A perk that blocks 3 gens for 2 minutes.

Perk is definetely maden to counter swf

Comments

  • @[Deleted User] said:

    2 minutes? That’s insane.

    at T1, T2, or T3?

    Tier 3.

  • How would that specifically counter SWF?

  • @Chi said:

    How would that specifically counter SWF?

    Perk is Overpowered against not premade team with no voice comms. Isbalanced only against swf i mean.

  • You can simply down first survivor and hook him near available gens(ds isnt a thing anymore) and camp him and defend gens at the same time

  • @[Deleted User] said:

    This isn’t exactly terrible for either Killer, or Survivor. If that instance you mentioned occurred (managing to down a survivor and hook them before the 2 minutes is up), it forces survivors to think more strategically in drawing the killer away, and/or more effectively using that time to find totems if they can’t get to the patrolled gens, instead of complaining about NOED.

    Its flat easy against people with no comms.

  • @[Deleted User] said:

    This is probably why they’re buffing kindred.

    Kindred buff comes with next update?

  • Won't hurt me much as survivor: I spend the first few minutes with hunting down five totems anyway.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/352440#Comment_352440

    I think this is what CI is meant to encourage, better use of the time in a trial other than tunnel vision gen rushing.

    Nobody decent takes noed. Its trash. Theres nothing to do other than totems sure you can tap gens but still theres a high probability that one survivor will go down at the first minute or 2-3 if not all will get injured before a single gen is completed and thats basically all that killers need to get gg