PapiQuentin_
PapiQuentin_
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You were stating that BNP (Brand New Part) was broken.
An Ultra Rare add on that only increases the gen up to 25% AFTER hitting BOTH "difficult" skill checks is broken in your opinion
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/1011791#Comment_1011791
You saying that to me?
No. I was being sarcastic about the point you made
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@Mandy said:
The old grabs will not come back, they are way too slow for today's game where every second counts.
The animations couldn't just be sped up it would look silly, which is why they had to be reworked into something more fitting for the game.
I don't think any killer would want to waste a further 1-2 seconds being locked in the grab animation than they had to - due to efficiency reasons and also more chance for someone to jump in and get a flashlight save.
D:
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1011781#Comment_1011781
Being light hearted. Forgive my poor attempt at humor.
It's ok.
You just had a bruh moment.
Freddy has em all the time
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@honestlybaffled said:
With recent nerfs and buffs, I’m wondering if brand-new parts with comodious toolboxes could finaly see a huge well deserved nerf soon, or they are buisy “fixing” the other aspects of the game.
Not interested in arguements about this add-on. It’s clearly broken when you get people DC-ing more often than not if it’s being used. And you can’t blame them either. It’s the survivors fault for bringing in something obliviously ridiculous.
Imagine thinking BNP is broken in 2020 😂
Thank you, you made my day
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@T2K said:
You are not interested in a discussion about iri heads and just say they are "broken" what they are not. People DC-ing is your argument for a nerf... alright.
I hope they never change iri heads. If players would at least try to learn playing against this instead of just DC-ing it would make playing survivors more skilled and less "nerf everything I dont like or I DC".
Just learn to face a skilled Huntress that can one shot 4head
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1011625#Comment_1011625
Was just being a wiseass
Ok bud. But it ain't really helpful nor needed is it?
No one likes smartasses.
"Smartasses get killed. We see to that" - Legion
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@Polychrome_Baku said:
https://forum.deadbydaylight.com/en/discussion/comment/1010823#Comment_1010823
Petition to delete Quentin from the game. Freddy should have been a standalone killer chapter since nobody likes that sleep deprived goblin anyways.
Did I hit a sweaty Spirit's nerve?
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@csandman1977 said:
https://forum.deadbydaylight.com/en/discussion/comment/1011409#Comment_1011409
Maybe because that's a rank 3 picture?
Does it really matter? It's red ranks. It's the same type of thing
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@Colton147 said:
Killers are not entitled to 4Ks each game.
What are you talking about? Of course they are.
Survivors should just give up and let the killer kill them, it's all about the killers' fun
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011409#Comment_1011409
Not really, multi tasking making a burrito, I like looking at people's builds and constructing playstyle analysis when they post R1 pics
(Edit: Looks like you're on console, which is an entirely different animal than PC DBD. However in your build I'd recommend swapping out DL with Bamboozle to shut down loops more effectively, which when added up will actually give you better pressure, but that's personal preference)
I'm gonna upload a vid in a bit regarding my gameplay.
My Ruin is gone approximately 1 minute and 50 seconds into the match
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011376#Comment_1011376
21 seconds, in a game where a single chase can last between 60-120 seconds with a good survivor on several maps. Sooooooo impactful, oh my gosh. A 20 seconds completely mitigated by doubling up on a gen reducing the time from 101 seconds down to 56 seconds. Wowee, you sure got me, that's worth a perk slot /s
Perhaps do the actual math on the impact it makes. That's 21/11/8 seconds at MAXIMUM stacks calculated across the number of survs on gens -1 for chase, something you're highly unlikely to reach against actual rank 1s.
I also realised that you didn't reply to my rank 1 image.
That's surprising
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011376#Comment_1011376
21 seconds, in a game where a single chase can last between 60-120 seconds with a good survivor on several maps. Sooooooo impactful, oh my gosh. A 20 seconds completely mitigated by doubling up on a gen reducing the time from 101 seconds down to 56 seconds. Wowee, you sure got me, that's worth a perk slot /s
Perhaps do the actual math on the impact it makes. That's 21/11/8 seconds at MAXIMUM stacks calculated across the number of survs on gens -1 for chase, something you're highly unlikely to reach against actual rank 1s.
Too bad red ranks are full of potatoes atm due to the crappy rank system.
Oh but survivor is still ez mode
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1011199#Comment_1011199
YOU PLAY FREDDY? BAD KILLER BAD
must not play a killer that is annoying to go against.
Is that a fact? I'm not allowed to play a balanced killer? You're making me cry
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1010753#Comment_1010753
DL is literally garbage, even with full stacks it does so little. Keep bashing the noobs, no worries there are plenty coming since everybody can play in redranks these days.
DL gets up to 9 stacks.
Each stack gives survivors 3% penalty to Repair, Healing and Sabotage
3X9= 27%
But yeah "DL does nothing"
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1010442#Comment_1010442
The only two slodown perks worth anything right now are pop and CI, and one of those isn't even a true slowdown perk. Gonna have to ask you to get to rank 1 on killer before begging for more nerfs like the r15 you seem to be
Nice try bud. You're making me laugh.
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011226#Comment_1011226
I don't find 90% of survivor mechanics healthy additions despite playing both. You wouldn't be dealing with "unhealthy" mechanics and killers if they knew how to properly balance the core of an asymmetrical game. Having played for a few years now, post ruin nerf, we're back in the same spot we were before they realized that infinites were a bad thing. There's entire maps you can waste 5 gens worth of time on.
90%?
That's a high percent. Does that include healing, vaulting, pallets and everything that makes survivors... well... survivors?
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If this all does manage to happen
I cannot thank @Animator enough. I've always wanted BHVR to revert some things especially to make it look like a horror game again.
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@Dr_Loomis said:
https://forum.deadbydaylight.com/en/discussion/comment/1010582#Comment_1010582
Oh yes totally. Corn and that bam-ruddy-bo. Absolutely revolting. Heinous.
Wellllll excuuuuuuuuuuuuuuuuuuuuuuuuuuse me Doctor
I love my speedos and running to the gates with my head in the air.
Everything else tho? Yeah fook that
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011215#Comment_1011215
Base duration is 5 or 6 seconds, with addons it goes up to like 7 or 8. If you can't waste 5-8 seconds at a loop not camping a pallet then idk what to tell people.
Sometimes I do manage to outrun her power but it doesn't feel rewarding at all.
I just luckily outguessed her and now I'll be guessing again in 10-15 seconds.
I just don't find her a healthy addition for the game
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011196#Comment_1011196
I do both already, and frequently survive as well. The trick is literally knowing the duration on the power, and then stacking that knowledge with god loop areas, where she still struggles. Once you run that power down, she's an M1 killer. A ton of people stand there and camp the pallet for an easy hit instead of walking away the second she's in phase.
I'm not among the ones that camp pallets but I will admit that I haven't memorized her power's duration.
I know her add ons.
There's Mother-Daughter ring, Father's glasses, Anal beads, Yakuyoke amulet and the rest are just speed, duration, lunge and cooldown
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1010753#Comment_1010753
Oh oh, let me guess.
You're a rank 1 killer.
You also can 4k every game with no ruin.
And you also don't camp, or slug, cause you are a good survivors' boy, you follow their precious made up rule book.
Let's see, what else.. ah, you also don't play Nurse, Freddy or Spirit.
You can also 4k with clown against a totally balanced SWF, on Temple of purgation.
Did I forget any aspect of your godly being?
Thanks for not reading my whole comment. I can tell as my SECOND SENTENCE is me stating "I main FREDDY"
Well done, you played yourself
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1011129#Comment_1011129
She's a powerhouse if you never played her and bothered to memorize her addons. Other than that, she plays out like every other killer, meaning it's on you to read how the player responds to certain loops and such, meaning you're still very much in control. So what it sounds like is you're just bad and aren't willing to put the effort in to learn her limits.
She is one of the strongest killers in the game.
If you can't see this I suggest you go and play as her and against her
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1011122#Comment_1011122
Even after she is fixed she's a shadow of her previous abilities. She's no longer the powerhouse she was. Please BHVR leave her alone.
Her stupid add ons were changed.
She no longer has collision which makes sense because she's A GHOST FOR CRYING OUT LOUD.
The window vault change was dumb.
Her dull, boring, fun and interactive "mindgames" are still there.
She's still a powerhouse
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@Clevite said:
https://forum.deadbydaylight.com/en/discussion/121435/injured-survivors-vs-spirit
C'mon man. Sounds on her are already bugged right now. And you want her nerfed again. She currently has no post phase lunge, she'sblind when phasing. And you want to basically give all survivors a ventriloquist act?
I love how literally everyone is saying how she is NOW.
I know she's bugged, I know her post phase lunge is bugged but they're bugs and WILL BE FIXED.
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@Mister_xD said:
i was thinking about that the other day, and ive come up witn an interesting idea.
what if the perk was only going to give away the killers position every couple of seconds?
(giving away the position =/= aura reading. its like the madness bubbles for doc)
that way the survivor would still know the general direction the killer is in, however they wouldnt be able to tell which killer it is, they wouldnt be able to spot them placing traps and they wouldnt be able to tell when the killer is coming straight at them / when he spottet them.
how it would work for the killer is up to debate. i wouldnt mind him also only getting the position reveal of the object.
thoughts?
That would be cool actually
Perhaps each tier reduces the amount of time you wait before another blip shows up?
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@ad19970 said:
They do this because they want to be able to rescue you in case you go down before getting to one of the exit gates. the chances of you stumbling over the Hatch isn't that big.
I do get the frustration though, in the cases were you do find the hatch, it can be annoying when people don't leave.
But why do they just sit and wait at the gates not doing anything HOPING that I go down?
They can either leave or re enter the map to try and take pressure off the one being chased.
The majority just camp the gates until they go down or wait until the timer is about to run out and leave.
EGC needs more tweaks imo
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/121674/its-called-common-sense
wdym mate,survs gotta wait to tbag at the gate :3 With that aside,people do it incase they can actually save you,or bodyblock for you etc. things in that matter to help you escape
But they don't at all.
If they wanna bodyblock why do they just sit at the damn gates doing nothing?
It's so annnnnooyyyying
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1011002#Comment_1011002
I nvr even noticed I'll check when I get back on dbd later.
Lol.
I'm kind of a sucker when it comes to paying attention to animations. All the old animations for vaulting and throwing down pallets were much better and looked intense compared to the ones we have now.
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1010980#Comment_1010980
Same. There is a lot of the years that DBD has changed that I personally didnt like.
The male vault animation rn is bearable
But the female vault animation as it is now? They put their hands on the vault and then float over it!!!
The old one made both the males and females look like they were being chased and not just showing off their free running skills lol.
I really miss the old vaulting
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1010920#Comment_1010920
Old Spirit Vault o: it was unique and strong unless you were smart enough to realize the red stain shifted sides the moment the vault button was pressed.
Ya a lot of the older stuff was pretty chill.
I'd love for the old fast vault animation to come back
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@Animator said:
@Peanits @not_Queen As you can see, many players want to bring back old animations. I believe that this is quite an occasion to convey this to the animators of the game, so that they return the old animations in the best possible way.
We want these graphics back!!!!!!
These old graphics really gave the game that Horror/Dread feel to it. Especially as it's meant to be the Entity's realm, it should be dark and haunting
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@Exxodus21 said:
It either needs a massive cooldown or an activation requirement. And it definitely shouldn't be immediately available at the start of the match.
Interesting. So maybe for 60 seconds after every unhook or so?
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/121630/please-return-the-old-animation
I want this is my life.
There are several aspects of old dbd that many people want back.
Old animations
Old graphics (especially old lobby, old lobby was amazing)
Old sound effects (Especially Billy and Bubba's hammers upon hitting a survivor)
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/121460/survivor-tier-list-preference-not-perks
I don't see legion on this list
Ew. Don't even mention those teenage degenerates here.
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/comment/1009675#Comment_1009675
No! You have to be a normie >:c
No.
I don't like being Normal, it's too bland
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010885#Comment_1010885
i was talking in general, people continuously asking for nerfs to make the game easier and avoid any kind of challenge (or bad luck, because yes, there should even be some luck).
what is the point to have a perk (even a pretty good one) for free to prevent something that happens once in a while?
You thought about how it would mess the balance of every game?
I dont know about you but personally I dont feel any satiafaction in winning a non-competitive game.
How would just simply seeing everyone's aura Ruin the game's balance? I'm not suggesting nerfing anything. Since the game even began people have asked for kindred to be basekit.
I didn't agree until today, this stuff happens way too often in solo. I don't know how much you play or if you're just lucky, but playing Solo usually results in this.
I even had a good chase beforehand but of course nothing got done because they were too scared of Ruin.
Scenarios like this are just frustrating
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@kurgan8282 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010873#Comment_1010873
it happens sometimes, it's the risk of playing solo, happened to me too but doesn't mean a perk should be a basekit for something which happens once in a while.
Dude. You just said that it's me being unskilled for dying on first hook in your comment before.
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@LetsPlayTogether said:
Playing killer is as easy as playing survivor, and has never been this easy.
Couldn't agree more
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@kurgan8282 said:
these guys amuse me, they want for free all that they can't reach with some skills, this game has already become ridicolously easy due to those nerfs, if it is still too hard they should simply move to something else
Yeah cause dying on first hook because of lack of information for my team =/= skill
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@lasombra1979 said:
All I saw was you getting frustated and quit. If you had waited 5 seconds longer you would have been saved. The fault was yours.
No. There was a teammate that was doing a gen relatively close to me. Turns out after the match that she HAD kindred and saw the other 2 at the other end of the map.
Sure that Kate was coming to get me but I couldn't be bothered with it anymore as that was the 4th Solo game in a row where I went into struggle/died 1st hook.
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@Lukepro2315 said:
Creators presented Freddy as killer with some special abilities - permanently invisible, with simple and smooth skills - put someone to sleep, then you are able to attack it. I like that, thats why i bough this DLC. And after while it gets complete rework, with senseless Traps OR fake pallets (Why THOSE skills? Is it somehow connected to original movie? Why ONE of those skills? Why teleport to generators? Why invisible ONLY in designated range? It really makes no sense). By my opinion Freddy became from "top fun" killer, to one of most useless and boring killers in game!!!
Its like when you buy new Porshe, after while you HAVE TO go to car service and get out from there with Fiat.
I really dont like this "scam".
My friend. Old Freddy was weak and ridiculous.
New Freddy is stronger. The Dream World is Freddy's domain so the devs have made a way to make Freddy's powers work in dbd. Freddy can manipulate the Dream world. That's why he can teleport and place snares and fake pallets.
You don't have the right to a refund
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/121654/devs-please-make-kindred-basekit
He wasn’t camping... he like mindgamed you all perfectly into believing he was and killed feng at the other end of the map.
Glad someone got a video of this of this being a thing from the survivors’ perspective.
@Peanits make note of this man.
Thanks bud
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@cipherbay_ said:
Feels like not that long ago everyone was crying that Spirit was so overpowered and now after the update, I have maybe seen one since November. What's going on? Also is Billy the killer people are crying about now?
Gone. Reduced to atoms
Good riddance
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@Well_Placed_HexTotem said:
You can take off WGLF. You're prioritizing bloodpoints over utility there, that's your own fault.
Also, someone was clearly coming to save you and I guess you quit struggling out of frustration.
Yup
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@Bigyo369 said:
Sure, also make DS, Adrenaline and Dead hard basekit...
Ok buddy go off on one.
Why do people always start stuff on these forums? XD
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@GaunterODimm said:
Go use Kindred, ya potatoes.
Survivors only need one exhaustion perk and DS to avoid tunneling
But...
My WGLF D:
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@MysterTal said:
https://forum.deadbydaylight.com/en/discussion/comment/1010773#Comment_1010773
Just bring back 2016 DBD as its own game mode. ;)
2016 dbd as a gamemode.
Would this mean that you can only play
Dwight, Meg, Claud and Jake
Trapper, Wraith and Billy.
Or would it still involve everyone?
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@BlueFang said:
Just bring back the old survivor running animations at least, those actually look better in my opinion
Don't forget the old vaulting animation too.
Don't have it as fast as it was back then tho XD




