Hex Totems

What about this as an alternative perk to Thrill of the Hunt, or a possible rework for it.

Whenever you have this perk, Hex Totems in the match cannot be cleansed (destroyed permanently). Instead, they can be "suppressed". Suppressing a Hex Totem can take as much as cleansing, and causes the totem's effect to be paused. After x amount of time, the effect returns, and can be suppressed again.

While this perk can be partially "countered" by SWF, its still one less person on generators/being altruistic while focusing on the totem.

Comments