Poweas
Poweas
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@Plu said:
Maybe switching hope effect for the speed burst of adrenaline would balance both ?As for the others perks change you suggested, I like them
Actually. I guess it'd work but what would they do to Hope?
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@Peanits said:
RE: NOEDGotta' drop this little stinker here:
https://youtu.be/ouFi-lI1Rbs?t=94This was the old machine gun build, at a total of 55% decreased successful attack cooldowns. Nowadays you can get 40% from STBFL alone. If you stick five stacks from NOED on there, you'd be back up to 60% (higher than before). Even at 4 stacks you'd still be higher than the old machine gun build, at three you're just below. That's a pretty fast build for a good chunk of the game, and that's before you take into consideration the movement speed boost. I think it might be a little much, the successful attack cooldown could probably be reduced or cut.
The rest I like. I've also wanted that exact buff to Windows of Opportunity for a while now. The perk is really geared towards new players, the only benefit it provides to experienced players is a slight edge on knowing which pallets have been used by someone else. I use it every now and then because I switch up my perks regularly and I notice it's almost always off. As soon as you get into a chase it'll get disabled, which sorta' defeats the point of taking the perk because chances are you've already planned out which pallet or window you're going to run to before you get chased.
Reduced to 2%?
Also, I thought you'd have some influence over the perk changes since your part of the Dead by daylight team? But yeah I'm going to reduce it to 2%. Thanks.
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@PhantomMask20763 said:
You're right....
She's horrendousDamn. You got there before me

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He's too far gone to turn around now. You gotta put him down as @TatsuiChiyo said.
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@e8Lattice said:
Buff Noed! Change it toNo One Escapes Match - NOEM:
- 300% movement speed from beginning to end of match
- Change it from a Hex to a standard perk
- Make it so you don't actually have to hit a Survivor to down them, just get within line of sight and Survivors are downed instantly from half way across the zone
- Changes head graphic - All Killers who use NOEM now wear a propeller hat:

Sounds perfect

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@Nickenzie said:
@Poweas
Adrenaline is fine in my opinion because most of the time, the heal and speed boost will be wasted unless you're playing SWF or have great timing.However NOED is a completely different story. It destroys solo Q survivors while being almost useless to SWF since everyone cleanses totems (with communication to keep track). This needs to change so that NOED is threatening to both sides, not just solo Q survivors.
How would this fit NOED?
No one Escapes Death:
Progress infuriates you beyond belief which calls upon your potential. Whenever a generator is completed, receive a 5%/10%/15% haste effect until you perform a successful offensive action. Every generator completed gives you a 4% attack cool down decrease. Speed bonuses from No one Escapes Death doesn't stack if multiple generators are completed simultaneously.Oh that's smart. Combined with STBFL (which btw I've been using on Hag and Wraith and dominating straight out with it) it'd make a 60% decreased cooldown when all gens are done. That's awesome.
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@Detective_Jonathan said:
Well the thing is, she is constantly in pain, considering she was hacked up by her own father. And it's kind of like the old story of humpty dumpty, she wasn't really put back together, The Entity simply did what it could and just sent her out. So she still feels pain basically, considering she's stuck in a never-ending loop of it.Think of it like this, whenever the nurse blinks. She is in pain, that is why she screams. So when The Spirit enters her ethereal plane and then comes out of it to make a strike, she is kind of putting herself back together into her physical form. Which results in a lot of pain. There is a reason a lot of people say she's sort of like the nurse.
I guess the killers that suffered the most, are the most powerful in the realm.
Mm. Hag suffered a lot too. And Billy. They must order it in order of who suffered more. Which makes the power scale go from Nurse, Billy, Hag to Spirit.
You're probably right though.
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@JawsIsTheNextKiller said:
He's a new killer. He has a 120% gallop speed which in my eyes makes him completely OP, especially if you pair Monitor & Abuse with the Iridescent Carrot.Lol.
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I love Maurice. Sometimes I lead a killer to there and we just point/swing at her.
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Oh god I hope he's the next killer! I mean he did beat up and chain the Trapper so he obviously has the strength.
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Bbq is fine. Lockers counter it now it's easy to avoid. DS is a perk of a character unlike NOED so it cannot be removed. Only reworked completely.
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That's really well written.
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I can't believe it though, they look so good together too.
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@Gorgonia said:
Delete both skills.But a rework would actually make them cool.
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@Weederick said:
@LegitAdventurer said:
Its really based on your own playstyle tbh. They say Billy is a really high tier killer and I cant do much of anything with him at r1. But when I play as Hag or Huntress(low rank killers) i seem to do really well because their specific play styles work well for me.Billy, Spirit, Hag and Huntress are all toptier. The order is debatable.
I'd say it goes lie this.
Top tier
Nurse,
Billy,
Hag,
Spirit,
Myers/Huntress joint. (I don't know whether they're mid tier or top tier. I can dominate with them but it means nothing.That's my personal order for them.
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@Tucking_Friggered said:
@Poweas said:
I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.It's pointless to discuss your ideas when they are sacrificing 1 of an army of good survivor perks for the 1 perk a killer has that can potentially turn around a gen rushed game. You keep your Adrenaline and we'll keep our NOED.
I apologise, as @HatCreature pointed out to me, I did not see how NOED would be useful on all tiers. Do you have suggestions for something to fill in for the movespeed bonus?
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@Bravo0413 said:
Poweas said:
@DwightsLifeMatters said:
Okay calm down, don't touch adrenalin. It's my only hope if I get tunnelled in solo Q and reward is reasonable if u r alive so long.
Ik but killers will cry if it's not nerfed. I don't want it to get nerfed myself, it's not that bad to deal with but killer mains get really, really mad if you don't nerf that but touch their sacred NOED.
No adrenaline is fine.. its situational etc... do something with DS.... also are you saying Dejavu permanent?... like gens revealed always? Or what? Also I can make the argument that if WOO is permanent as well that itll become something.... idk like whispers.... when I play with whispers I was comfy but when I took it off I had too get used to playing without it... WOO would become exactly that... they should keep this way because it gives the newer player time to look over the map to have a chance of remembering what they layout just like how experienced players do it...
If people use it always, it's not that bad really. They'll eventually let go of it, trust me. I used to be addicted to DS and Self care. I couldn't play without them, now I can do just as well without them as I could with them.
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@The_Crusader said:
Poweas said:@The_Crusader said:
Poweas said: @The_Crusader said: I agree. They obviously aren't going to nerf these perks to a reasonable level but something is better than nothing.Also agree that 1 can't be nerfed without nerfing the other. Not sure I agree with the deja vu and brutal strength buffs though.
>
I'm going to edit the Brutal strength change down to 30%. That'd be pretty reasonable.
I think they want it so that the survivor can still make it to the next pallet. So it's hard to increase the speed too much. Maybe 25%?
Or what if it did something else? You kick generators faster too? What if the idea was, the killer kicks rhe gen so hard with brutal strength that it makes the gens regress a little faster than the usual rate? It buffs the perk without messing with the pallet timing.
Actually yes. Makes it regress 10% faster. That's a really good idea actually and the 25% is a balanced one. I think it'd be usable but not OP. You're a smart person. Unlike me lol.
Nah you definitely have some good ideas, we just need those people who know the DBD math and formulas to crunch the numbers and check the timing.
I do think a perk which increases generator regress time would be good, whether that's brutal strength or something else. It would pair nicely with Pop goes the weasel and may perhaps provide an alternative method to the Ruin crutch we have right now. Combining it with Surveillance and discordance you could have a full gen protector build.
I imagine then perhaps survivors would get their own form of Surveillance. They already have Alert I guess which is kind of the same, or perhaps something which shows regressing generators auras since SWF get that information for free e.g. "the killer is chasing me now but my gen was 95% complete, go tap it/finish it for me".
Yeah. Deja Vu would become that Surveillllance. Because you can see how close gens are to being completed. You and @HatCreature have seriously helped me see some awesome ideas.
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@HatCreature said:
You can't remove the speed boost from NOED without replacing it with something else. Otherwise all 3 tiers grant the Exposed status so there is no difference in any tier and no reasn to waste BP on it.OH THATS WHY EVERYONE WAS SO MAD AT ME. What would you propose to be added in it? I am not really creative with NOED since I don't use it at all and I'm quite narrow minded. But you're a pretty good thinker, what would balance it across the tiers?
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@Weederick said:
@Poweas said:
Are you joking? Hag is about 10x stronger than Spirit. Nurse>>>>>>>>Billy>Hag>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Spirit. And she's the 4th top tier killer. She can't even compare to Nurse, Billy or Hag. She's 4th killer and yes she is quite goodEvery toptier killer has is own strengths and weaknesses. Spirit is better than Billy against good survivors. Hag is the weakest toptier killer against coordinated survivors. Huntress is inconsistent towards both sides, she can 4k and 0k the most, a pretty wildcard (which is good against tryhards swfs).
I used to place billy 2nd, but we have so many viable toptier killers that are better against 1k+ hour survivors, its hard to rate them. If i had to play against myself 4x, i would definitely not pick billy.Huntress is mid tier imo, joint with Myers. I place Billy second from my experience with him. I've played and mastered all 4 of the top tier killers (Nurse, Billy, Hag and Spirit) so I just know them from my experiences. But if I were to say, Spirit has the best chasing in the game. Nurse and Hag have the same chases for me (Around 10 seconds) and Billy has the worst chasing. Pressure wise, Billy and Nurse are the best. With Hag 3rd and Spirit last. Who's best at controlling everything survivors do? Undoubtedly Hag.
All of the top tier killers are amazing at something and better then every other kill. You're right, its hard to compare them. But I just rate them from my experiences.
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Pls NeRf sO oP hE cAn KiLl anD NuRsE CaNT EvEn gEt 1 PeRsOn. I cAnT BeLiEvE tHeY eVeN lEt hIM HaVe A tRaP. A ChAiNSaW tHaT iNsTaDoWnS Is WeAk bUt A TrAp ThAt InJuReS iS So BrOKeN.
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Are you joking? Hag is about 10x stronger than Spirit. Nurse>>>>>>>>Billy>Hag>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Spirit. And she's the 4th top tier killer. She can't even compare to Nurse, Billy or Hag. She's 4th killer and yes she is quite good
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So people who've took a long break can fit in back with the game and be comfortable since they need to catch back up.
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Bandaids include:
DS (DO I HAVE TO EXPLAIN?, NOED (SERIOUSLY THIS IS NOT A PROPER PERK IT'S A BANDAID FOR GENRUSHING AND IF YOU GET REKT BECAUSE UR A BABY KILLER although if this is on Freddy or LF I can make an exception), ADRENALINE (BANDAID FOR THE TUNNELLING ISSUE), DISCORDANCE (BANDAID FOR THE GEN SPEED).
And the list can go on.
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I'd like it. It's lowkey overpowered but seems sort of fun.
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Honestly, Shelter woods needs to be viable with balanced landing and rotten fields needs some places in it.
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@HavelmomDaS1 said:
I personally find hag and clown boring to play, the only reason I bought them is for the perks. Same for doc, pretty boring killer.
Spirit is really fun to play. Legion is more like a "I just want to chill and have fun, I'm not in the mood for sweaty mindgames. Just hit'n'run" which is really good for relaxing.More like, hit, look down, follow blood, get a free down thanks to no counterplay.
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@RoKrueger said:
Im tired of camping too, hooked survivors need to just let themselves get sacrificed without struggling so I can leave the proximity of the hook
You always seem to tell us you play in dirty (as considered by pretty much everyone including me) way. How do you say it so proudly? I can't seem to understand it.
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@Tucking_Friggered said:
@Poweas said:
I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.It's pointless to discuss your ideas when they are sacrificing 1 of an army of good survivor perks for the 1 perk a killer has that can potentially turn around a gen rushed game. You keep your Adrenaline and we'll keep our NOED.
If you think this idea is bad then check my old version of a nerf idea out https://forum.deadbydaylight.com/en/discussion/33444/d-strike-and-noed/p1
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@Kebek said:
@Poweas said:
@Kebek said:
@Poweas said:
@Kebek said:
Actually NOED and Adrenaline are both perfectly fine and fair perks. Both are endgame tools which is why there are more powerfull then normal perks.You better think of way to gut DS so it's not stronger then both combined as it is right now.
DS is going to get reworked anyway. It's better to deal with the other 2 problems. Plus if you seriously think it's fair to try to judge how you can loop a 119% killer then that's just wrong.
No, the fact that you can loop any killer is just wrong. Killers should be powerfull enough to pretty much win 1v1s faster then in 3+ minutes as it is right now if survivors don't suck. Fair chase should either end in downing the survivor or survivor jukes the killer and loses him. That's how it should be but unfortunatelly game in it's current state doesn't have that many mechanics to support such gameplay. I personally hope that in time devs will realise that looping as fair as it is right now isn't what chases should be centered about and rework it.
You are entitled to have your opinion but for me both NOED and Adrenaline are as fair as endgame perks can be. ( kinda unfair was old NOED that lasted forever and couldn't be disabeled in any way )
And promised DS nerf is taking forever. I'll be glad if we even get teased that it's coming in 2021.
I agree the old NOED was way too overpowered. But the current one makes killers way too fast. Plus the nerf I suggested is nowhere near what I actually want. I just listened to the community and came up with a less biased nerf idea.
Tbh I don't think it would actually matter if you nerfed it that way. If you get spotted by killer with NOED chases are someone is going down either way. Even without NOED getting chased by killer when gens get power most of the time will result in killer getting at least 1 more hook.
So why not remove the movespeed buff. It's such a small nerf I can't believe people are crying over THAT.
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@Tucking_Friggered said:
@Poweas said:
I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.It's pointless to discuss your ideas when they are sacrificing 1 of an army of good survivor perks for the 1 perk a killer has that can potentially turn around a gen rushed game. You keep your Adrenaline and we'll keep our NOED.
Well my other 2 aren't even bad ideas but you're too defensive of NOED. Btw I play killer and survivors EQUALLY I got a decent understanding of the game and I've been talking with people on this forum for a while about all 4 perks so I made an idea of nerfs to ones they hate and an idea of buffs for the ones they feel are weak. I'm not even 'sacrificing' these perks they'd still be viable but you seriously got to play survivor and see how hard it is to predict a 119% killer.
My nerf idea that I personally want for NOED is for the kilers to have everyone hooked at least once.
Stop protecting your precious crutch. The devs need to solve the CORE problems (genrushing, DS, and after the game is in an excellent spot, Nurse.) Bandaid fixes like NOED are stupid. While they've nerfed it enough it's obviously not healthy for the game and should be removed. The reason they won't remove DS is because it's a perk of a CHARACTER. But noed can be removed.
Crutches like that aren't healthy. And while I may play both sides, I will never defend some op mechanics like you. I.e NOED, DS, Genrushing, Instaheals, Adrenaline (lots of people say its op). Just at least see stuff from the other side.
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@starkiller1286 said:
Poweas said:I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.
People did discuss your buff ideas it's why you changed it from 40 to 25/30 and one person said the deja vu buff would make it way more useful although it would make maps redundant and be a massive buff to swf.
Crap i forgot. But everyone else ignores them. Do they agree with it or?
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I love how nobody discusses my buff ideas because they're too upset because of my ideas to nerf NOED. Seriously #########. I didn't even suggest as big a nerf to NOED and they're still sad.
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@GraviteaUK said:
@Poweas said:
@Cymer said:
I just finished a game where I had to search around the last 3 min to find the last person. 3 gens to do. They let one guy just die on the first hook and then just hide. They didn't touched any gens. Thanks to surveillance I am 100% sure about that and after finding one guy and slugged him. I searched the map for 2 min until the poor man bleed out on the floor and the other one just hide to get the hatch. Both only played for the hatch.
This isn't funny.Can't there be a mechanic that punishes the survivors when noone is touching a gen for over 2 min?
No. What if you bodyblock them all in the basement. #########.
As in they block an entire team in without swinging for several mins at a time?
That's reportable, it's hostage taking.
Bigger question, why are they all in the basement at the same time anyway?
Kinky stuff

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@RoKrueger said:
Don't mess with my NOED and I won't mess with your silly adrenaline (I will down you anyway)Ok. But I still think they both should be nerfed.
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@Tucking_Friggered said:
@Poweas said:
@DwightsLifeMatters said:
Okay calm down, don't touch adrenalin. It's my only hope if I get tunnelled in solo Q and reward is reasonable if u r alive so long.Ik but killers will cry if it's not nerfed. I don't want it to get nerfed myself, it's not that bad to deal with but killer mains get really, really mad if you don't nerf that but touch their sacred NOED.
Nah, we aren't going to cry because no nerfs are coming to NOED. It doesn't matter if you like it. It doesn't matter if you don't want to be forced to cleanse totems. It is an end game perk that can be removed over the course of the game and that can be avoided by cautiously leaving the match. It isn't any more powerful than Make Your Choice or a number of addons and powers. You're just going to have to Git Gud and deal with it.
I don't have a problem with NOED lul. But I won't bother lying and say I think it's balanced. Plus if NOED is so great and needs no nerfs, then same goes for adrenaline. Btw love ur name.
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@Kebek said:
@Poweas said:
@Kebek said:
Actually NOED and Adrenaline are both perfectly fine and fair perks. Both are endgame tools which is why there are more powerfull then normal perks.You better think of way to gut DS so it's not stronger then both combined as it is right now.
DS is going to get reworked anyway. It's better to deal with the other 2 problems. Plus if you seriously think it's fair to try to judge how you can loop a 119% killer then that's just wrong.
No, the fact that you can loop any killer is just wrong. Killers should be powerfull enough to pretty much win 1v1s faster then in 3+ minutes as it is right now if survivors don't suck. Fair chase should either end in downing the survivor or survivor jukes the killer and loses him. That's how it should be but unfortunatelly game in it's current state doesn't have that many mechanics to support such gameplay. I personally hope that in time devs will realise that looping as fair as it is right now isn't what chases should be centered about and rework it.
You are entitled to have your opinion but for me both NOED and Adrenaline are as fair as endgame perks can be. ( kinda unfair was old NOED that lasted forever and couldn't be disabeled in any way )
And promised DS nerf is taking forever. I'll be glad if we even get teased that it's coming in 2021.
I agree the old NOED was way too overpowered. But the current one makes killers way too fast. Plus the nerf I suggested is nowhere near what I actually want. I just listened to the community and came up with a less biased nerf idea.
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@Kebek said:
Actually NOED and Adrenaline are both perfectly fine and fair perks. Both are endgame tools which is why there are more powerfull then normal perks.You better think of way to gut DS so it's not stronger then both combined as it is right now.
DS is going to get reworked anyway. It's better to deal with the other 2 problems. Plus if you seriously think it's fair to try to judge how you can loop a 119% killer then that's just wrong.
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Adrenaline makes it so you can take an extra hit thanks to the heal and NOED makes it so you instadown which makes it take 1 less hit to down them.
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@Cymer said:
@Poweas said:
No, stupid. Adrenaline is the survivors NOED. It doubles the amount of hits u take to get down and NOED halves it. Stop complaining about the hatch. Slug for your 4 man or stop thinking your entitled to a 4 man. Honestly.So you say Adrenaline is survivors NOED, what is DS and hatch? and do you think really that slugging is the solution? No Mither and Unbreakable is a thing.
Oh that's so funny. If they have unbreakable, they'll waste time healing up after using it and you can find the other guy. No mither, fair enough. Also Whispers is a thing

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@Cymer said:
I just finished a game where I had to search around the last 3 min to find the last person. 3 gens to do. They let one guy just die on the first hook and then just hide. They didn't touched any gens. Thanks to surveillance I am 100% sure about that and after finding one guy and slugged him. I searched the map for 2 min until the poor man bleed out on the floor and the other one just hide to get the hatch. Both only played for the hatch.
This isn't funny.Can't there be a mechanic that punishes the survivors when noone is touching a gen for over 2 min?
No. What if you bodyblock them all in the basement. #########.
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No, stupid. Adrenaline is the survivors NOED. It doubles the amount of hits u take to get down and NOED halves it. Stop complaining about the hatch. Slug for your 4 man or stop thinking your entitled to a 4 man. Honestly.
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I added both ur suggestions @The_Crusader and @Eveline.
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@The_Crusader said:
Poweas said:
@The_Crusader said:
I agree. They obviously aren't going to nerf these perks to a reasonable level but something is better than nothing.
Also agree that 1 can't be nerfed without nerfing the other. Not sure I agree with the deja vu and brutal strength buffs though.
>
I'm going to edit the Brutal strength change down to 30%. That'd be pretty reasonable.
I think they want it so that the survivor can still make it to the next pallet. So it's hard to increase the speed too much. Maybe 25%?
Or what if it did something else? You kick generators faster too? What if the idea was, the killer kicks rhe gen so hard with brutal strength that it makes the gens regress a little faster than the usual rate? It buffs the perk without messing with the pallet timing.
Actually yes. Makes it regress 10% faster. That's a really good idea actually and the 25% is a balanced one. I think it'd be usable but not OP. You're a smart person. Unlike me lol.
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Ah yes. They honestly should. It'd make it a good perk and fix the issue with Yamaoka Estate having 9 pallets and being really difficult to loop. I agree. I'm going to add that.
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@The_Crusader said:
I agree. They obviously aren't going to nerf these perks to a reasonable level but something is better than nothing.Also agree that 1 can't be nerfed without nerfing the other.
Not sure I agree with the deja vu and brutal strength buffs though.
I'm going to edit the Brutal strength change down to 30%. That'd be pretty reasonable.
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@mintchapstick said:
fluffybunny they're trolling you.@Yamaoka said
They? Trapperisop and alphaphalt is obviously the same person. Check the time on "their" comments. EDIT: "they" even created the same thread at the same time. 😂@Vietfox said:
Or maybe friends.
Or maybe a killer main pretending to be a survivor main.@Arroz said:
I think it's the guy Master, or the other guy called "wraith?", they just want to create toxicity in this forum@Vietfox said:
Sorry can't say it because i can't prove it (mods could though), but op sounds exactly like a killer main who has the Trapper as his avatar in both old and new account.Ok I thought you was talking about me lol.
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@Eveline said:
Deja vu is pointless if you are experienced. I would buff wop, no cooldown.Wop? What's that?
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@NoShinyPony said:
@Poweas said:
I play it a ton as of right now. But, I'd love it if they reworked NOED completely.If you have an idea for a NOED rework, you could open a thread for that.

Already have I got another where people became super toxic but I won't show that. Here's the nice thread. https://forum.deadbydaylight.com/en/discussion/40172/reasonable-nerfs-to-noed-and-adrenaline-but-a-buff-to-brutal-strength-and-deja-vu#latest