Pulsar
Pulsar
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- Pulsar
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Comments
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@GoodBoyKaru said:
- The angle for fast vaults has changed and become significantly easier
- Still no fix for Silent Slugs
- Randomly will stop classing M1/M2 as being held
- Server desync will teleport you backwards several paces if your ping is under 60
- Delay to Clown's reload
- Pallet "Dead Zone" (where you can/can't drop them) seemingly increased
- Can swing from a balcony through a window on Father Campbell's Chapel
- Audio Occlusion on "The Game" makes seemingly no sense
- Blinds with a Flashlight are delayed for seemingly no reason
- Charlotte can see Victor's aura for ~3 seconds after latching onto a survivor
- 4th Year Flashlights still produce no confetti
- Sometimes getting 3rd Year Party Starters in place of Chinese Firecrackers or Toolboxes
Thanks! They've been added to the list.
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@Hyp3R said:
- Sometimes there's literally no animation (survivor model just disappears) when jumping into a hatch. (Probably seen only from the killer's perspective, but I'm not sure about that)
- You (sometimes?) depip and get banned when the game is cancelled (someone left, or killer disconnected before the game started). Happened to me one time, not sure if this is common.
- You often get thrown out of a game with a "no internet connection" message. (This is pretty common from what I have seen on twitch/youtube)
- (Edited) Almost forgot about that - when you change the survivor you spectate, there's no audio until you click on the game screen.
And about hitboxes - this is a massive desync issue, so everything seems pretty random on both sides but mostly survivors are punished for it.
Alright! Thanks for the info, it's been added to the list!
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I think it is time to stop beating the dead horse. The Devs have acknowledged that DS is a problem and they've revealed the nerf they have planned.
I am happy with the nerf and I think most other people are too
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I literally spawned in with Windows and saw 8 pallets.
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@TheClownIsKing said:
The Hillbilly changes were absolutely necessary. Unlimited freedom of use of his chainsaw over and over and over again was just unbearable to deal with.
It wouldn’t matter if he missed. He could just keep coming and coming. It wasn’t balanced in the slightest.
Imagine if Spirit, Blight, Oni, Nurse just freely kept immediately using their power after just coming out it?
They really weren't.
Nobody asked for those changes. People wanted his insta-saw gone because it had no counterplay.
Instead, BHVR gutted his kit and gave him bugs and animation issues.
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@Marigoria said:
I think I saw someone else saying the same thing, but I just noticed, at least on the survivor side, it doesn't matter how much I do, I always depip, and the unbroken emblem is always blacked out.
KYF also makes you de-pip.
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Probably Twins or Legion.
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@MadLordJack said:
Deep wounds is never supposed to down someone. It's there to give them a health state they have to heal before doing a generator.
Which is simultaneously weak and incredibly annoying, hence why it needs changed.
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Unplayable? No.
Miserable? Absolutely.
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@AsherFrost said:
https://forum.deadbydaylight.com/en/discussion/comment/1937234#Comment_1937234
You must have made some real bangers. What multiplayer game do you design and help develop for a living? Don't be shy, promote your work! I mean, unless you are just guessing and have no actual idea what work is entailed in game design, but think playing games makes you an expert regardless.
I'm actually taking beginning level coding for my Engineering degree right now.
I had to design and code my own UI the other week. It was difficult for me, but I imagine not super difficult for professionals.
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Considering everything else broken right now, it probably is.
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@hooey said:
idk why everyone says demo. his base kit is very good, and ig his addons could get some loving; some very good ones are brown, but they are good and pretty balanced. if i had to pick it would be probably trapper or wraith.
He boring. Nobody plays him.
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I, unfortunately, did not share your favorable experience.
My opinion on the patch:
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1936875#Comment_1936875
Now is the time we ask ourselves: how the hell Autohaven got bugged in this update? It wasn't even reworked.
How'd KYF get bugged?
Spaghetti code
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@ChurchofPig said:
Has it ever occurred to anyone in this community that maybe if we were nicer the devs would be willing to listen? I have never seen anyone ever on these forums have actual constructive criticism about things in the game. It's all whining and complaining and moaning and groaning about how you didn't get what you want. (And before you look at my profile and say "Well you've only been here a little less than a year you don't know anything" I've been around longer that's just when I made my account) What if the devs don't want to listen to us because everything opens with "You don't care" and "You're awful" and "We're no longer buying your stuff until you fix things" and that's how it's been FOR A LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONG time. Who wants to do something for someone when they're told "If you don't give me what I want I'm going to try and kill what you've been working on for almost five year now." Who wants to listen to that? No one. I don't want to hear in the discussions about how this update is "The worst update ever" and "The most game breaking bugs ever" because that's what you all say every update and it's been like that for years.
I'd like to add something. When it comes to my experiences in dbd the only thing that makes me want to quit the game is this toxic entitled community who thinks when the devs don't give them what they want they're the worst devs on the planet that "need to be taught a lesson on how to do things."
Eh, I tried to open a thread about constructive criticism and our problems with the patch earlier, but it didn't catch.
Comment on it, if you'd like.
@Pulsar said:
Hello all! This is going to be one of my longer posts, so I'll cut to the chase up here. I'd like this to be a constructive mega thread of ideas and suggestions. BHVR already knows they messed up and they certainly don't need anymore hate. As such, I'd like to put together a list of ideas and suggestions so that they can, perhaps, pick out some of the better ideas.
I am well aware that some of you will say that this is a waste of time, and perhaps it is. But truthfully, I love this game, and I want to see it succeed. I know many of you on these Forums do as well, else you wouldn't be here, nor would you argue so vehemently.
To preface, I would like to keep this discussion on ONLY the 4.5.0 patch. Additionally, please keep everything as civil as you can. We are all on the same side, no need to attack one another.
To begin, I'd like to talk about what I did like from this patch.
- The new portrait system on the UI is a major upgrade.
- The hook counter for Survivor is really nice. I like having that info, especially as a Solo.
- Both Crotus Prenn maps look amazing and play very well!
- Wraith buffs are good.
- Trapper buff was also good.
- Second Wind and Fixated changes are MUCH appreciated.
- Clown's reload time is WAY better.
- New updated Nurse models look incredible.
- Mangled add-on change was good.
Now, onto the stuff I don't like.
- Clown's secondary power is very situational and offers little practical application.
- Gideon Meat Plant looks nice, but it plays awfully and there are 3 new god pallets.
- The rest of the UI is...not great.
- Gideon freezer room causes massive FPS drops.
- The new animations look very unnatural and janky. I'm sure I'll get used to them, but they could be better.
- Legion's two worst add-ons (Frank's Mixtape and Stab Wound Study) did NOT need a nerf.
- I think Undying was nerfed a bit too hard.
- There appears to be issues with Survivors hitboxes. I am hearing reports of either weapons passing through them or Survivors getting hit from miles away.
Now, what are my suggestions?
- Firstly, optimize Console DBD...like you promised.
- Clown's secondary power either needs a bigger speed boost or it needs to last for longer. He's like Wraith without Windstorm, and while an extra 10% is nice, it isn't really great for map traversal.
- Condense the UI. I am not opposed to changing the UI, but, it is too spread out right now, in my opinion. If you would condense it together, it would make a lot of people more happy.
- Smooth out the Survivor animations. I understand this will take time, all I ask is that you confirm you are working on continuing to smooth it out.
- Remove some of the god pallets on Gideon.
- I would've taken away Undying's aura reading on Hex Totems OR left the aura reading but taken away the ability for it to respawn multiple totems.
Those are my thoughts on the patch. What are yours? Tell me what you liked, disliked and what you think can be done to make it better.
Remember, try to remain constructive! We aren't here to bash BHVR, I am sure they are already aware of our displeasure.
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/226292/dumb-things-the-devs-broke-in-this-patch-alone
Crows dont work either for when survivors are idle. Wont gather, wont give noise notification.
Plague has gotten worse where if you use her red puke, you cant zig zag with it. It takes a full second of concentrated puke to register a hit.
Dont know if it's just me but I cant hear gens being worked on from a reasonable distance. I find I'm patrolling listening for noise and all of a sudden one pops from behind and I'm left saying "I was just there."
They still havent fixed the priority system. I tried cleansing a dull beside a pallet, (LOOKING AT THE ######### TOTEM). And it sucks my character to pull the pallet, with the camera still looking at the totem. A friend tried healing me a few feet from a window and it kept sucking him to window vault. Player tried healing a survivor on a side of the pallet, sucked her to drop and keep vaulting.
Not to mention how sick I feel with the sudden camera drops when I'm downed and carried.
I felt that earlier today, the sick feeling when getting downed.
That's exactly how I feel when I play Nurse.
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1936875#Comment_1936875
let me test this real quick
Edit: apparently the curse of the Swamp is spreading and i am not okay with it
Swamp curse
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1936621#Comment_1936621
I sincerely hope you're kidding
They are not.
Killers cannot fit through, Survivors can.
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@Shymare_11 said:
Yeah I was playing earlier and went from rank 9 to rank 7 on survivor, the all of which were from custom games. Honestly, this could mean getting between red ranks and yellow will be easier, so for a bit we might need to expect more smurfs and boosted players.
Well, thanks for the confirmation.
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@Shirokinukatsukami said:
Undying + Ruin is still heavily used and is still strong.
Just as predicted.
I haven't seen any Undying Ruin.
Seen a lot of Corrupt, PGTW, Devour and Undying tho
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Demo and Legion
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@ChurchofPig said:
Wh-I'm not gonna question it. KYF was gonna break in some way eventually.
Wasn't able to tell if you could pip. I see no reason why you couldn't though.
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@Botiz said:
Another case of something completely irrelevant to the update breaking. Actually unbelievable lmao
Indeed.
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I don't get it.
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@EvilJoshy said:
Who here remembers patch 1.9.2?
Who here remembers old MoM?
I do and no matter how many years pass. As long as this game is active I will continue to remind them of that mistake and that it was their idea.
I do!
Remember when vacuum vaults were changed?
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1933189#Comment_1933189
That was my concern too. I immediately had a broken heart for PS4 players and XBONE players when I thought “sheesh, PS5 struggling?! Why?!”
Well, unfortunately, I can confirm your concerns.
Gideon has several FPS killing spots.
Additionally, anywhere on Crotus Prenn maps that there is smoke, the FPS tends to drop.
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@TheClownIsKing said:
Everything is great on PS5 for except for some minor frame dips in certain parts of Gideon, particularly that room with the stairs on the second floor that allow players to drop to the lower floor.
Was rather surprised to see any performance dips at all on PS5. First performance issues since playing DBD on PS5.
A performance dip on the PS5 means the game has a stroke on PS4 and Xbox One.
The freezer on Gideon kills my frames everytime I walk near it.
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@Klakky said:
https://forum.deadbydaylight.com/en/discussion/comment/1933178#Comment_1933178
I got +85 pips, but was already rank 1 so didnt care, does the same not happen to survivors? where u get a crazy amount of pips?
I haven't had that happen, no. I am also Rank 1 on both, so I may not have noticed.
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This happens with Killer as well. If it was a Brutal, then it de-pips you.
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@Smoxie7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1932051#Comment_1932051
I’m not asking, I’m suggesting if you are struggling to make ends meet, you do something about it. Instead of being passive aggressive and complaining. Stop playing the victim and solve the problem, not complain about it. Thanks for stopping by my forum. Good bye.
I am not.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1931582#Comment_1931582
I'm sorry but it's embarassing that you need a next gen console in order to get okay FPS on a 5 year old game.
I never had this much performance issues with any game so far
This guy is trolling. He has to be.
There is no way he expects people to buy a new Console to play this game properly.
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@Smoxie7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931951#Comment_1931951
Sounds like a “you” problem if everyone else is running the game fine. I also run the game on my xbox one (1st generation) and have no issues. The Pandemic is not an excuse. You can do DoorDash or a multitude of other things to get creative and make extra money. We’re talking about a console here, which is cheaper than a cell phone nowadays...
You need only look at r/deadbydaylight or deeper into the Forums to see how awful the Console experience is. So no, it is not a "me" issue.
It is $500. Arenyou seriously asking people who are struggling to make ends meet to spend money to play a game they already own? Not a good take.
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@Smoxie7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931557#Comment_1931557
Unfortunately, the saying, “out with the old and in with the new” rings true here. They can’t regress the game to serve an old generation. Like Bob Dylan said... “The Time’s They Are A Changin’.” The old movement isn’t the issue, the currency of your console is... sorry to say... time to save up.
Absolutely not. First off, Black Ops Cold War runs at a stable 45 FPS on my Xbox. There is NO reason that DBD shouldn't be able to match that, as CoD looks leagues better.
Secondly, BHVR PROMISED 60 FPS on Console back in March of 2019.
Finally, there's still a pandemic. People are struggling to pay rent let alone buy a new $500 machine and expecting them to do so in order to play a 5 year old game is utterly ridiculous.
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@Smoxie7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1931492#Comment_1931492
I’m assuming you’re playing on an older console? Because the new gen consoles have very legit FPS. Maybe not as high as some top-notch PC’s, but definitely from a competitive standpoint it works fine. Check out TheShowStopper. He plays killer on PS5.
Yes. Like most people, I play on the older Consoles.
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As a Console Killer, I am so happy that Survivors can't spin ######### everywhere.
It was really difficult to keep track with the low FPS and I cannot wait for the DS nerf.
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It was before too imo
Every pallet on that map is safe.
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@Kolonite said:
https://forum.deadbydaylight.com/en/discussion/comment/1928879#Comment_1928879
I put him in the jar 😋
This poster right here.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1928523#Comment_1928523
This happens a lot when I'm playing Blight, it is infuriating. Especially with his low camera you can easily lose survivors because of FPS drops.
Yep. Plus Blight is just hard on Console anyway.
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Any Steve perk buffs are good with me.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1928523#Comment_1928523
Hmm pretty weird,looked like she was getting a delayed sprint burst or something.
Also:
I have no idea. Would've hit her if the game didn't freeze.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928532#Comment_1928532
Ok I see if I can’t find something to watch it when I get home today
Awesome! The first season is a little rough but it really picks up in S2 onward.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928465#Comment_1928465
Right. I like it more than Star Wars to.(probably because I never watched any of the movies or shows)
XDXD
I seriously gotta recommend The Clone Wars though. It's an excellent piece of media and really reinforces the tragedy of the Prequel Trilogy.
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@Asssblasster625 said:
https://forum.deadbydaylight.com/en/discussion/comment/1928406#Comment_1928406
I have a friend who refuses to play any other killer other than demo. It’s strange because he hates the show
D:
How could you hate Stranger Things! It's my favorite.
I like it even more than Star Wars: The Clone Wars
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1928383#Comment_1928383
She has a high kill rate so she’s okay!!!!!
So does the Legon but they not okay :(((((((((
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1928367#Comment_1928367
While I love playing him his design is kinda unhealthy for the game and his perks are terrible(why you nerf gearhead bhvr)
Why nerf coup de grace? :(
real question is: why nerf pig?
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@Bwsted said:
They won't revert it unless it becomes a fiasco of the proportions of the colorblind options. They spent time and money to make the new UI. They can't just go to their bosses and say "hey, you know that UI that absolutely nobody ever asked for and we still went ahead and made, instead of fixing the plethora of years old bugs? Yeah, 95% of the players hate it. So, we're just gonna scrap it but thanks for the paychecks". That's not how companies work. Invested resources need to be justified.
They're pushing it to live with the pretext of the console feedback (as if console players have differently functioning eyes, apparentely). Then, in a few weeks, the backlash is gonna get drowned by the launch of the new chapter.
As a Console player, it is ~3 hours until the update drops, hopefully. I bet that the new UI will drop performance.
Also, I'm blind as ######### and I'm just gonna have to deal with it i guess lmao
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The Twins.
Not much would change.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/1927757#Comment_1927757
Hex: Ruin was changed (not "nerfed" might I add) because it massively punished new players while having virtually no impact on experienced ones. The perk was designed in such a way that it pretty much only penalised those inexperienced at the game which resulted in frustrated players and a perk that was redundant in the high ranks.
If you were playing against survivors who can regularly hit great skill checks, Ruin was easily superseded by Corrupt Intervention, Pop Goes The Weasel etc. This isn't a matter of "the developers care more about survivors than killers", it's just good game design. A perk should have utility regardless of the rank at which it is equipped. Some slight variation depending on player experience is to be expected. Although driving new players away from the game and at worst mildly inconveniencing old players is terrible perk design.
The Nurse isn't "inaccessible" to new players, she's inaccessible to those who aren't going to dedicate a large amount of time to learn how to properly utilise her power. It's entirely possible for new players to pick up Nurse and become good with her. I'd argue it's even easier now that she actually has some decent add-ons.
Not on Console 😑
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May I suggest the T-1000 from T2. That sword arm is made for DBD.


