Pulsar
Pulsar
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@freddymybae said:
https://forum.deadbydaylight.com/en/discussion/comment/1987877#Comment_1987877
i mean he is good at dropping fps for survivors XD
So I have heard.
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@[Deleted User] said:
This foolish killer is probably the edgiest one they've released yet.
I've played against him, I can't really figure out what to do because of the lag and constant frame drops, but it seems like he's not as bad as old legion.
I've found it entertaining to dodge knives, but it's really up to the killer most of the time to land shots.
The trade off is that he is imprecise so not a deathslinger or huntress.
I think he'll be another mid-tier killer when played best, but not too oppressive. Not like he can moonwalk and wait for you to die.
I think his chase is going to be insane once people start figuring him out.
That's what concerns me.
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This is definitely pushing the bounds of horror for me. I like his design, but just, ehhhhh.
We'll see about his strength, I think he feels like an old Legion or a DeathSlinger.
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1987573#Comment_1987573
I don't find him annoying to play against. He's not really fun to go against like Oni or Demo, but I wouldn't call him annoying.
In fact this might over-buff him. I'd have to see the numbers and how it would play out to come to a complete conclusion.
I was thinking 1% since we have perks like Thana that do the same thing.
Most people do. I still have people DC as soon as they see I'm Legion because "Legion is annoying and broken."
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@QwQw said:
https://forum.deadbydaylight.com/en/discussion/comment/1987498#Comment_1987498
I take great offense to that.
But how would the Laceration meter work for Legion? I assume it would build up the more you hit someone in Frenzy, but how many time would you have to hit them?
I don't know. That's why I said something like it.
"Every time a Survivor is hit by Frenzy and hasn't healed, their action speed decreases by X%, after X hits without healing, the Survivor will be put into the dying state, while still refreshing Legion's power bar."
This promotes Survivors to heal against Legion, which makes him much better. Idk how to make him less annoying for Survivors tho. Any ideas?
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@GodDamn_Angela said:
Legion 1.0 wasn't "mid" tier though.
Legion 1.0 was a Killer who was bad at actually Killing the Survivors but was really good and making their lives a living hell. Basically had no counterplay but had a difficult time actually sealing the deal. It was a mess and I don't see the new Killer being like this at all.
That's why I said he feels that way.
His chase seems like it could either be atrocious and impossible to get away from or really good and impossible to get away from. Just from what I've seen so far.
So, in my (again very early) opinion, he's either gonna be a DeathSlinger or a Legion 1.0 esque Killer.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1987451#Comment_1987451
Basically "His kill rate is right where we want it so we see no reason to change him" like man they really REALLY need to get their head out of their proverbial ass with statistics so we can actually make the game better.
Nobody likes Legion rn :(
He's annoying to play against and annoying to play as.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1986955#Comment_1986955
would you be able to turn with it if it kept the i-frames? As that is what i'm suggesting. Removing the dash and simply being invincible for the same duration.
No turn, at least not like the one in the PTB. Make the turn rate way less.
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@AChaoticKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/1986941#Comment_1986941
By this do you mean it will no longer have invincibility frames?
without a doubt that is what makes it good I feel that the I frames should stay on the perk since it would be very weak if it did what it currently does but without those frames.
https://forum.deadbydaylight.com/en/discussion/comment/1986944#Comment_1986944
I agree I'm just seeing what people prefer.
On the one where it can only be used for distance, no i-frames, only a dash forward.
On the one where it cannot be used for distance, it will give i-frames and allow you to dodge a Killer's attack, but if you mess it up it does nothing.
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I'd just either remove the ability to use it for distance or have it ONLY be able to be used for distance.
One or the other, not both.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1986864#Comment_1986864
BHVR doesnt confirm anything unless it's right before they release it. But by past ptb dates, we can assume it comes today, in 2 hours.
This is true. But it may not be today, didn't want to get OP's hopes up.
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@Deathslinger_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1986859#Comment_1986859
Keeping cross play off increases queue times drastically for me
It does pretty much nothing for me.
Until Console becomes equal to PC, crossplay stays off.
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This is not confirmed yet.
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@Deathslinger_Main said:
https://forum.deadbydaylight.com/en/discussion/comment/1986850#Comment_1986850
I play on xbox, and there is no pre game chat
I play on Xbox too. Just message them.
I always keep crossplay off.
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If I see a Key, I'll message the Survivor and ask them to remove it. If they say they have a challenge, I look up the Rift to verify.
If they don't, I either play super sweaty or just leave. Nothing wrong with leaving a lobby.
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Had to stop playing him because of this issue.
Fix him.
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Oof. Last line gave me flashbacks to the early 2000s.
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@nursewannabe said:
https://forum.deadbydaylight.com/en/discussion/comment/1983573#Comment_1983573
OP's point: the survivors i was against were bad, why didn't I win?
Well, maybe, just MAYBE, he's not as good as he thinks he is either
Maybe.
But it honestly could be what OP says
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@nursewannabe said:
All i see in these comments is "if the survivors are bad then [...]"
Didn't you consider the opposite? If YOU as a killer are bad, THEN
What do you mean?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1983500#Comment_1983500
You dont need to say that theres not a lot of room for error. With my calculation there is even less room.
That was my point. You get one, maybe two mistakes if the Survivors are bad.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1983430#Comment_1983430
Then you would need to add the travel time for the killer, too.
I think the difference is greater then 40 sec.
Unless you are talking about the beginning of the game, there is no travel time, or it is very slight. For the sake of the argument, I will add 30 seconds to the Killer's time.
That's 430 - 362 = 68 seconds.
Again, that's either one long chase or two medium chases. Not a lot of room for error.
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Stranger Things chapter, by far.
Easily the most hyped chapter and Steve, Nancy and Demo have all become fan favorites.
Plus, that menu music was fire and I want it back.
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@TauNkosi said:
https://forum.deadbydaylight.com/en/discussion/comment/1983449#Comment_1983449
Because it rewards bad players. That's why so many use it. My change is for it to reward good players.
I haven't seen NOED in a long time.
You really only need to cleanse totems. Also, don't go back for the player on the hook. If that's their only hook, that's a de-pip. Not exactly a reward.
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Why does NOED need a nerf?
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/1983317#Comment_1983317
You cant really say that there is a 40sec difference. Gen time is splitted for 4 people. Atleast in the beginning more people then one work on gens.
I can, but here.
Let's say the Survivors spawn in groups of two. One group gets their gen done in 44 seconds. The other, the Killer finds them and chases one off, so it takes them 66 seconds instead. That's 110. The other two go and work on another gen together, while the 3rd goes to unhook. The others get a 3rd gen done, that's 154 seconds. 3rd gets downed unhooking the 4th, 4th runs to the other two and the 2nd Survivor goes for the unhook. 1st and 3rd Survivor spend 16 seconds healing, then start on a gen. 2nd Survivor manages to run the Killer for a bit, 4th gen pops in ~40 seconds. By the time the 2nd is hooked, everyone is healed, since it only took 8 seconds. Two start on a gen, 1st Survivor goes for the unhook. Runs the Killer for a bit after unhooking, last gen pops.
That's a total of 262 seconds, but it isn't accounting for travel time, so I'll add another 100 seconds for that. 362 seconds for all 5 gens on a team that can't run the Killer for more than 30 seconds.
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@stargazer9 said:
https://forum.deadbydaylight.com/en/discussion/comment/1983308#Comment_1983308
Nope. He wasted his offering.
He really didn't.
A 3K game is a minimum of like, 20K BP. So he got 40K from that game.
That's pretty good.
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@JinSime said:
But if you're dominating the chases to the point it takes second to end, the survivors should struggle at doing gens because of unhooking simulator. While there are 4 survivors you really have to take them away from the gens, give them choices to make.
I agree that Haddonfield and Gideon are safer places, but Lery's isn't so much.
As example, yesterday I faced a rank 2 nurse that was optimal in chase and used ruin + haunted ground + undying + bbq. Fortunately I was running a totem build because of noed. She was totally dominating the game until ruin was down, because she was just too good. But even after ruin was gone, she continued the game of scare people from gens with a hit and not commit to the chase as we pulled her away, so in the end she was able to only kill one. Didn't we deserve to win, just because we were bad at chases? I don't think so, because we countered her game and she didn't adapt. She didn't want to risk one survivor escaping and for that she lost 3.
I think being able to adapt your game is crucial to hit your goal and that's exciting. The game isn't only about chases, and that is one part that makes it fun for me, because I'm not very good chases both as killer and survivor, but I can play around with stealth, deceive the other part and so on.
I like Saloon, but I hate the Deadzone Woods (as survivor... as killer it's good). On that regard, I think if it's ok to have so unsafe places (just like Hawkins too), there should be safer ones too.
The other day I faced the same Billy with the same build in Autohaven deadzones and then in Haddonfield, one match after the other, and the result was totally opposite, one from the other. And I think that's ok, it's part of everyone's rng, I guess.
Therein lies the issue.
Even if Survivors are bad and have short, 30 second chases, they will likely still win if the Killer doesn't tunnel someone out.
If each Survivor gives a short 30 second chase, that's about 360 total seconds spent chasing, which is very generous, most Survivors can loop for longer than that. Doing 5 gens take 400 seconds, roughly, without travel time.
That means there is a 40 second difference between the chase time and gen time. That's one slightly longer chase, or one mistake, away from the Killer losing the game.
You can literally be awful at chases and still win simply because gens are ridiculous.
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@stargazer9 said:
Killers who do that don’t know how to play efficiently.
.....this is literally the optimal playstyle.
Kill someone off asap so you can play chill.
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@MeltingPenguins said:
https://forum.deadbydaylight.com/en/discussion/comment/1983167#Comment_1983167
'efficient'... is probably not the word you are looking for here.
because 'efficient' means 'knowing the maps, killer and common tactics well enough to get kills in without resorting to scummy gameplay. but I guess that'd require some basic skill of people
And? You could say the same thing about Survivors using perks like DS or DH.
Tunneling the weakest player out, while not "nice", is a legitimate tactic. As a Killer (other than Nurse or Spirit) you are at a HUGE disadvantage in a 4v1 scenario when facing a decent team. It is in your best interest to make the game a 3v1 as fast as possible.
Some people like to do that slowly by whittling people down, one hook state at a time. Others like to remove one person early, then play relaxed.
Conversely, as a Survivor, you want to do 3 gens quickly. Preferably, all three in the middle area of the map, to avoid a 3-gen scenario. This puts a huge amount of pressure on the Killer and forces him to choose between losing fast by chasing one Survivor, or losing slow by refusing to chase anyone and prioritizing gens.
Either way, it's just being efficient and playing to your advantage. Nothing wrong with either scenario.
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It's a strategy. You don't fault Survivors for being efficient on gens, why fault Killers for being efficient on hooks.
The best thing for a Killer to do is make the game a 3v1 ASAP.
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I'd just like a BP boost and the knowledge of going against a SWF.
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1980694#Comment_1980694
I think he’d be a great edition for those that plan on killing themselves on first hook.
That is mean 😐️
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I want Kurt Cobain....fight me.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/1979253#Comment_1979253
They agree that the Devs need to release frequent tests to perks or ideas like they did with bloodlust.
Problem is that they won't thanks to console.
They literally can tho, as shown by the Bloodlust experiment.
Overwatch and PUBG have Console PTB's and testing grounds. It isn't impossible.
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I can run a test in a few minutes.
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It's not great.
The Freddy match was abysmal for both sides.
Can I enter in the tournament as Killer? I'd genuinely like to see how I do.
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I never give Hatch.
You deserve it if you get it.
Also, doesn't look good that you are bragging about looping a new player THEN you complain that they didn't let you escape.
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Dead Dawg.
Dead Dawg.
I hate Dead Dawg.
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His name is Bingus the Spine Chill Cat.
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@Todgeweiht said:
I am expecting a banger of a chase theme, deathslinger tier at the very least.
Better be Demogorgon tier.
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Shadows can be various colors.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1975461#Comment_1975461
Oh I see. I meant they are making up the fact that this was the reason for them to be inclusive. i could have worded that more clearly you are right.
Ah, my apologies then.
I am sure that it is a factor, but the Devs ignored colorblind people for years, so I agree that it isn't a big factor in their decision.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1975441#Comment_1975441
Yeah, but there is literally for any and every thing in the game people that harrass the devs. That shouldn’t be the reason to not be inclusive. Especially when the devs want to do something.
Again, I haven't said that that is a reason to not include people.
In your original comment that I replied to, you said that they other person was making it up. I was merely pointing out that, in fact, there has been a lot of hate on Twitter towards the Devs over this issue.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1975415#Comment_1975415
At the time Felix was added it was already confirmed that there will be LGBT inclusion because the devs want to inclusive
I know.
I wasn't the person who said that was what caused them to be inclusive.
I was merely remarking that there HAS been a lot of hate on Twitter because of these issues.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1975392#Comment_1975392
But there hasn’t been months of harrassement. At least not by many. You are making this up.
And just because there might be some foul people that did harass them doesn’t mean they actually gave in to that. That’s just your assumption without any evidence.
the only evidence we have is the devs saying they want inclusion and they want to do it right and not rush is.
There hasn't been any on the Forums, but I HAVE seen a lot on Twitter.
Most of it was when Felix's lore dropped and people were upset.
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@GannTM said:
Haddonfield is the epitome of horrible map design. If there is any survivor that think Haddonfield is fair and balanced, I will go off.
hAdDoNfIeLd Is FaIr AnD bAlAnCeD
(this is the part where you go off)
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1975163#Comment_1975163
Very true but I do have faith in BHVR here as they have lgbt employees and they’ve been working on this for awhile
Well, I guess we'll see.
I hope you are right.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1975149#Comment_1975149
I have said this in a previous comment but while not the same deathslinger’s lore shows the discrimination Irish people faced in America at the time which being an Irish person myself is very nice to see that shown
I’m sure lgbt people would feel the same way
True, but like you said, that's very different.
The discrimination Irish-Americans faced during that time period was awful, as all discrimination is.
But it isn't nearly as hot a topic as LGBTQ representation. Less room for error, ya know. If you get a minor thing about the discrimination Irish-Americans faced wrong, well, it probably won't blow up in your face. If you get something about the LGBTQ+ community wrong, people can and will run with it, simply to stir up controversy.
Again, not saying that I'm against it, just some food for thought.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1975136#Comment_1975136
I’m a bit unsure about adding it to pre existing survivors but making it part of a new one is great imo
If it's done right, absolutely.
Do I have that much faith in companies anymore? Not really.
I think you might just be more of an optimist than me lol
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1975136#Comment_1975136
My head cannon is Dwight is gay because he is my adorable Twink elf and no one can take that away from me. 😅
And I think that's how it should be!