PNgamer
PNgamer
About
- Username
- PNgamer
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
same issue here by me
-
i'll give it another little push. Maybe I posted it in the wrong section. Then please move once in the feedback
-
@bm33 said:
It's like slugging until bleed out, not bannable.
Also, it was the last box I had to search. Allright than. Thx all for your answers guys <3
-
@VolantConch1719 said:
I don't want to support BHVR, but there is no other way to support really support DBD. As I said in the big thread that got made yesterday, it's the same with Netflix. I hate the company, but I still enjoy what they offer so I still pay for it.
And from the looks of it, the dev team themselves were blindsided by this, telling me it was the higher ups in charge who ultimately screwed the company over here. It's not an excuse (at least, not a good one), but for as much hell as we give the devs, they're not completely at fault, and I want to continue supporting them.
I was around for the blatant bait and switch that was old Mettle of Man (hell, I even bought Ash during that time, though not because of that, but because it was Ash), I was around for the color-blind scandal, I was here for the bug-fest that was A Binding of Kin, I watched the 5th year stream where they talked about an instant-ban feature, I endured the bug-fest that was Resident Evil, I'm going to keep playing Cenobite for as long as he's around, shamelessly wearing the $10 skin he has, and I'm going to continue supporting this game because it means too much to me.
Do I agree with BHVR? Hell no. Do I want to support them? Also hell no. But I'll keep supporting the game until it finally dies (and even then, custom games are still an option).
I clearly agree with you on some points and I continue to look forward to future updates. If at some point DBD should no longer exist, then so be it, but as long as that is not the case, I stand by what I have written.
-
@Mat_Sella said:
https://forum.deadbydaylight.com/en/discussion/comment/2571778#Comment_2571778
It quite literally is that simple.
i told you im not stupid.....and i know what you mean with that vid. But this is not what i mean
-
@HealsBadMan said:
There are so many bots on this thread. If you want to keep supporting this failing game and greedy developers, go ahead- enough people with leave that BHVR knows they messed up.
A failing game ? greedy developers? Not at all: The facts say otherwise. Other people have a different opinion ? Well I respect.... then let them go if they want, but there are also people who love this game and see the whole thing from a different point of view.
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2571660#Comment_2571660
it definitely does, I just heard it and I love it!
yes yes and finally yes! it's a pity that the old Oni theme no longer exists. This one was also very scary and dramatic. I'm soaking this up like a sponge, so more of this BHVR <3
-
@ThanosPAWG said:
https://forum.deadbydaylight.com/en/discussion/comment/2572001#Comment_2572001
I've only been playing for a lil over one year now but I agree. For that year I have had some real fun with this game and as long as I can, I will support and play dbd till the game is gone.
That's exactly how I feel
-
@Anara said:
Great attitude mate, lets support the game.
Behaviour are not monsters and not responsible of NFT.
thanks mate. I think we all love this game. I laughed a lot, I was often frustrated, I was happy, I was sad. All these emotions....these 5 years....these 6100 hours... I'm not just going to give that up ? No, I love it too much
-
@DelsKibara said:
You really don't think some people are going to stick their guns?
I've known a lot of people who quit DBD and stay away from it because Console is completely unplayable. Sometimes it's not just a technical issue, but a moral one.
So what ? Let them ! If you don't feel like it anymore, you can leave. I will continue to support BHVR
-
@Mat_Sella said:
Just putting this out there, the person who 'finishes the gen instantly' isn't always the hacker.
The hacker can put all gens at 99 at the very beginning of the match, everyone else looks guilty by design.
im sorry but, No, it's not quite that simple. I am not stupid and have already considered all this
-
@SadLegion said:
- Add-on - Wanted Poster: Decreased movement speed while aiming to 2.5% (was 10%)
- Add-on - Jaw Smasher: Decreased movement speed while aiming to 1% (was 5%)
What is this trash addons? Are you kidding me? BHVR, why cant you take your time and rework a killer with QUALITY, instead of making these laughable changes. You could've deleted this addons really, whats the point of them? They are so bad.
So they made Deathslinger weak, clunky and unfun to play, and now he will stay like this for uncertain amount of time. One year, maybe two? Thanks for this lazy and awful "rework"
No! these changes were urgently needed, because they were too strong on the PBT. I have tested it myself and im happy that BHVR adjust them
-
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2566455#Comment_2566455
It's probably something they implemented with plans of going back to it later on and it just got lost in development limbo. They talked about many features throughout the years that never came to fruition. It's not unusual from them.
do you think ?, Well then it is first wait and see
-
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2567599#Comment_2567599
Okay! I will try this.
and already something new ?
-
@drakolyr said:
Hackers are a problem, thats true.
But you cant forget that repair boxes and new parts still exists. A tactic is, to use them on the late gens or the last one's. Just sayin.
But on the other hand, actual we have a really big hacker problem.
I can reassure you. There were no repair boxes and BNP's at the start.
-
@LordSturm said:
Is that why randomly during some of my matches half the gens pop really fast with no notifications, or is that just DbD being buggy like usual?
buggy? No ,Tinkerer works properly
-
@Desh said:
Hacking is such a problematic thing though in this game and varied it honestly doesn't matter since BHVR would rather make cosmetics and churning out half-baked chapters than pour all their resources into the health into the game.
There are players in this game who will hack their BP, shards, add-ons and items, perks, speed hacks, wall hacks, esp, etc. I'm fairly certain a larger % of the community does hack than we realize, but it's subtle and doesn't affect game play like the more obvious ones like flying hatchet ghostface. Good on you for catching it with Tinkerer's. I never run the perk so I always assume it's just gen rushing unless it's caught at a very suspicious time.
Tinkerer was not the only one who helped me. The Nea and the Ace in the respective matches also ran like Usain Bolt.
-
@Marc_go_solo said:
An IP and/or hardwear blocker is the exact thing they'd need for this game! If they develop something like that it will make the cheater experience far less.
Not sure how long these things take to impliment, but if BHVR want better results then this is the way to go, rather than just cancelling an account.
I think that this is a very complex thing and how long something like this takes to implement I don't know. But of course it would bring something. It may also be that BHVR is therefore somewhat restrained with revelations regarding anti-cheat because, especially for cheat developers would provide incentives to develop cheats that circumvent certain barriers.
-
@aylawell said:
I'm not sure why people defend these bans when they are legit being handed out like a cascade of skittles to people who aren't legit disconnecting on purpose.. taste the rainbow ppl, its all shades of brown. So sickening that my favorite game kicks me out for trying to play it, then tells me its my fault by locking my matchmaking queue. This matchmaking lock needs to be either disabled permanently or configured in a way that it can tell the difference between a rage quitting punk and a legit dc. Don't tell me its not possible because it knows the difference enough to let you keep your points/rift challenge progress when its not on purpose, but still locks you.
The answer is NO. Because otherwise players will try to abuse the system. If you pull the plug you don't get a mmr deducted BUT you get your deserved punishment in the form of the panalty which increases and that's a good thing. If they would abolish this there would be someone in almost every game who doesn't like something and just pulls the plug. ( Don´t forget: If you play with McDonalds Internet... better you play another game, sry )
-
@[Deleted User] said:
I know it's not useless as a certain dev has confirmed that they do look at it. I typically reserve the match rating specific maps. Indoor maps always get 1 out of 5 regardless of outcome on either side. For RPD, I stick a piece of paper on my monitor to the left of the bubbles to add a 5th circle so I can give the match a 0 out of 5 before I hit continue. Just doing my part
and that's where I see the problem. The system is abused in my opinion and it is not evaluated correctly. If they are mad, you get a bad rating or no rating. If they are not mad, you get no rating at all and if at all not even a thumbs up.
@Bwsted said:
https://forum.deadbydaylight.com/en/discussion/comment/2566209#Comment_2566209
They said they track rates, but they don't use it for anything. Same for thumbs-ups.
Well, it must be there for something, right? Why else would BHVR track it. Would not otherwise make sense or ?
-
@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/2556626#Comment_2556626
What kinda changes do u want him to have?
The problem is he's another one of these 1v1 killers who's designed to destroy 1v1s but still looses the game cause he's not designd for 1v4's. This is what 90% of new killers are these days which makes them awful to vs and awful to play because you still loose even if you down ppl fast.
I don't mind having 1v1 style killers but we already have plenty of those, and ones that are just better desgiedn with lots of stategy to them.The problem i have with him is that more often than not both sides are helpless in trickster chases. Chases are more rng on how many walls there are to block him/how long you can hold w for.
Imo i want more killers like doctor/freddy/oni who have unique forms of map pressure but also have tools that aren't super opressive in chase.
You're right about what you're writing and I can totally relate.
What would I personally change about him?
-I would increase the Throw State Movement speed (as a basekit) as the add on currently does. (Mainevent Speed I would adjust accordingly so that you benefit from Add ons like: Inferno Wires, Lucky Blade and Waiting For You Watch, better.
-Diamond Cufflinks I would rework completely
As for the rest ? Well, I'm not a developer....
all I know is that it just does not perform optimally despite the latest changes.
-
Believe what you want. I think the new Gradesystem is good (at least you will be rewarded a little bit for your efforts) and have written you my opinion about it and will not discuss further with you now.
-
@johangpx said:
I love DBD but this new ranking system is stupid and i lost the motivation to play DBD. I played a lot of hours and was proud to be rank 1. Normal you set back to rank 4 then and you have to play a lot to receive rank 1 again. Now your are set back to ash 20 and start all over again . They say it is fair and give more players a change but for me it is no motivation to play DBD anymore what is the meaning to spent all that hours to receive this and then you start all over again. Are there more playes who feel like this and please sent all your comment to DBD to stop this and set back to the old system. or go back 4 ranks at the end of the season. please do something about this
what ?? over 5 years there is nothing for ranks...not even blood points
and there I could understand it when people said: hey, this is kinda no fun... what does rank 1 get you ? nothing at all....
Look at the situation now. Ranks are dead !!! When do you finally understand this ? .... now that BHVR has brought out the grades and you get at least a little reward... they still grumble? What is your problem ?
I think you have a problem with yourself. You are unhappy because you are no longer grade 1.
But the grade says nothing and brings you nothing.... at most something for your EGO. Fact is: That you now get blood points for earning the grades should be an additional motivation. I just can't understand your statement. For years you get nothing and now you get something and still you are dissatisfied. Sry
@johangpx said:
I do not have to have 250000 bloodpoint that i receive in 4 or 5 games. I do not have to have anything. The set back is not right. What is the meaning to play as your reward is to set back. Sory to say i am a rank1 player and to do the whole trick again is stupid.
That really hurts to read, but you should also learn to accept certain things. Either you let yourself get involved, or you don't. Your final decision, but contributions like this bring nothing.
-
@Mandy said:
Devour Hope is one of my favourite killer perks, it's a perk that I don't mind playing against as a survivor either. I like that there's a high reward for the risk, because you know once you get that insta down the survivors are going to start looking for the totem in most cases.
I genuinely think it's one of the most balanced perks in the game.
I like it too and it feels especially great when you get rewarded for not camping. Even if the survivors panic afterwards and start looking for the totem. BBQ, for example, goes wonderfully with Devour Hope. At least that's how I play it and I also combine the two with additional Infoperks or Chaseperks. Which playstyle do you prefer ? More Genstopper ? or also more Chase/Info Perks? Based on your statement I assume you are a fan of Info/Chase Perks ?
-
"Maybe someone else who has an opinion on all this ?"
-
@Vampwire said:
every survivor game is ruin+undying with tinkerer on a mobility killer. always shaking their head at you like they have epilepsy for god knows what reason. every killer game is a 4man with keys on a busted map who make sure to gloat. then you eventually lose since you cant keep up with this without fighting fire with fire and go back to stomping noobs. theres literally nothing else. i dont want to go against noobs, i want players who can actually challenge me. i also dont want to sweat like my life depends on the match just to stand a chance. i dont solely play to win but i do come in the match with the idea of it. but my top priority is having fun. and the thing is most people in high mmr arent even good, they just get carried by what they bring into the match. ik bhvr wont back down from their mmr stance since they believe theyre literally omnipotent at game design. so rather what id see is perk changes. incentives to not run the same perk combos over and over. and we did get a few of them with the mid chapter, but the problem isnt just bad perks. its that some perks like ruin and unbreakable dominate everything else. you could run a fun build, but if youre not good at the game u wont enjoy it. thats the main reason that we see meta perks constantly. people dont want to take off their training wheels. dbd players are so scared of this boogeyman that the thought of losing becomes something to prevent at all costs. but let me tell you a secret: none of the bm in this game matters, so dont take it personally. dbd bm is literally the goofiest ######### ive seen in a while. yet people take it so personally.
It is very difficult to understand what you have written there......I don't know now what you want to tell us with this post. Why don't you just create a frustration release thread instead of something like this? This brings nothing at all....sry
-
https://youtu.be/0m4AVjPt7tU
i play since 2016 and i remember... my first halloweenevent 2017 this was the best soundtrack ever
-
@JohnWeak said:
So ye, soon BBQ will be totally useless. Injuring a survivor and chasing another one to apply pressure too as they will be able to heal super fast.
Self care ? No need, find a dull totem and apply circle healing, heal yourself super fast and ######### the killer.
You do a gen ? Find a totem and use shadow step, killer won't see you with BBQ and won't be able to track you after the first hit as you won't leave any scratch marks.
I'm done, bb DbD.
bb, i see you next week
-
@NuKeD said:
i'm really angry and frustrated rn.
how much ridiculous can this game be? it's so damned unbalanced and survivor sided and since you released this new MMR system, it's even worse.
i keep meeting TRYHARD SWFs all the time. gens pop in a blink and even if a chase lasts 20 secs, 2 gens already pop, even with slowdown perks.
playing killer has become for me really frustrating and sweaty to play, i can't literally have fun on it, i played like 20 matches in 3 days and i only got more frustrated than i already was, no 4k anymore
just tryhards with decisive, BT, unbreakable, DH and click click spamming.
funny thing is, when i play survivor, i meet people hiding behind trees, dying fast or literally doing nothing.
this game has become terrible, i might considering taking a break from killer or the game itself.
i used to enjoy killer, as a killer main, but i just feel angrier, frustrated and more stressed when i playing it, everybody tryhards and i start tilting when 3 gens pop out of nowhere.
PLS DEVS, DO SOMETHING FOR THIS GAME, OTHERWISE PEOPLE WILL STOP PLAYING KILLER AND THE GAME WILL BE DEAD VERY SOON.
This is not okay what you are writing and I will explain why. I conclude the following from what I have read. You are supposed to meet only Tryhard SWF's ? Sorry, but no one will believe you..... and even if it would be so, then you are just so good with the respective killer, that you just belong there. (each killer has its own MMR). You write: it has become frustrating and sweaty for you than it was already without.....man recognizes quite clearly that if you do not make a 4k, you are not satisfied with yourself. In the end, it's up to you and just because a survivor plays with metaperks doesn't mean he's tryharding.
Just like someone who has 5000 hours.... he/she is more experienced yes, but it doesn't mean he/she plays better and at least 80% of the people here forget that. I am firmly convinced that the developers will come up with something in the future. However, one should give the SBMM and everything that still comes, a chance instead of directly claim: Do what Devs or the game will die..... DBD will not die and people like us supposedly always know everything better than the devs. You should remember that too. So why don't you come to the forum and create a frustration release thread instead of something like this one ? "The game will die, do something Devs".....
oh man I really can't hear it anymore, sry.
-
@vacaman said:
Why hide the MMR? Now there's no excuse that people would abuse it to manipulate it that we already know how MMR works (kills and escapes). Why don't just make a public leaderboard and show mmr numbers after matches?
Quite simple. Toxic City
-
@Quentiplex said:
In all honesty, cheaters and hackers aren't all too common unless you sit and play the game all day--every day. Though there's only 5 people per game, cheaters/hackers just aren't as big of a problem in DBD as some other games may be. I don't think there should be no action just cause a game isn't chalk-full of hackers, but I'd understand why it isn't a top priority to BHVR. Though, like any company in charge of anything, they want their money. So, that explains the top priority action of people cheating out Auric Cells. Just the way the world is with that one. Sad to see, but I'm just glad DBD isn't a hacker hangout for many.
what ?? It doesn't matter how often cheaters are there or not. Cheaters are cheaters and have no place in DBD or other games. Furthermore, cheaters are ALWAYS a problem in a game and it should ALWAYS be the highest priority to fight such. BHVR is a company and I don't think they want to mess that up.
-
@landromat said:
TLDR: Bad players or just novices (people who are not very skilled) should not use noed because their mmr gets higher And their games will be much harder than they should.
Noed is just pity kills perk which allows you to kill 1-2 survivors more without any effort or skill, which means bad players using noed will get their mmr much higher than their actual skill to the point where games are unbearable even with noed.
Bad players, do not use noed because you will suffer a lot
edit: please do not post noed is fine comments. Post is not about that. Noed is balanced perk is a fact. Noed gives you kills you don't deserve is a fact too. Stop.
That's some cheeky post.... Calling players bad just because they use perks like NOED I think is very questionable. Also, NOED doesn't allow you to kill survivors, it gives you a speed boost and the ability to oneshot survivors. A high MMR is exhausting but does not necessarily mean that you will suffer. And claiming NOED gives you kills you don't deserve is also cheeky. There are rounds that go well or not so well and that depends on many factors. Such posts, unsettle newcomers and bring purely nothing. I do not understand anyway what you want to achieve with this post. Everyone can play the way he wants.
-
nr 1: I think my post about this: https://forum.deadbydaylight.com/en/discussion/286802/high-mmr-items-addons-map-offerings-that-influence-it-wich-is-bad-for-the-game-devs#latest is the mainproblem at the momend
nr 2: Cheaters
nr 3: Mapbalance
-
@Mistakesweremade said:
I have to completely disagree with Otz idea of "full repairs". That would be unbelivably frustrating as a killer and would severely undermine the power of some of the better perks like pop and ruin.
However, you should also look at the opposite side. It would also weaken toolboxes. Of course, perks like Ruin or Pop would also be weaker, but the advantage is obvious.
-
@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/2556768#Comment_2556768
I've know that people who hack auric cells are actually banned with an impressive high priority lol
what do you expect ?, hacking aura cells is a really stupid idea
-
@Withered8 said:
The more you buff trickster the more miserable you make him to vs with no impact on how strong he is. He's just a poorly designed killer like deathsligner who you can't balance around properly.
So I am very optimistic that the developers will try to implement one or the other change in the future. Besides, I do not think that the Trickster is badly designed now
-
@Munqaxus said:
https://forum.deadbydaylight.com/en/discussion/comment/2555323#Comment_2555323
How is the different than not being ranked? League of Legends has a ranked mode that uses a SBMMR. It also has a non-ranked mode that also uses a SBMMR. The only difference is you don't know your SBMMR ranking. So based on LOL, DBD is actually unranked because it doesn't show a ranking.
Exacly, I also see it that way
@TheMadCat said:
I decided not to change the way I play. I'll still do my best to have fun while improving my skills.
I don't mind if my MMR is the highest or the lowest.
That is wonderfully formulated and everything else brings nothing at the momend
-
@SMitchell8 said:
3 kills out of my last 12. How many more red rankers am i going to get ffs. I was rank 12 before the rework. Now im getting constant smashings by red rank survivors. I don't want it easy, but I dont want to be barely getting any kills per match against the swf and the like.
No offense but, even you should learn that ranks no longer exist....at the latest after Q/A most should have understood that. So ranks are dead ! One speaks now of grades or a grade. Furthermore, the MMR has nothing to do with a grade. If you are for example silver grade and play against Iridescend grade is totally fine.
-
@TMNoThumbs said:
https://forum.deadbydaylight.com/en/discussion/comment/2555300#Comment_2555300
Sorry, your original post was a little hard to digest. I was just trying to get across that the game is only ranked, even with invisible rating and no leader board.
Oh, yes, now I know what you mean. How do you do it for you at the moment? Do you go all in or do you play relaxed?
-
@TMNoThumbs said:
Woah. Technically with the introduction of mmr ranked is the ONLY mode available in game. The better i play, the sweatier the competition. Scaling upwards forever as the cap moves up. I get it, but its a bummer at the same time.
I understand what you mean but I don't know what you are trying to tell me. There is no official ranking list.
-
@Miles said:
He is a failure. I already bane playing against him, but if you buff him anymore he will be too opressive, but you can nerf him either or he will become mr banana depipster again
There must be a way to improve it without overtuning it.
-
@Hex_Llama said:
https://forum.deadbydaylight.com/en/discussion/comment/2550965#Comment_2550965
IIRC, their original position was that they weren't going to explain exactly how the MMR gets calculated, so that people couldn't abuse the system, but then data miners told everyone anyway. So, now they're explaining it to us. :(
No matter what the system is, if you explain exactly how it's calculated, you make it vulnerable to abuse, so it kind of sucks that it's now out in the open.
Let's face it, most people shouldn't stress about the SBMM. But they often do, for whatever reason. But the SBMM is not that important at the moment. There is neither an official ranking list nor anything else. I think it's good that the developers told us how it works. My way of playing DBD has also changed. Either I go full on kills and try to push my MMR (which in my opinion is not so important at the moment, because I don't know my hidden number and there is no ranked mode) or I play nice and chilled and go for blood points, pips, improve my grade and so on and improve my overall performance. The MMR results by itself and eventually everyone is where he belongs to the skill. What I want to say is, the devs have done nothing wrong. On the contrary....but that´s only my opinion.
-
@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/2550621#Comment_2550621
I assume DCs also void ratings but what about a survivor deliberately struggling and letting go on first hook?
After all the information we got from the developers about the SBMM lately, this question answers itself. What should be with him ? Since he dies first, ( no matter how ) he gets the most MMR adjustment. To the negative of course. (whether now more or less is put aside).
-
@Mandy said:
https://forum.deadbydaylight.com/en/discussion/285975/finally-my-cries-have-been-heard
You're not the only one that's hyped about this it seems. I love playing Legion and can't wait to see what will happen
Yes I like it too and am really hyped^^ but I think you already know 100% what will come :p
-
@Peanits said:
It would depend on the ratings of the Survivors you've killed.
- If you and the Survivors all have the exact same rating, your rating wouldn't change.
- If the Survivors that you killed have a higher rating than you, you gain more rating.
- If the Survivors that you killed have a lower rating than you, you gain less rating.
- If the Survivors that escaped you have a higher rating than you, you lose less rating.
- If the Survivors that escaped you have a lower rating than you, you lose more rating.
- Hatch escapes are a null (it's as if that Survivor was never in that match, you nether gain nor lose rating from them)
So when you kill 2/4 Survivors, your rating change is the sum of each 1v1 matchup. I'll use some made up numbers as an example here:
- Kill "better" Survivor: +20
- Kill "equal" Survivor: +10
- "Equal" Survivor escapes: -10
- "Better" Survivor escapes: -5
So in this case, 20 + 10 - 10 - 5 would leave you net positive with a +5 gain.
This is a simplified version, of course. The difference in ratings is also important (e.g. Killing a way better Survivor rewards way more, while Killing a slightly better Survivor rewards only slightly more.) It's not a single fixed bonus.
(Again, please don't read too much into those exact numbers, they're not at all accurate, this is just an insanely simplified version for the sake of explaining how it works.)
Hopefully that clears it up a little.
Thank you very much for that Peanits. This is very understandable and explains everything you should know *thumbs up*
-
Ok let's take a look at the screen that illustrates a bit. Yes I know, they include all players, all ratings and grades. Not every Nerf or Buff is related to simply the Killrate of a Killer, there's much more involved. I know that, np
So, I'm ignoring the nurse for now, because that's another Topic and a hot Issue. But you can also see, that the Trickster does not reach the 50% Mark. I wonder what that could be or what you could change the Trickster, to push him a bit.
-
thanks a lot for this @GoodBoyKaru. You are my Hero *thumbs up*
-
@Thrax said:
Killers should get a Hex: Bust removing all totems from the match. Change my mind.
this is not something constructive... do you have anything else ?
-
Answer the Survey guys. Thats your Chance
-
@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2546442#Comment_2546442
I've watch streamers test it and it doesn't.
maybe someone official knows something about it
