OrionsFury4789
OrionsFury4789
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Lol survival rates still under 50%? The smasher would definitely make it 10%, it’s not a good idea every game would have a hatch stand off is the reality of it IF it made it there!redsopine01 said:Kinda like playing a 4 man ds sb sc ad that's playing the sabo all the hooks game -
Yea this is correct, the smasher could destroy the whole map and leave nothing behind but generators it’s kind of pointless to play in a open map with no wallsfcc2014 said:if i remember they said it broke too much stuff.
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You don’t see it because you don’t play survivor very much it’s actually a pretty big issue , and I’m not trying to argue but can just tell by the way you worded your post that you are more killer sided and play that more.Wolf74 said:@Ryuhi Ofc I can only see things that happen on my end. But when I play survivor I have those "bad hits" not happen to me often. I won't say "never", but very very rare. On the other hand, when I play killer, it happens a lot more often. Swings that should have connected do not result in a hit or get caught on corners.
And toxic survivor tell me that it was their "skill" and I am "just bad". -
It’s worked for me , the totems don’t always get destroyed immediately and you chose haunted ground for your build , everyone at rank one will just hide till it’s gone if it breaks meanwhile I can usually do some damage before one of my totems go, they both have effects that can slow down the game well, and with the doctor if you play him right you can do some pretty big damage with that combo but honestly with either of our doctor builds we put up if the totems for some reason are gone early it’s a race against time and two wasted slots but then again at least unnerving presence and distressing will still be annoyingThe_Daydreamer said:@OrionsFury4789 said:
Doctor: unnerving presence, distressing, hex ruin, huntress lullabyWhy this build? I mean, your totems gonna get destroyed in a second. Is this build working in rank one?
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Doctor: unnerving presence, distressing, hex ruin, huntress lullabyThe_Daydreamer said:Hello!
I have a few questions and could need some tips:
1. What Build would you recommend on the Clown, Doctor and Myers and which Add-Ons do you use?
My actuall build is:
Clown: STBFL, Brutal Strength, Hex: NOED and Enduring. Add-Ons: Both % Ether.My Idea was to slow the survivor, get a hit, dont stop and slow them again and kill them. It works sometimes fine, but the gens are so fast done. And everytime I play the clown I get a OoO User. This person just chills near the person I hooked and then I get flamed for camping. I think I should change that Build to a late game build. But STBFL is a pain in the ass against the obsession. And that build is weak on large maps.
Doctor: Enduring, Hex: Ruin, Sprit Fury and Hex: Hounted Ground. Add-Ons: Discipline and Obedience. (These Add-Ons increases the shock therapy attacke and gives Exhaustion)
I think that build is not that bad. Maybe its more my playstyle, but I dont use his ability. Just after hooking the first person. And after that I still dont shock them. His ability is kinda useless for me and I dont know what I should do on him. Finding survivor was never a struggle.
Myers: Hex: Hounted Ground, Blood Warden, Bamboozle and Agitation. Add-Ons: Both Increasing Evil gaining
I know that Build sounds weird, but it really works pretty well. I always one hit survivor, hook fast, ignore windows and in the end I get the last survivor, because he is just tbagging me.
But maybe you play him different or you have a better build for that.2. Mindgaming. I really struggle with T/L Walls and the shack.
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The fact that people keep translating all these patches in the past year as “killer nerfs” is hilarious, you basically took everything a survivor has and nerfed it and these people still cry and whine . When are they gonna pull up their big boy pants and admit they are just not good at the game? It’s the same people crying over and over again here and the ones that don’t are shunned or labeled survivor mains for having a different opinionfriendlykillermain said:@Vietfox said:
How many threads do you need to create per day?i dont know i like to have a lot to read
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After reading this thread it totally makes sense why you have trouble at killer.... or life for that matter
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Or people could just man the ######### up and play the game without dodging, I play both sides and the only time it’s acceptable is with bad ping I don’t blame either for dodging in that case , but killers want to act like children and dodge simply for prestige,cosmetics,or items without knowing its swf. Items are an intended feature in the game whether anyone likes it or not and I shouldn’t have to pretend to be a baby survivor with no blood or items just to get a match while some dude thinks he’s cherry picked a noob lobby and equipped everything under the sun against me.purebalance said:@Mc_Harty said:
The only thing I got outta of this thread was @purebalance thinking that business should treat their customers as children with all these family comparisons.Weird then I guess you don't support the change right? That's what I'm getting out of this. Either you support the change and SWF should have never been made since they're treating killers like children with the change or you don't support the change and they shouldn't be treating either like children.
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At least they will test the new killer first, killer mains will simply read the perks of the new survivor and already be here posting before they’ve even seen it in action, then start making up excuses and fake scenarios they will claim already happened less than a half hour in .Tsulan said:
I agree. We'll have long killer queues, since every survivor main suddenly feels the urge to test the killer. Then we'll get the OP threads.powerbats said:Yay for incoming entitled mains on both sides complaining the other side is too op theirs is underpowered nonsense again. Again all within the 1st 5-10 minutes of the PTB going live and them not even 1 minute into the match.