PapiQuentin_
PapiQuentin_
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1008177#Comment_1008177
Can we for once stop with that "Queue Times are long because not enough Killers are playing"-Bullshit? The reason is a different one.
@Topic:
Sadly Spirit has to be an easy effort/high Reward Killer. So yeah, use Iron Will and hope that they dont have Stridor.
Spirit is ridiculously easy XD.
I always win with her, I have no clue how people say she takes skill to use.
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@ALostPuppy said:
As much as I hate how brainless Spirit is, making sound omnidirectional while she is phasing is a ridiculous idea. Killers need good sound to track survivors, and good sound doesn't even exist right now as a lot of people have already said. That change would make her really bad and it's not the change she needs. It's the survivor's side that needs to have more information about her power, not the killer having less
The problem with giving survivors information is that it's limited as to what information the survivors can have without making her a trash killer.
I heard somewhere about giving Spirit blue scratch marks whilst she's phasing so the survivors don't know where she is but know where she HAS been.
Idk, someone would suggest that and the same old people would come and say "No SpiriT's FiNe".
She is no way fine, the way she is atm
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@NoShinyPony said:
Bad.
Don't do anything that would scare off more killers. Surv queue times are bad enough.
Unfortunately whenever a suggestion/change/nerf idea comes up killers ######### and whine like it's the end of the world lol
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Thanks for clearly reading my post. You see my first sentence?
"We all know Iron Will hard counters Spirit"
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008157#Comment_1008157
Spirit already had collision removed and they gave her a vault animation, she's doesn't need anymore nerfs. You essentially want the game to reward you for playing poorly, and make the killer work even harder for tracking you down and injuring you, think about that. How about learning to play against her, instead of coming to the forums are asking the devs to nerf her.
Yes, I gotta learn to not make injured sounds without Iron Will.
The amount of people defending this killer XD.
If I said the same about Freddy no one would care.
But if it's about Spirit ๐ฎ
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@28_stabs said:
no, you go down and let Spirit chase someone else.
No
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@Sonzaishinai said:
This would be a huge nerf to every killer not only spirit
If you're uninjured she has zero methods to track you if you don't run so your in the advantage
If your injured she's at the advantage. Heal asap vs spirit or run iron will
The spirit player had to work to get you injured so there is no reason why she wouldn't get some benifits for it
How would it be a nerf to every killer?
I literally specified that it will ONLY apply to Spirit during her phase walk.
Unless every killer can phase walk I don't know what you're talking about lmao
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/121435/injured-survivors-vs-spirit
Another nerf? Surv players must really like long queues.
Wow a Single QoL suggestion and another sarcastic comment. Who would've thought? ๐
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@rephaim said:
No. Please stop. The audio is already bad. Please no.
Oh I know it is.
I meant this for when (if) it gets fixed.
Audio is horrible rn
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/121426/what-if-bhvr-actually-listened-to-killer-mains
I assume this post is satirical, but regardless - no killer is asking for outrageous stuff like this. They just want balance.
It's a joke lol.
But you'd be surprised what some suggest
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@Name_Unavailable said:
- Delete crouch button so theres no hiding or teabagging.
- Bloodlust actually hit survivors.
- Increase Gens from 5 to 7.
- Make DS 10 sec long after hook because 60 is too long.
- Bring old Legion Back.
Don't forget
โข Machine gun build should come back (Unrelenting and STBFL)
โข Old PWYF should come back
โข Rancor should apply to all survivors
โข Survivors should be permanently exposed if chased for over 10 seconds
โข All killers should be 130% MS
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@Eye66 said:
We REALLY should've gotten a Leatherface buff instead of spirit and nurse nerfs
Nurse only deserved her BS omega blink/ 5 blinks needed but they nerfed more for no reason.
Spirit's nerf was a step in the right direction. I might make a different post on what I would suggest for a bit more fairness towards injured survivors against her and her phase.
There is so much they can do with Bubba I dont even know how they don't know it
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1007998#Comment_1007998
Dude I was talking about Leatherface ๐คจ
I know now. Sorry ๐๐๐๐
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1007998#Comment_1007998
I think there's a chance he may have been talking about Leatherbilly.
D'OH
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1007429#Comment_1007429
Healing nerf and a big nerf to pallet density are the biggest buffs to killer that come to mind. Now I only started playing DBD in August of the same year, so I'm not quite sure, but I believe pallet vacuum was also removed afterwards.
Then there were some tiny buffs like faster killer pickup and hooking animation. Nerf to DS was a big one on the other hand. Freddy rework buffed Freddy, and we've been getting some very well balanced maps lately. Plus some fairly good reworks to Badham and now Lerys.
I'm probably forgetting some other minor buffs to killers but by far the biggest ones were the healing nerf, pallet density nerf and removal of pallet vacuum.
Don't forget the fast vault nerf.
Survivors now take a bit longer to finish a vault than what they used to.
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@Eye66 said:
I'm playing him now, the nemesis pwyf combo makes him decent again. He badly needs a lot of buffs
No he doesn't. He has better anti loop than Clown. He has map pressure. He completely counters BT. He has slowdown add ons
Not to mention that he has some scary perk and add on combinations. Freddy has so many perk builds that work with him. Pop, Ruin, Corrupt, DL, Thana, Nurse's, Surge and more.
He no way in hell needs a buff.
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@DetailedDetriment said:
Imagine not listing Ash as a sex bomb. #Ashvsevildead
I completely forgot lmao
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@Nikkiwhat said:
Sheesh this thread...send it back to the Fog, for Entity's sake!
Nao.
COSMETICS FOR ADAM
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@DetailedDetriment said:
Adam's are just toxic and boring No0b3 wannabes. Besides, 26 cosmetic items + basic outfit + prestige outfit + the stuff you get for buying the whole pack is definitely enough.
"Adam's are just toxic and boring No0b3 wannabes".
No0b doesn't even play him XD.
Also if 26 cosmetics + default + prestige is enough for Adam then how can you explain EVERY other original survivor?
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@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1004180#Comment_1004180
Especially not my op addons! I would feel bad if people realized I only perform well using them Award Winning Chillis all the time
Holy balls. Award winning Chili is so BROKEN!!!
You're a trash killer if you use those add ons!! They need to be changed!!!
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Don't want to be seen using "OP" perks and add ons do we? ๐
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@Hag.is.Dtier said:
Spirits: STOP NERFING RIN, SWEATY SURVIVOR MAINS!!!
Don't forget
Spirits: Moris are fine because Hatch exists
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@Uxoricide said:
https://us.v-cdn.net/6030815/uploads/664/EJPFN94HA1ZD.png
Is this why he is bullied into lockers? Because of jealousy?
Lmao.
I really hope they fix this bug. Idk why but it just irritates me
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/1000418#Comment_1000418
I think doing this took a lot of effort.
But honestly if you want to divide survivor and killer even more, thats the way to go. Breaking down these things into points without any meaning makes no sense for me. You even had things in there like "killer perks buff", like whats that? And how did you seperate killerbuff from survivor nerf and vice versa?
I think if you want it for a personal overview or to keep track of changes for yourself its fine. But I wouldnt recommend putting this in any kind of discussion in the forum.
Well it doesn't really need a meaning does it? If several perks have been changed or buffed to become stronger in any way shape or form then it's easier to just state it.
Many of them don't need explaining at all. These are literally the changes that have happened over the years. These aren't my opinions...
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@NullEXE said:
https://us.v-cdn.net/6030815/uploads/665/I1G8220VSLOY.jpg
https://us.v-cdn.net/6030815/uploads/629/PCCKUX4PHANU.jpg
I barely even interacted with the Killer. I am good enough at the game to mostly get great skill checks on generators, but this match didn't have Hex: Ruin regardless. The match was not even 5 minutes long. I worked on most of the generator's, focused only on generators and had no perks, or items to increase generator speed. I got chased by the killer once, where I used getting hit once (I purposely got hit) for a speed boost to bait the killer into the other survivors, then returned to the generator I was working on previous. I am moderately good at looping, but for statistic's sake I wanted to ignore the boldness category as much as possible.
I've ignored all other point categories until I got Objectives to half and then focused only on unhooking, and healing my allies (I had a med kit).
We won, 3 survived, and the match only lasted 5 minutes. The Killer most likely de-pip'd as she didn't even get 20k points. (Spirit).
This is the problem everyone is talking about, I may have deserved a pip, but I don't think I in any way deserved a 2 pip, not only was I playing selfishly, but I could just ignore two entire categories. I could ignore Boldness, as failing in one category does not result in losing a double pip, and I could ignore Survival as only surviving (bonus points for being the obsession) the trial will result in passing survival, and with Hatch if you are playing selfishly you are guarentee'd to escape if you let your team die when it's 2 gen's or less.
On the killer side this is not the same. On the killer side, they had a short game, got barely any points, and even though they did all of their goals correctly the match simply was not long enough to get more than 1 sacrifice that she had to camp for, and still de pip'd when I would of at least given her a black pip or single pip.
I am a killer main, I know what it's like to play Killer and how stressful it is. If had died as survivor this match I would of still pip'd and that's probably the part that annoys me the most, because as Killer you don't get that much leg room, and it feels bad to not only get told by the game you're not doing well even when you do all you can right, but then the harassment you get in the post game chat from entitled survivors who don't understand both sides.
Nice bait dude.
Clearly red rank gameplay <3
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@DetailedDetriment said:
He's really the only one that needs cosmetics...and a face-lift. Quentin has a cute baby face in the movies so.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1001546#Comment_1001546
*Counting EGC as a nerf*
Found the guy that doesn't understand the difference between a nerf and a gameplay overhaul. It was a nerf to both sides.
Ok buddy. I didn't know that a gameplay overhaul could not be deemed as an overall nerf.
Because that is exactly what EGC is. The only benefit survivors got was the killer not being able to grab from hatch escapes anymore. If you're telling me that killers closing the hatch and a 2 min timer before instant death regardless of what hook stage you're on isn't a survivor nerf then I don't know what to tell you
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@Mringasa said:
https://forum.deadbydaylight.com/en/discussion/comment/1001563#Comment_1001563
Ahhh. Thank you. I always forget about Claudette. She seems to fade away into the scenery so often.
No problem bud ๐
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@Mringasa said:
They probably don't promote her as much because she is paywalled. Dwight, Meg, Nea, and Jake are the original four and they'll be the first Survivors someone plays unless they pick up some DLC along with the base game. I'd imagine that they also do this because for the free weekends, these are the Survivors available for people to utilize unless they make the purchase.
Trapper, Wraith, Nurse, Huntress would be the same on the Killer side for the same reasons. By promoting the freebies, they can hook people in and get them to pickup the DLC if they like what they see. This is how they got me, and I picked up Hag/Myers within a couple days of playing this for the first time.
Did I miss any btw? I have all the DLC from shards/sales. Can't remember if there are any other free ones.
Nea? OG 4? You're mistaken.
Dwight, Meg, Claudette and Jake are the OG 4. Nea was the 1st DLC survivor
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@Carlosylu said:
Kate and Bill need love, those are my favs male and female!
Is it wrong to say that I want a wh0re outfit for kate...? Like a square pattern mini skirt with stockings and a sexy top... Purple or bright red hair...
Damn... am I a sick person...?
She's sorta getting an outfit like that soon lol
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@Raptorrotas said:
https://forum.deadbydaylight.com/en/discussion/comment/1000432#Comment_1000432
https://forum.deadbydaylight.com/en/discussion/comment/1000418#Comment_1000418
If this graph was up to date, it'd count nurse rework as 1...
Just comparing the quantity of tiny changes doesnt really work.
Yes yes. Killer bias etc.
This is one I've made in the past since the mid chapter that introduced Hallowed Blight. I haven't made one in a while
But I can simply keep it brief.
2019 nerfs for survivor:
Fast vault nerfs
MoM nerf (deserved)
BL nerf (meh)
Insta heal rework (deserved)
EGC
2019 nerfs for killers:
Legion update
Nurse Update
Oni change ( >( )
2019 buffs for survivors:
Pallets now spawn 8m on average from each other
2019 buffs for killers:
EGC
GF update
Demo change
There's much more that I can't think of from the top of my head atm.
I'll let you know when I find more but still just looking at this list tells you that survivors are still being nerfed more and more. The devs are clearly not survivor sided
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@Sonzaishinai said:
*cries in freddy who has zero cosmetics*
*cries in Quentin*
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1 = a buff
-1 equals a nerf
A graph showing the amount of points each side have got. The lower the bar the lesser amount of points. Survivors are blue and killers are orange. This graph takes buffs and nerfs into account.
Clearly you can see which one has been nerfed more
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999408#Comment_999408
Fair enough, I hate SWF. Nothing against playing with friends, but the information sharing is obnoxious in a 4 v 1. Oh and blendettes... especially if it's a squad of 4 with flashlights. But we are getting off topic, so I'll stop here.
Dude ######### Blendettes
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999389#Comment_999389
Lol, been caught up. I'm a spirit main. I was just being cheeky.
I hate Spirit
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999389#Comment_999389
Devs would never go for it bud, or at least not anytime soon. I think you know that. Btw, if your a Quentin main his perks could use a rework as well.
Wow how did you guess I was a Quentin main? ๐
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999318#Comment_999318
And? Considering she will soon be one of the few viable killers it's hardly surprising. You'll be seeing them alot in the near future. As for the rest of your comment, I've already stated my opinion. If hatch and keys go or are balanced, then so can mori and unfair door spawns. Until then it's fair game.
Ok. Ok ok. Lemme get this straight.
Keys are straight bs, they need to go immediately.
BUT THE HATCH?!! WHAT?!! Moris and Exit gate spawns are fine because of something that is entirely 50/50 and in neither side's favour.
Also, Spirit has been meta since late 2018/ early 2019. Catch up
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Spirit.
Both the killer and the players
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999323#Comment_999323
It takes time to do it though. In that time hooks could be sabotaged and/or the downed survivor could be picked up. All of this would have to take distance to the door your opening into account as well.
I have done it before though. Unfortunately, when you do it survivors usually know you have bloodwarden and immediately run out. Or at least that's been my experience. I mean, there's really no other reason for the killer to open the door.
This is why perks like Blood Warden don't get used. I'm all for Blood Warden doing what it does now as well as the gate regression being built into the perk.
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@GrootDude said:
Red OoO pfpโs are usually quite nice in my experience.
๐
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Last I saw the survivor nerfs were 2x longer than killer nerfs.
Nice try
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@Calabrum said:
https://forum.deadbydaylight.com/en/discussion/comment/999077#Comment_999077
Ummm, how is it unfair? If every survivor 99% gates the perk is useless. Why should survivors be allowed to dictate endgame even if a killer is losing? "Endgame perks aren't supposed to be strong". You must be joking. But I mean if you prefer more people running noed then fine I guess. In addition, I suppose it's also fine that the survivors who lost the match can find a hatch and or bring/find key.
It's unfair due to the fact that killers can open 99%ed gates. It's not hard to use BW simply down a survivor, open either gate and then hook them.
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@Calabrum said:
I think the title speaks for itself. However, I am curious as to the communities opinion on the current state of the exit gates.
In my opinion, I think the gates currently favor survivors too much in high ranks in that they can be 99% and left at that state for as long as the survivors desire. Granted I'm aware the killer can open the gate, but that's not the point. In high ranks this is a common occurrence when survivors will wait to open the gate and just leave it at 99%.
I would like to see some regression on the gates if more than 1 survivor is still alive after the generators are completed. If there's only 1 left then it should not regress as it would then be skewed too far in the killers favor.
This survivor tactic makes bloodwarden nearly unusable at high ranks unless survivors are overly altruistic or the killer manages to get a down and open the gate before hooking.
I am aware gates can spawn on the same side. And yes, I'm aware someone's going to say, "but you think Moris are fine" and/or "killer main" (I am killer main btw) so I'll just steal your thunder in advance. And yes, until SWF, hatch, and keys are addressed/balanced moris and exit gates spawning on the same side are fine. Thoughts? Preferably constructive and not just a 1 word response btw.
๐๐๐๐๐๐ mori and unfair exit spawns are fine cause SWF and hatch exist
Of course, what more did I expect from a Spirit pfp user?
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@Dwight_Fairfield said:
I agree. The old system of getting the 4k was just fine as it was. Like the ruin nerf, making changes that were not needed and nobody asked for or wants.
It's the same with old fast vaults in a sense.
Nobody really asked for or wanted changes to fast vaults. All that would be said of the matter was "Oh that was a fast vault? Cool"
BHVR really need to play their game before changing stuff like this. Killer adepts are impossible at purple/red ranks
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/995896#Comment_995896
I am somewhat good as Oni on console, I just feel like demon dash forces you to cancel it to hit a survivor near some bushes
So I play demogorgon right now as he feels so much better
I'm planning on leveling Demo up after my Oni hits 50. Is he good?
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@Hoodied said:
I can't wait as well
It's so annoying how a survivor can literally turn a corner and you're never gonna hit them with Demon Dash
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/995480#Comment_995480
True, although competent killers can make the game fun for both sides, because they know when to put the pressure and when they can ease off a little. In theory good swfs can do the same, but they often choose not to, due to mob mentality
Yeah. And that leaves a bad impression on SWF in general which leads to conflict on both sides :/
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/comment/994871#Comment_994871
Adrenaline, BT and Unbreakable are fine
Hol up. ######### is wrong with DH?
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The Alarm clocks when against Freddy could be customisable too.
If we wanna go that extra stretch maybe a customisable Dream World overview?



