PNgamer
PNgamer
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- PNgamer
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Comments
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bug still exists since 5.0.1
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Update 5.0.1
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Here are some excamples:
Specially: "Tower of the Observer Charms" -> no blue lightningeffects on Hookz in a trail. "Adrenal Glads Charm" -> No glass effect on Hookz in a trail. Pustula Flower Charm -> complete invisible on Hookz in a trail.
or @ the Jill Screen, Every Charm on first Positions are wrong on her
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@TheClownIsKing said:
No thank you. Please don’t suggest a change to Scratched Pearl. I want my Open Handed, Scratched Pearl, Blood Amber so I can see the killer within 60m
are you sirious ?
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@TroyXX said:
Then don't play the game. Every game has people "ragequit" and if you can't handle it then do outside and get some air.
poor suggestion. Its not even my fault if ppl ragequit
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i dont know how, but i have never seen some one use this, me include because it´s useless. We have perks for aurareading
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@twistedmonkey said:
The gen sounds are relatively new and came about when they updated the gens to look more realistic and added new animations when working on them. The only thing people really seemed to dislike was the train sound they used to make which was quickly removed.
The smoke while not a bad idea and one I wouldnt mind may have the possibility to lower some players fps when working on them if using older hardware. Its one of those is it really needed scenarios.
thats true but i know alot off ppl, are rdy for something new. Not everyine like sound changes i know but.... to stay now in this 5 year old game with the same gensound is pretty boring. Sry for that little push
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alittle push. Any with some ideas maybe ? Or im the only one who thinks theese add ons must be reworked ?
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trust me vains have nothing to do with looking awesome....i pers. dont like it. No realism
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well, fact is they must do something, most of the add ons are not ok yet
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well most of theese add ons are poorly designed and must be reworked
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@[Deleted User] said:
You should use the vaccine, but always prioritizing gens. It's the same as waking up against Freddy: get the vaccine whenever you come across a supply case.
ok thats true
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or control zombies
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thanks i tested it again and ye now it works.
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@Tricksterisfun said:
The only change Spine Chill needs is that it don't activate when Ghostface and Myers use their power.
no
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i mean speedboost...well we all know that gens are flying atm....combine thees with a toolbox, prove thyself or other stuff like built to last, resilience ect.....cryzy stuff
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@Grunder said:
Nemesis need add-on can change zombie into NE-a parasite.
https://us.v-cdn.net/6030815/uploads/OYZPTIF5P1KR/ezgif-com-optimize-4.gif
this is awesome
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@PNgamer said:
my wishlist ?
Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/3/4%
- Skill Check
- Trigger odds are increased by 15 %.
- Skill Check Success zones are reduced by 20 %.
Whenever the Killer is looking in your direction when within 28 metres of you, Spine Chill activates
I belive this is much more balanced. What do you think guys ? Fair enough ?
All i want to say is: That atm much ppl playing with this perk wich makes stealthkillers, perks offerings ect... less viable wich is bad. I hope my wishlist change is fair enough
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my wishlist ?
Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/3/4%
- Skill Check
- Trigger odds are increased by 15 %.
- Skill Check Success zones are reduced by 20 %.
Whenever the Killer is looking in your direction when within 28 metres of you, Spine Chill activates
I belive this is much more balanced. What do you think guys ? Fair enough ?
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@[Deleted User] said:
The 6% only matter somewhat mid chase for vaulting or at opening the gates, even then you rarely will escape purely because of it. I don't see a problem with that, and most people don't use it for that anyways
The "dbd is a horrorgame" argument doesn't hold much weight, if you know how this game works it should never really scare you
Also this perk can go both ways. I've seen Survivors with this on indoor maps that didnt get anything done because they couldn't tell where the killer is or that run away whenever it lights up
fact is DBD is a horrogame and facts dont lie. Point
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@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/2282778#Comment_2282778
One of Spine Chill's primary functions is as a counter to stealth. It needs to stay as it is.
it´s true but in another way pls. Not on the current way. Im a survivor main trust me.....spinechill is ez going. To ez if you ask me
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@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2282804#Comment_2282804
I...can tell you that I don't get scared of GhostFace or Myers on indoor maps because I've played this game for over 600 hours. No amount of jumpscares, dark maps or stealth killers is gonna scare you anymore after you've played for such a long time. DbD is not a horror game.
dbd is not a horrorgame? ok tell me another story pls
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im not baiting no...theres no reason and dont forget you talking about 1 survivor...its another scenario if 3 or 4 of them playing with spinechill
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@ALostPuppy said:
You get the 6% bonus only when the killer looks at you. So between like 1 and 3 seconds tops. 6% extra progress on gens for 2 seconds is such a small amount it's not even worth discussing.
If you wanna play around spine chill, look away from the gen as you're approaching it. It literally couldn't be any more intuitive to counter spine chill.
And finally, this game is a multiplayer PvP game first, and a horror game second. That should always be the priority. Spine chill or not, you're not gonna be scared of DbD after the first 10 hours or so because you can't be scared of the same thing you've seen over and over already.
oh ok...well lets play an indoor...you cant tell me that you dont scare or cry if an myers or ghostface or any other killer without a terrorradius grabs you instant from a gen or stay behind of you or hit you instantly....
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@Trickstaaaaa said:
You just posted about this yesterday. I hope you are just looking to bait people 🐡. Just look sideways, if you were advocating for a necessary nerf for a real OP perk I would have your back 100%, such as prove thyself. But spine chill 🤣 the perk is fine man.
no this perk is not fine...no one can tell me that this perk is fine atm....and there is a reason why so many ppl playing with this perk atm. Sry
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6% ...is much cause it still activate...it doesnt matter if you injured or if you full and that´s an big diffrence
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@Ruma said:
As someone who ALWAYS play Spine Chill.. I agree. But only because it instantly can tell you when the killer is coming which is extremly annoying, especially for Stealth killers. They should reduce the activation distance and or make it so it wont work against undetectable and it shouldnt work while you are oblivious.
sounds pretty good yes
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or maybe chage some stuff. Nemesis can controll zombies for a short of time or something else...but not this
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No the grind is totally ok as long you get enough rewardet for it
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I understand that you are a company that also wants to make money, but at what cost? On ours! and there I ask myself why? It always feels too long until bugfixes come. (min one week). In addition, after the release of Resident Evil a few hours later you bring out a sell with percentages, even for the latest add on. Have you gone completely crazy? Alot charms are again completely bugged (invis or on not correct positions). After playing the new tutorial, all characters are set to 0 (perks, outfits, charms must be reset which is very annoying) The worst on top: The new raccon City map is deactivated. You have to notice all this beforehand.
Is that not tested internally extensively?
What I want to say with all this is, that at some point is simply enough and we are the ones who finance you and keep you alive. Everything just has to get better. Translations anyway: The German translation of some Nemesis add ons is again not good and only causes confusion. If you set the client to English you have the correct translation. But I as a German just want everything to work and that you get for the content for which you pay also a corresponding performance.
Greetings
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yep D Tier confirmed....hes a way to weak and his power is pain in the ass
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well nemesis is to weak and no fun
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well its rly hard to aim cause hitbox is not good
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and what do you think about nemesis and that he needs 3 hits ?...i mean...jeez
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what do you think about spinechill and nemesis ?
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OH and i forget about the german translation ingame. It´s not everytime up to date and some translations are not good too. I hope it can be fixed too. Specially if perks are reworked.
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first: Ranks have nothing to do with MMR: Second: You must play a minimum of 10 matches with everykiller to get the first step of your own mmr
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hunk ?, no !
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still exists, not fixed yet
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its in game too, this bug still exists
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SC is the best solo xp perk and i love to play solo because i want a challenge and not carried by swf. Deal with it
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also, People just report you on wrong things because you were better. It doesn't matter how you played. The past just showed that.
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@jester20k said:
New potential tool that Noone really knows anything about= rip dbd! Lol you people are too much. If you think that they are stupid enough to auto ban people based on the amount of negative feedback they receive, then I don't know what to say.
explain me in your opinion for what this tool will be created ? ... it makes no sence trust me and belive me ppl will try to abuse it. I have to much experience with tools like that.
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Also this game has to many toxic tools. It doesnt matter if you play killer or survivor. So when i play killer, i want to play killer and not butler for survivors. Also when i play survivor.... 100% sure this system will get abused. Sry nothing for me
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@PanicSquid said:
Disagree, I like the pink veins better than the boring old blood.
i cant believe that sry
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any with the same opinion like me ?
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@Mandy said:
First of all thank you for your feedback with regards to the Support system that we currently have in place.
I obviously can't speak about individual cases, but I can assure you if the required information is supplied then reports are dealt with. In the case that you have described an in game report would be needed as well as evidence sent to support. This evidence can be in the form of a screenshot but it's always better to have video evidence as that is less likely to have been manipulated, so is far more reliable.
In-game reports purely show that the match has taken place, except in the case of chat offences where it flags the chat logs.
thank you for your answer I apreciate it
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any with the same opinion like me?
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it was a nightmare cause the only way to unhook survivors was in front of. But now it´s not anymore



