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Pukenplag

Pukenplag

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  • I got my Meg from level 30 to p2 level 25 in a few hours during the blood feast.

    Back then, when a bnp could cost 3000 and a cattle tag 8000, getting that much in less than a day was huge. And I still miss that event. Got a match with 5 bps and the killer farmed. Nevertheless, I got about 200K bp in one match (and keep in mind - no archives and dailies gave you around 10K)

  • @onemind said:

    https://forum.deadbydaylight.com/en/discussion/comment/2140686#Comment_2140686

    Depends on the map some times you can have 3 gen is a 32m range others is like 50

    They were like really really close. He was standing by the gen in the valley. The gen in the corner has only 2 access points, both comming from his side, and the one on the dock was on its end, and both its faces were facing towards him, so he didnt even have to move to see one of us EVEN GOING to a gen.

  • @OGlilSPOOK20 said:

    Well... 3 genned huh?

    Also sounds like 3 ppl still alive.

    My question is why didn't you 3 just split up and try to work on separate gens?

    He wouldn't be able to pressure all 3 if they're being worked on separately, which means he would have to chase and kill someone.

    All 3 of you shouldn't just be sitting on the same gen. Plus go search a chest for a lucky key and try to escape via hatch.

    @FancyMrB said:

    Did killer have bm? Yes. Was its a hostage situation? No.

    3 people with 3 gens, with the killer dribbling. You 3 should have been able to get one more gen done in under 50 min.

    @Omputin said:

    I don’t really see how that’s holding the game hostage. Why didn’t you just finish the last gen and leave?

    Sounds easy on paper. We were on the swamp and the last 3 gens were : 1 in the corner by a gate and the shack, one in a valley, and one on that bridge thingy. He didnt even need to move to see all the gens, and they were no more than 20 m away from each other. The thing is he never really left that area so we couldnt get there, and as no one knew there are 3 gens there, we didnt go in that area, untill we realized all 3 gens are there. Yes, we were 3, since the 4th guy got caught early game and the trapper slugged and camped his corpse and when he died we had 2 gens left.

    He had agitation, so he had no issue going to a gen with one of us on his back, since the gens were so close to each other. At some point I stopped wiggling, hoping he would hook me. That is when he started to dribble.

    Talking about splitting up, yeah sure in solo q. Good luck getting your team mates to split up. And even if they did, he had such a good view of the gens, and he infestated the area with all of his traps and he had iri stone so even if there wasnt a trap there and he never set it, I would run away from the gen, through the same place and get caught in a trap.

    While a 3 gen isnt an issue, the issue is he also refused to kill us. I would've dced, but guess what, I had about 2 internet disconnects at first, then I got tilted and dced a few matches, so a 6h ban was waiting for me. Yeah, my fault, I dont argue. I deserve all my dc bans. However, this time, I couldn't eat a 6h ban or the next one just because this trapper was like that. Although, after like 30 mins I started to consider taking the ban more and more.

  • @Sluzzy said:

    What? That addon is the worst. Iri-Head I cannot believe is still going to be in the game. I am not happy at all with the Huntress nerf because they are not even wanting to fix her basekit which was broken. 5 uncounterable hatchets? No cooldown?

    You gotta improve your bait. It is becoming weaker every day lol. People following your cult are getting better and better than you.

  • I don't recall playing with or against leatherface on any other map other than autohaven, asylum or coldwind. And I've been around long before he launched.

    Demo->Only saw one when he launched

    Billy->Midwich

    PH->only saw about 3

    Hag->the most recent killer to be launched when I got the game, didn't see more than 15 hags

  • I think it is one of those addons that are based on fueling the killer with certain energies.

    Imo, addons made sense for the first 3 killers, then they started to get weirder and weirder. There are still killers with addons that make sense, but most of them are strange.

  • @Kirkylad said:

    I think it's the gears for gens. I guess it's suppose to symbolise that you're good at being able to get gens done and be able to escape if you get to rank 1, and the skull means you are good at getting kills playing killer.

    Nah. It is just the symbol for survivor. When you are in the main menu you can see them above "play as..."

  • It is the symbol for survivor. The same way the skull is the symbol for killer.

  • @GeneralV said:

    Well, Blood Rushes aren't that rare, and the next anniversary event might have a Blood Hunt, if we get lucky. However, if you want a Blood Feast like the one that happened back in 2017... then I am sorry for you, because we probably won't see it again.

    Blood rushes arent rare indeed, but I am talking about hunts. Those were the cool and fun thing, but last one was in 2019 during Halloween. Very sad...

  • @jakesotto said:

    The last one wasn't in 2019 but it has been a long time since they've had one!

    The last 2x one was in 2019 during the withering blight.

  • 1. Of flesh and mud (but I knew the game before it launched)

    2. Meg, now Yun-Jin

    3. Myers, now Nurse and Plag

  • Extremely unlinkely? I used to get hit by old ds like 3 times a match, nowdays I didn't get hit once, and people still had ds in their matches. Sorry, but 60 seconds of immunity was too much. It was supposed to be an anti-tunneling perk, but you could get punished for it after the "tunneled" survivor finished doing a gen, healed someone and meanwhile I also hooked someone else.

  • @BrokenSouI said:

    https://forum.deadbydaylight.com/en/discussion/245192/dbd-survey-how-the-hell-do-you-include-scooby-doo-and-not

    Most likely, liscencing. Just like Jason. I just assume anything they put on the list. They have at least a chance to get them licensed.. While I don't know the situation with chucky...Don Mancini is making a TV series..While the company who actually owns the rights are the ones who made the chucky reboot. So it just seems like a mess

    F13 was on the list.

  • I personally adore bully squads, since they automatically asume they are against a noob killer. Jokes on you, I have 1100 hours in dbd and knew it before launch and started playing shortly after. They will mostly try to be so altruistic that they forget about gens and it is kinda fun when you down someone and they ready up their flashlights thunking that you will pick up the guy but all of a sudden you hit the guy behind you.

    I really suggest not taking them personaly. In 2017 I was a really trash person and was part of these bully squads. Nevertheless, it is very fun to be toxic like that, but I always like to view them like a bigger challange. "Bigger challange"=4k.

  • I still can't see how this promotes tunneling. If I want to tunnel, I will go after that person, I don't need a hook counter to tell me when they die. I can tell that by myself since I only went after one person.

    I have only tunneled more due to no hook counter. I would normally try to ignore this guy who was unlucky all match and ran into me a few times, but I can't tell if he is dead or not since I have a thousand other things to manage.

    This would only help you manage more who will die and who won't, thing that helps your emblems, since killer emblems are based around NOT killing survivors (which to me is a very stupid thing, exactly how survivors would have to not do gens in order to rank up).

    If I am dumb and can't see the obvious way this promotes tunneling, please enlighten me.

  • @wildtrapjake said:

    https://forum.deadbydaylight.com/en/discussion/245065/4k-15-min-match-8-hooks-ruthless-killer

    While I also don't agree with the way killer adepts work, sometimes escaping as a survivor is harder than double pipping.

    Just food for thought.

    I've been trying to get killer adepts for a while. Got none. Played survivor, got my first 2 adepts first try then didn't play survivor anymore. Sometimes it is hard to escape indeed, but there is no way it is easier to 2 pip as a killer than a simple escape.

  • @[Deleted User] said:

    Adept always requires at least 9 hooks if I'm not mistaken. It sucks, but it is what it is.

    Which is literally stupid. The amount of hooks you get is out of your hands. If survivors refuse to save each other I am a bad killer??? I think the same for survivors, except they have 2 emblems that require the opposite side to play well. This is one of the worst ways to implement ranks.

  • @Rectal_Prolapse said:

    Old ruin

    Never forget the 99.7% gen ruined by ruin. I had times when it took me 30 seconds to fill the last 10% due to ruin lol.

  • @ItzZane_ said:

    Old freddy with a few buffs

    The old events where there were side-objectives that gave the game a new feel to it & Ofc Please remove rifts :) the game honestly started getting worse after the 1st rift

    Imo, when they first announced rifts and tomes I was really excited but... They are nice since they give me a reason to play besides daily rituals. But I still don't like the fact we didn't get more events like the 2018 halloween and lunar new year. 2019 I heard was great too but I didn't get to play it sadly. I remember those like 2 weeks in which I had to get 80 tokens, oh god I played like crazy and ended up getting nothing... But still, it was fun. Same goes for the harvesting the plants. They added them back in 2020 but it is kinda a joke, in 2018 they had a purpose but now it was just a waste of time lol.

  • @DoritoHead said:

    the favor idea sounds cool but I'd prefer if it was100k instead of 150k.

    I also thought about it being 100k, not really sure. It shouldn't be too much, neither should it be too little.

  • Oh, my thread only saw a reply and now it is in feedback and suggestions, I guess rip. 0 replies for me.


    Seriously, why can't you guys make the threads have tags on them, so I can still post them on general discussions for people to see them, while you have it tagged in feedback for you to see them? It is extremely annoying since feedback and suggestions is like a death sentence to a thread...

  • Anyway, I would like to see some feedback on the Bloody Favours mechanic from you guys :). I am still very unsure on the value for a favour, so it doesn't become too much or it gives too much for the price.

  • I get you don't know the word premonition, but premoniterition, this is new lol. You get a 👍 for giving me a good laugh.

    Anyway, as far as I am concerned, you have to let the pointing animation finish, canceling it doesn't count towards the objective.

  • I was Nancy on Dead Dawg. I got to 2nd phase on first hook. Then the nurse came straight to me. I hit my ds, I go to a pallet, I drop it on her face, I get the stun points but she isn't stuned and hits me through the pallet. Then I see her hand raised so I vault back, run like 2 meters then I am suddenly hit althouh she was on the other side of the pallet. I never DCed with so much pleasure.

  • Dead hard is as fair as the new pallet bug when the killer hits you through the pallet and it doesn't stun them.

  • Don't mind me, I am just a metric system user trying to understand the numbers while they are in pounds and "feet". Seriously now:

    Metric: creates a special unit for something Imperial: feet, tables, horses, giraffes, river/sun

  • @supersonic853 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2124619#Comment_2124619

    Dead hard: bait it out unless its for distance which they probably should fix in the future.

    Borrowed time: hit the unhooker or wait out the 15 seconds. If you force a hook trade borrowed doesn't really matter.

    Decisive: if you honestly get hit by new ds you are just proving your a tunneler because if they progress the game it deactivates.

    Unbreakable:gives them one chance to get up so they don't just lay on the floor till death. Slugging is fairly boring gameplay.

    Now lets compare noed and its "counterpart" adrenaline.

    Adrenaline:rewards survivors for doing their Objective as when the last gen pops they get a health state and a 5 second 150 speed boost. They had to do all the gens to get this. Noed:...i mean...i stood in one place and they just couldnt find the last totem on midwich.

    New ds = tunnel? Please tell me how the thing that happened today meant I tunneled:

    A Jane was saved during EGC. I got the unhooker, he was on 3rd hook. Then I find someone else injured and I hook them. 2 people left, one was Jane. She was spamming her flashlight. I knew she had dh, so I baited it. However, how can I bait a dh when she will get the distance from it in order to get to the gate. But I downed her 1 m before the end of the gate. I pick her up, but she still had ds. She then spammed the flashlight a bit more untill my stun ended. Now tell me - did I tunnel her? Did I have any way of countering dh, or was it earned? Neither ds or dh are earned. The killers have a perk that lets them do 2 health bars worth of damage.

    Now look at this:

    -A survivor that was just unhooked can get to 6 healthbars. How? For the people, normal hit, bt, dh, mom, normal hit, ds and a normal hit once more. Yes, those are 6 times you swing your weapon in order to down ONE person.

    -The killers have perks and powers that help them do less hits. Maximum is TWO healthbars. Yet, we complain about that. Wow.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2119093#Comment_2119093

    It appeared with the same patch as the pallettstun bug where the KILLER would SOMETIMES not get stunned.

    Guess what they fixed of the two

    None? Played a match against a nurse, I dropped the pallet on her face, got the stun points but she wasn't stuned, then I vault the pallet, run like 2 or 3 meters but she still hits me. First time ever I alt f4 in almost 5 years.

  • @Mat_Sella said:

    EVERY single time I'd take a perk that was Tier I, it would come back in the next bloodweb at Tier II.

    This only applied to Tier I perks, but regardless, this is a massive QOL improvement if you wanted a very specific perk to be at least Tier II.

    Indeed, especially when you want to upgrade your newly bought character and the only perks you get are monstruous shrine, unrelenting, zanshin tactics, nemesis, cruel limits etc. It is wonderful when not only you get spammed with them on tier 1, but then you also get spammed with tier 2.🙂

  • All I would do about old Freddy to make him great is make him incapacitate survivors that are falling asleep. Also, survivors falling asleep are exausted and can't get through the gate. This would easily put old Freddy into B to A tier, since he can't get ignored due to the 7 seconds fall asleep time.

  • @FrenziedRoach said:

    https://forum.deadbydaylight.com/en/discussion/comment/2111399#Comment_2111399

    It saddens me how many of you shrink at anything slightly resembling a challenge.

    I've spent almost an hour finding some groups. I always come out on top. Never mad - I enjoy the fact they give me all the time in the world to find them.

    To be completely fair, Bloodpoints are secondary to me. I just enjoy watching all these dumbass players get punished and die. And if they want to give me more time to do it, that's just fine with me.

    I don't shrink at a challange, I shrink at walking around a map 30 minutes without doing a thing. It is unfun and boring.

  • @rickyray101 said:

    Definitely rotten to do but not ban able unfortunately.

    I'm pretty sure it is, they are holding the game hostage. If you play mega immersed and never do your objective, the game can't end.

    @FrenziedRoach said:

    get better af finding them I say. It's on you to find them, and on them to do the gens. If they don't want to do their objective, you have all the time in the world to catch them.

    I personally don't think it should be bannable, but it's not my call

    It should be bannable; and therefore it is. I faced immersed squads before, even with whispers it is almost impossible to find someone. And as they never do gens, I am stuck in the game looking for the needle in the haystack.

  • Holding the game hostage, bannable offense.

  • @Warcrafter4 said:

    Survivors cry whenever there is a good pink/red addon so they don't make any good pink/red add-ons.

    I am honestly surprised the doctor's pink add-ons haven't been nerfed into the ground with all the pink/red add-on hate from the survivor biased side.

    I just hope the ones for Myers stay. They are truly unique and fun.

  • @Zozzy said:

    Because the crying was to loud. I will say i am not sad to see iri hatchets nerfed though.

    This post isn't about them tho lol.

  • Devs said they dont ban, ask eac. Eac said they dont ban, ask devs.

  • @nicnc82 said:

    My gt is kos wolf86. I have plenty of videos proving I'm a killer main. Ds didn't bother me either. We are not entitled to 4ks. That and majority of games, I do find hatch first. 🤷‍♀️

    Nice.

  • Any mod, please, lock the thread. It didn't see comments in 2, almost 3 days and now people came back to it. I don't want to commit to the discussion and I also don't want my notifications flooded with replies from a thread that I thought was abandoned.

  • @Vetrathene said:

    https://forum.deadbydaylight.com/en/discussion/241051/the-ds-paradox-explained-to-everyone

    If the killer dosen't tunnel you because someone has DS, then its affecting how they play the game, and isn't worthless. It has bought you more time because of the fear of it. That is damn worth it.

    Nice necro.

    No, it wasn't effective. If I want the killer to fear ds, I could aswell bring another obsession perk that will actually have an effect.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097611#Comment_2097611

    Didn't deserve it -according to YOU-. And, again, it's not an 'easy escape'. More than half of all cases, the killer finds the hatch before the survivor does. And if the killer didn't, it's probably because the hatch spawned in before survivor #3 got killed, which means at least 3 gens were done.

    You got three kills. If you can't consider that one a win, quit the game. It's NEVER going to bring you joy.

    So afterall, this isn't a debate of wether or not the hatch is fair. This is a debate on the removal of the hatch and it being replaced with the gates being powered. But YOU got this talk here, so I will leave YOU alone and be happy that the thread is forgotten because Gay Myers moved the thread in feedback and suggestions, removing any chance of the thread getting replies.

  • @swager21 said:

    im kind of liking this change. the only thing i would add is to make it so the last survivor can open exit gates 25% faster without any items or perks

    Tbh, they should just make the timer be 3 mins in this situation. You have 2 minutes and 40 seconds to get to a gate and open it, fair if you ask me.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097595#Comment_2097595

    They already do need to work for the escape. They need to make it to the hatch, unseen, before the killer does. That means perfectly balancing stealth with movement. Running everywhere is likely to get you caught, after all. But walking or crouching everywhere means you're not getting anywhere and the killer will likely find the hatch first.

    Meanwhile, killer hold W.

    That is what invalidates your counterargument. The survivor still DOES have to put the effort in.

    And even if they do escape, what's the big deal? You came out as the winner in that match. What makes that fourth kill so important to you that you consider it a personal loss when someone gets out?

    And even if you die? What makes the escape so important that you consider it a personal loss when you die?

    What makes it a loss for me? The last person didn't deserve the escape. And whatever you say, I will never agree that the last person deserves such an easy escape.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097576#Comment_2097576

    You don't know what survivor four has been doing. That could be the one that ripped up your Ruin, made you waste half a minute looking for them at a gen, the one that got four or five unhooks without you finding them or their unhook target. Yeah, maybe they didn't do gens, but they did literally everything else while their potato teammates crouched in a corner.

    YOU don't get to make that call. YOU are not entitled to a free kill on the longest running survivor in the match.

    Or do you want to run this kind of argumentation both ways? Perhaps once gen five is done and you don't have a kill yet, you get stunned for 40 seconds by the entity? After all, the survivors were clearly better, right? Even if you have them all on death hook and two slugged down in front of you. But circumstance and context don't matter. They did five gens, they win. Partial victories should just freely turn into complete ones!

    Seriously, get over yourself. The Hatch is fine, fair and necessary.

    All of your arguments leave a huge room for a counter argument. The killer has to work for the 4k? K, the last survivor has to work for the escape. You are not entitled for the 4th kill on the longest standing survivor? K, you are not entitled to the escape against the killer that slaughtered your team. You can't know how good the last survivor was? K, you can't know how good the killer was for you to deserve the hatch.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2097508#Comment_2097508

    No, you are -not- entitled to the fourth kill. First off, you have no clue how your performance compares to survivor number four. Secondly, some arbitrary judgement of momentary skill display shouldn't settle the game. Thirdly, 'you have a chance to get out, but not as big as mine' is exactly where we're currently at, since, guess what? You can find the hatch faster. Since you are faster!

    Increase the distance and everything is fine! Until you go up against Hillbilly, that is. Or Demogorgon. Or Oni. Or Spirit. Or Nurse. Or Huntress. Or Deathslinger. Or Twins. Or Blight. Or Trapper. Or Wraith.

    No one died, only objective left is to open the gate, and suddenly someone gets instakilled? Yeah. That's NOED. It's already in the game.

    YOU need to get over your entitlement. If I stomp a team into a 3K, I usually give the fourth the Hatch. Because that fourth kill is meaningless. 1v1, a survivor is utterly helpless, with the hatch levelling the playing field out a tiny bit.

    And that's IF you allow it to, since you can just slug #3 and the Hatch doesn't exist anymore.

    The game still massively favours the killer outside of swat team swiffers. We don't need the one thing that gives the last survivor a chance to be removed.

    You want survivor #4? Work for it.

    Same argument. You want the escape? Work for it.

    I don't care what you say, I am entitled to the 4th kill. I am entitled because you did NOTHING in the match and I killed your entire team.


    But wait, now that you said it, I realized... You are right. As the last person in a match in which you didn't progress your objective while the enemy side did it... You have the right to win by a cheap mechanic. Indeed. And the other side is not entitled for the last kill because... Because... Because something.

    Can you stop bringing the argument of "you don't know how good the last survivor is"? This game is not based on your overall skill, it is the skill you have in each match. And yes, in a team based game, you pay for the mistakes of your team.

  • They actually allow for achievements to be changed in any situation. They are the most permissive.

  • Waiting for this to get moved to feedback and suggestions where the thread will be forgotten in 2 minutes.

  • @Firellius said:

    https://forum.deadbydaylight.com/en/discussion/comment/2096398#Comment_2096398

    And if you get three kills, you're not entitled to the fourth. You've been through this entire song and dance before.

    The hatch is necessary for game health, and is completely put out of play by slugging the second to last survivor. Even if you go for the 3K, you have the upper hand when it comes to finding the hatch since you move 15% faster than your opponent.

    Yes, I am entitled to the fourth. I killed your entire team, you are the sole person left. You have a chance to get out, but not as big as mine since I already did my job 3 times better than you did.

    What I cannot understand is how you people don't get my suggestion. The last person has the doors to open, not to look for the hatch. Increase the distance between gates and everything is fine.

    Also, do you think that it would be fair that when no one died, and the only objective left would be to open the gates, and all of a sudden the killer finds a button on the map that he presses and everyone dies instantly? It would be fair of you ask me, you're not entitled to escape the match. Afterall, the killer found the button so he deserves the 4k.

    @brokedownpalace said:

    https://forum.deadbydaylight.com/en/discussion/comment/2096425#Comment_2096425

    My argument is this is an unnecessary change. I shortened it to no.

    This is a necesary change. The hatch is an extremely outdated mechanic and it could easily be replaced with something that is fair for both sides.

    @Brub said:

    https://forum.deadbydaylight.com/en/discussion/241520/just-remove-the-hatch

    Literally an impossible change since there is a dumb achievement tin the game revolving around the hatch.

    Said it like 5 times already, achievements can be changed if they are now unobtainable. Microsoft and Sonny say this themselves.

  • @scenekiller said:

    https://forum.deadbydaylight.com/en/discussion/comment/2096462#Comment_2096462

    But you're taking out a way some people like to play the game, and the whole stance the devs always take for this game is "people can play how they want to play"

    Excuse me? So basically getting rid of immersive people that just let their teammates die is bad? Once more, you miss my point. Instead of looking for the hatch, you open the gate. And I think more than half of the community can agree that losing kills to the hatch is not a fun thing, it is not in your control to find the hatch first. Many survivors already look for the gates as the last person and wait the killer to close the hatch, so I don't see how this happening immediatly could be so bad.

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