Pulsar
Pulsar
About
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- Pulsar
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Comments
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@GoodBoyKaru said:
good, you've taken my luck away from me. i hope you keep it.
I would like to pass the hot potato to someone else now
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@NoOneKnowsNova said:
You know the saying goes, 7th times the charm!
The risk of going to RPD for a 7th time far outweighs the reward of going to Midwich for the 1st time.
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/2825469#Comment_2825469
Eyrie is the exact same size as Ormond.
Feels bigger.
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@The_C12H15NO2 said:
Overall numbers are still pretty good for the game historically. The big concern is if this negative trend will continue. Through current the game is on a 5 month straight player losses.
The RE chapter did bring in a lot of new players but they ######### the game up for 6 weeks on last gen console players. At the time I was on ps4( i scored a ps5 in Dec). Killer was unplayable until the mid chapter due to latency issues whenever the survivor did anything or any killer power activation. The fact that bhvr just sat with thumbs up their ass for 6 weeks while console had so many issues really irritated me. I haven't spent any $ in this game since.
Recently turning the nurse off and saying "maybe in the next release" tells me they still don't prioritize things properly. Credit to them for adjusting boil over in 2 weeks. But the general attitude of bhvr seems to be against hotfixes.
My biggest issue has always been that BHVR seems to have not realized that 6 weeks between fixes isn't good enough anymore.
That made sense when there were 4 Killers. We have hundreds of perks and tens of Killers. A change every month and a half isn't cutting it.
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@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2825446#Comment_2825446
No Old mount Ormond is always worse cause. Yes even though Eyrie is just as big as Ormond. Ormond has those rounded loops that are annoying To play around. Eyrie at least has loops that can be played around.
Bigger and it has a better main building and better general loops.
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old ormond but worse somehow
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@Kira4Evr said:
This actually confuses me a lot. I personally like going against Huntress because her chasing is quite unique and outplaying a good Huntress is always so satisfying. But I recently read a post about "who is your least favourite killer to face". And to my surprise, I saw many people say Huntress.
Why? Is it because you can get hit around corners because of the servers? Or is it something more?
Is it because you can get hit around corners
yes
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I could list any number of things. I think it's less about what they do and more about the direction they head in.
If I see that the game is starting to cash in on its potential, I'll come back.
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Facecamping Bubba needs a change, I just don't see a way to change him fairly.
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@PlaysByShady said:
Unfortunately, as the community has demonstrated time and time again, being a dev and making any comment on the game is an invitation for the ignorant majority to misinterpret what you're saying to fit their preconceived notions, and then throw all the toys out of the pram thereafter.
There's been at least two major examples that I can recall.
Not that witch-hunting is justified but if someone says something silly, they deserve to know.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2823972#Comment_2823972
Outdoor as well. Funny enough. I 100 % agree his basekit anti loop is garbage though. With the add on though. Pretty decent. Faster downs and ok pressure. He becomes an ok killer.
Sometimes the Chains spawn and immediately break.
No objects around, they just instantly shatter as if they're the icicle I yeeted off my roof.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2823959#Comment_2823959
Right ? This is why I'm always confused when people get salty about "tunneling". So you'd rather go sit on a gen then be chased ? (The correct answer is it's about them winning. Not about the game being fun or boring from chases or sitting on gens)
That was what I was getting it. I'm glad someone picked up what I was putting down.
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@gendoss said:
https://forum.deadbydaylight.com/en/discussion/comment/2823959#Comment_2823959
Well why would you make gens even more boring by having a chain hit you every 3 seconds? I don't think pinhead should be nerfed or anything, he's very balanced, he's just annoying af.
It's not that difficult to solve the Lament Configuration.
If the game goes on longer, you get to be chased more. Ergo, you should be ecstatic that there's a feature that passively slows the game down.
unless it's not actually about it being boring, it's about it slowing the game down and people don't like it when they can't immediately finish gens
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@gendoss said:
Nah he's super annoying. He's anti loop and if you let the chain hunt go he's pretty much anti generator. He's the killer that just doesn't let you play the game.
He's about as anti-loop as Clown except he takes more skill.
He passively slows down the game.
Aren't gens supposed to be super boring for Survivors? Isn't that why most Survivors want to be chased because it's exciting and let's them show off their skills?
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You can like it. I'm not arguing that it's a bad map.
I'm just saying it's objectively a very very good map for Survivor.
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@Ripley said:
DICE? I hear they did good work with Battlefield 2042.
I liked 2042 :(
its in a pretty good state for being developed in less than a year
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2823798#Comment_2823798
I am very biased towards this map, but I don't think Badham is as survivor sided as most people say it is.
Perhaps the others might be, but definitely not Badham Preschool 1 (the one which retains the OG Badham layout).
It is.
House of Pain.
Preschool of Nightmares.
The old Badham Infinite.
Shack.
Two-story god window house.
Other various good pallets.
The map has everything that makes Haddonfield bad PLUS shack.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823454#Comment_2823454
I’d argue that haddonfield and the game are survivor sided than the one I brought. It’s a good map but those 2 are far worse.
Badham has everything that makes Haddonfield horrible but worse.
The Game is at least good for stealth Killers.
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A lot of Devs do stream.
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@Mileena_Kahn said:
https://forum.deadbydaylight.com/en/discussion/comment/2823400#Comment_2823400
the fact that people thought I was really complaining about the clown and not the blight says enough
You get on the Blight's case for using the best stuff while you literally brought him to the most Survivor-sided map.
It's ironic.
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Yeah.
Your screenshots don't help your case.
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Amazing.
anyway, Elden Ring time
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2822114#Comment_2822114
https://forum.deadbydaylight.com/en/discussion/comment/2822119#Comment_2822119
https://forum.deadbydaylight.com/en/discussion/comment/2822121#Comment_2822121
OP is very clearly talking about Blight, and not the freaking Clown in the first picture.
There is absolutely no way the three of you didn't get that.
It was funnier to make it about Clown.
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@SunsetSherbet said:
If your rig is so bad that you cannot run a 6 year old game unless it's at like 480p, then you just shouldn't be playing and I don't at all feel bad about saying that. I'd prefer you upgrade over me having to put up with cheating for the 5 people out there who need to run the game on a TI Graphics calculator to still play.
To be fair, the game is still very poorly optimized.
Xbox One and PS4 would love 10 more FPS.
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@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2821778#Comment_2821778
Watch a stream of he-who-shall-not-be-named playing killer, then everything will be clear.
I didn't know the Dark Lord played Killer.
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@Icaurs said:
Firstly, because if we nuke all the meta perks, this will promote more perk variety. Nobody likes to see Pain Resonance, Corrupt, PGTW, DMS ect every game. Nobody likes to see DH, DS, BT and CoH every game. These are examples, not the only things being nerfed.
Wrong. The reason is that it is not the strength of the perk itself but rather what it does. For example DS/BT are meta not because they are strong, they really aren't. The reason they are meta is because they are needed in current DBD due to the majority of killers adopting the tunnel/ camp playstyle. For example I remember when power struggle was first being announced, everybody said this perk would be meta and is so abusive and blah blah blah. Power struggle was never nerfed and it is an extremely rare perk. Because it is a gimmick, a joke. How can it ever be at the same level as say DS. We would either have to A majorly buff power struggle, which would be ridiculous or nerf DS which would result in far more camping tunnelling. Now you mention some of this in your next point, however even if you think I'm wrong, this would make the game unplayable until all of these issues are fixed. People asked for years for simply a second objective for survivors and they came up with boon totems, which have had a serious negative impact on the game.
Secondly, this will allow the Devs to look at the base-game issues. No Survivors enjoys being tunneled or camped. We might understand that it's necessary, but it's not enjoyable for anyone involved. No Killer enjoys seeing gens fly and structures chain together so perfectly, the best advise anyone can give is, "Yeah, just don't chase there." By destroying the perks that mask these issues, we can finally make a game where there is a punishment for camping/tunneling because there's not a need to do so. Likewise, we can do something about gen speeds and problematic loops/maps.
Ok, but the fact is DBD is balanced for the most part. It is really only at the highest point of DBD where things get really broken, however the overwhelming amount of DBD is balanced. 2 kills and 2 escapes is the majority of matches, it is even worse in solo quee where the killer rates skyrocket. Gen speeds need to exist because killers tunnel and camp, not the other way around. If we doubled gen speeds kilers would know time is in their favour and can camp with no consequences. They have increased gen times before, this is a fact. Now you can say (ok, lets fix camping). Hate to say it but this has been tired countless times and has failed very time, either the killers exploit or the survivors do. I have made posts about this before. Now you can say (ok lets change how the whole hook system works). At that point you are changing the fundamentals of the entire game, and honestly perks are the least of my concerns..
Lastly, because of power creep. Every single meta perk (on both sides) is kind of bonkers busted OP. I'm talking absurdly good. No perk is ever going to beat out Dead Hard. No perk is gonna beat out CoH or DS. The issue is that any perk that actually challenges the pre-established meta is FAR FAR FAR too strong, see Circle of Healing.
Again, it is not the perks themselves but rather what they do that is the issue. For killers the best perk for every single killer in the game, are perks that slow down generators. Nothing is really are strong as that. I recommend you watch this joke video.
https://www.youtube.com/watch?v=_IaRUKWGGh8&t=115s
Yes it is comedy, but the point is that all the best perks for killers are gen slow downs. Nothing is important as that. So if you want killers to run more variety, then you need to remove them from the game.
Similar the best perks for survivors are perks that help in the chase and camping/ tunnelling. DH/DS?BT. Lastly healing is the second biggest time waste and thus COH. But before COH all survivors ran we will make it. If survivors don't have Dead hard they run LIthe. If killers do not have corrupt they run dead lock. If they do not have ruin they run pop. The perks are not the issue, it is the game design itself. You could nuke every meta perk to the point of being useless. Everybody will just run the second strongest perks. The perks should not be touched until the game itself is fixed.
The perks mask the true issue, which is game design.
You can't address gen speeds with slowdown perks existing and you can't address slowdown perks without addressing WHY they are needed in the first place.
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Unexpectedly wholesome.
Thank you <3
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Yeah, the flashlight macro hurts my eyes.
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Damn didn't know Clown was top tier.
Also, Survivors definitely haven't told me to kill myself after a match because they lost. Call it what it is, toxic players are toxic players.
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I'd be fine with that.
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@Tr1nity said:
https://forum.deadbydaylight.com/en/discussion/comment/2821828#Comment_2821828
You retired again?
I've been retired from Killer and Solo Q since I made that post.
I played a few customs cuz my friends wanted to practice against Nemesis, but I don't think that counts right?
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What do you mean
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Uh huh.
Blur the names.
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Again?
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Honestly, I have no idea why NOED hasn't been changed.
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@GoodBoyKaru said:
Sluzzy what the ######### stop making sense????
honestly this is two posts in the last week from Sluzzy that I agree with
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2821525#Comment_2821525
Can she teleport to a different TV?
Yes, she can still teleport to other TV's.
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Good ######### riddance to stretched res.
Imagine promoting it.
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@Sluzzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2821412#Comment_2821412
When I watched gameplay, she was teleporting on demand. I never noticed a 100 second delay.
Yes.
After she teleports, that TV goes into a 100 second cooldown.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2821420#Comment_2821420
Huh, noted.
Then as long as they fix it to where it doesn't Soley track kills/escapes (maybe time to downs, time being chased, hook proximity, etc), it would work a lot better.
I do agree that the current system doesn't measure actual skillful play, or just exploiting the system.
But I do like SBMM, it keeps the game fresh and challenging for people like me who want to get good, and keeps true casual/chill players in their pools.
Removing it entirely? Nah.
You'll find that the better you get, the more boring the play becomes.
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I'm retired.
There's not much of a reason to play Killer or Solo Q at the moment. Both are exercises in futility and frustration.
I used to be able to delude myself into thinking they'd be fixed eventually but I'm afraid those days have passed.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2821388#Comment_2821388
thats exactly how you do it on pc as well.
but you have to submit an additional player report ticket to the support team, where you have to put in the info and link to YouTube video etc.
The issue is that it doesn't say that in-game, iirc.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2821406#Comment_2821406
You do realize steam isn't 100% of the playerbase right?
Yes, I am well aware, considering that I play on Console.
There is no reason to believe that those stats are not indicative of an overall downward trend. I can only work with the information that I've been given and said information indicates the overall playerbase is trending down.
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@Sluzzy said:
They shouldn't need to make any rash decisions. Killers haven't learned and figured her out yet.
With a teleport that puts Freddy to shame, slowdown perks will be overly oppressive.
How do you explain the differences in their ability to teleport?
Freddy only needs to wait 45 seconds and he can go to any gen. Sadako has to wait over double that time, 100 seconds.
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@FlameLickVA said:
https://forum.deadbydaylight.com/en/discussion/comment/2821310#Comment_2821310
(G)amers constantly whine about SBMM so much in video games, that they flat out state they want it removed.
Because a majority of the time, they just wanna abuse broken ######### and dunk on lesser players with no effort.
Have you not seen twitch culture? "Sweaty" "Bot", etc etc?
I don't care about SBMM in other games, I care about SBMM and it's impact on DBD.
It has not yielded any results. At best, it's the exact same as the Emblem System except the Devs devoted 2 years of work to trying to make this system work for zero benefit.
At worst, it's substantially worse than the old Emblem System, because I am being matched with new players. I may have been matched with "bad" players in the old system, but I never actually saw a brand new player in my Red Rank lobby. It is NOT an extremely rare occurrence.
The reason this happens is because the MM system is set-up to favor queue times over fairness. In essence, it just tosses everyone together, which is somehow worse than the old system. Yet, the Survivors queues I sit in are still 10 minutes long.
The MMR (SBMM) system doesn't work and it cannot work until we have more players. Unfortunately, since SBMM was announced to be permanent, we have been losing players, even through hype Chapter releases like Hellraiser or Hour of the Witch.
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2821360#Comment_2821360
Me too I cried watching the trailer. Alan grant is one of my heros. The first Jurassic park is my favorite movie of all time. It’s gonna be good. But you know what would make it great? If this guy or girl showed up lmao
Automatic 10/10
only if the t-rex kills it
😉
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2821333#Comment_2821333
Gonna be humming this theme all night now lol
good theme
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2821191#Comment_2821191
Thankyou for making the damn Jurassic park theme stuck in my head -.-
//
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@IronKnight55 said:
https://forum.deadbydaylight.com/en/discussion/comment/2821036#Comment_2821036
Nope, everyone knows that the person that doesn't do anything but still escapes is actually the skilled player. The guy that did everything but still dies is just a terrible player and deserves to lose mmr. 🙂
Should've played better.
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The process needs to be streamlined in general, especially for console.

