PigNRun
PigNRun
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- PigNRun
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I personally would place Clown at the top of the A tier. Otherwise, I agree with this list.
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This thread feels like when you look up illnesses on Google Images.
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I wouldnt mind more map related achievements. Whenever a new map comes out and I am trying for the "complete x generator and escape" one, endgame is especially thrilling.
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@Boss said:
https://forum.deadbydaylight.com/en/discussion/comment/356292#Comment_356292
Check out Hillbilly & Cannibal.
Plus Huntress has an animation of throwing a Hunting Hatchet.
Then Hillbilly and Leatherface are the odd ones out. But its mainly because they have two weapons, unlike other Killers.
Huntress throwing hatchets is not the main menu though. :P Thats Killer selection and store.
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The thing is they are not holding their power. They are holding their weapon.
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My WAAH girl with school spirit outfit.
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Not ashamed my first Auric Cell outfit was the Dropout set for Frank and the darker jeans for Kate. :P
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@3amcheese said:
https://forum.deadbydaylight.com/en/discussion/comment/354743#Comment_354743
I did not know and now I do. Thank you. Why was he named that tho?
Just guessing, but its probably meant to be like "That human shape you see from afar staring at you".
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Didnt Tumblr shut down?
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Whats the new math with Sloppy Butcher + Coulrophobia + Thanathophobia?
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@xmenfanatic said:
https://forum.deadbydaylight.com/en/discussion/comment/352513#Comment_352513
https://forum.deadbydaylight.com/en/discussion/comment/352583#Comment_352583
I wish Feng and Kate got more cosmetics, that’s for sure :(
Kate is one of the characters getting new cosmetics with the new chapter, and it seems good looking.
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And why not exactly? Whats wrong about having better effects on an already acquired perk earlier than usual? The idea is to make it so that getting the perk is doesnt mean "Oh, I will run this ######### perk until I get the better tiers for the stronger version", and rather "Yay, finally got this perk. Now I can use it. I will just casually get the better tiers later!".
I would have preferred having the BP bonus the same in all tiers, but this is also good. No longer there is doubt when it comes to minimum aura reading range because the Killer had a lesser tier of BBQ. It kind of teaches newer Survivors how to judge a 40m range instead of 52m or 46m.
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No, its the other way round. It is supposed to show auras. Showing the location was the original version, and its in non-English clients where the description is wrong (saying it shows location rather than aura).
Edit:
Nevermind, checked it again and they changed their minds. :P
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Its not related to the fountains, but a question nonetheless. Is Corrupt Purge affected by insta-downs (NOED, Devour Hope, Rancor, etc) or is it treated like hatchets and Feral Frenzy?
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@Arsoul said:
And Janes?
Here be too.
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Tier 3.
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Here be.
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Nurse's mori is still slower (by one second though). Same length as Hag and Clown.
And I like how she goes back to her stance instantly after finishing, like "Im done with you. You are nothing".
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Ohohohoh. Jane has a skirt.
And based on some of her head cosmetics, maybe she wont be too ugly-looking.
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And here be all add-ons. The Apples seem to be the best ones.
Edit:
Got beaten. :P
Edit II:
I will also take the chance to share the new perks' values.
- Corrupt Intervention: Blocks generators for 80/100/120 seconds.
- Infectious Fright: Aura revealed for 4/5/6 seconds.
- Dark Devotion: Cooldown is 60/45/30 seconds. (20 second duration on all tiers, 32m TR static)
- Solidarity: 40%/45%/50% heal rate.
- Poised: Scratchmarks hidden for 6/8/10 seconds.
- Head On: Typical Exhaustion duration variation.
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Im working on it.
Heres the power. Add-ons soon.
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Myers, Hag and Wraith.
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@Entità said:
Then I ask you: what is the Devour Hope change?
They only made it so that all effects are available from the first tier, making the speed boost the only variation between tiers.
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Any input on the 2 token haste thing?
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@MrDardon said:
https://forum.deadbydaylight.com/en/discussion/comment/350685#Comment_350685
I still wonder who the hell made Devour on 2 tokens only 10 second haste effect in the first place. It's dumb, if Ruin got such an awesome buff then I guess this one is not a mistake, it's reality.
Back when it was released, Devour Hope at 1 token would globally reduce generator repair speed. This used to give out that you had it and made it difficult to get more tokens because Survivors would start looking for the totem.
This then got changed into the current Devour Hope, where the speed boost is just stapled in just to give you something other than the Exposed and Mori effects.
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Im really excited for it. I will definitely be rocking Lithe more often now.
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With the new numbers, it might potentially actually do something instead of turning the action bar red. Gasp!
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Yes, most likely not permanent. That said, it would be an interesting change.
I must admit though, I had an evil laugh while I was reading that section. Though I will kind of miss the surprise of getting downed normally and then suddenly getting moried out of nowhere with tier 1.
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Lightweight does ######### against Spirit. During a chase, if your scratchmarks stay for 3 seconds less, it wont matter at all.
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Back when it was released, I considered it way overrated. Then the hype for it died down and people dont really use it anymore.
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If its just for perks, get Clown. Both Bamboozle and Pop Goes the Weasel are amazingly effective. Clourophobia is more for big TR builds.
Legion's only good perk is Discordance. Iron Maiden and Mad Grit are extremely situational and not worth to unlock.
(That said, Legion is the best BP farmer in the game. Average around 30k BP per match even without killing people.)
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@Utna said:
https://forum.deadbydaylight.com/en/discussion/comment/348578#Comment_348578
By the way, I wonder how Solidarity will interract with Autodidact.
Why would it? Solidarity gives you a static 50% of your healing bar after you fully heal someone. There is no benefit from skillchecks.
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Infectious Fright would be amazingly powerful as Spirit if Survivors didnt have an animation for screaming.
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Will she have a wide range of facial expressions like Spirit does? Makes sense they didnt do it for Legion, because masks, but if they did it for her, I will be thrilled.
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About Solidarity, why make it have an AoE healing speed buff when we already have Leader for that? I find it quite decent as it is now (on paper).
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I actually forgot one.
* Less-than-4-Survivor games. Personally, I would just quit 3 or 2 person games. They either go really fast because Survivors do 4 generators fast, or you absolutely crush them as Killer.
They arent fun. Some people like them because its hard mode, others use them as an opportunity to farm, others play normally.
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In response to the point about not being able to see fountains as Killer, didnt they say during the stream the Killer could see corrupted ones? Or was the add on part for pure fountains?
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* Deranking.
* Annoying pet bumping my leg, begging me to let them out (or siblings, or parents, or partners, or delivery man).
* Wasting your (Survivors) offerings and dodging last second switchers.
* Avoid a map that I dislike or that I have had too many times in a row.
* I forgot to set up my load out.
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Yes, they both will.
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Im more into whities and non-fatties. Kate is still Miss Thiccness.
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@Raccoon said:
I'm assuming "3 Seconds" is Tier 1?
Considering its an exhaustion perk, the tier difference will most likely come from exhaustion duration. Not to mention, when people refer to or present a perk, its always the tier 3 version.
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@Maelstrom10 said:
https://forum.deadbydaylight.com/en/discussion/comment/346804#Comment_346804
Wrong! so long as you exit a locker while sprinting, and quick and quiet is off cooldown, quick and quiet will activate making the no noise as you exit a locker!
(that being said its useless for that side of the build, i added quick and quiet so you could pull off a locker duke to buy time for the 3s to initially be in a locker before using head on*)
Then, whats the point of Quick and Quiet other than taking up a perk slot because lulz?
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The Plague's PTB in a nutshell:
10% of the players will actually test the perks, the power and give input about how it may need to be adjusted or not.
90% of the players will spend their time trying to pull of sick fountain tricks with her vomiting power.
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@Dragonredking said:
Slugging will increase, people might start using no mithers and unbreakable to force killer to pick them up and hit their ds wich will slightly shift the meta (hopefully)
DS will technically be stronger with organised team that it was before but the complain about it will be tonned down because there actually an activation requirement instead off being a free escape out of jail free card
If you are just that much obsessed (pun not intended) on getting to force DS, what is the difference between using No Mither + DS and not using either? You are giving up a health state to gain another health state ONCE.
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@NathanExplosion said:
https://forum.deadbydaylight.com/en/discussion/comment/346283#Comment_346283
Looks like Nea became a legit killer after all.
Nea would need to be good looking in the first place.
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@Eveline said:
Best Spirit build?
I run BBQ + Devour Hope + Pop Goes the Weasel + Sloppy Butcher for general purposes.
For a very nasty generator protection build on Spirit, go for:
Ruin + Surveillance + Pop Goes the Weasel + Discordance
You could even swap out Ruin for BBQ if you want some extra points.
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Yay! Finally someone else that likes Clown's menu music! ❤️
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Can we please go back to the old matchmaking system until you iron out the flaws with the current ones? :P
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Or just leave her as it is and rework additional blink add-ons. :P




