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OrionsFury4789

OrionsFury4789

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OrionsFury4789
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  • @NathanExplosion said:

    @OrionsFury4789 "I disagree because once you get down to 3 gens left all the randoms stop doing gens and hide"

    You can thanks the Hatch for this.

    Another broken mechanic for both side, which get ignored since release.

    Also you're here since way enough time to know the huge difference between solo and SWF: Voice communication AKA telepathy for the SWF players.

    Don't know why others need to explain it again, it become old.

    And I totally agree with you on this, I just feel swf are more skilled because they have more to learn from friends than being solo, not saying there aren't skilled solo survivors out there because that would be a lie but it's more beneficial to play with players better than you even if you're the same rank just so you can learn from them and apply it to your own game.

  • @PiiFree said:

    @OrionsFury4789

    It's important to understand the difference between potatoes and skilled solos. I bet my left ball that the Survivors you're talking about are either usually playing in a SWF or they already accepted that you're going to lose because no one else bothered doing gens, totems or anything productive at all.

    What you described is something I do when I repaired the only 2 gens myself, did a few totems, unhooks ect. while the others did effectively nothing. I'll let everyone die on the hook because they don't deserve to get a chance for hatch. They did nothing, so they die to ensure my well-deserved escape.

    I can't be certain if what you're saying is true or not I'm sure it's possible that they play swf and maybe we're just not their "squad" but all I know is when I'm playing survivor solo or not, I always help my team out and treat them like I would my swf team, I'm always doing something productive in the match to try and escape but in those situations it becomes a no win unless the killer happens to find one of them and give me time to do the gens, otherwise I'm getting chased for 10+ minutes in hopes my team will actually do something instead of hatch hunt before it's even spawned

  • https://us.v-cdn.net/6030815/uploads/863/Z98VFA40XENX.png A pig killer put a trap on me and hook me on a basement she blocked the exit way out with 2 survivors stuck in me ,she also has noed.litterally ruin my first game of the day, how is this even allowed??????

    This is the only situation where it's allowed even if it's scummy , you can die by the trap which isn't holding the game hostage but any other killer would warrant a report if they wouldn't let you out or try to attack you

  • @PiiFree said:

    @OrionsFury4789

    I don't really understand, you're implying that solo players are generally less skilled than SWF players? That's possible, but certainly not the norm. I'd say it's the other way around, SWF players often mess around and play absolutely horrible and the solo players suffer for it.

    The solo vs SWF debatte is not really about skill. A team of skilled solos can be much better than a SWF but... and here comes the big BUT:

    SWF / Voice communication allows bad players to perform better in a SWF, which gives them the illusion that they're actually good / skilled players. When their friends are offline, they're forced to play solo and naturally they perform a lot worse than they're used to, because there's no one to carry them. There are a bunch of randoms in the team that simply don't care about the others. Everyone is on their own, which seems to cause problems for SWF players. They NEED other players to help them.

    It's a problem. It's often not the solos that are bad, it's the SWF players that casually play solo. SWF creates bad solo players.

    I disagree because once you get down to 3 gens left all the randoms stop doing gens and hide which is not skilled at all to hop in and out of a locker to keep crows away till your team dies, I can't even count how many games should've been a 3 man escape where we all die because I'm left to run the killer and do 3 gens , cleanse the totems and open the gates... Solo isn't as skilled in my opinion because the more people you play with the more you learn from them and can add it to your arsenal in your own way

  • @ColgateAdvancedWhite said:

    You are supposed to ->be<- powerless as a survivor

    Then why don't you advocate for survivor bots so you can start one on the hook or injured already if you choose, there's no need for players like you in this game who want to DC because of a damn map and only want brain dead wins

  • Dude there isnt even skill checks while cleansing them it's way too EZ and there are only five totems if you get 2 and the rest of your team only do 1 each then NOED is non existent

  • @Caretaker said:

    https://forum.deadbydaylight.com/en/discussion/comment/390653#Comment_390653

    Prior to SWF people just sniped lobbies and it destroyed que times. SWF is a necessary evil.

    Let's be honest, the way randoms play on solo this game would've died a year or two ago if there was no swf , nobody is gonna put up with that when there are better games out there

  • The only buff the killers need with the hatch game is not allowing survivors in the dying state to go through the hatch , there wouldn't be a hatch standoff at that point unless the survivor is healthy and you aren't using a one shot killer but there would be some counter instead of nothing to stop an injured survivor healing in your face like it is now , also they couldn't DC to give another slugged teammate the hatch at that point if you made it non accessable in the dying state, in my opinion this is a more balanced idea than what's there at the moment

  • @NathanExplosion said:

    A block list ?

    With this community ?

    https://us.v-cdn.net/6030815/uploads/105/XNTSYZ2X6BCJ.png

    I'd rather see the Devs doing something to fight the said toxicity, rather than this kind of entitled minded fixes.

    We don't agree often but I feel you on this one

    "In a already broken rank system let's let people block all the good players so they never get there wittle feewings hurt ever again!!"

    I would rather the devs issue permanent bans on the people saying cancerous things endgame because it's just a damn game, there isn't a place for that here.

  • @Carpemortum said:

    https://forum.deadbydaylight.com/en/discussion/comment/390336#Comment_390336

    That's an issue with matchmaking times, not how teammates play.

    And your logic is exactly why people play SWF and all these killers cry about it but I'm not waiting for a match to get sandbagged nobody wants to play in a game like that and I would totally trash this game if swf were to be removed just for that reason, at that point there are plenty of better games out there that actually work

  • There are fog streamers who condone DC and will be in red ranks when the stream ends then turn around next day and be back at yellow ranks, they may have an automatic system in place but unless you DC like half the amount of games you play in a season they wont ban you from what I've seen.

  • Mine has worked fine on PS4 surprisingly, the matchmaking timer has been pretty accurate even counting down instead of being frozen on 1 all the time

  • I like to use STBFL on my clown

  • Nothing in this game is toxic the only toxic thing that can possibly happen are hate messages getting sent , anything else killer or survivor isn't toxic, idc if the killer is facecamping and hitting you or the survivor is teabagging you and insta heals in front of you, it's not toxic if it's allowed in normal gameplay no matter how sensitive some people may be

  • Nowadays survivors surviving and killers killing is considered toxic, to some of these people not getting a braindead easy win is toxic...

  • Maybe when dedicated servers come out , it's a real possibility

  • @JoannaVO said:

    So you're the first person getting found? That suggests you're still in the beginning of the match, which means nobody is as productive yet. Give people time to walk over to a generator and start fixing it.

    Jokes aside, I usually am the gen jockey too. People refuse to work with ruin while I find it doable. It's just how it is really, I'm not as bothered. Nobody working on generators is even more annoying and boring.

    Randoms are never productive anyway , if they aren't DC for some stupid reason they're hiding waiting on the hatch even with everyone alive , it's extremely rare to have a solo match where they actually do something with less than 3 gens left

  • @n3on said:

    The other people who aren't doing gens aren't getting points to progress their account to get teachable perks essential to getting better at the game. So it's their loss.

    No it's your loss too when you die and depip because nobody was doing anything, had a match where I ran a LF in Haddonfield for literally 15 minutes and two other survivors in the match did nothing the whole time but hide in lockers, 1 gen was all we needed done in 15 minutes no ruin or anything but we all died because when I got caught the other two sandbagged eachother trying to get the hatch and both died.... Solo survivor in a nutshell

  • @HazeHound said:

    'You promised a Freddy rework, where is it?

    The game is constantly bugged and/or things broke.

    Every patch breaks something or some cases many things.

    Most Veterans know not to play events at launch because they are usually broken and not working(not recording progress or offering issues).

    Do you see a pattern?"

    You fail to point that obvious bugs and malfunctions are fixed very quickly. Its just whining post for me.

    Fix stuff before realeasing new content, they are constantly doing it. Also just saying so doesnt propose anything really.

    You obviously haven't played very long if you think they're "fixed quickly" , we still have some of the same bugs that have been here since release , you must've gotten the game when it was free right?

  • @HazeHound said:

    I didnt say its easy. Only that playing effective as survivor doesnt require any perks.

    With perks its easy tho @OrionsFury4789

    Oh, my mistake I misread that and yea I guess without perks the objective can still be completed effectively, with perks it's easy depending on your team, if it's a 4 man it's no problem but relying on randoms is painful I had a match where i ran the killer for literally 15 minutes on Haddonfield while the other two survivors we're hopping in and out of lockers all over the map with one gen left and no ruin....we all died because when I finally got downed nobody did anything but try to wait for the hatch, feels bad

  • @HazeHound said:

    Noed punishes survivors for not playing smart. Destroying all 5 totems prolongs game by 20 seconds. 20 seconds! If you want to genrush so hard keep noed in mind. And i know doing gens is survivor objective. That's good, do it. But play smart.

    Quit with your entitlement attitude and adapt.

    Edit: if you don't know totem spots you have maps, small game and Fapp's hunch. "But i need my 4 crutch perks hurr durr". Playing survivor effectively requires 0 perks...

    Requires zero perks? Sure you can do that if you choose and it's totally possible to win but pretending no perks is easy against a good killer is a flat out lie, how about you get your 4 man and equip no perks and I'll pick a killer and show you how unbalanced it is without perks against a red rank killer that's not a potato fully loaded, I agreed up until the "even with no perks it's easy " yea easy at the yellow ranks maybe, any killer worth their salt will make you pay for that mindset.

  • @GrootDude said:

    @Eskay noed is an incredibly rare sight for me. (Survivor main)

    I see it all the time but I also just cleanse the 5 totems in the map and completely negate it before it happens it's not OP people just want to do brain dead gen rushing and don't respect totems and that is their downfall, something so easy to counter is always bitched about smh

  • @HazeHound said:

    Stop beeing like this, bhvr does way better than most developers so show some respect.

    Its easy to demand reworks and changes. How about proposing something that makes sense? Also this is terrible post header.

    Bhvr blows get'm out of your mouth kid, they never fix this stuff because then they have nothing to interact with us about, it's a scam they flat out make money by promising all these fixes and never follow through with it instead adding more bugs while people buy into this whole "they care" thing and keep feeding money to a game that will never be fixed because they don't want it to be , I mean it's been damn near three years with five more on the road map and we've had some of the same bugs/issues since release , it's pretty obvious that keeping the bugs keeps a reason to communicate with us and when people feel their voices are heard they feel appreciated they're literally using psychology to keep you involved and make you think they care

  • @Condorloco_26 said:

    All these, plus the one I'm most concerned about:

    Blue screen crashes on PS4

    This right here is HUGE I want to break my whole system when that happens , it happens like 1-2 times a day also causing you to lose pips and get trash talking messages saying you DC

  • You promised a Freddy rework, where is it? The game is constantly bugged and/or things broke. Every patch breaks something or some cases many things.

    This game is on it's last legs on PS4, anyone who's been there from the start knows this , people are sick of the blatant disregard and are either dropping the game entirely or switching to PC . I wouldn't be surprised if the Bot game modes became a real thing due to how bad it's doing on PS4 right now

  • @NathanExplosion said:

    @OrionsFury4789

    For once we can agree.

    But i honestly think that changing it so it no longer wake you up isn't that big of a deal.

    Would be a nice QoL change for Freddy and would change nothing from the survivor POV against all killers except him.

    Don't tell me Freddy doesn't deserve any love he can get, it will soon be 2 years that he is waiting for his rework.

    Freddy absolutely deserves his rework but it shouldn't affect adrenaline if anything Freddy shouldn't be so weak that it's an issue

  • @NathanExplosion said:

    @OrionsFury4789

    Pointing out the silliness of an argument is not what i would call disrespecting peoples but ok.

    No salt but hell you look angry.

    Dunno that i looked so mean, i don't think i will get over this.

    https://us.v-cdn.net/6030815/uploads/484/EPOF8UGIAM5R.jpg

    "balance in your opinion is apparently nerfing a perk that doesn't even work until the end and has multiple counters"

    Are you describing what's actually hapenning with the "Nerf NOED" threads popping everywhere ? (Sorry couldn't resist)

    Noed is fine and so is adrenaline neither should be touched

  • @βLAKE said:

    I think the best way to fix this debate is make it so that adrenaline doesn't heal to one health state (unless downed) but instead it should just give you an extended borrowed time. I mean think about it, you get so excited and adrenaline is making you resistant enough to take an extra hit. I mean it doesn't make sense for it to heal you fully because all adrenaline does is make you forget about the pain.

    Why should it change? Why is there a problem with sacrificing a perk slot that could have another use? If there are multiple survivors alive with adrenaline you weren't keeping gen control and doing your job as a killer. There are multiple killer endgame perks and and just because survivors have one worth a damn people want to nerf it smh

  • @NathanExplosion said:

    @OrionsFury4789

    I wouldn't have tought this post would cause that much salt, calm down bud' i'm not here to hurt you or anything.

    https://us.v-cdn.net/6030815/uploads/863/9W9SHWRGSNI1.png

    "I'm just saying if you change the wake up factor it shouldn't even be named adrenaline anymore"

    But i and anyone here understood your logic behind this, and while agreeing to an extent, i don't think it should be bought as an argument when talking about balance.

    And kinda useless tho.

    They could rename it to anything else they want for what i care, but this kind of detail should never come before or even have any impacts about balance questions, especially in this game.

    I think you get what i mean.

    https://us.v-cdn.net/6030815/uploads/602/Z2RMJVJM3O2C.png

    Adrenaline is perfect the way it is and if you want to talk balance then if you're allowing survivors to be alive that long for it to change the whole outcome of the game you're not playing killer right and certainly not at high ranks , again you can be a child with your memes there is no salt but you aren't gonna get my respect while disrespecting me for having an opinion, balance in your opinion is apparently nerfing a perk that doesn't even work until the end and has multiple counters

  • @NathanExplosion said:

    @OrionsFury4789 "The only reason I disagree is because who doesn't wake up with an adrenaline surge?"

    Using your logic, "No One Escape Death" should automatically teleport the remaining survivors on a hook because they haven't cleansed all the totems.

    https://us.v-cdn.net/6030815/uploads/959/37WH946EDM7F.png

    I wouldn't call or use this as an argument btw.

    I think you know what I meant but go ahead let's see you come in here with your snarky comments like you think you're above everyone, how about when you're ready to have a discussion and not be a little troll child with your memes then we can have a discussion maybe you should look up what adrenaline is if you're not smart enough to know, I'm just saying if you change the wake up factor it shouldn't even be named adrenaline anymore.

  • I don't think adrenaline needs to be changed at all it shouldn't cure sickness or anything more it's perfect as is, you either survive long enough to reap the rewards or you die and waste a perk slot , seems like a fair trade to me seeing that killers with a one shot or noed is a direct counter to the perk, if you aren't injured at the end and aren't in any danger adrenaline is wasted then also

  • @NoShinyPony said:

    On the contrary: Adrenaline should not wake up survivors anymore. Getting a health state + speed burst makes this perk good enough.

    The only reason I disagree is because who doesn't wake up with an adrenaline surge? If that's the case they should re name the perk and make it something totally different while they're at it

  • I had that same thing happen to me except it turned out to be ruin in a match only two of us survived

  • @BACKSTABBER said:

    https://forum.deadbydaylight.com/en/discussion/comment/375970#Comment_375970

    Im using deliverance already with DH and Bond, regarding suggestions I dont wanna be productive with Resilence @tt_ivi_99 I wanna keep being toxic + survive, therefore No Mither does not work either @PigNRun & @KillermainBTWm8

    the best choice for survival + toxicity still "Head Up" or "Sabotage"

    @BACKSTABBER I will say I've had a few funny moments with head on so far but it feels like a hit and miss perk for me, there have been times I felt as if it should've hit and it didn't work even though it was activated , totally got clapped in those moments it didn't work lol

  • To all the people complaining about the KYF perks:

    You don't even know who the damn killer is or what perks they have to this chapter it could be something equally as powerful maybe even another nurse tier killer and you're already hollering nerf without seeing what it's being released with, not only that but if it was a mistake then they probably aren't even a final product.....my point being we shouldn't judge something that isn't even confirmed to go live yet without seeing it's counterpart it could be alot stronger than we imagine

  • @Poweas said:

    https://forum.deadbydaylight.com/en/discussion/comment/373369#Comment_373369

    I mean her finger crack when she starts phasing. It wasn't there before, now you know when she starts phasing. That's bottom tier for you.

    There's nothing in the patch notes at all about it maybe it's a bug? There have been quite a few in this one...

  • @GrootDude said:

    Was the killer a wraith?

    No it was the plague twice and then a leatherface not insidious , no emblem for the survivor to notify it activated, no nothing it was pretty disheartening because they were end game moments and the survivors would've escaped through the open gate had the perk been working properly

  • @PatBrutal said:

    @OrionsFury4789 Is it possible to have to have a video to see what it is going on?

    Thank you for your report.

    Yea I can recreate it when I get back home it happened three matches in a row and then I switched it out for another perk

  • @Wolf74 said:

    @OrionsFury4789

    "I never complained about camping or tunneling you're delusional,"

    Thx for the nice little insult. :P

    Actually that's the state of the forum.

    1/3 complains about camping and tunneling.

    1/3 says if the killer doesn't kill before the gens are done, he deserves to lose

    1/3 is agreeing on BOTH.

    Well you're basically trying to say I'm complaining about things I never complain about , maybe if you didn't try to make up arguments with someone and label them the "1/3" the state of the forums might be nicer for you , and if you aren't killing people off as the game goes you're not playing right

  • @Wolf74 said:

    @OrionsFury4789

    Nope.

    I have only had this 2 times in all my gametime, but both situations had not been a salty or bad killer that deserved to lose.

    Actually one time this killer was ME. I had everyone in the team hooked (I think 1 only once and the other al twice), so I had decent pressure throughout the entire match.

    With the last gen I tried to keep the gen from getting done and did not commit to the chases and dealt hits left and right to get them away from doing gens. So all 4 had been injured and I did a good job so far. Actually without camping or tunneling. That's the reason why I had no kill yet.

    And when the last gen popped all 4 got healed and all my pressure was lost.

    Instead of having 4 injured trying to get the gates, I had 4 healthy survivor and lost the endgame.

    The other time I was the survivor and I played solo with the rest of the team being SWF.

    Same thing, we all had been hooked and only 1 gen to go. The SWF group desperatly rescued each other like crazy; bodyblocking, unhooking. A crazy dance, where the killer was about to get the upper hand with TWO down and 1 injured.

    I kept doing the last gen and hoped that at least one would have ADR and could help me to save the day.

    When I popped the last Gen ALL 3 had ADR and we all escaped.

    So again. You can't say the killer "deserved to lose" and complain about camping and tunneling at the same time.

    With more and more ingame mechanics against that, the endgame perks get stronger and stronger.

    I never complained about camping or tunneling you're delusional, and if you have multiple people alive at the end you absolutely deserve to lose there are no participation trophies you do your objective or you lose

  • I've seen people complaining about 3 adrenaline users in this thread and I'm sorry but if you still have 3 survivors left when the last gen pops you deserve to lose, you lost that game as a killer it's time to move on. This whole complaining about adrenaline is only for salty killers who have people surviving on them every game or adrenaline wouldn't trigger it would be wasted

  • @fcc2014 said:

    @OrionsFury4789 yeah i might be on. Do all 4 spawn in at the same time?

    @fcc2014 I've noticed a few times we've all spawned in together, I had the "currently playing with" menu up while I was waiting to be qued and I one by one saw everyone come into the box before it threw us in a lobby all together

  • @fcc2014 said:

    Damn Thanks @OrionsFury4789 and @Dwight_Fairfield for the quick response.

    No problem , I'll probably be playing campfire simulator again tonight if anyone wants to join

  • I haven't played since this weekend, is the matchmaking better as stated in the news section? It says it has been live for 48 hours.

    @fcc2014I haven't noticed a difference I waited just as long last night as I have the past few months

  • @Keros said:

    I usually run brutal strength, bamboozle, save the best for last (SBFL), and surveillance/ or monitor and abuse

    My idea for this build is to be able to make chases shorter with fast pallet breaks and blocking windows. SBFL helps by allowing you to get hits in fast which is amazing if they are still hindered and you have like 6-8 tokens and are ready to hit again. Those 3 perks mixed with some of his addons make his chases brutal

    Lol same build I use on the clown

  • I agree with the fog modifiers being removed but not the shroud because I like to trade items I'll even message randoms to trade before the game sometimes

  • Pink hair nea, Christmas sweater, ripped leggings and a flashlight in hand almost guarantees your team that the killer is bringing a mori

  • @Boss said:

    Personally, controller's fine with Survivor.

    Killer just feels way better with the other, especially on precision Killers like Huntress. Being able to control the speed of your camera is just too important to me.

    I play both sides equally I may just try to adjust to kb&m if it's a noticeable difference, I've been used to running and flashlight saving with a controller so long it may take a while to adjust, though I've been told flashlight saving is way easier on PC than console because of kb&m

  • 300+hours? Am I the only one that completely ignored everything after that? You need about 300+ more hours before you can have a clue

  • @Orion said:

    I don't get it, what does this do?

    It makes you turn in a way you wouldn't normally be able to

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