Pulsar
Pulsar
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@Lochnload_exe said:
https://forum.deadbydaylight.com/en/discussion/comment/2842077#Comment_2842077
Except for the basics of a killer, ESPECIALLY a 115 m1 killer should not be such a huge change for a killer with even 100 hours. Yes powers all work and play differently, but if you forget the basics of the game like pressuring, dropping chases, how to m1 in general every time you pick up a new killer then idk what to say lol
I totally understand wanting to practice and learn a new killer but just expecting to 4k right out of the bat is really a you issue, you shouldn't just expect to dominate trying something new. Especially considering that MMR for a new killer doesn't start out at max, it starts at an average depending on your other killers. So if the game knows you are a bad killer it adjusts that for all your killers, then playing individual killers raise theirs alone, so playing Sadako for the first time WON'T put you at max or bad survivors.
This is also all assuming MMR works which it absolutely does not and it is fairly random.
Yeah, you just have to take 30 straight losses for the MMR system to figure out that maybe, just maybe, you shouldn't be playing against 5K hour Survivors when you're trying to learn a brand new Killer's power
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2841859#Comment_2841859
i prefer playing referee
nhl refs are so garbage
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She feels like she was designed for a pre-CoH DBD and I think she would've thrived there.
Unfortunately, in our post-CoH and MMR world, she's just not that good.
That doesn't mean she can't be fun, but it does mean she will struggle to perform adequately against competent players.
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Well, there aren't any NFT's in this Chapter.
Yet.
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@OldHunterLight said:
https://forum.deadbydaylight.com/en/discussion/comment/2840143#Comment_2840143
Did that happened again seriously? The same bug but stronger now? LMAO
Yes.
Now it just crashes the game lmao
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Wake Up bug returns after 2 years, as I predicted. New and improved even.
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@Lost_Boy said:
What and face SWF like 90% of games lol. I initially thought xplay was unfair, but I'm glad it exists now. Playing against the same SWFs on Xbox all the time is boring & console survivors are toxic asf
when the choice is between getting horrific messages or having hackers, something has gone wrong
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I am already re-installing the game on my brother's Xbox One.
I will be testing.
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Those are basically your only two options unfortunately.
You just have to accept the handicap and improve other parts of your game to compensate.
I focused on my hearing, game knowledge and psychological impact to compensate for my controller use.
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The issue with all the Marked add-ons is that Exposed isn't as big of a deal as people think.
It's finnicky to get it off and you're usually better off using Night Shroud for Stealth anyway.
Ghostface has zero way to close out a chase, so his Exposed stuff doesn't help him a ton.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2837637#Comment_2837637
Well. Gotta distinguish between BHVR the company and individual devs I guess. Because we know for a fact Mandy is colorblind and she did/does care for this setting while being a dev.
and I don’t even think it’s got implemented solely because of backlash (and please don’t be so stupid to think that dev stream actually was the reason it got implemented; they couldn’t be able to do it that fast)
But I agree, saying they care while having this kind of priorities is not that reasonable.
i am just going to assume the ‚us vs them‘ comment and what followed wasn’t directed towards me because that’s exactly what I was saying..
I've never had any issue with the individual Devs, they've all been wonderful people and I have nothing but nice things to say about them.
My issue has always been the company, but I'm glad you saw my point.
And no, that wasn't directed at you. More so directed at certain people who were trying to make it into an us vs them thing, which is pretty horrific.
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If a Survivor is dead when there are more than 3 gens remaining, the game is usually over.
Unfortunately, win conditions vary from trial to trial. I got pretty good at calling them out when I saw them, but it's hard to say "X means you've won."
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@Sepex said:
https://forum.deadbydaylight.com/en/discussion/comment/2837665#Comment_2837665
I've always wondered why use Noed when some killers literally have it basekit.
Maybe just lazy.
An M1 is far easier to land than a Chainsaw, even if the Survivors are way better than you.
Plus, it confirms a 2K+ for Bubba.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2837653#Comment_2837653
On a QnA stream they also said that with each new updated map totem spawns got hidden better...
If anything, they've only gotten worse.
no no i promise they're better
/s
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2837135#Comment_2837135
This. People love to exaggerate how often something happens. In this case you seen it in 69(heh, nice) out of 300 games. Where most people will say it happens every game. That includes camping and tunneling
There was a ~85% NOED rate on Bubba.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2837637#Comment_2837637
This argument shouldn't be us vs them*
Slight correction because a few pathetic people have decided that no, this argument actually is us vs them. For some unknown, stupid ######### reasons.
Correct. It shouldn't be.
I am making the distinction that it isn't and I am also telling the people who try to twist it that they are wrong.
Basically we agree, if anyone tries to make it an us vs them they're wrong.
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@Mooks said:
https://forum.deadbydaylight.com/en/discussion/comment/2837522#Comment_2837522
Just like they did for Colorblind settings and other accessibility settings.
or we can acknowledge that they actually do care about these issues but are sadly just very very slow to address/fix them.
If it takes them 5 years to add in a colorblind mode (which almost every single modern game ships standard with) I don't think you can say they care.
They clearly cared about the backlash, but if they cared it would've been in the game in Year 2, not Year 5.
Likewise, there has been talk of flashlight macro's being detrimental to people's health for YEARS. They give me a headache, but nothing as dire as what OP described. There is Z E R O reason to allow people to spam click a flashlight tens of times a second.
This isn't an us vs them. This isn't a "wah, clicky clicky flashlight." This is a legitimate need. Either BHVR needs to actually put photosensitivity warnings in their game (they do) or they need to stop people from input spamming their flashlight.
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The few times I joined I got slurs and stuff hurled at me, so I'd recommend abstaining from that invitation
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I saw a 21% NOED rate in my 300 games.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835499#Comment_2835499
Sounds right. Never played Dark Souls so maybe thats why Im confused by this logic.
The games are good but it's an acquired taste.
Elden Ring is definitely the best out of all the Souls games.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2835501#Comment_2835501
You don't think Dracula falls into the horror genre? You sure you were watching the right movie?
That movie was horrific but not for the reasons you may think.
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Yeah, everyone likes to conveniently forget that Blight was horrid in his PTB.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2835496#Comment_2835496
His left arm is open if he has tombstone. Not to mention you can also tell he has it if he takes really long to t3.
https://forum.deadbydaylight.com/en/discussion/comment/2835426#Comment_2835426
I hope they are never changed. They are some of the most unique, fun and interesting addons out there.
That is actually directly tied to his movement speed, not to Tombstone, iirc.
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@MikaelaWantsYourBoon said:
https://forum.deadbydaylight.com/en/discussion/comment/2835280#Comment_2835280
I would like to see Pyromancer killer but it is anniversary, so we should get some of big horror names. This is why i think Dracula will be good. But any time i would try pyro killer, it would be so fun with fireball power.
https://forum.deadbydaylight.com/en/discussion/comment/2835295#Comment_2835295
My mom does not like horror movies but i never watched any Dracula movie.
that one is definitely not horror.
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835383#Comment_2835383
You liking it? Played about an hour so far and its not pulling me in. Not much tutorial at all, no objective it seems, just walking around harvesting and dying. Please tell me what Im missing.
that is dark souls yes
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@deKlaw_04 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835393#Comment_2835393
Those two addons prevent Myers from being the worst killer in the game
Please note how I was only talking about Tombstone Piece.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835393#Comment_2835393
I mean there are counters like jumping in lockers or jumping onto a gen or spam vaulting pallets (basically animation locking yourself so that myers has to instant down you. Which does at least give you some option.
That is true, but it isn't always possible.
Likewise, you don't know that he has Tombstone Piece until AFTER you get hit by it.
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@supersonic853 said:
https://forum.deadbydaylight.com/en/discussion/comment/2835382#Comment_2835382
I mean whats your problem with it? Tombstone piece i mean? Spark some discussion ya know? Personally i play around it by jumping into a locker. It's no different then getting instadowned.
Please note that I am only discussing Tombstone Piece and not Judith's Tombstone.
There's a reason that Judith's isn't up for discussion. It takes a long time to get it, even with J. Myers Memorial but most people run it with Fragrant Tuft of Hair.
Tombstone Piece does not take all that long to proc, especially with J. Myers Memorial. I believe you only need an extra 25% Stalk in order to pop it and once you do, the game is basically over. You should be, realistically, popping it with 3 gens left.
The ability to instantly murder one of the Survivors without needing pretty much any build up is insanely strong.
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@tippy2k2 said:
https://forum.deadbydaylight.com/en/discussion/comment/2808772#Comment_2808772
You've probably seen someone else do this by now on The Internet Dot Com (and maybe this doesn't even count at this point since I obviously gave up a few seconds in since I knew if I tried to drop at that point, I was screwed) but I finally got someone who used Boil Over on a map that had a door that got me stuck in said door and snagged a clip of it :D
https://twitter.com/tippy2k2/status/1500109418507259904
I was holding forward that entire time just trying to get through the damn door but couldn't. As I stated earlier, this is incredibly rare thankfully but it does still happen with Boil Over and that extreme sway (at least it still happens to me and my controller).
Thank you!
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I misread this as "for the Elden Ring Chapter" and I got really excited.
now I am sad :(
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love ya buddy but sometimes things do need to be changed.
i certainly support your crusade to return the game to how it felt in years gone by, but some changes were just good for the games health.
for example, old BNP's and old Mori's.
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I mean, I'm on-board for a licensed Dracula too.
Only if it's Christopher Lee or Gary Oldman tho.
My mom made me watch the Gary Oldman Dracula cuz she was a film student and there is a lot of iconography, but let me tell you, don't watch that movie with your mom.
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@ThiccBudhha said:
I would test it on an alt if the matchmaking wasn't loose. Any discrepancy can kind of just be explained away by that.
That's true.
I did sort of experiment with this twice.
I played two Nemesis games. Both were versus a good 4-man SWF. They pushed me, but I got a 4K both times.
I bought Pig. Immediately queue'd, instantly found a lobby. Same team. Played it out, lost horrifically, no surprise.
I bought Freddy. Immediately queue'd, instant lobby. Same team, played it out, lost horribly.
If there is individual Killer MMR, it means very little.
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same
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@Leachy_Jr said:
https://forum.deadbydaylight.com/en/discussion/comment/2835195#Comment_2835195
You see alc ring is perfectly A OK and balanced.
Stale biscuit however...
Tombstone Piece? A-okay.
Toy Sword? Nope, OP, nerfed.
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I used to naively believe that BHVR were Survivor-sided.
After seeing the balancing decisions for 4 years, I can safely say they are not. Unfortunately, I've yet to find a rhyme or reason to many of their changes.
In short, BHVR will do what they do.
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Happy birthday slug bug.
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@Sparxlost said:
i bet you 90% of forum users actually have cheats for dbd...
i cant help but feel it is that way
thank you for calling me out.
this is very not true.
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Huntress is fine.
That's not what Billy needs. We all know what he needs.
I'd be fine with faster Shock detonation for Doc.
That is not the buff Pig needs.
Demogorgon is fine, boring, but fine.
I don't main Pyramid Head, I'll leave that for someone who does.
Blight is fine except for some add-ons.
That's fine for Nemesis, more QoL than anything.
We do not need to buff Nurse.
Plague is fine, she infects quickly. You just need to land the vomit.
10 pallets on a map like Badham is great. 10 pallets on a map like Aazarov's is horrid. Things aren't that black and white, they are nuanced.
Gate speeds are fine.
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@anarchy753 said:
If I'm not feeling the game, then 1.5x isn't gonna coax me back. It's a pathetic amount, and pretty much just their attempt to offset Elden Ring attention, like how the last one was for the VHS beta.
Yeah.
Even if you look at the SteamCharts right now, we nearly dipped below 20K players for the first time in a long while.
The BP event isn't drawing anyone back.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2834237#Comment_2834237
Because it isn't, game's objective is to survive, not chase.
If you outrun killer for 5 gens but somehow can't outrun killers until you escape, it's not contributing anything to your survival, thus will not be considered a skill.
lmao.
what a horrid take. if a killer wants YOU dead, they'll be able to do just that and there's little you or anyone else can do about it. it isn't 2016 anymore lol
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/2834214#Comment_2834214
Please be fair. I'm sure this will be done the patch after 60fps on console.
Priorities, of course.
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@SMitchell8 said:
Can someone explain the american meaning of ass? I see it a lot on IG and on here. In England, blokes like ass, so you're effectively saying saying RPD is nice by my eyes
substitute ass for garbage, crap, horrid or #########.
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@JawsIsTheNextKiller said:
They say that are fixing the backfill issue soon so that should help.
Unless you are actually losing all your survivor matches of course.
Soon can mean anywhere from 3 months to 2 years.
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I'd be upset if we lost quality content.
RPD is very far away from quality.
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Because people will leave for anything that mildly inconveniences them.
Get hit through a window? DC and ruin 4 other people's match.
Totem destroyed? Just DC for better RNG
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@Munqaxus said:
Clicky-clicky is the survivors version of face-camping and tunneling-off-hook-till-dead.
Jesus that's a horrible take.
A legitimately dangerous physical condition is not the same as you not liking how the Killer played. Get a grip.
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There's no argument for keeping it.
It has no in-game application that is affected if we put a limit on how many times you can click a flashlight in a single second.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/2832745#Comment_2832745
That’s not true about the ID. This reads like simply complaining.
You could do something about it though.
I reported several cheaters months ago (with video evidence) and went through the proper channels.
As of writing this, I haven't received any confirmation that action was taken nor has my independent investigation of their accounts found that the one who was on Steam was banned.
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@GeneralV said:
https://forum.deadbydaylight.com/en/discussion/comment/2832984#Comment_2832984
Both of those things are fine, though.
You could make an argument for gen speeds being fine, if tiles were less strong.
Jungle gym into cow tree into shack is not an acceptable tile spawn. Killers like Myers basically just have to accept the game is over if they get bad RNG.


