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PigNRun

PigNRun

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PigNRun
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  • Leaving all the gameplay reasons aside, from an aesthetic point of view, they are absolutely #########. Haddonfield from the outside can be nice. But the inside of the houses are mediocre. There are only three distinguishable rooms in the entire map; a kitchen, a living room and a basement (not the hook basement, the two stair one). There is little furniture variety, the rooms have no particular
    1 comments 61 views last activity
  • Those notifications that nearby Survivors have and give buffs, like Vigil, Streetwise, Up the Ante, etc. We could expand on that a bit more so that solos can make better use of specific perks that you cant really communicate with just "Pointing" or "Come here". Basically, current AoE buff perks (the teal/blueish icons) will stay as they are. But a new "category" could be added. Perks in this cat
    2 comments 71 views last activity
  • There is a increasingly bad issue with map offerings. With each new chapter, a new realm is added (in most cases). And with that comes the issue that the more realms there are, the lower the chance of getting a specific map offering from the bloodweb is decreased. I have a simple idea for this: Remove map offerings from the bloodweb pool (map offerings will no longer appear in a bloodweb node)
    0 comments 31 views last activity
  • After having completed the entire Rift and Tome (100%), I have drawn out my conclusions from it. Overall, definitely a vast improvement from the first Tome. Glad to see there was not a single "BS difficulty" challenge this time around (EGC unhooks or 4k basement matches). I also appreciate the change of focus. Rather than single hard challenges, we get easier ones that take a bit longer to compl
    3 comments 31 views last activity
  • I regularly use this perk. Im just wondering if anyone has noticed how ever since the Oni chapter, the perk takes enough progress to trigger even with two people healing the same person. For those unaware, this used to be not possible, it would only give you 50% at most. Is this a (good) bug or did I miss something?
    0 comments 31 views last activity
  • I realised I never actually the text on Oni's add-ons, so I went ahead and did that. Made me realise how much of them talk about Akito, Kazan's/Oni's son. Basically, he fell off a tree and could never walk properly ever again. Kazan prayed nonstop for him to get better (with no avail obviously). It is very unlikely they will add another Yamaoka to the roaste. However, I predict that if we get to
    2 comments 62 views last activity
  • The fact that they are changing the best part about the current Survivor lobby (seeing ranks), calling it a bug. But still no plans or reintroducing the Switch to Killer/Survivor button.
    37 comments 1,083 views last activity
  • Windows of Opportunity should have no cooldown. Plain and simple. No reason for it to have it. Just remove the cooldown and make the range what changes per tier. The only argument against this I have seen it that "It could be abused". But, honestly, if you know how to loop, you dont need the perk. And those who need the perk (less experienced ones) wont know how to loop. I dont really care about
    2 comments 33 views last activity
  • I thought about this little idea to improve the lesser BP offerings, stuff like sachets, flowers and wreaths. Basically, they will now all give 100% extra BP. The difference with each tier will be the amount of categories they affect. Common: Effect increased to 100%, now increases whatever category is the highest. Uncommon: Same, but chooses the two highest categories. Rare: Same deal, but t
    0 comments 11 views last activity
  • I already posted this in the PTB feedback, but that section is gone now. Survivors have a reliable way to wake up now, the clock stand. On top of that, Dream World isnt nearly as threatening/"oppressive" as it used to be. There is no need to make Adrenaline wake you up anymore (it was a bad idea in the first place). It doesnt cuck Freddy as much anymore, but it still makes his power less effecti
    33 comments 301 views last activity
  • Instead of breaking pallets with two katana slashes, she should hold her sword with two hands and cut the pallet with a frontal blow.
    0 comments 12 views last activity
  • @not_Queen @Peanits Would it be possible to ask whoever drew that shot of Spirit's hand (shown in the anniversary stream trailer) to release it to the public in full resolution? I honestly love it so much and I want it.
    1 comments 52 views last activity
  • No, I am not talking about the "Small Game should show how many totems are left on the map" idea. Just make it so that Small Game doesnt trigger on the thing you are interacting with. In other words, dont ding at me for having the totem I am cleansing on my field of view. I often have to look above and behind me, when I would prefer to be on the lookout for any approaching Killer.
    2 comments 22 views last activity
  • This isnt on my wishlist or a serious suggestion, but what do you all think about this perk? Through the duration of the trial, you are under the "Concealed" status effect (new status effect, makes TR 0m). Downing Survivors takes 1 additional hit (3 hits instead of 2). Insta-downs count as 2 hits. Now, I know Legion will probably be exceptionally broken (no TR means the DW timer will keep tick
    1 comments 42 views last activity
  • Just trivial knowledge. What happens if you have a Survivor in your grasp and endgame collapse happens? Does the Killer drop the Survivor and gets sacrificed normally? It happens in midair or on the Killer's hands? It has no impact on the game, but I am just curious. Or what if you are in The Game, vault through the pig vac room and the collapse happens as you fall?
    2 comments 42 views last activity
  • First off, I am in no way justifying that the current bug with Spirit should remain, the one in which the glass shattering sound plays as you start phasing. However, I have actually managed to use it in my favour. I, as Spirit, was chasing a Survivor as he got to a dropped pallet. Not safe pallet, just a regular one. As I was trying to pull off the usual "stand still pretending to be phasing" mi
    5 comments 162 views last activity
  • Im just tossing the idea and see what others think. The way I see it, Pig while crouched and Wraith while cloaked should be immune to aura reading the same way Myers in tier 1 and Freddy are. To a certain degree, I understand why its like this. Myers has reduced movement speed and ######### lunge. Freddy has dream transition. On the other hand, Pig can jump on you out of nowhere if you are not pa
    7 comments 123 views last activity
  • ...and still no BBQ on Legion. :<
    16 comments 282 views last activity
  • I mean, why not? You are giving up a perk slot to find the most defenceless Survivors in the match, might as well up its potential a bit. Better than requiring them to be within TR-distance. And before anyone mentions tiers, just make it like Empathy; have the distance requirement for tier 1 and 2, and unlimited for tier 3. And if you want to make it even more powerful (not that it needs to, jus
    3 comments 83 views last activity
  • Now that we know Rancor can be used multiple times if DS is used... How about a nearly impossible achievement to go with it?! "In a public match, kill 4 survivors in a single match by using Rancor."
    4 comments 22 views last activity
  • I love Clown. Quite powerful, but still falls behind with map pressure. Instead of giving him mobility, we could give him something fairly simple to slow down generator progress. Give him the ability to "Trap" generators. This interaction can be either its own or automatically apply to regressing generators when being kicked. After a trapped generator is repaired by a certain percentage, the trap
    4 comments 62 views last activity
  • Small pevee here. Just remove the "100% trigger rate" from the perk's description. Made sense back when it varied per tier. Now its just a bit misleading, almost as if Killers were already notified of nearby crows going off and the perk made it 100%.
    0 comments 12 views last activity
  • Im talking about the outfits that come with unlocking the character by purchasing the DLC, such as Feng Min with the purple sweater and non-cup hairstyle, Quentin with a beanie and quilted shirt or Laurie's piss yellow outfit. These outfits are WAY better than the default versions, so why not make prestige versions of those as well?
    5 comments 42 views last activity
  • Kinda sad the Killer in this match didnt run any hex perks. Getting two of them spawn like this would have been amazing. Gas Heaven, by the way. (Excuse my Feng)
    24 comments 322 views last activity
  • I recently had a game against a Doc and I happened to notice the bar turned yellow while snapping out and having Botany Knowledge equipped. I know it always affected it. But considering Nurse's Calling not triggering from snapping out was made for "consistency", then why does Botany Knowledge still work even if its no longer considered a healing action? Like, sure, the benefit is minimal anywa
    7 comments 122 views last activity
  • I generally hate PWYF, to the point I never even unlocked its teachable. That said, Spirit is one of those Killers who can end chases very easily, like Wraith. Considering that one of her weaknesses is being a 110% speed Killer when phasing is on cooldown, would this make a nice build?
    4 comments 112 views last activity
  • We can all agree the Hallowed Blight cosmetics are the best looking ones out of all killer cosmetics. Ive been thinking, what about other killers? Nurse: A cloth wrapped around her head, knot on the back of the head. Eye and mouth holes open, but endlessly pour serum (Maybe mouth hole creates a twisted smile). Her tunic has been torn (not Hag-levels, obviously), and any exposed skin shines brigh
    5 comments 201 views last activity
  • What about this as an alternative perk to Thrill of the Hunt, or a possible rework for it. Whenever you have this perk, Hex Totems in the match cannot be cleansed (destroyed permanently). Instead, they can be "suppressed". Suppressing a Hex Totem can take as much as cleansing, and causes the totem's effect to be paused. After x amount of time, the effect returns, and can be suppressed again. Whi
    2 comments 31 views last activity
  • I recently unlocked The Spirit. Even though I still suck at her, and still getting used to her, I feel really hooked by her. I dont even feel frustrated if everyone escapes. She is probably the first killer I never once felt frustrated to play as. So, yes. Not sure what it is. Her mindgames (pulling people from pallets as they vault towards you is such an amazing feeling). Her phasing, allowin
    4 comments 81 views last activity
  • Here be The Legion's backstory for those who dont have access to the PTB. (Pro Paint skillz) Edit: Added the Jeff backstory as well, just cause.
    19 comments 25,503 views last activity
  • I really liked the one they mentioned. Basically, when the 3rd Survivor dies, a timer begins and the aura of the 4th survivor is revealed to the killer. After x amount of time, the gates will open. So, it comes down to chases. I guess the hatch wont open at this point. And then the capabilities for Blood Warden. Glad someone else loves it. :P (I know they are just ideas right now)
    17 comments 211 views last activity
  • So, yes, what happens? Maybe a bit too early to ask because of situational, but worth a shot. Case 1: You are under the effect of the Broken status and the last generator is powered up. Are you healed or left injured? Im guessing the effect takes priority. Case 2: You are on the hook, and while you are on it, generators are powered. What happens first? The heal or the status effect allocation?
    Mod
    10 comments 3,571 views last activity
  • I am thinking, why not different types of skillchecks? Just to make it interesting. Obviously, all of them will have the same progression effects and are affected by perks accordingly. Such could include: - Counter-clockwise ones: Same as our current ones, but the other way round. Logically, no 3 o clocks safe zones (or more like 9 o clock in this case) - Double Safe Zones: Players are required t
    3 comments 32 views last activity
  • Or at least one. I regret not choosing "Dankest Moonlight" as username.
    3 comments 41 views last activity
  • I have no artistic skills, so I will share you the mental image I have created. Hag + Clown, kissing each other. Jeffrey may cut a finger from Lisa, but she regrows it. I am bored, ok.
    2 comments 31 views last activity