PapiQuentin_
PapiQuentin_
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Comments
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1016731#Comment_1016731
Most of the time they offer some sort of event currency to use. Last year I got the Huntress cosmetic skin for example for year of the boar. Its odd that the same options arnt available for year of the rat.
Yeah.
I was really disappointed
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@ThGameIsHardButSoAmI said:
yeah i thought we would get lunar coins :/ wanted the jeff skin
Same...
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@mouse0270 said:
https://forum.deadbydaylight.com/en/discussion/122011/ive-been-using-diversion-a-lot-lately-and
Um the perk is called Pebble, don't title bait me by making up a fake perk name.
Oh I know. Some people are uncultured and would try to correct me :D
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@sir_pookychan said:
Diversion is my favourite perk, it's gotten me out of so many sticky situations. My two favourite times were:
I was being chased by legion on crotus asylum, last man alive and he's right behind me. I jump out the window on top of the asylum, throw a pebble as soon as I hit the ground. A second later legion lands in front of me and chases the pebble. I run around, make it to a half open exit gate and open it just before he arrives.
Another time I was against Myers. Exit gates are open, he had noed and make your choice, someone's hooked in the basement. He chased someone out, I unhook the basement person and he's on his way back. Hooked person sneaks in a locker, I sprint around leaving a trail, crouch behind the killers shack and throw a pebble the direction of the opposite exit gate. Mikey strolls right past me and we both leg it to the already exit gate and escape.
Love it!!!
One I had was when it was me and a random Dwight left and it was an Oni. I was injured and on death hook and Dwight was trying to get the last gen done. Dwight got hit off the gen and ran away, i threw a pebble towards where Dwight was being chased. The notification made the Oni think that Dwight vaulted the window so he lost him. Me and Dwight ran back to the gen and finished it. I died due to NOED but Dwight got out
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@28_stabs said:
Hmm. I never care about fake noise notifications during chases. As Hag I get them every game, because survivors trigger traps that I dont need when I chase someone. Probably, its only good vs baby killers.
No. It works a lot more than I would've thought it did.
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@kinderjazen said:
I love to use it when Iām unhooked
That's one way to use it.
I also love using it when trying to remain unsee when injured. Keep in mind that I'm not an immersed player and that I love looping. Just sometimes I feel like the pressure needs to be taken off me
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@BigTimeGamer said:
DS deactivates if you hook another person
BT is based on Killer distance not TR so Undetectable doesn't delete the perk
WGLF gives some other benefit, like increased heal speed or something to fall in line with BBQ
I'm a sucker for bonus bps and I really like your idea for WGLF. I personally thought something like unhooking the survivor quicker would be cool
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@ProfessorDunwich said:
Well, Nurse and Spirit got significant nerfs. Billy is considered the best killer after them in their prime. Hopefully the nerf stick does not come for him next.
Nurse true.
Spirit got her stupid add ons changed, an unnecessary vault animation (I agree, it's dumb) and had collision removed which shouldn't have existed in the first place.
She still does extremely well and is oppressive to play against
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That is way too OP.
Imagine that with NOED too.
No way
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@SnyprLife said:
Would this be a good combo? In theory the person saving and the person getting off the hook won't leave scratch marks, could be good against killers who proxy the hook maybe.
Interesting, I've never thought of that before now. Perhaps could lead to some clutch escapes during the end game
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1014784#Comment_1014784
Do you know how much they're paying then?
No. Because they aren't.
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Also @TheBilldozer I hope that Jeff shows up in the Archives sooner rather than later.
I love Jeff
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1014643#Comment_1014643
The shill responds. So how much did they pay you?
Listen buddy. He can like the game. He's entitled to his own opinion. If you don't like that, then there is no point to be on these forums.
You either provide a discussion or don't say anything at all
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@SteelDragon said:
https://forum.deadbydaylight.com/en/discussion/121949/tome-hypppeee
enjoy 1 hour survivor lobby Q's and if you decide to play killer, expect at least 8 ranks lower than you and will cause the game to end in about 5 minutes or less
because that is what will happen when ruin is nerfed
can't wait
/s
Bummer that killers can't adapt accordingly.
Y'all tell survivors to adapt when they get nerfed and we have. Time to practice what you preach
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@[Deleted User] said:
I need my Clown outfit ASAP
SAME!!! Now if only Clown could get an actual good rework to make him bearable at red ranks.
Pink elephant Clown for everyone!!!
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Whenever I feel bad? Freddy
Whenever I feel that I play a different killer? Oni or Clown, hell I'm even starting Plague.
But I'm not touching Spirit at all with a 5 foot pole.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014540#Comment_1014540
Oh I didn't mean you, sorry. I support pretty much all your posts btw ā¤
Oh ok lol.
My mistake
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014515#Comment_1014515
I noticed they were overlooking this as well. Slugging is strong enough for snowballing but they also want it to allow them to tunnel. Bias can really cloud your view sometimes.
I'm a biased survivor main, just voicing what I think would be a change to DS.
Just because I disagree with DS the way it is now does not mean I'm not a survivor main. I mean have you seen my other posts?
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Split between A Nightmare On Elm Street and Ash vs Evil Dead (if we're counting paragraphs).
Because I love Quentin, Ash and Freddy
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014267#Comment_1014267
Better complex than annoying. The devs saw this with Freddy, Nurse, instaheals. Some perks are so strong or weak the only way to put them at the perfect power level is to add complications.
Fair enough
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014202#Comment_1014202
What's weak about it? If the killer tunnels you they get hit with a 5 second stun. It's that simple.
Same with mine. If they tunnel you, they get hit with a 3 second stun. It's that simple.
Yours is really unnecessarily complex in various ways
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1014204#Comment_1014204
They're not really "unreachable", as the one on the hook will eventually die. It's not a way to hold the game hostage.
Exactly
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014156#Comment_1014156
Decisive Strike: Timer counts down 3 times as fast while in a locker, healing, or repairing generators. When another survivor is hooked half the remaining timer. While no other survivor is hooked the timer does not tick down while you are in the dying state. While Decisive Strike is active you can't unhook teammates while in the killer's TR.
Reasoning: You are not being tunneled while in a locker, healing, or repairing generators. You are not being tunneled when the killer hooks another survivor. You technically are being tunneled if the killer downs you before hooking another survivor. Here to prevent superhero plays.
Um dude. That's like my one but even weaker
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1014182#Comment_1014182
yes how dare people want an exploit removed kekw
"Exploit"
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I find it hilarious how all of you are complaining about this "exploit"
No one had a problem with the old hook tech but as soon as the old one got removed and this one got found out every killer main starts to ######### and whine in this thread.
I'm not saying anymore on this matter. Have a good discussion all
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1014096#Comment_1014096
And? You're still a supercilious hypocrite. You sit there and ######### on people for their typical killer main posts, but then proceed to spew typical survivor main comments/posts.
Whatever buddy
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1014087#Comment_1014087
Oh, sorry, I wasn't aware you're blind.
Ok.
Nice to know I shouldn't engage in any further discussions with you as you are clearly ridiculous.
Good day
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1014112#Comment_1014112
My idea is much better for that honestly. This is just a lazy change to make killers happy and make tunneling easier.
I agree with you on most cases when it comes to survivor and how this game is killer sided. But this perk is a problem.
Lemme know what your idea is pls
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@horsegod386 said:
https://forum.deadbydaylight.com/en/discussion/comment/1014042#Comment_1014042
Why would DS need to be changed?
It can be abused to be used in an aggressive way when it's meant to be anti tunnel. This change is to maintain it being anti tunnel and non aggressive
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@Waffleyumboy said:
Double nerf it. Ok cool. I think it should either be very hard to pull off and very punishing or very easy to pull off and not at all punishing. This is neither.
It pretty much maintains all of it's strengths. Did you not see that I said that it is activated PERMANENTLY until another survivor is hooked?
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@helix43 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013843#Comment_1013843
Lul, have a look at your history on these forums. Most of your comments reek of survivor bias. Talk about pot calling the kettle black. š
That's the keyword.
"Most"
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1014034#Comment_1014034
Literally any surv with functioning eyes, hands and an IQ higher than the ambient temperatue can loop for a minute.
Ok bud. Watch any gameplay or play the game yourself and keep telling yourself that
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@CrowFoxy said:
https://forum.deadbydaylight.com/en/discussion/121938/ds-change
"if another survivor gets hooked" should be changed. You can't unhook yourself after being hooked once.
Yeah sorry I had a dumb dumb moment lol.
Other than my idiocy care to share your opinion?
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@Eye66 said:
https://forum.deadbydaylight.com/en/discussion/comment/1011376#Comment_1011376
You do know it it doesn't affect the obsession and shuts off if the obsession dies right? At 9 stacks only the obsession is left if the perk is still on so it's actually doing 0%
Oh yeah I know. I was just stating that you can get up to 9.
I think that it can be useful sometimes, it's definitely overlooked. It's saved me quite a lotta time
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@Lucama said:
https://forum.deadbydaylight.com/en/discussion/comment/1013801#Comment_1013801
High risk high reward?
"Congrats, you lived the 3 minutes it takes for 5 gens to get done! Here, a free heal and sprint burst, even if exhausted!"
Considering you easily get 2 minutes of invincibility from DS and looping for a minute ain't hard, I wouldn't call it high risk.
Well it's the killers fault for constantly chasing that survivor.
Learn when it's best to abandon chases :]
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Oml you stunned me so now I'm gonna tunnel tf outta you. I have a reason. I'm a killer main.
That's why bud, some players are just downright ridiculous
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1013841#Comment_1013841
There's a difference between playing "try hard" and willingly and intentionally exploiting an unintended game mechanic to obtain an advantage you aren't supposed to have.
As for "both sides don't care about each others' fun", how many killers have let you escape when they could have killed you? Because I know for me it's far too many for me to even be able to count.
I out of the thousand games I have played. Have only be let go by the killer a select few times.
And most of the time it wasn't cause of my team or me.
It's mostly
"Your name made me give you hatch"
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@ReallyBigShoe said:
https://forum.deadbydaylight.com/en/discussion/comment/1013805#Comment_1013805
What "killer techs"? The issue with comparing this to killer techs is, none of them are unfair nor do they leave the survivor helpless to do anything about them.
The hook exploit is not a tech.
Exactly. The Hook exploit isn't a tech nor a exploit as it is terrible at being both.
I agree that it shouldn't exist but this whole thread is ridiculous killer bias at it's finest
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1013809#Comment_1013809
I expect them to not use an exploit to gain an unfair advantage.
Well you should. Both sides don't care about each others' fun. That's why both sides play as scummy as possible to the other
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013805#Comment_1013805
why are you commenting if youre going to be negative?
I was being sarcastic lol
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1013811#Comment_1013811
It's really not, it pops even if killer finds hatch, you'd have to be a potato to not be able to get it to proc every game
Ok. No wonder people warned me before joining these forums.
Especially because I'm seeing comments like this, you must be joking.
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@Bravo0413 said:
https://forum.deadbydaylight.com/en/discussion/comment/1013792#Comment_1013792
"Just look at the hook and swing" š¤¦āāļø
Me: "oh shiet the killer is on my left I better move right a bit so the hooked survivor takes the hit"
Well that wasnt hard to counter now was it?
Well then bait it XD.
It's not hard, stop expecting survivors to be bots
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@BigTimeGamer said:
https://forum.deadbydaylight.com/en/discussion/comment/1013795#Comment_1013795
Nice, thanks for replying to this :)
God I can't wait until a few killer techs get removed :).
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@ClickyClicky said:
The idea about survivor doing a gen deactivating it early would be good. If you can do a gen then you aren't being tunneled. Most people off hook just want to heal and get away from the killer. This would stop it being used offensively.
Personally though if I could remove any survivor perk it would be sprint burst, dead hard or adrenaline.
Ok. Why?
Dead Hard barely works half the time and only a few survivors use it correctly.
Potato Burst is again only used effectively with certain few.
Adrenaline is a high risk high reward perk that rewards the survivor for staying alive until the last gen gets done. They only had 3 perks before this happened.
They're fine.
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It's not even that big of a problem. It's easily countered, just look more towards the hook and swing.
Quit complaining and learn to do stuff yourselves. I don't even bother with this "tech" as survivor because it's a trash "tech". It usually always ends up in me getting hit
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@Walker_of_the_fog_96 said:
Only a small inconvenience, Benedict Baker is the person who suffers the events of hallowed blight.
No he isn't. That's never been stated anywhere, there's more of a chance that that's Vigo.
You know. Cause of the Survivor Hallowed Blight outfits being Vigo's apprentice (Dwight), Vigo's Maurauder (Jake) and Vigo's pupil (Claudette)
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1010442#Comment_1010442
Imagine thinking Thana and Dying Light are crutch perks lmao
Also I didnt state that they were crutch perks did I? You may wanna read it again closely.
I also put PGTW + Ruin + Thana + DL
They're only unfun in this build.
You may wanna read my comments more closely next time
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@CosmicParagon said:
https://forum.deadbydaylight.com/en/discussion/comment/1010442#Comment_1010442
Imagine thinking Thana and Dying Light are crutch perks lmao
When paired with Freddy and his add ons. Plague and The Leg then yeah. They're kinda unfun to play against
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@Dorito said:
https://forum.deadbydaylight.com/en/discussion/comment/1010442#Comment_1010442
Sorry. Survivor main here but it is waaaay easier to stray from the meta as survivor. I have meta builds as survivor but I also have meme builds and do just fine with either (yes red ranks, like it matters).
Also you can't complain about slowdown builds when there are toolboxes, BNPs, prove thyself etc. More people need to understand that both sides put up with ######### from the other.
Fair enough. I will not disagree about straying from meta being easier for survivor.
Sure toolboxes and prove Thyself can help but that's even if the killer is using a slowdown build. Neither side knows what the other is using other than items, a killer with a slowdown build can simply slap Franklin's Demise on.
I can complain about slowdown builds all I want
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/1012151#Comment_1012151
Oh lol. Maybe we need a sarcastic emote in this forum^^
I agree
