game if u bring certain perks and even more with offerings. So quiting is kinda stupid decision.

  • It's same with survivor. So it doesn't matter on which side u are, there is sound bug.

  • When u join lobby there is ping bar in right bottom corner. U can dodge game if u see someone is lagging.

  • @Pulsar said:

    Because it isn't really fun for Killers or Survivors.

    Guarantee me your teammates won't run away and I won't slug u. U can't? Then there's nothing to complain about and it has nothing to do with fun.

  • It's not just she can hit. She can 180 before her blink animation ends and when u think u dodged her this BS happens.

  • @RenRen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2557878#Comment_2557878

    If it's something forced then it can't be helped. It kinda can by holding the sprint button which prevents other survivors from healing you but whatever. Also what about the other issue? Why do they taunt the killer? Any reason for that? Is it to avoid helping the cheater? To me it just seems like they are taking advantage of the situation.

    I never saw obvious cheater in my games so i can't tell you why they do it. But u can assume they are 4 man squad if they help each other.

  • How are u going to avoid working with cheater if he can heal, unhook or help u in any way even if u don't want to?

  • SWF is fine as long as any killer has decent chances to beat them. Currently killers are too weak to compete against swf.

  • No. It works exactly as in every other game. U want to chill, don't win your games and u will never face worthy opponents.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2557648#Comment_2557648

    It's not that it allows killers to ignore gens - it's that, at a certain point, unless you have a basekit with a lot of map presence, it's the only reliable option to not get absolutely dookied on by SWFs of a certain skill level, unless you really like camping and slugging.

    It's not that regression perks are OP - it's that they are the only way for a lot of killers to really stand a chance.

    So u confirm killers are balanced around Ruin and are useless without it? It needs to go away and killers need some tuning. I'm not trying to tell u it's OP. It's a perk that makes killer players online.

  • @StarLost said:

    https://forum.deadbydaylight.com/en/discussion/comment/2557631#Comment_2557631

    Who?

    Eh, NOED does one of three things. Either you hook/slug someone and everyone abandons them, you hook someone and then camp a few more kills out of an overly altruistic team, or it activates, but you got crappy gate spawns and pick the wrong one. Against smart teams, all it does is sometimes turn an x-out into an (x-1)out. Or you bring a 'gate' perk, which turns the game into hide-and-seek for a few minutes.

    Ruin...I'm not even sure if it can be called meta anymore, after the Undying nerf. I really don't get the complaints. I almost always run either Pop or Surge now, as it gets cleansed super early on at least half of my matches, and I play at a very intermediate MMR. At best it buys you a minute or two early on, assuming it doesn't spawn right on top of a gen or a chest.

    DH is honestly fine, it just shouldn't work against certain killer powers, like clown gas or traps.

    I chose Ruin cause almost every single killer runs it. If we talk about bad habits, it's Ruin that allows killer players to ignore gens and after MMR majority runs it.

    DH is same but from survivor side. Perk that gives you free health state on demand is too strong and enforces bad habits.

  • Noed is fine. U either win with 3 perks or try comeback with it. Those who claims Noed is for bad killers etc are probably tru3 fanboys. Never heard any other killer complained about it.

    From killer side it's Ruin. Perk that holds killers online.

    From survivor side it's DH. It's so strong and popular killers think it's base kit.

  • @Mandy said:

    Please do not use the report system in this manner....nothing that player did is against the rules. It takes the staff time to go through all these reports and therefore takes time away from genuine reports.

    But doesn't it attracts devs attention that there's something wrong with it? There's no surrender or remake vote to help players if someone rage quit.

  • Kill them all. It's not your fault there's tilted baby that suicide on first hook.

  • None is going to play against swf once they do it. And swf players will cry all over how bad their experience is in SoloQ because they never guilty and don't abuse anything and suddenly their skill vanished and it's all bad teammates fault.

  • It's fun for survivors and my experience as survivor greatly improved but also it revealed that killers are meh and more like a toy in survivors hands. Because either u win or lose it's all in survivor hands. If they play as a team it's mostly one-sided game, if they jerk around it discourages me to play the game.

  • @Gwinty said:

    https://forum.deadbydaylight.com/en/discussion/286432/why-trying-to-balance-an-asymmetrical-game

    The problem is that a bit of balance adds more fun to the game.

    If a Killer would be able to insta down you with a shotgun over 36 meters it would make him a pretty heavy power role. However that would be no fun for the survivors as they have no ability to counter that or get away from the killer. In oder to balance this game the survivor has to have a chance to escape the Killer.

    Think about Horror movies, just like @jesterkind said. They are after all the scource for DbD and its content. The Killers there are only interesting because you never know who gets killed and who survives. This keeps you on the edge and makes the movie interesting. DbD need to reflect that aspect.

    Now how to balance DbD?

    Thats the hard part. Because you can not just balance for a 1 vs 4, you need to consider 1 vs 2-2, 1 vs 1-3 and so on. Not to mention soloQ of course. Take the new Killer Cenobite as an example: As soon as survivor know that they can manipulate his teleport spawn, do not need to solve the box right away and how to evade chains he becomes quit a bit weaker. On the other hand he can pretty much stomp uncoordinated teams where nobody ever gets the box and chainhunt is on forever. At least here you can hope that survivors are capable of learning (or listening to streamers like True, Otz and so on)...

    Deathslinger as an example was never a problem for a coordinated team, just like Hag and Trickster are nothing against 4 man teams. Even a facecamping Bubba is laughable against a team with a plan. However when you let them against soloQ the chances of survival get slimmer and slimmer, thus reducing the fun by reducing the tension of the match.

    On the other hand a Killer like Trapper or Legion emits no tension for the survivors at all. Even against soloQ players they are quit bad and get beaten very quick. This reduces the tension for survivors too, because they know they have a very good chance at escaping. This is like watching a horror movie while the poster for the next part already spoilers you that the two main characts will survive.

    And this is why we need some balance. To not spiler the ending.

    Movies are terrible example. And unless u are 8 years old child u always know MC is going to win/escape cause experience. I don't remember any movie where villains won in the end. It's all full of cliche where villains suddenly become dumb when MC arrives.

    If u want to balance around that, it's already boring.

  • 80 sec gen repair is OK. Problem comes when survivors bring toolboxes and killer needs to kick gens to start regression which is dumb cause it's not only ineffective and slow as hell but also takes killer time.

    If u want changes, Ruin needs to go and basic regression needs to be much stronger. Or make it 150% basic and 100% Ruin, so those who rely on ruin don't loose their numbers and others stop cry about useless kick.

    Also tap gen needs to go away.

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