Pulsar
Pulsar
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- Pulsar
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Probably Otz or FarmerJohn.
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@JamieLee2k said:
The bus is still broken, I played the huntress and I couldn't get through the bus
Can you take a video?
Cuz that's hilarious if it's true.
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@DBD78 said:
Same reason I watched Alien in 1984..because I could and my parents was not around. Gave me nightmares though..I don't think 15 year olds will have nightmares playing DBD.
I wish I had seen Alien near the time it came out.
Instead, my school showed me Passion of the Christ when I was 6
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1949881#Comment_1949881
Yep,great times where sloppy butcher or bloodlust didn't reduce my FPS to 0
I miss those times.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1949856#Comment_1949856
remember when they announced that and I was hyped.
Me too.
Remember the good old days when you believed that BHVR would keep their promises? Lmao
The FPS was better there for a while, but, it got bad pretty fast.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1949842#Comment_1949842
Yeah i know.
I wanted to say that they were aiming for 60 FPS on console for december 2019
Ah, I understand. I thought you were saying that the post was from December.
I remember when they announced that and I was hyped.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1949804#Comment_1949804
That clip is 3 months old but that's the kind of FPS drops we get whenever someone is looting a chest,someone gets hit by freddy/sloppy butcher/devour hope/noed,when you get your first stack of bloodlust as killer etc.
I play on base PS4 with an HDD but i'm pretty sure that even a SSD won't fix those FPS drops.
We had to deal with this garbage performance for years.
BHVR was aiming for stable 60 FPS on all plattforms but that was december 2019...
The original Dev post is actually from March of 2019. They aimed for December 2019 for 60 FPS on Console.
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@UseTheValve said:
https://forum.deadbydaylight.com/en/discussion/comment/1949777#Comment_1949777
Really? I'm surprised, which console?
I'm on Xbox but I know it happens on PS-series consoles as well.
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@UseTheValve said:
The performance on this patch and I mean FPS wise, not network, not lag, straight FPS, I got to assume most of you are on console and you don't notice it much but damn, every damn map INCLUDING the notorious Midwich FPS slug fest is at 144 FPS dropping to maybe 110 FPS sometimes and that's 1440P and ultra setting, for comparison midwich i was getting maybe 60-70 FPS before, it's ######### huge. Kudos to the devs for that I know lots of things is a dumpster fire but it seems you finally fixed the bad performance on PC at least.
PS: buff Nurse UwU
Performance on Console has taken a dip this update, so I am not happy about that.
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No. Wait until 4.6.0
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1947360#Comment_1947360
Did I say that?
Even tho, I think that BHVR has overdone it with the platforms, I mainly stated that this is the reason why Patches need some time to be deployed. Different platforms have different restrictions which result into delays.
But honestly, we see quite a bunch of problems which happened because BHVR wanted to release DBD on every platform in existence. Game runs poorly on old consoles (which run games with way better graphics just fine), poor optimization are the big things. Smaller things like not being able to change Adepts are also a point.
Not saying that players from different platforms should not get to play DBD, but if you want to run before you can walk, more and more problems will pile up.
Ah, I see. I misunderstood, my apologies.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1947340#Comment_1947340
PS4, PS5, XBox One, XBox whatever the newest one is called, Switch, Stadia, Steam, Windows Store.
Why should the game be restricted to PC only?
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Legion or The Twins.
Twins are only good at camping and slugging.
Legion is only good at making people mend constantly.
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@Aven_Fallen said:
This happens when BHVR releases a game on X Platforms. Which should not have happened in the first place, but now its too late anyway, lol.
X platforms?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1947322#Comment_1947322
Well you better go tell the devs that because they said themselves it's a hitbox issue.
It clearly isn't.
https://youtu.be/bWsI8uncaYsGo to about 10:32
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@senki527 said:
OMG, literally 10 out of 10 loops I get hit by these stupid hitboxes. The killer swings, I'm around the corner while the killer is still on the other side, but he still hits me ! like come on, this is the most ridicilous hitbox i've ever seen in this game. Worse than freddy's hitbox. I don't want to imagine Freddy's hitbox now, his invisible arm must be hilariously long now.
Won't touch this game anymore, until this is fixed.
It isn't a hitbox error, it's a desync issue.
The hits all look fine from the Killer's perspective, so it isn't an issue of hitboxes but rather one of desync.
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@nerfdbd said:
https://forum.deadbydaylight.com/en/discussion/comment/1919045#Comment_1919045
do i hear almo part 2?????
What do you mean?
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@Zampuric said:
Teabagging is going in the killers favour as they are spending them extra seconds to teabag you instead of running away, I wasn't offended by this, I find it incredibly funny how people are being offended by this.
its how the killers play to do it which is a very noob way of doing it, requires no skill, this is a game and is meant to be fun for everyone, killer has the power to ruin 4 other peoples fun just for his/her own enjoyment, if I wanted to ruin the killers fun I can, I have made soo many killers rage quit
So, you say that the Killer has the power to ruin people's fun, and then you admit to doing the same thing to them.
Treat others how you want to be treated.
Quite frankly, it is not my job to ensure that Survivors have fun, nor is it their job to ensure I am having fun.
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I think it's kinda funny that you mock people for complaining about t-bagging and getting offended over nothing, but earlier you complained about the Killer killing people.
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@sulaiman said:
I think its not the killers in themself, i think its the map reworks.
In my opinion, a map should either provide pallets and ways to loop and extend a chase, or line of sight breakers so you can juke the killer and play stealthy. The best maps have both (but not together, but getting a pallet stun into a juke is very nice. on good maps, both playstyles are possible, but not unbalanced).
However, the last 2 map reworks negate both. There are some safe pallets, especially in the game, but once they are gone, its over. But Autohaven and the game became much more open, with way fewer hiding and juke spots.
So chases are significantly shorter and the survivor has next to no options in a late game chase (even if its his first chase, because the other survivors wasted all the pallets), and i think that changes the power dynamic on those maps, making killer seem op.
On other maps, they are still fine to me.
But dont get me wrong, i play solo survivor 100% of the time, and i do belive the game is survivor sided. Most matches get not won by the killer but lost by the survivors. Take a perk like bound or kindred and pay attention of what your teammates do, and you will understand why you lost.
The game had 5 god pallets added to it.
There are more pallets on The Game than there are on any other map. 20+ pallets
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Noted.
Will slug at 5 gens to prevent hatch escape.
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@ZFennecFox said:
After playing and forgetting to enable challenges. I was wondering if DBD could adapt an application that let's you change active challenges on the fly even in matches. All lot of the time I forget to change the challenge and other times in the match I notice that I have the set up to do a certain challenge even when I'm doing another.
I don't know if this has been brought up or addressed but I figured it would be a cool app to have.
I might be able to make something like that, it'd take a long time tho.
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It's a bug.
It's on my list of bugs and issues with 4.5.0. You can find a complete list below.
@Pulsar said:
In the stead of @chieften333, I will be making a list of all of the bugs in this mid-chapter 4.5.0 update, please, feel free to comment any that you have encountered and I will add them. These are just the one's I have encountered personally.
Crotus Prenn Maps:
- Greenhouse has zero collision except on the poles.
- Can swing from balcony into one of the windows on The Chapel.
Azarov's:
- The bus in Azarov's is completely bugged, not allowing any Killers to pass through it.
Temple of Purgation:
- Spot inside the Temple where Killers can become permanently stuck. Try to stay away from any walls in the Temple for now.
Clown:
- Sometimes does not get speed boost from tonic, despite standing in it.
- Reload has a delay.
Pig:
- Pig's Twisted Trefoil Blade no longer plays a unique sound.
The Twins
- Charlotte can now see Victor's aura for ~ 3 seconds after he attaches to a Survivor.
Killer (General)
- Hitboxes feel very off, you can swing at a Survivor and have your weapon clip into their model, but not get a hit.
- Killer's get vacuumed into pallets and spat out on the opposite side.
- Killers seem to get caught on things more easily since the update.
- You can now spin Killers in the pre-game lobby if you were in a Custom lobby previously.
- Cannot pick Survivors in Exit Gates on occasion.
Survivor (General)
- Hitboxes are awful. Killers swinging from miles away and getting hits.
- Dead Hard sometimes refuses to work.
- No animation for jumping into Hatch.
- Fast vault angle has changed.
- Silent Slug issue is still present.
- Blinds are delayed.
- 4th Anniversary Flashlights give off no confetti
- 3rd Year Party Starters appearing in Bloodweb.
- Pallet deadzone increased.
- Spectating a Survivor as they leave the Exit Gates will cause a game breaking bug.
- Exiting Spectate too quickly will render you unable to Ready Up in the next lobby.
- Deadzone for cleansing totems decreased.
Pip System:
- Pips are seemingly randomly subtracted.
- Unbroken and Devout are sometimes bugged.
- Kill Your Friends allows you to gain and lose pips.
- Emblems are incorrectly displayed.
- Pip progress is also incorrectly displayed.
- Randomly de-pipped or banned when someone DC's while loading.
- Incorrect Ranks showing in post-match screen.
Game (General)
- Random booting for no internet, when internet connection has not been lost.
- No audio when switching from Survivor-Survivor while spectating.
- Pings under 60 will undergo massive desync issues.
- Audio Occlusion on The Game isn't working as intended.
- Randomly reverts a M1/M2 input.
- Event offerings not rewarding BP on indoor maps.
- Glyphs not working on indoor maps.
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@Gmoose17 said:
https://forum.deadbydaylight.com/en/discussion/comment/1944489#Comment_1944489
Ok?? So the fact that they aren’t hitting from the survivor’s point of view isn’t a problem? What point are you making with that video?
That Killer hasn't changed at all.
It has not gotten easier contrary to your statement.
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@kyogul said:
The only bait you can do afaik is waiting until you're pretty much touching their back or you do a quick flick upward and that can sometimes make the survivor think you're starting your hitting animation
However this isn't foolproof and people who know how to use Dead Hard well won't fall for this easily
How am I supposed to do that on Console? We can't flick.
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@Vult2 said:
Ok, seems I will buy legion.
Hope you have fun, but Clown is definitely stronger.
Legion (even with add-ons) is still bottom tier.
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@Gmoose17 said:
https://forum.deadbydaylight.com/en/discussion/comment/1944455#Comment_1944455
Nah. It’s coming from playing the last 2 nights. Since this new update. The hit boxes have been aids. The devs are aware of it if you look at the top of the page. But yeah... I’m just pulling s&$! out my a$&
No, it is not hitboxes. It is de-sync.
The hits that Survivors think are coming from miles away look like they are hitting on the Killers screen.
That is not an issue of hitboxes.
https://youtu.be/bWsI8uncaYs?t=632 -
Killer hasn't changed in this update.
Unless you mean The Game rework where they added 15 pallets. But that doesn't make things easier.
This tells me that you are probably regurgitating what you've heard.
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Eh, imo, it stems from the fact that it feels good to humiliate the other side.
Here's a really good Reddit post about it
539 votes and 105 comments so far on Reddit -
Borrowed Time is overtuned.
Corrupt can be better than PGTW.
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@chadbeastofprey said:
https://forum.deadbydaylight.com/en/discussion/comment/1944282#Comment_1944282
what's the point of comments like this? i keep seeing them constantly on these posts. "it looked normal on the killers side" like you're insinuating it's not an issue then?
Nobody is saying it isn't an issue.
I mentioned it because the comment above mine mentioned lag as a possibility.
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This is because of de-sync.
All of these looked totally normal from the Killer's side.
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It literally looks the same on Killer side. Nothing has changed, besides The Game getting 6 new god pallets.
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Precisely the reason DS needs nerfed.
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No, they aren't supposed to.
I found this bug a few days ago, it's on my mega thread.
If you have any bugs to add to the list, or if you want to see said list, go to my profile and check it out.
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- At high levels of play? Survivor-sided.
- Rank 1 on both sides.
- About 3.5K hours or since July 2018.
- Yes.
- I play both, slightly more on Killer because of queue times.
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Clown.
Legion never got a rework. He got a fix that didn't strengthen him at all.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/1941103#Comment_1941103
Bhvr? official? Never heard two of the same words on the same line for bhvr
It could happen, you never know.
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@Verconissp said:
the twins was a shadowbuff i do believe.. bhvr don't like to add buffs to the patch
I thought so as well, but until we see some official confirmation, I think I'll keep it in, just to be safe.
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@SnakeSound222 said:
https://us.v-cdn.net/6030815/uploads/R00RWHQTY7LH/b61812be-8405-4ff4-a0ba-5847a641102d.jpeg
That bug where it showed the next rank you would reach instead of your current one seems to have returned. This only happened once last night and I’m not sure how to replicate it.
I think I saw that as well, but I wasn't sure.
I'll add it, thanks!
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@MonsterInMyMind said:
Since it's becoming more clear you guys need playtesters im down to do it for free seriously if it means a better game im sure a lot of others feel the same way. Hit me up with the NDA and lets go
https://media1.tenor.com/images/5727a9f0bcb0525664fd491568cad607/tenor.gif?itemid=14598361
Same, I'd do it for free if it makes the game better.
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@Squirrel_Thicc said:
Not sure if anyone else has experienced this but might as well put it on here. On temple of purgation there's an area in the main building where you can get permanently stuck.
The exact location is through the entrance opposite side of the map of killer shack, the staircase directly to the left of that entrance is glitched. I almost lost a game because of it but luckily I was nurse. So if you're in the main building of that map avoid hugging walls.
I'll add it to my list of bugs, thanks for the heads up!
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@Vetrathene said:
I'm not a fan of the portraits personally, they clash with the rest of the hand drawn style of the UI.
The new UI is too scattered and the icons all have different scale and size. Its also not level with itself.
The new animations are just awkward and look silly, especially from the killer perspective.
Stop making breakable walls. They are just time wasters for a role that has very little time to manage already.
Gideon Meat Plant is even more broken then it was before.
Yeah, I'm not big on the breakable walls either.
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@malatruse said:
https://forum.deadbydaylight.com/en/discussion/comment/1940723#Comment_1940723
I don't think so. It only happened in one match out of maybe 10 so I'm not sure the circumstances needed to reproduce it.
How odd. Can you keep me updated if it happens again?
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@bm33 said:
https://forum.deadbydaylight.com/en/discussion/comment/1940529#Comment_1940529
Looking at some bug reports looks like the BP offering glitch is when match is on indoor map. Just saw another post that glyphs aren't working in indoor maps as well.
Interesting. I'll add it.
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@malatruse said:
I was spectating the last survivor the other day and he was opening the gate, got about halfway through and then suddenly went down out of nowhere. The killer was Deathslinger so I don't think that's supposed to happen. Not sure if it's related to this patch or not, though.
It could be. Do you think you can reproduce it in a custom game?
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1940188#Comment_1940188
....kinda like the Nurse add on rework?
Well, you know what now that I think about it yeah, exactly like Nurse's "add-on" rework.
Not like I (and many other people) were confused at to why they were messing with her basekit.
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@bm33 said:
Interactions you need to be lined up just right to perform them. I had a totem I normally would be able to cleanse from side but I kept starting/canceling cleanse until I moved directly in front. Had a survivor cancel a heal and turn slightly, normally I could return to healing but I had to walk around them to find right spot to start healing them again.
There's a bug similar to the bug where killers couldn't pick up downed survivor at gens, now it's at exit gates.
The event offerings are randomly not rewarding bonus BP earned in a match. Can complete all 5 gens - maybe you'll get points from all 5, maybe only a couple, or maybe none at all.
Alright, that's all been added. Let me know if you encounter more. Thanks!
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@Alice_pbg said:
I feel like this should be on the feedback part of the forum
This is less feedback and more compiling a list of things that are bugged for people to be aware of.
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@QwQw said:
Does anyone know what happened to Chieften? I haven's seen him around in awhile.
He was banned in early-mid January I think, so he should be back shortly if that was his first.
Bans aren't discussed on the Forums and I'd like to keep this thread open, so I'd rather not say anything else.