Phasmamain
Phasmamain
About
- Username
- Phasmamain
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Comments
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@CornHub said:
https://forum.deadbydaylight.com/en/discussion/comment/2141040#Comment_2141040
He can stop you from vaulting & dropping pallets, survs only defense in a chase. It's an unhealthy mechanic that the devs should look into
And clown can stop loops by slowing down. Is he unhealthy.
Nurse goes through walls is she unhealthy? (She is tbh)
Trapper can stop you by trapping windows and pallets rendering them unusable.
i could go on
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@NomiNomad said:
Because the license didn't give them any. Back before Demo, the only licensed killer with unique music was Myers. Freddy still doesn't, and neither does Leatherface.
Tbf BHVR were able to make their own cosmetics for pig and Tapp so I don’t think licenseing is an issue here
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2141063#Comment_2141063
Doc does that but more consistently at more loops and he also has info, slight slowdown and can swap targets freely instead of being forced to commit to one person. Even if you takehis 1v1 which is the only thing he has going for him Doc just does a better job and has things other than the 1v1. The 1v1 doesnt really matter in a 1v4 game. I have been playing a fair bit of trickster and like yeah every chase doesn't take that long but slinger/huntress/doc/ph all could have gotten it faster and as trickster you get downs sure but you then have less mobility than a trapper to get to gens and I genuinely have had situations where if I was a 115 I would have gotten to the gen in time. Literally I turn the corner and the gen pops if I was just slightly faster I would have gotten there in time. I like trickster and he is fun to play but aside from it being fun to just go pewpewpew at people there is nothing that makes him a better choice than other killers. Literally everything trickster does there is someone else who does it better except for 1 thing and that is his TR is 24m and quite af. Honestly its like he has basekit monitor it is so quite for the first bit.
It’s also a skill thing. I’d argue trickster doesn’t require much skill since he has 60 blades and hitting them isn’t that difficult.
At least doctor requires good timing and doctor can’t injure over objects and windows
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@helix43 said:
Nah, learn her counters instead running in straight lines and being shocked when she downs you.
Care to name them?
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His 1v1 potential is kinda insane. Sure it takes time to down someone but you’re guaranteed a down in an okay amount of time due to how many blades he has.
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Doc is probably one of the most balanced killers imo
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Jeff because I feel bad for killing him
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Bamboozle
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It’s just kinda boring for a lot of people. Chasing or being chased is the most fun part of the game for the majority of people
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Quentin’s medkit sounds OP. Two sprint bursts in a chase?
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@Patrick1088 said:
https://forum.deadbydaylight.com/en/discussion/245461/killer-mains-what-happened-to-your-killer
1. Doctor
2. I was new at the time and had trouble finding survivors. Doctors ability seems simple enough (find survivors and hit them). I realized later how he denies actions so Shock Therapy became a great tool by itself.
3. I started playing in August 2020, so he only received new perks that help (Oppression, Starstruck)
4/5/6. I played Twins and Myers for a while, but ultimately came back to Doctor.
7. Depends. If its a complete rework of his power for the worse then may change. If its a add on change or improvement ill probably continue to play him.
I'm going to add another question; what changes do you want for your main?
8. 2 main changes for Doctor; shock therapy should do damage on top of 0.5 madness tier increase. So if a person goes from tier to tier 3 they become injured. They can't be put into dying state. 2ne change is cooldown for Static Blast. If no targets are hit cooldown should be 20s versus 60s. You get at most 10-13 Static Blasts per match (with double order add ons) for a 10 minute match. Missing one strip you of a valuable tool. No other killer gets punished in the same way for using their power. Blight/Nurse/Bubba recharge multiple charges quickly. Even Bubba loses what 8s for tantrum? But then recharges multiple charges very quickly. Deathslinger is probably the closest to being punished, but even then he takes a few seconds to reload.
Those 2 changes sound annoying. Doctor is already great in chase and your static blast change would make using it more mindless
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They released a concept and everyone hated it
Looks more suited to elodie than Claudette imo
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I don’t think there’s much meaning really. I guess because all the maps were dark and you escape during night?
It has a ring to it though
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It’s unlikely but if the old maps are still in the files they could be accessed in KYF I guess?
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- I main clown
- He was considered the worst killer in the game and I always try to use bad things in multiplayer games for my own enjoyment. Turns out he was just misunderstood. I also enjoy his visual design and cosmetics
- Kinda. His rework is pretty big but he plays similarly.
- Im still maining him and enjoying him a lot more. His antidote adds a lot to his kit but is kinda hard to use
- Im starting to play a lot of billy but still not as much as clown
- If they change clown again I’ll continue to main him. His visual design is just too cool
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If you’re on a solo gen 99 it until they come close
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Yeah I think it would be cool. Maybe give extra sacrifice points for it too
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I’m not really a fan of it. While it could lead to an increased skill cap it could also lead to random downs that you didn’t intend for
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As someone who constantly switches side this would be great
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As long as you aren’t insidious camping I’m good
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4 purple medkits with charge add ons.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2140237#Comment_2140237
yup 99% of the time 4 matching people with flashlights means they are potatoes who get carried by their SWF to purple ranks and now think they are gods and should start bullying killers xD
Tbf if you’re getting bullied by flashlights you can only blame yourself
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4 flashlights might as well be a free win tbh
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From what I recall I have bought Jeff, Adam, elodie, twins and gun Jin with shards.
I have bought a lot of cosmetics with shards though
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2140138#Comment_2140138
Not in my experience. He's kinda like Deathslinger tbh, just takes a bit longer. And a lot more worthless because you have to be super accurate 16 times instead of twice.
I got super bored with him once I figured out his playstyle. You just mindlessly hold W and survivors go down in 20-30 seconds.
Being a survivor against him is miserable. I literally have more fun fighting freddy
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I’ve never been dced for hatch and I have 1000 hours.
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@Gay_Police_Dept said:
https://forum.deadbydaylight.com/en/discussion/comment/2137548#Comment_2137548
idk, i got the feeling i'm gonna get banned pretty soon because that's my fate in every forum 🤣
Contact Karu to keep in touch with me though
Well if that’s the case than goodbye :(
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@deckyr said:
each bottle actually contains a small horse figurine
Don’t bring that up please I don’t want PTSD
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It is an all time classic so that’s why
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I really want both but my vote goes to predator so we can get Arnold as a survivor
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You literally get a better trickster as free DLC
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It’s not going to matter. Sadly so little people play twins that the change will go through since they won’t have enough “feedback”
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@FondaDix said:
https://forum.deadbydaylight.com/en/discussion/comment/2139878#Comment_2139878
I agree, I main Jeff, and I don't have any issues with hiding from the killer. Yes, I do run Iron Will on him so he's not so loud, but that's what you get for playing someone so majestic.
I don’t really try to hide most the time. I’m already playing him so I might aswell just loop
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@GoodBoyKaru said:
So, is this the bit I bring up that clip from a stream or do I let Phasma do it?
Sorry I’m late i got it here https://www.twitch.tv/videos/926510102
Skip to 18:35 if you haven’t seen it before
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Nice to see tapp players in nice. A lot of people get the wrong impression from them
Quentins are a little bit toxic from my experience though
From my experience yui is at the top. Swear on my life I’ve never met a nice one
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It’s a small advantage but a good survivor is a good survivor regardless. I main jeff and do just fine most matches
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@Kebek said:
Also make it non-stackable and raise the value to like 25% or 30%.
It’s stackable? You learn something new everyday
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It depends. Some like deathslinger’s is amazing to me but then there’s trickster who I have no interest in
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It’s counteracting one of blights intended weaknesses therefore it shouldn’t be in the game
It doesn’t even increase his skill cap since instead of learning how to play harder loops you just j flick
Edit: Watched the video and while I appreciate the effort put in I still disagree
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They probably already are they just haven’t said yet
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@GeneralV said:
It seems to be an unpopular opinion here, but I think Old Ruin was much better than New Ruin.
Old ruin was too inconsistent. Skill checks as a whole are luck based and if survivors could hit greats it was useless
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Yep. If you don’t run meta prepare to lose a lot
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@GeneralV said:
I will stand alone on this one, but Freddy x Pig is my favourite ship.
I have my own opinions, don't mori me. Here, have some fanart (credit goes to Pinterest user Anna Kot, for saving the image):
They both like torturing survivors in different ways so I could see it working.
Great art BTW!
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I think she’s fine. She has a great set of add ons and is pretty decent base kit. She could use her hit reg adjusted though
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He’s strong against uncoordinated teams but good teams make him a pain. Constant disarming and knowing where your traps are mid chase
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@ItzZane_ said:
https://forum.deadbydaylight.com/en/discussion/comment/2138244#Comment_2138244
I prefer trapper to have the regular chase music Since he's the face of the game and it would fit trapper IMO plus he's the face of the game
The default chase music doesn’t really fit anyone tbh. Trapper is as in depth as any of the new characters and just as deserving of his own theme
They could just add slight things to the default chase music to make it his own at least
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I have autodidact and solidarity and you ARE getting healed
It’s only a matter of time
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/2138344#Comment_2138344
Demo changes are buffs yes which is nice, but not enough and the changes actually address none of their core issues at all. It shows they fundamentally don't understand what's wrong with Demo.
Huntress Iri head nerf is good, however it was made useless. You are weaker running that addon than not using it, that's bad design. I also don't agree with some of her other addon changes.
Freddy nerf was more minor than we expected yes, however even if it was minor he didn't need a nerf in the first place.
Trickster buffs while nice, still aren't enough or address his core issues.
Twins nerf is absolutely ridiculous.
I'm glad they can be a little heavier handed on the perk buffs with Lucky Break but possibly too far, we'll see. Honestly all it needed was its timer removed and it would be Iron Will for blood.
I know you disagree but BT getting a buff is just straight up mind boggling. It was literally already an S tier meta perk before. Yeah we can say it lost a few seconds on its timer, who cares, changes near nothing. Just the principle that they thought BT needed a buff just tells me we aren't even on the same page. BT needs its abuse removed, IE body blocking for people. It's anti-tunnel for the guy on the hook, not 3rd health state for a rescuer. It needs to give the rescued person zero collision instead of the Endurance status effect. This makes it an even more powerful anti-tunnel as it protects from multi hits such as a Bubba saw while also removed the abuse side of it. It would deactivate early if they touched an objective of course like DS to prevent the other side of abuse.
The new map look gorgeous but still not balanced well. We also have multiple required to break walls again if we don't want to run infinite's.
The rest the changes in the PTB I'm generally okay with. Would have really been nice to see a balanced amount of changes to perks on both sides however rather than nothing but survivor perks and 1 meaningless killer perk.
BT makes a lot of sense since having killers like Wraith or pig just being able to camp while undetectable was dumb.
Iri add ons are meant to change the killers playstyle for the worse mostly. Things like body blocker hag or tombstone Myers are good examples of iri’s imo. I’d rather they add a range requirement though
Freddy needed a small nerf to his sleep cycles and nothing more. Making it easier to stay awake would make worse Freddy’s have a bad time while better freddy’s who work around it do the same
Trickster is flawed no matter how much they change him. He’s annoying as hell to fight and is pretty much a low skill low tier huntress
The visual reworks aren’t about balance tbf it’s just visual for the most part
I think it’s because killer generally has a wider amount of viable perks because of how they have different powers
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2138282#Comment_2138282
I know DBD is probably balance by Solos but I'm pretty sure that every Killer would eventually win against normal Solo teams that eventually they raise their MMR where its gonna be SWF after SWF after SWF. Now okay they'll lost by then and return to an MMR group where Solo are the normal opponent until they raise their MMR and the cycle begins anew. This is why I'm scared of the future of DBD.
Tbh that’s more a problem of having an MMR system in the game
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@Blueberry said:
A few good changes but mostly bad.
How so?
Demo changes are great
Huntress changes are minimal but with iri head gone I’m happy
Freddy nerf is minor and just makes him a bit less frustrating to fight
Perk changes are great besides lucky break but I’m glad they are trying to make more meta perks
Twins change is the only weird one