Pulsar
Pulsar
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In my opinion, it should've just been left out of the lore. You think David is gay? Awesome! You think Nea is asexual? Cool!
The worst thing this game can have is token representation, where the character exists simply to check a box. I would hope that BHVR won't do that, but I've been wrong about companies before.
Unfortunately, two of the top three religions in the world are very much against LGBTQ+ and their community. One of them more so than the other.
I hate bringing religion into things, but it does tie directly into why a lot of people aren't accepting. I think one of my acquaintances from high school said this about his religious views on LGTBQ+ when one of my other friends came out. "I don't agree with it, and I can't sit by and tell you I do, but I also disagree with lying and I lie on a regular basis. It doesn't change how I feel about you at all, you certainly don't deserve any of the hatred you get from the world, so I guess I'll just have to love and support you more to make up for it."
As a feminine looking guy who is not traditionally masculine, I've definitely been on the receiving end of some insults (usually from my parents) so I understand (in a small way) what those people go through. I couldn't imagine having the amount of hate they have thrown at me everyday. If BHVR adds a LGTBQ+ character into this game, there ARE going to be people who target that character specifically. There are also going to be people who get accused of being a bigot for tunneling that character. It's going to get...interesting.
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@thrawn3054 said:
https://forum.deadbydaylight.com/en/discussion/comment/1974507#Comment_1974507
Speak for yourself. Every Steve I get is either toxic or an idiot.
I'm definitely one of the idiot Steve's lol.
And that was my point. We all have different experiences and see the Survivors differently.
My first match in DBD was against an "Ochido" Claudette squad. Flashlights, Adrenaline,OldDS ect. They were Rank 1's except for the one Rank 20 they used to abuse the matchmaking and play against new Killers.
Horrible experience but I killed the Rank 20. I was subsequently spammed with vile messages for the next 4 hours. Nearly made me quit.
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I despise Claudette's.
They are either Blendy's or they are super toxic.
Only Survivors I know that have a positive stereotypes are Steve's, cuz they'll take hits.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1972070#Comment_1972070
The game rework was a survivor nerf too. It was previously one of the best stealth maps for survivors, you could juke the killer in the lower levels till chrismas if thats your playstyle (its mine for sure). With the rework, a lot of the line-of-sight blockers are gone, the stairs are see-through. They made that up with some pallets, but i do belive the map rework was a survivor nerf too.
It has 25+ pallets and there are 6 god pallets that will ALWAYS spawn.
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Killers can reach through windows.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972572#Comment_1972572
It got nerfed in the Plague-Chapter (I think, or somewhat around that) and if you look up games from like two weeks after the Chapter, you will not see many DS.
I only used it shortly after the Plague-Release (did not use old DS, thought it was unfair, would certainly not limit myself again these days, lol), but stopped using it until they buffed it, because it was basically pointless.
I think I still have some screenshots saved from back then, so I'll take a look.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1972073#Comment_1972073
Because 1,3 seconds of the stun are used for the animation alone. Even without Enduring a Killer catched up basically immediatly after getting hit with 3 second-DS. 1,7 seconds are only 7 meter of distance, this is not much.
As long as you are not able to use your DS right at the Exit Gates it was useless back then. And it was also not used with 3 second-Stun.
@Topic:
Glad we are through this strike, they are indeed listening to Killers. Man, what hard time this strike was!
I seem to remember it being used a lot.
I think 4 seconds would've been fair, but it's getting nerfed in a healthy way, so I'll take what I can get.
Also, why did the entire first page of this thread get deleted?
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This was tried a long time ago. Didn't work and it was abused.
I'd be open to trying it again, if only to prove it still won't work.
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Myers wins pretty much every matchup.
Him and PH seem like they are both incarnations of Evil, so they'd probably tie.
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@Thunderous_670 said:
https://forum.deadbydaylight.com/en/discussion/comment/1971955#Comment_1971955
No dude, no perks for either killer nor survivor should purposely be bad because then pushes everyone to just use meta perks which is annoying and repetitive, even slippery meat could have a nice rework if they just bothered to change it up a bit.
I was being facetious.
Do you remember what original MoM was like?
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1972087#Comment_1972087
I rember joining just after Freddy and before Pig so I think that would've been November/December 2017 haha.
Old Freddy main here, hated it & myself. God old DS still sends me into a nervous breakdown. 1 gen left, you need pressure then bam someone you haven't hooked yet wiggles to 33% and you perish and cry in a corner
One of my buddies mained Old Freddy. Wasn't sure if he was a masochist or enjoyed the challenge.
He also DESPISED old DS. Like, I hated it, but this man took it to a whole new level.
At that point, I would've been maining Wraith and Doctor....but then Legion dropped and I played him instead lol
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@Bardon said:
https://forum.deadbydaylight.com/en/discussion/comment/1971999#Comment_1971999
And they have consistently refused to give even a ballpark ETA. I strongly suspect that Keys are being "worked on" by putting that work in the "Much later" basket.
If it isn't the next Chapter patch, it's going to be the next Mid-Chapter.
The Devs (normally) don't announce things unless they are somewhat close to being put out.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1972073#Comment_1972073
Maybe they thought it was better at preventing tunneling this way, who knows?
All I know is I could and gladly will live happily never seeing old DS again. I still have flashbacks to those times.
I was a new Killer back, right before Clown dropped. It's weird to see people who don't know what juggling is lmao
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/1972052#Comment_1972052
Old DS was a 3/4/5 second stun usable from the moment you're picked up.
It was then nerfed to 3/3.5/4 seconds.
Then the Obsession requirement was added. The Obsession could use the perk immidiately, non-Obsessions would need to wiggle to 33% before being able to use the perk.
From here it stayed until the release of the Plague, which I believe was 2.6.0. Here DS got the major overhaul, now being used during the pickup animation however the stun duration was a flat 3 seconds. In addition the perk was only usable for 40/50/60 seconds after an unhook. Patch 2.6.1 made this a 5 second stun to counteract the negative effects Enduring had on the perk. Patch 2.7.0 iirc changed Enduring to only affect part stuns however was more effective in doing so.
This takes us to current day DS.
Patch 4.6.0 will include the future changes to DS, having the perk deactivate when doing anything to progress the game (which I'm a fan of, tbh).
I am a fan of the new DS.
Still scratching my head as to why the buff to make it 5 seconds (which was specifically for Enduring) wasn't reverted when Enduring was nerfed.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1972046#Comment_1972046
Map reworked isn't necessarily a nerf.
4 man gen speed was slightly altered. Not too significant. We're talking seconds.
I'm sure toolboxes were nerfed during the dinosaur age which ppl either forgotten, or only old veterans remember and talk about.
Keys, DS, OoO are not nerfed. Maybe, maybe not. Or just reworked. Mori should be nerfed until keys were nerfed. But that didn't happen. So it is not equal. U still get to abuse it right now.
There are still plenty of pallets. If they removed 1 or 2, nobody notices. I definitely don't know. Unless some YouTube points it out for u, u wouldn't know either. Not very significant.
It absolutely is significant to remove pallets.
Map reworks (other than The Game) have always been Survivor nerfs.
A few seconds really matters. Would you rather have a gen take 28 seconds with 4 people or 36?
Toolbox nerf was fairly recent. Less than a year ago and it was a huge deal. Brown toolboxes could last most of a gen.
Keys, DS and OoO have all had their nerfs confirmed. We even got to see what DS will look like (probably).
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@SnakeSound222 said:
Aren't you on the One X, the strongest of the last gen consoles? It really sucks that last gen has to go through this hell. Not everyone is fortunate enough to acquire a PS5 or Series X (especially with all the scalpers trying to buy them up and the pandemic going on).
Yes. I am on the One X.
I like to give the Devs the benefit of the doubt, but this is getting ridiculous.
The newest CoD looks lightyears better than DBD and runs at a stable 45 FPS.
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It can stay bad for the pain it caused.
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@OniWantsYourMacaroni said:
Lol,we love exhaustion perks triggering FPS drops don't we?
Already experienced that a bunch of times :D
Just pay 500$ and your problem is fixed :^)
-BHVR probably
Oh yes, its my favorite.
The real reason I want Dead Hard nerfed is so my game freezes less.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1971771#Comment_1971771
PC version is bad too.
True. But the game doesn't even look as good on Console.
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@Grandpa_Crack_Pipe said:
Console? What?
Everyone knows consoles are a fairy tale meant to scare optimization teams.
Maybe only the DBD team lmao
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@[Deleted User] said:
Give it a few more years, maybe they'll find the code that's causing it in their giant spaghetti ball and finally optimize console versions.
We can only hope.
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@ASurvkillivorer said:
Has he always been able to swing at the pallet and break it?
It was changed when he first released.
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/1967707#Comment_1967707
If your FPS is that low, I think you've got bigger issues.
Yeah, it's almost like BHVR needs to fix Console FPS
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@Grandpa_Crack_Pipe said:
It really isn't that hard to avoid getting spun.
It can be.
Low FPS can make Survivors disappear.
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/1966940#Comment_1966940
Just watch any other killer main streamer. Hexy, Scott, Otz, Zubat (when he plays killer, he is a surv main rn), etc. They know much more about the game and win way more often than Tru3. Funny thing is that they complain way less as well lol.
I do watch them.
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@Claudette_Baguette said:
To be honest, Tru3 is a mediocre killer with an ego beyond this world. He thinks it's always the games fault or survivors are OP when he loses. He doesn't accept any constructive criticism and doesn't fully understand the game and its mechanics to this day. He wants to win every game by having his hand hold by the game which is really wrong if you ask me. Skill should determine if you win and nothing else.
I disagree.
Tru is a pretty good Killer and a good Survivor. He understands his role as Survivor and rarely de-pips.
He has eh gamesense but excellent game knowledge and mechanical skill. This means that he KNOWS what to expect and how to counter it, but his knowledge of everything else on the map may not be up to par.
I'm the opposite, I have awful mechanical skill (bad eyes and shaky hands) but I've got god-tier gamesense and good game knowledge.
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@Claudette_Baguette said:
https://forum.deadbydaylight.com/en/discussion/comment/1966909#Comment_1966909
Me too. I have 4k hours and I win with killer and survive with survivor unless my team is complete potato and the killer finds the hatch first or I get camped. But that's not in my hand.
So then you've just admitted that your original argument means nothing.
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That was happening before this patch.
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@Trashmaster said:
https://forum.deadbydaylight.com/en/discussion/comment/1966832#Comment_1966832
Oh lets not forget the double windowed killer shack, near instant vaults, old sprint burst, permanent sabo...I dare say that things have improved
Oh, I was simply naming things that were "bugged" and not functioning as intended.
I am counting vacuum pallets and Legion because they were both so atrocious I cannot understand how they could be intended.
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@Claudette_Baguette said:
If you think a killer needs ruin ... idk what to say. I 4k all the time at rank 1 without ruin, the games are so easy.
I win 90% of the time. The other 10% are good SWF with a good map, good perks and items. Well I just accept that loss and move on. No need to complain about killers being too weak to be honest... Most people 4k really easily because most survivors at rank one are not that good and solo survivors are an easy 4k as well.
I win almost every game as Survivor. It is unusual for someone to not escape in my games. Does that mean Survivors are OP?
No, of course not. One person's personal experience doesn't dictate balance, nor is it an indication of the overall state of the game.
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@blendetteontinder said:
Come on Ruin isn't important, just jump on gens and the killer can't be everywhere.
Heard about some of his ideas and they sound interesting, especially like the parts about points list for dirty killer tricks like slugging.
Sounds like there might be some exciting game if done right
If only there was something to be done about Survivors rushing through gens...
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@Tsulan said:
Why could you not play survivor before?
He wanted to pip.
I personally didn't have a huge issue, but the desync gave me flashbacks to Dark Souls, which was not a time I wanted to be reminded of.
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@Aven_Fallen said:
From what it looks like, the idea for a tournament (points system) is different from the idea of auto-regressing Gens. The latter one seems to be a wish of him for general gameplay, but should obviously be a big NO. If the Devs change Undying so that Ruin cannot be up for all game, it should be logical that auto-regression will not be a thing.
It depends. Ruin regression absolutely shouldn't be automatic.
However, I wouldn't be against having a test on the PTB where some sort of auto-regression mechanic is implemented. Base regression isn't a huge deal and as of right now, kicking a gen as Killer is honestly worthless.
Idk how it would work with perks like PGTW and other "kick gen to activate effect" perks. Maybe it's 1/5 regression auto and you kick it to make it 1/4. I dunno, just think it could be interesting to test.
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@prison_mike said:
I have been playing for almost 2 years, and i think the state of the game right now is the worst i have seen it in. The freaking lag, GIANT hitboxes, dsyng, the wierd pip bug, the lobby bug, freaking all survs having tenacity atm, srsly wtfffffff is going on devs?
I heard something about the devs writing spaghetti code, so whenever a new update comes out, there are basically gonna be twice as many bugs as before. Like jezzz devs, get it together.
Maybe they dont have the skill or maybe they are just to lazy. Either way it is embarrassing.
I've been playing for three.
It isn't even close to the worst state the game has been in.
Wake Up bug where Wake Up gave 15% to ALL ACTIONS.
Infinite Legion Mend.
Original Legion.
Pre-Clown Vacuum Pallets.
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When I started playing, it was very common to finish a match with 3 DC's.
The system discourages that and prevents people from continuously ruining games.
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Keys are being nerfed. It's confirmed.
We just have to hope that it is a good nerf.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1965876#Comment_1965876
Eh, not really, it requires knowledge on when you actually gain a black pip or a pip, its quite rare for people who never double pip to reach red ranks, even if they are carried. I had friends who were quite decent survivors but rarely achieved red ranks because depipping for survivor is just as easy as getting normal pips(especially before the mori nerf). They needed to learn how to double pip to be able to stay in red ranks.
If you know how to gain double pips, you know you never urban evade unless you're actually meming(to be fair, I have had some games where all I did was urban evade, even when in chase, its actually quite fun using exhaustion perks like Lithe or DH with it too).
I don't share the same opinion. All you need to do is play a lot (or play with SWF). I am a terrible Survivor and I never leave Red Ranks simply because it was so easy to bladk pip.
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1963800#Comment_1963800
it really wasnt tho, thats a heavy overexxaguration. At best, 10% of red rank games were like that, and even in that case, it was because of a premade lugging around a green rank.
That's fair.
However, I'd still say that it was near 50% of Redranked games. It's too easy to pip normally.
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Wouldn't be the first time an idea was abandoned that fast.
*cough Console optimization *cough
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@Predated said:
https://forum.deadbydaylight.com/en/discussion/comment/1961681#Comment_1961681
Eh, thats kinda 50/50 tho. Have you seen rank 8 survivors these days? They urban evade all the way from the opposite side of the map to your hook while 1 other is urban evading around a rock to not be spotted.
If you've never been sandbagged by an urban evading Nea taking 70 seconds to crouch from one side of the map to the other side, you cannot claim people have been carried by their team. It takes longer for me to rank up after the depip bugs from rank 7 to rank 6 than it does going from rank 5 to rank 1(to be fair, Unbroken is still broken, 90% of the matches its black even though it should be Gold or Silver at least, pipping with only 3 working emblems is hard as double pips are impossible, not even mentioning how desync ######### your perspective as 1 killer needs to be right behind you to hit you while the other can hit you from the other side of the map). The main reason being teammates simply never unhooking me before I hit second stage, even if I looped the killer for 3 gens.
So I gotta disagree there. Its not necessarily true.
That's 80% of Red Ranks too tho. At least before this update.
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@Mister_Holdout said:
https://forum.deadbydaylight.com/en/discussion/comment/1962701#Comment_1962701
It's rare for even a single person to die in your matches as survivor? Do you always play with a SWF sweat squad?
Not usually, I play Solo at Rank 1 and if anyone dies it's usually me 😂
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As Survivor, it's rare that my team has anyone die, much less more than one.
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I think he's actually pretty good.
I've been practicing him for a bit now and I'm getting really good, I think lol.
He sucks at traversing the map, but his chase is only surpassed by Nurse.
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@Toblerone007 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961048#Comment_1961048
They won't derank though. This game ranks you up for barely interacting with the killer. There is always an upward skew of the bell curve of players. They need to be more harsh with maintaining high ranks.
Considering everybody will be reset to 20 every month in the near future, I'd say they are on it.
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/1961898#Comment_1961898
There is a bug where some have to double pip just to regular pip up , surely you know that though right?
I am aware. I haven't personally encountered this. If he's experiencing that bug, then that sucks but saying you "deserve" red ranks generally doesn't sound good.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961810#Comment_1961810
Right, all the success and grind just to be knocked back that far and rinsed by killers because you have babies on your team. I feel like I've earned the right to play with red ranks, not to get reset for whatever reason rank reset is a thing for
That's literally the exact reason Rank Reset is a thing.
If you can't get back into Red Ranks (barring DC issues) then you weren't supposed to be there in the first place.
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/1961822#Comment_1961822
I'm solo and I'm stuck at rank 4 when i used to be 1-2.
Right now emblems are really a matter of luck, they aren't really accounting how much you do and how well you do during the match, specially the unbroken one. And again, how many dcs did you have in the loading screen? People said they were only a visual bug but nope
I've had zero as Survivor.
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@Marigoria said:
I feel like most people on this thread are talking out of their butts.
Currently you can depip just by someone dcing in the loading screen. The emblems are also broken. You can finish a game with 30k+ points and only blackpip, if you were lucky enough for the system to randomly give you the unbroken emblem as gold.
I'm with over 4k hours, always been at red ranks and play solo. I'm aware of what you need or don't need to pip. The people you see at reds right now are mostly SWF players and not solos.
So by some people's logic on here, you only show your true potential when you're in SWF, which is the exact opposite of reality. Crap players keep being carried by their SWF, while solos have to do the double amount of work they were doing before to be lucky enough to safety pip. I could be in a match surviving for 20+ minutes and the unbroken emblem still be 0.
I'm Solo and still Red Rank.
Either I'm way better than I think or it isn't actually that hard.
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@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961681#Comment_1961681
Trust me I do all of the above I just hate having to rank up again and playing with shi**y players
@milwaukee354 said:
https://forum.deadbydaylight.com/en/discussion/comment/1961650#Comment_1961650
You know I just started the game, I'm not even a year in yet and I was ranked higher then some popular dbd players. I wasn't playing swf and I just ranked up to 3 from 4 so sometimes the rank goes up and down until it finally stays at the next rank, so try again buddy
You realize that Rank means very little? I'm sure you aren't claiming to be better than people who have 5K+ hours. I got to Rank 1 within ~ 3 months solely because of my SWF. That made me higher ranked than Noob3. Did that make me better than him? Nope.
Unfortunately, Red Ranks are full of pretty poopy players, same as every Rank.
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It's mean, but true.
I've been at Rank 1 Survivor for about a year and I suck. As long as you know how to play the system, (rescue people, do two gens and not go down instantly) it's not super hard to pip.