PapiQuentin_
PapiQuentin_
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@rephaim said:
https://forum.deadbydaylight.com/en/discussion/comment/1010442#Comment_1010442
Half of the killer perks won't work together or force an object of obsession which is a blessing. Since there's no real red rank killers anymore they will mess up stacks or waste their slowdown mechanics as they get gen rushed. Since the only killers we will face will be rank 20 baby killers they will DC and quit anyway and never play again. As a survivor why would you ever play killer outside of dailies? It's extremely "unfun" and almost cringey like Scooby Doo to be honest. So you see killers moonwalking or walking around with their faces staring at their feet. It is unenjoyable to play as the killer.
I play killer at red ranks and do just fine.
I main Freddy, Oni and Clown.
I use DL on em all and do well.
My build on em all atm is
DL
BBQ
Pop
Corrupt.
Oh and I have more fun playing killer than survivor thank you.
Killer isn't as stressful as you all may think
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@ChronoSeth said:
https://forum.deadbydaylight.com/en/discussion/comment/1010632#Comment_1010632
I'm having an aneurysm reading that crap
Same
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1010464#Comment_1010464
What is "IF"?
@Topic:
The only thing Billy needs is a Nerf of Tuning Guide (or at least a much higher Rarity, easily strong enough for a Pink Add On), Insta Saw and his Cooldown Add Ons, so that missed Chainsaw Attacks have some meaningful impact and not result in using the Chainsaw right again.
Other than that, he is fine, also his Basekit (which was not the case with Nurse, even if people still want to claim it).
IF is infectious Fright
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@Wesker said:
https://forum.deadbydaylight.com/en/discussion/comment/1010456#Comment_1010456
As well as survivors do (:
Well I mean yeah.
If the game were like this and survivors complained killers would still tell them "Git gud scrub" "Stop whining and learn to play"
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1010461#Comment_1010461
How would abuse by consistent pressure killers be prevented?
Honestly we'll just have to wait and see what happens to Freddy/Spirit/Billy
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@Dr_Loomis said:
When was that in the game? Played since early summer 2017, PS4.
A good ol 2016 animation.
Also we should bring back the 2018 fast vault animation
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@Sylorknag said:
So, now that Spirit and Nurse have gotten nerfed, the next Target is Billy for sure.
Here's my line of thinking. (Sorry if not on point on some of his aspects, but I don't play Billy)
1. He's completely balanced at right ranks, whilst low rank survivors have a terrible time facing him.
2. Insta down + low level survivors.
3. If I'm not mistaken there has been some talking about changing some of his add-ons. We might expect the same "add-on" treatment they gave Nurse.
There are already done threads complaining about how "unfun" it is to face Billy.
I personally believe he's bound to get some "add-on" reworks. I'm thinking something like, having to stop at specific gas pumps around the map to get some fuel.... And maybe some girly magazines :)
What do you guys think?
I find Billy fun unless they're sweating with insta saw and IF.
Whoever thinks Billy is unfair and unfun to play against should just stop playing the gane
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@PigMainClaudette said:
Ok, so with new Ruin released/about to be released, the topic of generator speeds has come up again. With all the talk, there's one (well, two, but I I'd rather discuss the other issue in a separate thread) solution that could solve a lot of issues for both sides, and also allow for more creative freedom from the Devs:
MAKE GENERATOR SPEED MAP DEPENDENT
This means that killers will no longer have to groan whenever they see Mother's Dwelling or Mount Ormond, and survivors won't curse the sight of the The Game or possibly Sanctum of Wrath anywhere near as much. This means that toolboxes won't need to be looked at, but they are their own issue, and I think that maybe reducing their effectiveness on generators might still need to be looked at.
A lot of people are going to say that certain killers just need to apply more pressure, but some killers are simply unable to do so effectively.
Careful.
Someone will come in and tell you to "Recognize the double standard"
Anyways, I feel like this is a fair change, 110 m/s killers that aren't Spirit struggle so much on maps like Ormond and Mother's Dwelling. A change like this will definitely take a bit of the pressure off of them.
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Sounds awesome.
I can't wait!!!
Even with a game like this killers would still find something to complain about XD
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009977#Comment_1009977
First off, the insta down isn't his primary attack. It can be dodged and can be done so very, very easily. Second off, several killers can cross the map in seconds. It doesn't matter how fast you can travel because you still waste time looping and the generators are done so fast that you could be everywhere at once and you'd still not be able to stop all the generators.
Second, you literally just contradicted yourself. You tried to describe Billy and then say it's "balanced for a 4k". If that was the case, wouldn't Billy 4k every single game? Then why do I rarely, rarely, rarely, rarely see him 4k ever? Why do I see him rarely played if he's supposed to 4k every game? Wouldn't he be played every game then?
Recognize the double standard.
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1009891#Comment_1009891
If you're at any kind of loop at all he's literally nothing more than an m1 killer, period. If you get chainsawed at loops you are not a good survivor. I started bullying Billys at rank 10 for ######### sake. I rarely see Billys in red ranks, and when I do they rarely get more than 1 kill.
Oh ok so if a really good Billy player like OhTofu or Battleguy downed me at a loop by being good at flicking with Billy it means I'm a bad survivor?
Thanks for the tips my guy ๐
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@Groxiverde said:
https://forum.deadbydaylight.com/en/discussion/comment/1009949#Comment_1009949
You are right, all killers but spirit, nurse and huntress need buffs to be at hillbilly's level.
But not straight up buffing them, they just need their skill cap increased.
Uhhhh Freddy's fine. He doesn't need any buffs he's in a pretty good spot. Same can sorta be said for Doucheface and Wraith
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@Sylorknag said:
https://forum.deadbydaylight.com/en/discussion/comment/1010162#Comment_1010162
Imagine having access to DS, DH, BT, Adre, all of which are literally 4 crutch perks, and calling killer try hards for using a perk that is a bandaid fix to an unbalanced mechanic.. holy fuk these survivors.
No worry buddy, soon you won't have to hit that terribly difficult "skill" check anymore.
Maybe next patch they will make it so you just hold down the Sprint to automatically loop the killer.
Imagine having access to Slowdown perks, Exhaustion add ons, Spirit Fury + Enduring, PGTW + Ruin + Thana + Dying Light and calling survivors tryhards for using the ONLY viable perks against red rank killers.
But go off I guess
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@underlord99 said:
https://forum.deadbydaylight.com/en/discussion/comment/1010220#Comment_1010220
I'm pretty sure suiciding on hook and dcing are reportable offenses.
Suiciding isn't but you don't have to report a DC. The system will ban the player if they have a lot of DCs racked up.
Suiciding is fine tho
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@silverwolf4455 said:
https://forum.deadbydaylight.com/en/discussion/121435/injured-survivors-vs-spirit
The devs cant get the normal sounds right, they have been broken forever.. and you want them to do a partial sound change... oh lord.. everyone will end up with built in iron will lol
That's already a bug XD.
Sometimes a survivor will get hit and they won't make any injured sounds until they crouch
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@Star99er said:
https://forum.deadbydaylight.com/en/discussion/121460/survivor-tier-list-preference-not-perks
you my friend, have poor taste ๐๐
No. I don't. I really don't.
I don't like playing popular characters and this doesn't just go for dbd. I wanna be different from everyone else :P
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@Colton147 said:
https://us.v-cdn.net/6030815/uploads/877/LJJG6S1DTH8H.png
Jeff is our lord and savior.
Tapp tapps dat Jane booty.
Quentin, Yui, Nea, Ace, and Ash are A++.
The rest are meh.
Jeff, Tapp and Jane.
Intriguing
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@Chubster said:
adam first and foremost, then the rest
Adam is awesome.
I hope you get your well deserved cosmetics someday
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@Mert_MK said:
I must say OP, even though i disagree with your list for the most part i still like it and find it hilarious, most likely because of the title you gave to the categories, especially the last two XD
Since everyone's sharing their lists, might as well do the same. Very clear i'm not the biggest fan of licensed Survivors in this game lol.
Your top 4 -_-
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@MerGirl2003 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008745#Comment_1008745
B-but, her archives lore ;n;
All we get to know is that she was lonely and had Aspergers...
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@Waffleyumboy said:
100% agree.
Thanks bud
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@Shorknado said:
Op this made me wheeze with laughter thank u for this
You're welcome bud.
I love people chatting dirt about my opinion. Makes me feel awesome and equal as a human being
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1004517#Comment_1004517
Legion is not fun to go against when your teammates feel the need to self care against him
Exactly the reason as to why Legion is my least favourite killer in the game to face.
They're repetitive as hell and my teammates are always awful against them
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@CosmicGuy said:
I'm posting this again, so we can all discuss it while trying to keep this post alive.
Greetings:
I have been playing Dead by Daylight for aprox three years now. I fell in love, made a latin america community, helped new players and old alike and continously support it. However, I cannot deny that the current changes and old flags are getting annoyignly unfair, making the game not fun at all. I will try to list what I think down bellow.
1) Pip system simply does not work properly for killers
Countless games I have been penalized because one or two survivors decided to rage quit by giving me the "brutal killer" score screen, giving me silver and gold emblems because, through the current system, I didn't get to hook them one final time, so that counts as me not having a "proper" game.
Same goes with playing efficiently. Last night, I played The Oni. Killed everyone in less than 3 minutes. THEY messed up, didn't unhook other survivors and chases ended quickly. Still, I got bronze and silver emblems, because I notice the system seems to work for survivors; as a killer, YOU are the responsible for making their game fun. If you are efficient in doing the whole purpouse of the game, well, you get penalized, again.
Now, I understand that this responds to the very design of the game. Before, you had to get at least 3 kills to get a decent ammount of bp and pip. This produced tunneling, slugging, etc. However, this does not justify what I've specified above. Playing killer is getting annoying, hilariously unfair in rewarding you for playing "well".
2) Changes aimed to new players, ignoring veterans
Yes, I'm talking about the recent nerfs. Changes like the one you did with The Spirit are great, because those are generalized issues that the vast majority of players have been discussing. However, the Ruin change is totally survivor biased. While I can understand that you are focusing on improoving the game for new players, you just can't ignore the ones that are in lower ranks, playing between people who KNOW the game.
Many experienced killers will know that Ruin IS for early game. If you were lucky, survivors wouldn't find it in the first minute, so it gave you an advantage to hook one or two survivors before that happen and avoiding getting 2 or 3 gens done within your first chase.
It's not a coincidence that streamers and experienced players alike find this change ridiculous. Th new Ruin works in theory, yes, but it has no point for lower ranks, as survivors won't stop doing the first gens (not going deeper in survivor behavior. If you are in a chase, three others are working on one already) Like many have stated, this will encourage to use area control killers: Billy, Nurse, Freddy with other perks and other killers will slowly get totally unplayed, unless you are a masochist.
Yes, I've played without Ruin and if you don't get a SWF group, you can have excelent games. However, the problem resides exactly there; SWF tends to be the issue, always. There are alternatives that work pretty fine: Dying Light. Sloppy Butcher, etc, but again, it's more likely to get genrushed if you are playing against and experienced SWF group and the game limits you to take advantage of survivor's mistakes rather than rewarding you for being efficient, again.
3) At the long term, this will affect both sides alike
As I mentioned above, the old issues will come back. Less killers playing, and those who will play, will use tactics to compensate those points. You will probably see more camping and tunneling until the point that killers are going to be nerfed so they work alongside survivors and finally hook themselves. Survivors will likely encounter the same killer over and over, because other characters (like Wraith) are just non-viable in higher ranks.
So, what is it going to be like? I don't know. Behaviour has not dissapointed me in these three years. I have not always agreed with his opinions and changes? Of course, but these ones are getting annoying for me, and I know, for many others. I just hope you just don't ignore older players and don't just dedicate every effort to make the game more "fun" to newer ones through making it unfair to the killers, because there's currently nothing to keep you playing in red ranks. It's better to de-rank on purpouse and play with more unexperienced survivors so you can really enjoy the game without the annoyingly issues I've mentioned.
I hope that you get to read this and consider it as feedback instead of a ranting. Please, don't try to convince me otherwise because I know these things are facts. If you believe otherwise, please, I encourage you to read and watch other players's arguments and concerns about this topic. I'm just writing my personal views on this, as I know I'm not alone having this issues. It IS a problem and I hope it doesn't get ignored. I love the game, and I really want to invite new players to it. Hope this year it's a great one for us all.
Have a nice day and thank you in advance.
These posts are getting hilariously repetitive and uninteresting
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@TheGameZpro3 said:
https://us.v-cdn.net/6030815/uploads/145/MDK6TIU9QMXG.png
The definitive Tier List. Based on nothing.
Put Meg and Claud in F and we'll be good.
Idk what I was thinking putting Ace in Cool (B) tier
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Poor Beel.
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I can never doubt him.
I love Jeff, idk where I would be without him
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1008627#Comment_1008627
At least your acknowledging that you're biased so I know to keep in mind that your opinions don't matter :)
Biased? Since when did looking at ONE opinion on ONE topic automatically make them biased?
Most survivor stuff is bs but so is a handful of killer stuff. The game is a mess atm.
You especially, suggest removing every skillful things that survivors have spent YEARS learning.
But yeah, I'll listen to the person with a Legion pfp. We all know what happened to Leg
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@MigrantTheGreat said:
Please stfu! Spirit is already having audio problems that i'm sure the devs are fine with and not concerned about fixing any time soon
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@thrawn3054 said:
Not sure why you expect backlash. It's your opinion. You're entitled to the wrong one.
There aren't right or wrong opinions lol
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1008290#Comment_1008290
No. I'm not going to shut up about the double standard until the people of this game get it through their skills for hypocritical everyone on both sides of the playerbase are.
The devs make broad claims to justify shitting on the killer side, so let them uphold these claims and apply them where they fit. They refuse to do so and show their bias yet again
Recognize the double standard.
Well don't get mad at me when you keep seeing me quote you with
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@Shaai1 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008433#Comment_1008433
People using ruin are those, who wants to win and get kills and rank up.
Those, who don't care about kills and win are also present in game, but usually not in red ranks.
Ruin changes will mean less victories for killers leading to deranking red killers leading to longer queues for survivors.
There are plenty of killers that don't use Ruin that win a lot in Red ranks.
You'll still get your good and bad games but please try before judging Ruin. I've switched from Ruin to Corrupt and I'm doing just fine
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Because killers are being childish and not learning how to play without Ruin.
Shame
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@asergioam said:
This list doesn't have, in the following order, Kate, Dwight and Jake on top so... I'm mad at you @PapiQuentin xD
ok
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008297#Comment_1008297
I mean, if that means you can run up against a wall, and then head towards the window vault while running against the wall getting a fast vault, then I think that was a good change. At least at the moment. If most maps are reworked to have only fair window loops and lots of mindgameable pallets, then I believe they could revert that change again.
I don't think that removed too much skill though. It probably was just a tiny part of what makes survivor skillful.
No no no you're confused.
Survivors used to be able to fast vault even when they were touching the actual window.
Now if the survivor touches the window before pressing R1 to vault it will always force a medium vault now.
This change eliminated skill when it came to a survivor guessing if the killer moon walked at a T wall or baited the Shack vault. The survivor used to be able to react to the killer then this change happened and it pretty much almost always gets the killer a hit.
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@Leachy_Jr said:
This is the best survivor tier list iv'e seen, except ace should be higher.
Why thank you :)
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@Liruliniel said:
https://forum.deadbydaylight.com/en/discussion/comment/1008353#Comment_1008353
Shes the only surv I play honestly in PS4. All cosmetics p3 all perks. Still leveling survivors on PC. I'll probably return to Feng though in the end.
I have all perks p3 50 Quentin.
(All cosmetics...)
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@Liruliniel said:
Your Tier List is as Irrelevant as a Meg because Feng Min is not on top in her own tier class for how amazing she is.
She's cute af and I can really get behind her gamer girl background. But I just don't play her and don't like as much as everyone above her.
But she is still cool. I like everyone in this tier list but Claud and Meg
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1008283#Comment_1008283
Got any visual proof to back that up?
Here ya go. Found it on the forums
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1008283#Comment_1008283
Got any visual proof to back that up?
I'll get some later when my friend is online.
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@WRussoW said:
Sound directions are really important when you play as the Spirit. That's part of a reason why Stridor actually hurts her, sounds become so loud you can't determine the direction of it. It's so loud you can't even hear clearly footsteps! If you want to test your change, equip Stridor and play.
It's fine.
I've realised my mistake.
The problem with Spirit isn't what information she gets.
It's the lack of information survivors get.
Idk what they could give survivors without completely trashing Spirit but if you have a suggestion you're more than welcome to say so.
The best suggestion I've thought of is Spirit leaving Scratch Marks. That way survivors won't know her exact location but will know WHERE she HAS travelled in her power.
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@ad19970 said:
https://forum.deadbydaylight.com/en/discussion/comment/1008004#Comment_1008004
Wait was there really a nerf to fast vault after march 2018? Like was the time to fast vault increased? Cause that would be something I didn't know about at all.
But that does remind me of the small vaulting nerfs, where the devs made achieving fast vaults a bit more difficult to balance out at least a few loops a bit. Which definitely was good as well.
Yeah.
In GF's patch 3.0.0 they made it so the chance to fast vault is immediately cancelled if a survivor makes contact with the wall. This got rid of several times where a survivor can use their skill and timing to properly bait a killer as to if they're vaulting or not.
This was best used at T walls and Shack.
Once again them removing skilled gameplay for a more noob friendly environment
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@newavitar said:
https://forum.deadbydaylight.com/en/discussion/comment/1007407#Comment_1007407
This extra time can be used to reach pallets that shouldn't be reached, because you're waiting for a flick that the devs have already stated was unintentional and unbalanced, according to Oni. The devs need to drop this double standard and pay attention to the ######### they say. Worst developers I've ever seen and I played Battlefront.
Holy hell.
Shut up about "Double Standards" please. I see you saying it everywhere.
There isn't a double standard. The devs will nerf what they feel is problematic. The "Survivor flick" is not problematic at all. It's easy to counter, they're not gonna make any distance, if they try to 360 just stand there and smack them as they're on your camera.
It's that simple
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1008198#Comment_1008198
So, this won't apply to every pallet, but her "phase' does in fact have collision, meaning she moves grass, meaning that on most maps, it's not hard to read what she's going to do, the best thing you can do is just run down her power, and it turns her into a weak easily loopable M1 killer until it comes off CD. Nerfing her more than she already has been just means she stops being part of the big 4, and you get even less killer variety, something nobody wants
She doesn't move grass. It's been proven
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/121435/injured-survivors-vs-spirit
I think the only change that should be done is to not have stridor counter iron will
Fair enough
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@EZ5k said:
https://forum.deadbydaylight.com/en/discussion/comment/1008074#Comment_1008074
Your post isn't a QoL suggestion. It's a straight nerf. As it is it's incredibly easy to out mindgame most Spirits, even while injured, just takes some basic knowledge of how she plays and 99% of the time you can just sprint off to the next loop without wasting the pallet at the current one turning her into an M1 killer. Please stop embarassing yourself with nerfs that you claim are QoL improvements and actually learn what a nerf is
It's not simple at all to outplay a good Spirit. You just have to guess luckily. But go off I guess
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@Eninya said:
The issue here is that you list Iron Will at the beginning of your post, and that perk is an incredibly strong standalone stealth/juke perk on most maps. It eliminates one of the best tracking methods any killer has to find someone injured, unless they have Stridor to negate it.
While it has a slight increase in effectiveness when fleeing from the Spirit, it's not so powerful against her that it negates her power, since she can still see scratch marks, grass movement, and heart footsteps.
I disagree with this change because she just lost her collision, so she can't even physically smack a survivor to find them now. However, she's not helpless at all, even against Iron Will. It makes a survivor better against her, but not even massively so that she's crippled in some way because of it.
I realise my mistake from creating this post.
The bigger problem is the lack of information survivors get.
I now see that taking away HER information is not the right way.
Survivors need a bit more information but I don't know how they could do this without making Spirit really bad
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/1008194#Comment_1008194
I'd rather the Spirit's phasing sound to survivors not be omnidirectional and you could actually tell where it's coming from. If they also made it so you'd hear her phasing sounds while in a chase or her terror radius that would also be enough for survivors imo. Prayer beads can change the phasing sound back to the way it is now.
Don't let the same old people see your suggestions.
They're gonna flip
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I completely agree with fast vaults.
Patch 2.3.0 were the perfect fast vaults.
Then comes 2.5.0 with the momentum vaults that were horrible
Then patch 3.0.0 completely shat on the vaults.
Pls devs revert to the 2.3.0 vaults. Not to mention that the old vault animation was much better



