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OrionsFury4789

OrionsFury4789

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OrionsFury4789
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  • Master said:

    @OrionsFury4789 said:
    JawsIsTheNextKiller said:

    I think killers are dodging lobbies because 4 survivors keep coming up at once, probably because the devs have sneaked the new matchmaking system in. It is muscle memory - a reflex. A bit like one of your survivor skill checks. Within a fraction of a second of 4 people popping up we hit leave.

    Killers have to get used to the fact that it doesn't necessarily mean its a grief squad any more.

    Are you seriously comparing skill checks to lobby dodging? LMFAO 😂 I'm dead 💀 @fcc2014 @Vietfox

    It makes totally sense though.

    Yea to someone who does it all the time it might but not to me , why waste your own time and everyone else's just because you're scared of items or just the way everyone comes in the lobby together , my point is that it's ridiculous that it's even a reflex to Dodge in the first place 
  • Tsulan said:
    Tsulan said:
    PigNRun said:
    I lobby dodge for fun. I wait for the countdown to reach 6 seconds left and leave lobbies. I call it Last Second Dodging. Like it? 
    Yes and I can't wait until they start banning for it so that way I can call it "an [BAD WORD] getting what they deserve"  when those same people get on here crying about being locked out of the game
    Ban for lobby dodging? Where people lose just some seconds of their time to requeue?
    Are you serious?

    Btw, killers started dodging at the last second, when last second switching became popular. 
    Cause and effect. 
    A few seconds? I waited a damn hour for a match last night found a  couple matches in five minutes they dodged twice and then it took an hour don't  tell me it's a few seconds of my time wasted , and we weren't last second switching or any of the above it's totally uncalled for and if someone is so chicken ######### they don't want to play the game then they shouldn't , if your ping sucks I'm ok with it but for any other scenario even emergencies if you aren't able to play chances are you'll be done with whatever your doing by the time the ban  would be finished 
    If you want even longer queues, then proceed and propose bans for lobby dodging.

    Since there is no way to see the other survivors ping, the killer might have dodged because of the other survivors. 

    Either the long survivor queues are a matchmaking issue like the killer queues a month ago, or killers left and there are to many survivors.

    Anyway, you could just switch sides and get instant lobbies. 
    Yes that's true and when it gets that way I usually do that but my point is when I do want to play a certain game mode I should be able to do it because I paid for the game to have that option available, and yes I do play swf alot and not solo because I have alot of friends that play this game and that's how we keep in contact
  • I got DbD free on PS4 and just picked the PC version today is there anything I should know ?
    Let's just say the huntress and nurse are going to be way more appealing/effective than they ever thought of being on PS4
  • Tsulan said:
    PigNRun said:
    I lobby dodge for fun. I wait for the countdown to reach 6 seconds left and leave lobbies. I call it Last Second Dodging. Like it? 
    Yes and I can't wait until they start banning for it so that way I can call it "an [BAD WORD] getting what they deserve"  when those same people get on here crying about being locked out of the game
    Ban for lobby dodging? Where people lose just some seconds of their time to requeue?
    Are you serious?

    Btw, killers started dodging at the last second, when last second switching became popular. 
    Cause and effect. 
    A few seconds? I waited a damn hour for a match last night found a  couple matches in five minutes they dodged twice and then it took an hour don't  tell me it's a few seconds of my time wasted , and we weren't last second switching or any of the above it's totally uncalled for and if someone is so chicken ######### they don't want to play the game then they shouldn't , if your ping sucks I'm ok with it but for any other scenario even emergencies if you aren't able to play chances are you'll be done with whatever your doing by the time the ban  would be finished 
  • I've saw the difference ☹️ makes me wonder what left over junk was used to make consoles 
  • I don't think it should count only when it's the legion in frenzy , he can't down you with one frenzy hit but it notifies you of noed and  can be cleansed sometimes before he gets to use it if they get an early notification on something that really hasn't presented itself 
  • PiiFree said:

    @powerbats said:
    I'm the same for those dodging killers the moment the game loads or that use MLGa on either side and hopefully they do start making queue penalties.

    For all the ones that say they'd stop playing go ahead really because you're just ruining things as it is even when you know it's 4 solos.

    The game could be killer favored and most would still dodge and blame it on swf even if there was a separate lobby for it they'd dodge or make excuses.

    All you do now is making ######### up now. I make ######### up now aswell:

    There are far more Survivors using MLGA to block Killers than there are Killers that frequently lobby dodge for "no reason".

    What now?

    Maybe on PC but on any other platforms it's the other way around
  • Raccoon said:
    Raccoon said:
    Did you have KFC for Dinner, because this is a DOUBLE DOWN  :p
    Lol you can condone it all you want and that's fine you have that opinion,  I find it hilarious that it's that big of a problem for some  not to  Dodge because their lobby got full instantly, seems like if you actually want to play a game that's what you would want you know?
    I don't recall condoning dodging at all in this thread. 

    All of my posts have been regarding your misinterpretation of @JawsIsTheNextKiller 's
    hilarious skillcheck analogy that you took at face value.
    No I misinterpreted norhing,  the fact that it was even compared to a skill check in the first place is what I was laughing at , the thought that someones finger is locked and loaded ready to DC if more than one person pops up is absolutely hilarious that someone is that terrified to play a group , again nothing misinterpreted I get that some people are like that but whatever else it is you're thinking I missed is all in your head I get the analogy he was using and that he didn't literally mean it again it's the fact that it was even compared in the first place.
  • @OrionsFury4789 said:
    Thanks bats , I wish more were like that. To me that's what makes this game fun is the challenge I don't see how some of these people have fun when they Dodge for forty minutes to find the weakest lobby possible and then just smear them instantly...rinse and repeat, I think I would've thrown the game out by now if that was how it went 

    I hope killers aren't dodging for 40 minutes. I easily and regularly get destroyed by deranked 4-man SWFs. It is no fun. But anyone going for the weakest lobby possible? Then I agree with you.

    Most of us want a balance. I don't care about getting a specific number of kills, I just want a game were the survivors are at my level. If they are SWF, then I'd like to see them below my level. If they are 4 solos, go ahead and give me players that are all above my skill level to remove MY advantage.

    If they would just time ban the people dodging it would stop for the most part, then you're actually forced to face who's in front of you like it should be. If the ranking system got tweaked along with the time bans we would have a way better product with faster que times and faster games  that matched you accordingly
  • PigNRun said:
    I lobby dodge for fun. I wait for the countdown to reach 6 seconds left and leave lobbies. I call it Last Second Dodging. Like it? 
    Yes and I can't wait until they start banning for it so that way I can call it "an ######### getting what they deserve"  when those same people get on here crying about being locked out of the game
  • PiiFree said:

    @OrionsFury4789 said:
    Thanks bats , I wish more were like that. To me that's what makes this game fun is the challenge I don't see how some of these people have fun when they Dodge for forty minutes to find the weakest lobby possible and then just smear them instantly...rinse and repeat, I think I would've thrown the game out by now if that was how it went 

    I see it the same way. It's similar to Survivors MLGA blocking certain Killers or all the people that derank on purpose to avoid "tryhard".

    In my opinion, tryhards are simply players that play the game optimally and therefore give me the biggest challenge and the best matches. It's exactly what I am looking for, I don't want easy games where I can mindlessly repair gens or kill survivors. I want matches where I have to use my brain to win.

    Yea I have the same opinion about survivors who do this as well there is no bias in this category, that's why I'm in such strong favor of a time ban for dodging with no bad ping, believe it or not I think it would even help the ranking system out by not having a cherry picked survivor or killer lobby where you've found someone/group with barely any trophies and you know they're noobs going into the game giving the easy rank up.
  • powerbats said:

    @fcc2014 said:

    I don't lobby dodge, I don't see the point. i'm either gonna get my ass handed to me or do some ass kicking. I honestly don't care either way.

    Same, and I've had some of the best matches against full 4 flashlight squads at times since it's especially satisfying when you kill all 4.

    Thanks bats , I wish more were like that. To me that's what makes this game fun is the challenge I don't see how some of these people have fun when they Dodge for forty minutes to find the weakest lobby possible and then just smear them instantly...rinse and repeat, I think I would've thrown the game out by now if that was how it went 
  • Raccoon said:
    Did you have KFC for Dinner, because this is a DOUBLE DOWN  :p
    Lol you can condone it all you want and that's fine you have that opinion,  I find it hilarious that it's that big of a problem for some  not to  Dodge because their lobby got full instantly, seems like if you actually want to play a game that's what you would want you know?
  • Raccoon said:

    I think killers are dodging lobbies because 4 survivors keep coming up at once, probably because the devs have sneaked the new matchmaking system in. It is muscle memory - a reflex. A bit like one of your survivor skill checks. Within a fraction of a second of 4 people popping up we hit leave.

    Killers have to get used to the fact that it doesn't necessarily mean its a grief squad any more.

    Are you seriously comparing skill checks to lobby dodging? LMFAO 😂 I'm dead 💀 @fcc2014 @Vietfox
    When the WHOOOOOOSH is real but you already called your squad for "back-up."
    No , lobby dodging is weak and its hilarious you would compare it to a skill check because you do it so much 
  • Vietfox said:

    I think killers are dodging lobbies because 4 survivors keep coming up at once, probably because the devs have sneaked the new matchmaking system in. It is muscle memory - a reflex. A bit like one of your survivor skill checks. Within a fraction of a second of 4 people popping up we hit leave.

    Killers have to get used to the fact that it doesn't necessarily mean its a grief squad any more.

    Are you seriously comparing skill checks to lobby dodging? LMFAO 😂 I'm dead 💀
    @OrionsFury4789
    Jaws meant that killers who lobbydodge because 4 survivors spawn at the same time do it as a reflex action, like when you hit a skill check.
    Jaws actually says that not every swf group is a death squad and killers should stop being afraid of them.
    I know exactly what he meant but I don't agree with lobby dodging I think there should be a penalty for it, you should have your time wasted for wasting others , why play the game if you would Dodge ?
  • I think killers are dodging lobbies because 4 survivors keep coming up at once, probably because the devs have sneaked the new matchmaking system in. It is muscle memory - a reflex. A bit like one of your survivor skill checks. Within a fraction of a second of 4 people popping up we hit leave.

    Killers have to get used to the fact that it doesn't necessarily mean its a grief squad any more.

    Are you seriously comparing skill checks to lobby dodging? LMFAO 😂 I'm dead 💀 @fcc2014 @Vietfox
  • Tought you guys hated killers anyway :) now you dont have to deal with toxic killers! Try 4 man-ing without a killer, ya know? Do gens, no killer, no risk.. very fun! Oh wait ....

    I guess that would mean I hate myself since I play killer to rank one too LMAO
  • Master said:

    @OrionsFury4789 said:
    20+ minutes with no game and getting lobby dodged along the way, I figured rank reset would speed the times up 

    I thought killers have it so easy now that everybody is playing killer?

    They are playing killer....killing the game,  just leaving Everytime we get a lobby, ya know because that's what you guys do now whenever anything that has blood on it or an item in it's hand enters a lobby
  • The survivor queues have been rough the last few nights on PS4.

    You're not kidding we've waited for 40 minutes for one game 
  • Vietfox said:
    I thought killer mains had enough balls to not lobbydodge
    Apparently not from what we're seeing right now 
  • Eninya said:

    @OrionsFury4789 said:
    Make your choice, Sloppy butcher, Pop goes the weasel, Devour Hope  with Mint Rag and Rusty shackles, Ebony mori = 4 extremely pissed off survivors lol

    That build makes no sense for bringing all of that tryhard garbage. lol

    That's actually a good build , maybe it's you that's garbage?
  • Make your choice, Sloppy butcher, Pop goes the weasel, Devour Hope  with Mint Rag and Rusty shackles, Ebony mori = 4 extremely pissed off survivors lol
  • @Vietfox said:
    Maybe at rank 15? Havent seen anyone doing that at rank 1

    Sadly, I have a similar type of games on a regular basis on rank 1. Only one more gen to do until the exit gates would be powered. I get chased long enough that meanwhile the last gen could be done. Instead the other one or two survivors are just camping the hatch.
    Solo survivor games.

    And this is why people play swf because you would rather have someone helping the team than the guy hopping in and out of lockers or crouching behind a rock for the last 2gens 
  • Master said:

    @OrionsFury4789 said:
    Gardenia said:

    As Killer it's infuriating when you use an ultra rare offering or add-on and then a swf comes along and they all dc upon the loading screen.

    You should be able to keep your offerings or add-on when that happens. 

    Especially since as killer you don't even pip when that happens you merely safety pip with almost no gain in BP.

    Please if you can, look into this.

    The same can be said when the killer does it and I lose my offering, my purple flashlight and all my add ons when they pull the plug mid game or in loading screen, something should be done about both don't pretend like it's only impacting killers

    With the difference that you keep your items as survivor and each survivor gets twice the BP the killer gets for 4 DCs :wink:

    Nope actually you're wrong again with your little snarky remark on PS4 if they pull the plug you lose it all even the bloodpoint progress during the match I've lost countless amounts of items because of that and @Vietfox can vouch for that 
  • Gardenia said:
    As Killer it's infuriating when you use an ultra rare offering or add-on and then a swf comes along and they all dc upon the loading screen.

    You should be able to keep your offerings or add-on when that happens. 

    Especially since as killer you don't even pip when that happens you merely safety pip with almost no gain in BP.

    Please if you can, look into this.
    The same can be said when the killer does it and I lose my offering, my purple flashlight and all my add ons when they pull the plug mid game or in loading screen, something should be done about both don't pretend like it's only impacting killers
  • Tsulan said:

    BT used to protect from insta downs like chainsaws.
    Just had a match against a Iridiscent Hatchet wielding Huntress, where that didn´t apply.

    So did they change that, or was i under the false impression of BT protecting against insta downs, or is it a bug?

    Yes , killers have been crying BT meta but the darn thing hasn't even worked since the new update unless you're untouched as the one rescuing and even then it doesn't work sometimes. Had a camping pig and when I unhooked a guy before struggle ( just to give him a chance ) he got his I frame but instantly went down afterwards and said when he was hit before he gained control the emblem disappeared when the I frame happened. The pig wasn't crouched either 
  • Tsulan said:
    powerbats said:

    @Tsulan said:

    I'm going to frame your answer and point at it  every time someone complains about lag switching killers. 

    Go right ahead since I've given the same advice to survivors complaining about and also telling them to record it and submit it via support ticket if it's actually lag switching. I've even explained multiple times the differences and sometimes subtle ones at that.

    But let's be honest here we both know killers do it way more often than survivors do at least on pc so more of survivors complaints are legitimate.

    There are far less lag switchers than people claim.
    Not every lag spike is a switcher.
    It's the matchmaking system that's the culprit here they've said more than once in their streams that they've had problems with it , killers are more often lag switchers (when it does happen) and survivors more often speed hack from what Ive noticed
  • Orion said:

    @Brady said:

    @Orion said:

    @Brady said:
    Solo Survivor just keeps getting worse and worse to play as

    How does this nerf solo Survivors in any conceivable way? Does knowing the Killer's perks after you've already left the trial benefit you in any way?

    Heyo, didn't say this was a nerf. It just makes solo unappealing. I had a game on PTB that when I died, lasted 20 minutes and it's not really an attractive change as a solo survivor.

    It just makes me want to play SWF only, really.

    The question is still essentially the same. How does this change anything? Do you have to see the Killer's perks at the end of each and every trial or else you can't enjoy it?

    It honestly doesn't even affect much , a good survivor should know what perks the killer has  just a few minutes into the game and if you can't name all four by the 3rd gen the totems better be cleansed 
  • Vietfox said:
    @Master said:

    Buff looping => more camping :lol:

    I love the logic of some killers.
    Looping? Camp
    No auras after hooking someone? Camp
    Pallet stun? Camp
    It's wednesday? Camp

    Any reason is valid to camp.
    They're just pissed because they can't exploit bullshit hits that didn't really land anymore, they can't swing after you're six feet away from a vault and still land that's why they're mad
  • Kim said:
    Because i don’t think so i personally dodge flashlights and it’s not that i don’t think that there fair( because they are). But it just brings me anger i don’t personally want. And also i don’t like running franklins because is a boring perk and i hate the perk when it’s used on me so i don’t use it.
    If you Dodge you should lose blood points and rank if there's no red ping, you don't deserve to rank up if you Dodge items. That being said I do understand why you would feel that way if you haven't really found a way to combat it , me I personally pretend like I'm going to pick them up one way then just turn the opposite way and pick them up or I'll run Franklin's or lightborn if they're a whole squad, you may not like Franklin's but it's a great tool to use in this situation because nothing pisses a flashlighter off more than Frankie's and another recommendation would be to gather as many killer teachables as possible on your main and find different perk builds that work for you and switch between them or build as they enter your lobby based off what you think you may need 
  • @OrionsFury4789 said:
    you just suck at the game suck it up and git gud

    If a killer is at rank 5, 10, 15 or even 20 shouldn't they be able to enjoy a fair and reasonable game balanced to their skill level?

    If the game only caters for those that "got gud" there would be no new players and the player base would die off. The game may need SWF to survive but it needs people playing killer even more.

    My point is that they're already balanced for the most part, there are already killers who can 4k almost every game swf or not , they need to make it harder to pip up  honestly so that way there aren't potatoes at rank one getting slaughtered for either side , the game isn't unfair at all, a year and a half ago I would have been right here with you arguing but there have been so many qol changes and buffs to killers that it's not really that difficult anymore to play it's just more of a stress on time and knowing gen placement/control and how to keep the pressure on. Do I 4k every game? No I don't and I'm not going to pretend that I do but usually I can go back and see what I did wrong  or areas where I mind gamed myself and caused the situation to worsen and im rank one every season averaging a 3k usually maining as spirit , doctor, or Billy
  • PiiFree said:

    @OrionsFury4789 said:
    Survival rates are still under 50% your argument is invalid and proven to be just an opinion of salty killer by the devs with their statistics and facts.

    You either show me those Rank 1 4x SWF escape rate stats or you gtfo here with that OT nonsense.

    Nonsense? They released it in a Dev stream for all platforms and majority of the players are already swf so you can GTFO with your salty killer bullshit and go back to your cry corner , it's under 50 even with all the killers on here who derank on purpose and who let all survivors farm points and escape compared to the occasional dc or game crashing from the survivor side , you just suck at the game suck it up and git gud , if you spent half as much time in game as you do in here you'd be a god at this game
  • PiiFree said:

    @powerbats said:

    @Nickeh said:

    @Watery said:
    You shouldn’t be put at a disadvantage since you’re playing SWF- sometimes, the killer needs to learn how to play around it.

    swf puts you at an advantage, but god forbid someone suggests balancing that. I guess swf can't learn to just play around that >.>

    Balancing it and destroying it because some killers just can't get better are 2 different things and most of the suggestions aren't realistic or balanced.

    It's hard to balance it when every suggestion gets torn apart by some SWFs that can't handle balance adjustments.

    According to most SWFs, it's ALL about "Having fun with friends" - winning the match is not priority but I find it very ironic that as soon as they get pulled out of their comfort zone by nerfing SWFs, they play that "don't give us a disadvantage!!" excuse.

    This is one reason why I despise SWF - not because they play with friends or because they play at a disadvantage but because they feel so entitled to it that it's legit impossible to find solutions.

    YOU are already ruining the fun for the opposite side (just to make you realize that for once) and YOU are the reason why we can't balance it.

    @Master said:
    Of course there will be a mute button like in any other onlien game...... pls bro

    If we implement ingame voice communication we'd have to remove / rework half the perks that exist in DbD. If that's "less of an effort" to you then that's fine but my guess is that you just never thought that through, did you? Changing half the perks or changing the FoW slider for SWFs, what's more of an effort? And also, explain to me how this would require a total rework of all animations? Really curious how you came to that conclusion.

    And I'm seriously tired of all the "There is nothing we can do about it!"

    WE CAN but it would require some support from the community and since there's (roughly) a 4:1 ratio of Survivors / Killers, it's next to impossible to get that support because guess what? SWFs are Survivors.

    Survival rates are still under 50% your argument is invalid and proven to be just an opinion of salty killer by the devs with their statistics and facts.
  • Nickeh said:

    Claudette and Nea, stop hiding in a corner of the map opposite of me when clearly I'm in a chase. I can see you, do something while the killer is distracted.

    Honestly, this perk makes me realize why the kill/survive ratio is skewed. A lot of people just don't know how to play this game.

    The problem is theyve made it too easy to pip as a killer now and if you play the game right you can kill just one and still pip, my theory is if you keep the potatoes out of the high rank then that will trickle down and affect the survivors by keeping the ones that don't belong in the high ranks out, stiffer competition means get good on both sides 
  • HeroLives said:
    more often than not when playing solo the matches end up being down to 2 survivors and the killer all playing the waiting game while more often than not , nothing gets done objectively after the first three generators are finished. I believe this ruins the experience for solo players as well as killers. 

    If I may offer an alternative idea while still keeping the hatch. Hatch doesn’t spawn AT ALL unless ALL generators are complete. This will keep the killer and fellow survivors engaged all the way until endgame. I believe this will increase the QOL of the game , as well as force survivors to work together , and deplete the amount of hatch standoffs. Thank you.  - your friendly campfire survivor. 
    I think that when there is enough generators done for the hatch to spawn based on the remaining survivors left , that they should each have to gather a piece from the map that opens the hatch only together unless you're the last one alive and then require 10 seconds to open no matter how many left so hatch camping won't happen anymore and you have to earn the escape by finding your objective and spending the time to open it instead of doing gens, you have high risk but also a high reward while the killer can stop you in the middle of trying to open it so you can't just teabag in front of his face as soon as you find the hatch, you're one of the last left you be stealthy or you die .
  • They will never stop crying about it, sorry. Just learn to laugh at it like I have. The best part is it's the same people whining about it at every possible opportunity and guess what? They're still playing the game and spending 24/7 on the forum. 4 player try hard SWF is SO COMMON and it makes playing killer SO AWFUL but here they are.. day in, day out. Apparently hating every second of their time here. 🤣
    If they spent half as much time playing the game they would probably have already figured out what they were doing wrong and wouldn't be on here 
  • RSB said:

    @MakoFenrir said:
    ItsYourBoyGuzma said:


    Acromio said:

    @DwightsLifeMatters said:

    Poweas said:

    Oh my god. They're trying a lot of ideas to keep it still viable and usable. Just wait it might come in this patch. Stop pressuring them otherwise they'll definitely get this wrong. Bloody hell.
    

    Why has it to be viable? They nerfed the ######### out of tinkerer and it's more crap and gimmicky than viable. But yeah, it's a survivor perk and they need trainingwheels right 

    And let's not forget that they completely trashed Myers' perks with no discussion, no testing, nothing.

    Still waiting for dying light rework. 

    But don't fret, if it affects survivors then it'll be addressed and fixed within a day. 
    Killers? Yeah eat ######### says BHVR lol 

    In not being biased its just me acting and commenting on how I've seen the Dev's act for 3years 

    Where’s the sloppy/bloodhound visual glitch fix then? It’s been going on for a while now with nothing done about it and that only helps killers.

    In the same place where the silent survivors and disappearing scratchmarks' fixes are.

    Iron will makes you silent while injured an there are perks such as Dance with me , distortion and lightweight that affect scratch marks , on PS4 I'm not seeing any of those issues besides the sloppy butcher glitch,no skill check glitch , and no mending glitch, I was playing as wraith just a few days ago and caught a survivor while they were crouching behind some tires because they were spraying blood up in the air and they weren't even injured.....
  • @OrionsFury4789 said:
    Tsulan said:


    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 

    Survival rates are still under 50%.....I would hardly call that the power role 

    No only the escape and is under 50 % with dc and maybe death from bleed out

    No because then you're not counting all the times killers farm or just go AFK and EVERYONE gets a free escape instead of the occasional guy who might dc which is not very often and it's not always from rage either because on console the game will just crash sometimes , so really the escape rate is even lower than that because there are more killers who derank and afk, the proof is all over the forums with people who I've seen talk about deranking or asking if going AFK will get them banned , killers who think survivors are super op just suck at playing because running into a "depip squad" team is extremely rare and even at rank one most of these survivors are still potatoes and I kill them all the time for being too cocky and trying to be ochido jr
  • Tsulan said:
    DexyIV said:

    I'd like to see any mention at all from them. Most of the complaints and a lot of the survivor's power is siphoned into this dumb fundamentally flawed perk. If they nerf DS, there are so many things they could compensate survivors for (cough cough buff solo survivor by buffing aura perks). But it is a perk from a paid DLC...so maybe that's where their lack of satisfaction is coming from haha

    Compensate? Survivors still hold the power role... 

    Buff aura perks for solo survivors? Sure, if they really only work for solo players. Not SWF. Which happened to be in 70% of all matches. Otherwise you'd buff SWF. Which doesn't need a buff. 
    Survival rates are still under 50%.....I would hardly call that the power role 
  • @Tsulan said:
    Gay Myers (Luzi) said:

    @Tsulan said:

    Gay Myers (Luzi) said:

    Tsulan... Hun.
    
    Hatch spawns under these conditions: Three survivors are dead and two gens are finished. The hatch will open.
    
    If no one dies, the hatch only appears once all gens are done and isn't opened. If three survivors have 1 gen, the hatch will spawn, but be closed. If you have two survivors, the hatch will spawn with 2 gens left to be done.
    
    There is nothing else. These are facts. Hard cold BHVR facts.
    
    
    
    I know that.
    
    3 can escape if they have a key and 1 died. Rendering endgame perks useless. 
    

    But as I said, if 2 gens have been done and 2 survivors are dead. There is 0 incentive to complete gens. Everyone just searches the hatch and hopes that the killer gets the other guy.

    Dude, no. THREE survivors need to be DEAD for the hatch to spawn with three gens left.

    You are wrong.

    The hatch spawns when 2 gens have been done and 2 survivors died. It continues closed until there is only 1 left.

    Otherwise we wouldn't have the slug issue to prevent the hatch from opening. 

    Please don't ban me for not agreeing with you.

    @DocOctober could you confirm please?

    I give up. Just, just read the wikki.

    https://deadbydaylight.gamepedia.com/Black_Lock Read it yourself.

    Also Pea and I have direct contact to the devs. This is correct information. You are wrong.

    If this is the case then the game has been bugged on PS4 the whole time because as @tsulan said I’ve been in matches where two generators were completed and instead of coming for me on the hook the last guy was waiting by the hatch for me to die.
  • thomasnut said:

    I just gotta say i owe a huge apology to the community. In the past i use to gripe about how one sided the game was. How much an advantage survivors had over the killer. I just gotta say if i could turn back time.. I'd punch myself right in the mouth. They have made it so easy to play killer now everyone is doing it. We got such a influx of people playing killer and 99.9 percent of them do nothing but camp and tunnel.

    Add to that the fact that adding addition things like slow vaulting. Every single time i try to vault i end up getting hit cause the game slows me down from a dead run. it really sucks.

    I guess if i could really turn back time i would advice myself to just deal with it. Practice. Get better.. Then reaching the top as a red rank or rank 1 killer really would mean something.

    yours truly,

    thomas

    Don’t worry these people arguing with you are the ones always crying on here for a buff , you have to remember these are the same people who think if you tbag and loop around one pallet for x amount of seconds then you should get the exposed effect and the pallet break itself .... literally saw that on here before
  • Showstopper on PS4 is solid. Streams all the time as well. 
    Lmao yea right I’ve trolled that dude 1000 times , if ever there was a LOL button needed it’s definitely right there
  • Orion said:

    I'm just gonna focus on the one aspect I find most confusing. If aura reading is so powerful, how come Survivors don't use it?

    How come anytime survivors come out and tell you they clearly do use them you just brush them off, I use aura perks in every build at least in some aspect. If you’re targeting people who don’t use them in your discussion you should state that because you said the same thing last time you had this comment and started backpedaling when a whole group came to say they use them. If you know what you’re doing killer isn’t hard at all to 3-4K every game and I’m at rank one killer every reset so it’s not like I’m staying low ranked to noob stomp.
  • You all should just be happy that they are releasing new content at all and actually listening to the ideas from the fan base to create it. They don’t have to give us dedicated servers, fix anything, or give new content  and about all of you would still play the damn game anyway regardless of what you might try to say on here behind your screen 

      @not_Queen I apologize for their ungrateful comments, me and plenty of others love the new map and the fact that you guys are working hard to improve everything, release content , and make dedicated servers. Not many companies care about their base the way you do and I appreciate it!
    Quit being the adoring brown-noser. I know full well what the devs are doing and I absolutely love the way the map looks. However, the fact of the matter is that gameplay balance on maps can not be ignored.
    The map is fine , I guess you have a problem because you don’t have the skill. What you put in the OP says enough about that, just because I’m grateful doesn’t make me a brown noser I just realize they get ######### on enough as it is and people like you sit back and don’t give a ######### and call anyone who appreciates it or finds everything acceptable a “brown noser” anyway I’m done with this convo , carry on with your crying about how the game doesn’t do what you want it to 
  • PolarBear said:

    This wouldn't work, it will only punish killers. This won't help combat camping either since players who want to camp will start using insidious.

    They already do that anyway, if someone wants to camp they will regardless of what the repercussions are
  • Orion said:

    @Poweas said:

    @RSB said:

    @Poweas said:

    @RSB said:
    The bugged scratchmarks and sounds, plus much much darker graphics (well, the third is not a bug, I think) made me stop playing this game. Can't play Spirit because of SC and sounds being broken, and maps like farm are almost unplayable because of cornblindness over 9000.

    Sometimes I even chase the survivor who is not making scratchmarks at all, I need to use Bloodhound and Sloppy to track my prey...

    Not talking about bugged animations, because, well, I don't care about them.

    I've been maining Spirit ever since the patch. So are you telling me that with my Stridor, I'm not getting the same power and control as Spirit mains before this patch?

    Survivors are almost silent wothout Stridor and with Stridor they are as they were before the patch at best (as if you were not using Stridor). Also scratchmarks are bugged and tend to disappear while in chase.

    So if they fix this, should I expect to DOMINATE, since I do quite well as it is right now.

    Or you're just not experiencing the bugs.

    That’s what I’m thinking, I believe only certain people were affected by the bugs because I play as spirit often and I don’t have any of the issues I’m seeing, maybe it’s not a bug and just slightly different and some people don’t notice? Hell idk , all I know is my game works
  • You all should just be happy that they are releasing new content at all and actually listening to the ideas from the fan base to create it. They don’t have to give us dedicated servers, fix anything, or give new content  and about all of you would still play the damn game anyway regardless of what you might try to say on here behind your screen 

      @not_Queen I apologize for their ungrateful comments, me and plenty of others love the new map and the fact that you guys are working hard to improve everything, release content , and make dedicated servers. Not many companies care about their base the way you do and I appreciate it!
  • Or just make a custom game mode in general. The host gets to pick how many killers and survivors and all that. 
    I feel like if this became a thing people would get better offline without feeling bullied, not complain as much, and it would be a good thing  ex: wanting to try to learn the nurse in a non toxic environment, or developing perk builds or strategic gameplay,  but we would also be seeing bot op threads and then my mind would explode with these people.
  • Vancold said:

    I think I would like it as breakable environment assets. For example, almost collapsed brick walls, with holes for crouching survivors, which take a hit or a kick to crumble (putting in the dying state whoever is using them).

    That’s a good idea but the killer would exploit it and just destroy the ones they happen to pass by in the game so if you were around and hid in there you can about guarantee to be in the dying state because when something like that gets introduced that will be the first place they start checking 
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