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PNgamer

PNgamer

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  • @BabuDweet said:

    Complaining about people complaining also isn't the way to solve the issue too tbh

    I am not complaining. On the contrary, I'm just wondering what's wrong with most of it.

  • @SweetTerror said:

    I'm starting to think that most of the high MMR Killer players in my region have stopped playing. Streamers with high MMR have not hidden their distaste for how unfun DBD has become thanks to SBMM. If this is indeed happening, then it thrusts all of the high survivor MMR players against casuals like myself. It's the only thing that makes sense. The previous ranking system could be all over the place, but I was never consistently steamrolled like I am now.

    Does anyone else find themselves in a similar situation?

    Casual players are paying the price for SBMM ????

    no this is absl. not true......sry

  • relax, every killer has his own mmr.

  • @Squirrel_Thicc said:

    You don't get to see what high and low mmr looks like. It's a secret.

    YEP, its a secret and thats good !

  • @joaocarlosdsl said:

    https://us.v-cdn.net/6030815/uploads/1R4RSZVLGJGO/dbd-desconectando-jogadores.jpg

    BECAME THE WORST GAME ON MY PC. EVERY DAY IT IS 3 TO 4 DISCONNECTIONS AND IMPROPER BANNING, BECAUSE OF THE GAME SERVER THAT IN MY SEE IT IS OBSOLETE AND IS NOT ACCOMPLISHING THE DEMAND OF PLAYERS. TODAY ONLY THERE WERE 3 HOST DISCONNECTIONS AND BANNING FOR NO REASON. AT THIS EXACT MOMENT I AM BANNED FROM THE GAME BECAUSE OF IT. NOTHING WRONG WITH MY INTERNET, BECAUSE I HAVE A HIGH SPEED FIBER OPTIC INTERNET AND ALL MY ONLINE GAMES RUN PERFECTLY. IF DEAD BY DAYLIGHT ALWAYS HAVE THIS PROBLEM OF "DISCONNECTING THE PLAYER FROM THE HOST" THEN WHY DON'T THEY REMOVE THIS PLAYER BAN MECHANIC, SINCE WE ARE BEING DISCONNECTED BY GUILT OF THE GAME AND UNFAIRLY BAN. I PLAY GAMES WITH PING SERVERS 200, 300 FROM THAILAND AND EVEN SO THE MATCHES ARE PLAYED TO THE END AND I AM NEVER DISCONNECTED.

    SE TORNOU O PIOR JOGO NO MEU PC. TODO DIA É 3 A 4 DESCONEXÕES E BANIMENTOS INDEVIDOS, POR CAUSA DO SERVIDOR DO GAME QUE AO MEU VER ESTA OBSOLETO E NÃO ESTA DANDO CONTA DA DEMANDA DE JOGADORES. SÓ HOJE FORAM 3 DESCONEXÕES DE HOST E BANIMENTOS SEM MOTIVOS. NESSE EXATO MOMENTO ESTOU BANIDO DO JOGO POR CONTA DISSO. NÃO É NADA DE ERRADO COM MINHA INTERNET, POIS TENHO INTERNET DE FIBRA ÓTICA COM ALTA VELOCIDADE, E TODOS MEUS JOGOS ONLINES RODAM PERFEITAMENTE. SE O DEAD BY DAYLIGHT TEM SEMPRE ESSE PROBLEMA DE "DESCONECTAR O JOGADOR DO HOST" ENTÃO POR QUE NÃO REMOVEM ESSA MECANICA DE BANIR O JOGADOR, JÁ QUE ESTAMOS SENDO DESCONECTADOS POR CULPA DO JOGO E BANIDOS INJUSTAMENTE. EU JOGO JOGOS COM SERVIDORES DE PINGS 200, 300 DA TAILANDIA E MESMO ASSIM AS PARTIDAS SÃO JOGADAS ATÉ O FINAL E NUNCA SOU DESCONECTADO.

    I don't want to read the whole thick because it hurts my eyes. But, the DC penalties are great and very important. It is simply abused by too many players. So if you play with MCDonalds Internet, you better play another game.

  • @xenotimebong said:

    https://forum.deadbydaylight.com/en/discussion/282215/how-do-you-know-what-is-high-low-mmr

    Nobody actually knows for sure without using blacklisted programs to datamine their MMR.

    People say “all the survivors/killers I face use meta perks!” but that proves nothing, bad players use meta perks as well. Fact is, most people will always assume they’re high MMR and few people will come out and say “yeah I’m probably low MMR” because most people overrate their own ability.

    This !

    @Zarathos said:

    No one knows and its kind of trash that we have nothing to work off of. Hunt showdown has it and it works really well letting people know what scale of players there up against and without giving the exact details of how it rises or fall's creates a fun environment that you can hide from yourself if you find it annoying. The systems is new to public servers so we will have to see long term how it pan's out. But I hope once they have adjusted mmr that they be transparent what our score is. Elitism will always exist whether its your hours rank or highlights letting people know what caliber of opponent is ahead is important so it minimizes the feel's bad of getting stomped when you want to meme around.

    I see it exactly the same

  • @R2k said:

    https://forum.deadbydaylight.com/en/discussion/282215/how-do-you-know-what-is-high-low-mmr

    When people see survivor goes down in like 10 sec they assume he isn't that good unless he was in dead zone. And when they see survivor wasted 1 min killer time, he is probably high mmr or going for it.

    wait what ? ....and what if I have a bad day or make a mistake ? ( we are all human beings, not machines ) and go down within 10 seconds like you said ?, does that automatically mean I am low mmr ? Sorry but this is nonsense

  • @WexlerWendigo said:

    They’ve had years to make her more balanced and fun, and have done next to nothing. I’m tired of loading into a match, only to go against someone who has 10 hours in the game, because they’re playing a killer that takes zero skill. It’s just easy mode, which should not be in a competitive game.

    Let us have fun please, instead of forcing us to go against this garbage!

    What you have written there is simply not true and is partly a lie. Because the Spirit gets a bit more counterplay doesn't mean it's dead. What's the next thing you're going to complain about? I bet the add ons....

  • @Apexgnifrums said:

    Yessss! Finally the treatment this boring ass low skill guessing killer it deserved. Now people actually have to use brain and not just guess.

    All the spirit mains with their awesome headsets have to use brain aswell now. Or just quite it like a *****.

    Finally, never thought this would happen. I think it's time to install DbD again and play it once it's live.

    Thanks bhvr

    Yes, go ahead and install DBD. I am looking forward to maybe meet you ingame with my Spirit :)

  • @mnsMonty said:

    Excuse me, but how can you see the Spirit? How it may be called the Spirit? This is no more Spirit? This is just a halb invisible person! My favorite killer... and now nerf it. Ah nooo... i will uninstall the game in the first Patch day. 🤬

    The Spirit just gets a bit more counterplay for the Survivor, yes and ? But that's about it, so nothing bad. I bet the next thing Survivor will complain about are the add ons. I am firmly of the opinion that the Spirit will continue to be playable, because there are still weaker killers.

  • nobody knows what high and low mmr are... that's up front, only BHVR knows. What is just stupid, are always the tickets with video evidence and so on. In my opinion, BHVR should completely revise the reporting system.

  • wow i really good Dev update. Im hyped and look forward to part 2

  • Maybe a mod or dev can comment on this, because maybe I'm wrong about all of this, who knows

  • @Rizzo said:

    If taking a break from the game is not an option, try to give yourself different goals in your matches, play meme builds and stuff like that, focusing too much on winning can be very frustrating and aggravating.

    This is one of the reasons why many players start to erase. They concentrate too much on winning in the form of kills or escapes. But many forget that kills or escapes are not the only way to win.

  • @Rizzo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2508292#Comment_2508292

    The Grades are not used for matchmaking, they do not show the player's level or skill, but just their playtime for the current month.

    The system is MMR based, which is a hidden stat.

    exacly

  • 5 % ?, im not sure about this

  • well, tweaks are not easy to make. Its a difficult terrain

  • well hardware bans are new stuff. That´s why i think

  • @raze_ said:

    i have a few ideas and wanna share it thats why im not putting this in the Suggestion sub forum to see what you think.

    First idea is; for every Prestige level you will increase the BP cap by 10.000, if you have 50 Prestige levels total your cap would be 1,5 mil instead of 1 mil

    Second idea : a global inventory, every survivor or killer (except addons for killers obviously) will share their items when at P3 (like in the Mobile version)

    so if u had 50 Bloody parties with your Nea but you're a Ace main you can use the offering also from other survivors same with killer addons just a global inventory but only if they prestige 3

    Third idea; a Loadout system (that should be a thing anyways P1 or P3) being able to save loadouts. you can purchase up to 5 Loadout builds for every char every loadout slot cost lets say 25K BP

    you wanna play a meme build press to Loadout 1, you wanna play a sweat build press to Loadout 2 etc you get my point

    Forth idea : Exchanging items, after you reach P3 with a character you're able to sell items, addons, offering you dont use back to the entity, and you get 30% back, a brown toolbox as example cost 3KBP i think, so you can sell it back and get 1K BP back would make the grind a little less when you get a little back.

    Last idea; increase of season reward, for every Prestige level you get more BP, each prestige character will increase the bp by xxx amount.

    example i have currently 38 characters on P3 if every char with p3 would give me a multiplier of 0.05% i would get a 1,9 multiplier. currently the season rewards are 250K? x 1,9 i would get the double amount and 500K isnt much at Bloodweb lvl 50 you already pay per Bloodweb 50-60K..

    so thats all my ideas, i think the loadout think and the global inventory should be added anyways. but yeah lets see what you think.

    great ideas i like it *thumbs up* Thus, "prestige" gets a better value and increases its importance at the same time.

  • so that the Trickster should be stronger than the Nurse, I think really for a rumor

  • ok try it and then please let me know

  • again caught a few new ones. This time a whole squad. Grade Bronze 4...Cowshed map. Game was over in 3 min. no toolboxes. I had among others Discordance and Tinkerer at the start. Both not activated. Gens popped one after the other... Survived with under 10k escape...says it all I guess. The internet is full of such Insta gen cheats or hacks or whatever. Soon I'll just upload a video. You'll have to watch it. Becomes more and more pathetic

  • NO we dont need to talk about this perk. It´s fine

  • @[Deleted User] said:

    It's a huge issue and it's affecting my ability to enjoy the game. I'm running into hackers a few times per day now on both sides. And I know BHVR does absolutely nothing about it because half the time they talk openly about it in postgame chat.

    So you know that BHVR does nothing yes ? I will gladly teach you better. Of course, they do something, but not to the extent that I would like to see.

  • @Karaage said:

    Just a random thought.

    Recently, one individual named Louis McLean left DBD and Behaviour, and since he was a bit famous I started thinking.

    What would You guys do, if certain Mathieu Côté

    https://d1lss44hh2trtw.cloudfront.net/assets/chapter/2019/05/deathgarden-mathieu-cote1.jpg

    decided, out of the blue, to leave our community as well?

    Would You continue gaming as usual, or would DBD no longer be the same ever again?

    if he leaves..... no more Pretty good Job so far.... and I would be devastated, for sure. He is the Face of Dead by Daylight

  • 14th october Halloween kills starts in the cinemas

  • @Zozzy said:

    We know but the higher ups don't care because people keep playing the game even with the cheating issue.

    That's all well and good, but it can't be a standard platform now.

  • @Mister_xD said:

    *nervously laughs in Team Fortress 2*

    but yeah, cheaters have gotten a lot more common, especially on high MMR games

    its not only on high MMR, also nobody knows what a high mmr is. Dont forget Grades have nothing to do with MMR, but this is another topic. Fact is: Cheater´s are a big Problem atm.

  • @FengisKawaii said:

    I´ve been playing since 2017 and from my experience, cheaters have always been around. I agree though that the frequency of encounters has only increased over the years. What´s most baffling is that the exact same hacks have been used back then and in all these years they haven´t figured out how to prevent them or establish a working anti-cheat. Big sadge

    yes I play since 2016 and have already experienced and seen a lot. I can only agree

  • @Rizzo said:

    The Grades were always meant to be visible, they also do not contribute to your MMR.

    The reason why the ranks were hidden during the last test was to have a more objective feedback.

    allright Rizzo, thx for the answer

  • @Kilmeran said:

    Yes, it is live. Yes, grades still show.

    ok thanks

  • yeah ist rly rly annoying.... and a pain but only if you play with pinhead

  • fun yes, strong ? no

  • I don't think so. It's not about burning down the map either.

  • @Squirrel_Thicc said:

    No I love to complain. Especially about things that deserve being complained about, like dbd.

    As I said, when it comes to performance problems. But the rest is not much use

  • all popular killers? oh that will take a long time i think

  • @Vulgun said:

    Yes everyone, today is the day! The day that one or all of these things will happen:

    • Game-breaking bugs, as freshly delivered by BHVR's development team in haste of releasing this Paragraph.
    • An extremely weak Killer with no good Perks and no value to add to this game.
    • A new matchmaking rating system (MMR) that is easily exploitable or downright awful to play in despite the lie that we were told that it was "great".
    • Spirit getting shadow nerfed again.
    • Pyramid Head's ass is flat again.

    Place your bets, everyone! What shall it be?

    point 1: Game breaking bugs ? Who knows but i don´t think

    point 2: Weak Killer with no good Perks ? ..... NO??? i tryd him alot on the PTB

    Point 3: I told you on your " i will manipulate the MMR bait post" there is a diffrence between a Grade 1 with 2000 MMR and a Grade 1 with 3000 MMR. You can´t manipulate ....forget it. The MMR will work not perfect but very good at the beginning.

    Point 4: Spirit will not shadow nerfed

    and point 5: jeeez you has no other problems right ?

    MY BET: today will be a good day. Also the Game, and 1 more Autohaven Map will activate too. DD Saloon comes later

  • I think the post deserves another little push and I really hope the developers do something special for Halloween this year.

  • @Bumbus said:

    Did you ask Otzdarva if he speaks Spanish?

    nah^^

    @Trickstaaaaa said:

    No I don't get upset about any video game anymore. I used to get upset about video games in general, but by that time I played dbd I got over raging for video games so no. Sometimes I used to make complain threads about the trickster but now I feel he is decent to play so not anymore.

    I think the Trickster is still not where it should be but that's another topic.

    @Shaped said:

    Nah people shouldn't keep quiet about things like perfomance issues.

    Also there is nothing wrong when people complain about anything it is their choice. You can ignore it like you are doing now. I ignore some threads myself if people get too emotional about things that aren't even a big issue.

    of course people shouldn't keep quiet about performance problems that's right but the rest ? i don't know

  • OH I forgot to ask you how you see it in the meantime. Do you not get upset about DBD anymore? Or do you still create complaint threads about certain things here in the forum?

  • yes, springwood is now also licensed, but there are 5 variants. Haddonfield needs a complete rework anyway and I hope we will get something for the other maps as well. For example, I like the polishing of larys quite a bit.

  • @[Deleted User] said:

    Wraith is a fire-based killer

    What ?´Not rly no .....

  • In my opinion, you should include the add-on Iridescent Stone in your base kit. That would at least save a little time. I would also like to see the return of traps under the hooks. Since you can hang Survivor from all sides, that's no longer so tragic anyway. Traps should also no longer lie around randomly somewhere on the map. If he can carry 10 traps at the beginning, that's great.

  • Yes, well, they would first have to get to grips with the performance, that's true.

  • @KweenPlease said:

    I actually had a concept for a fire killer.

    It was " Bloody Mary " since the historical figure who got the name was Mary I, Queen of England. AKA Mary Tudor.

    She earned the name for burning 300 Protestants at the stake.

    I think a female killer with some ghostly phantom-like floating legs in a huge skirt and Edwardian or Elizabethan wig would just be aesthetic goals.

    is also interesting but I think this Bloody Mary thing is also something with a licence, isn't it?

  • @Vulgun said:

    Here's what I'm exactly going to be doing to really test the limits of this new "SBMM":

    • I'm going to first try and get my MMR as low as possible with one specific killer; the Nemesis will be my plaything for this experiment. Afterwards, I'm going to actively see if the MMR is actually going to be able to give me much higher MMR at a much faster rate after winning, or if it will remain slow. Thus, this will result in one of two outcomes:
      • Outcome 1 is that the MMR actually adjusts swiftly and puts me against high MMR players where I should be at; this would confirm that at least the system is attempting to work (even though nobody wanted a system like this) and I will actively be trying to avoid high MMR like the plague deliberately.
      • Outcome 2 is that the MMR adjusts very slowly and puts me against low MMR players that I'm easily able to swamp, and thus get to Iridescent Grade I as fast as possible. This outcome, while preferable to me for testing purposes, would not be preferable for those who are low ranks and low MMR just to get a Killer or Survivor whose rank is actually an Iridescent Grade I. This outcome would also showcase how poorly designed the system is.
    • Then after that, I will actively attempt to see just how one can make the slowest possible MMR gains in Dead by Daylight while also resulting in a pip; this would also result in a similar outcome to Outcome 2 as stated before, as it would mean I would rank up fast but would ultimately end up not getting fast MMR build-up, thus leading to low MMR, high rank.
    • Because of this, if this all goes accordingly, I will have found a way to literally farm your way up to Iridescent Grade I for every season and thus get that easy 250,000 Bloodpoints for the Killer side.

    My prediction:

    • Their system's badly designed.

    you know there is a difference between a grade 1 player with 2000 MMR and a grade 1 player with 3000 MMR right? Your experiment will not work. On the contrary

  • @Grandpa_Crack_Pipe said:

    You know, I used to be a nice guy. I'd wake up at 9 in the morning, mow my lawn, eat all my wheaties, wave goodbye to the Survivors across the street as they went off to their maintenance job, the works.

    We've had a good rapport, them and I.

    I'd slow down if I was stomping. I'd leave the unhooked guy to run off. I'd give the last survivor hatch.. I was a nice killer. In fact, I dare say i'm being humble when I say I was the best killer.

    UNTIL 𝕀 𝕋 HAPPENED.

    I was just strolling along, minding my own business, and I see this survivor over by the exit gate. I see he's about to leave. I hoist my machete onto my shoulder and wave.

    "Hey, Jake, have a good one out there!"

    And then he turns to look at me.

    I see it-- his cold, dead eyes, devoid of kindness and life, blacker than the deepest void, a dark night devoid of stars and light. He locks eyes with me. He reaches up, fingers clutched around the cold metal of an iridescent key.

    He smiles. Lips moving to a breathless whisper, carried by the dead winds of the forest.

    "𝐄𝐙"

    He hits the CTRL key once. I clutch at my chest, body wracked with agony. Twice, sending me crashing onto the ground, desperately trying to look away. A third time.. darkness begins to overtake my vision. The last thing I see before it all goes black is Jake, merrily sauntering off into the night.

    I used to be a nice guy.

    But I woke up in that Lery's hospital bed a changed killer. The Doctor tried to stop me, told me I needed more rest-- but he knew. A reckoning was coming.

    Clad in my blackest trenchcoat and strongest perks, I knew there was to be no peace. I could see it in all their eyes-- the tbags, the clicky clicks. Just having fun with their friends? Ha, I knew better. Survivors don't have friends-- just tournament members. Solo queuer? Just a SWFer waiting to send the invite. 15 hours in the game? An obvious smurf account. These damned, filthy survivors were all the same, so i'd treat them all the same. Hope you're proud of yourselves, 'cause this is the unstoppable beast of your creation.

    No more Mr. Nice Killer.

    no mercy, hunt and kill them all. I also was a nice killer but this times are def. over.

  • @Jacoby2041 said:

    I'd want a killer that pours fuel on the ground and can light it, sort of like a trap killer. Fire causes burning which has to be extinguished or survivor gets burn damage. I guess it's kinda like deep wounds but maybe they could make it different somehow

    Maybe the killer could have a molotov as a special ability that they have to earn somehow (since throwing it is much easier than pouring and lighting)

    I like that idea, thats very interesting

  • @Ghouled_Mojo said:

    if someone’s burned, it needs to be survivors and not customers.

    what ?

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